Files
bl/logic/service/player/pack.go

329 lines
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package player
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import (
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"blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service/common"
"encoding/binary"
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"encoding/hex"
"sync"
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"context"
"bytes"
"fmt"
"reflect"
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"github.com/bruceshao/lockfree"
"github.com/gobwas/ws"
"github.com/gobwas/ws/wsutil"
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"github.com/gogf/gf/v2/os/glog"
"github.com/lunixbochs/struc"
"github.com/panjf2000/gnet/v2"
"github.com/valyala/bytebufferpool"
)
// getUnderlyingValue 递归解析reflect.Value解包指针、interface{}到底层具体类型
func getUnderlyingValue(val reflect.Value) (reflect.Value, error) {
for {
switch val.Kind() {
// 解包指针:获取指针指向的值
case reflect.Ptr:
if val.IsNil() {
return reflect.Value{}, nil
}
val = val.Elem()
// 解包interface{}:获取接口包裹的动态值
case reflect.Interface:
if val.IsNil() {
return reflect.Value{}, nil
}
val = val.Elem()
// 非指针/接口类型,终止递归
default:
return val, nil
}
}
}
// XORDecryptU 优化后的异或解密:减少内存分配,支持复用缓冲区
// XORDecryptU 基于bytebufferpool优化的异或解密函数
// 保留原有接口无侵入式优化高频调用下大幅减少内存分配和GC
func XORDecryptU(encryptedData []byte, key uint32) []byte {
if len(encryptedData) == 0 {
return []byte{}
}
// 1. 栈上分配密钥字节数组无GC压力保留原优化
var keyBytes [4]byte
binary.BigEndian.PutUint32(keyBytes[:], key)
keyLen := len(keyBytes)
// 2. 从bytebufferpool获取池化缓冲区替代make分配
buf := bytebufferpool.Get()
defer bytebufferpool.Put(buf) // 函数结束自动归还缓冲区到池
// 3. 调整缓冲区长度,匹配待解密数据(避免扩容)
buf.B = buf.B[:0] // 清空原有数据,保留底层数组
if cap(buf.B) < len(encryptedData) {
// 若缓冲区容量不足直接扩容bytebufferpool会自动管理
buf.B = make([]byte, len(encryptedData))
} else {
// 容量足够,直接调整长度
buf.B = buf.B[:len(encryptedData)]
}
// 4. 核心异或解密逻辑直接操作buf.B无额外内存分配
decrypted := buf.B
for i, b := range encryptedData {
decrypted[i] = b ^ keyBytes[i%keyLen]
}
// 5. 拷贝结果(关键:避免返回池化缓冲区,防止被后续调用覆盖)
result := make([]byte, len(decrypted))
copy(result, decrypted)
return result
}
// 重写
// 遍历结构体方法并执行RECV_cmd
func (h *ClientData) OnEvent(data common.TomeeHeader) {
defer func() {
if err := recover(); err != nil { // 恢复 panicerr 为 panic 错误值
// 1. 打印错误信息
if h.Player != nil {
if h.Player.Info != nil {
cool.Logger.Error(context.TODO(), "panic 错误:", cool.Config.ServerInfo.OnlineID, h.Player.Info.UserID, err)
} else {
cool.Logger.Error(context.TODO(), "panic 错误:", cool.Config.ServerInfo.OnlineID, err)
}
} else {
cool.Logger.Error(context.TODO(), "panic 错误:", err)
}
}
}()
if data.CMD > 1001 {
if h.Player == nil {
fmt.Println(data.UserID, "账号未注册")
return
}
if h.Player.Info == nil {
fmt.Println(data.UserID, "未创建角色")
return
}
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if data.Data != nil {
defer bytebufferpool.Put(data.Data)
data.Res = XORDecryptU(data.Data.Bytes(), h.Player.Hash)
}
} else {
defer bytebufferpool.Put(data.Data)
data.Res = data.Data.Bytes()
}
if cool.Config.ServerInfo.IsDebug != 0 {
fmt.Println("接收数据", data.UserID, data.CMD)
}
if data.UserID == 0 {
return
}
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cmdlister, ok := cool.CmdCache[data.CMD]
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if !ok {
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// glog.Debug(context.Background(), data.UserID, data.CMD, "cmd未注册")
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return //TODO 待实现cmd未注册
}
params := []reflect.Value{}
//funct := cmdlister.Type().NumIn()
// 如果需要可设置的变量(用于修改值),创建指针并解引用
ptrValue := reflect.New(cmdlister.Req)
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// fmt.Println(tt1)
if data.Res != nil {
tt1 := ptrValue.Elem().Addr().Interface()
err := struc.Unpack(bytes.NewBuffer(data.Res), tt1)
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if err != nil {
cool.Logger.Error(context.Background(), data.UserID, data.CMD, "解包失败,", err, hex.EncodeToString(data.Res))
//fmt.Println(data.UserID, data.CMD, "解包失败,", hex.EncodeToString(data.Data))
data.Result = uint32(errorcode.ErrorCodes.ErrSystemProcessingError)
h.SendPack(data.Pack(nil))
return
}
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}
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ptrValue1 := ptrValue.Elem().Addr()
// 设置 Name 字段
nameField := ptrValue.Elem().Field(0) //首个为header
nameField.Set(reflect.ValueOf(data))
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if data.CMD > 1001 { //if cmdlister.Type().In(1) == reflect.TypeOf(&Player{}) {
//t := GetPlayer(c, data.UserID)
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// fmt.Println(data.CMD, "接收 变量的地址 ", &t.Info, t.Info.UserID)
params = append(params, ptrValue1, reflect.ValueOf(h.Conn.Context().(*ClientData).Player))
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} else {
params = append(params, ptrValue1, reflect.ValueOf(h.Conn))
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}
ret := cmdlister.Func.Call(params)
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if len(ret) <= 0 { //如果判断没有参数,那就说明这个包没有返回参数
return
}
aa, ok := ret[1].Interface().(errorcode.ErrorCode) //判断错误
data.Result = uint32(aa)
if aa == -1 {
return
}
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if ok && aa != 0 { //这里实现回复错误包
glog.Info(context.Background(), data.UserID, data.CMD, aa.Code())
h.SendPack(data.Pack(nil))
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return
}
t1 := data.Pack(ret[0].Interface())
h.SendPack(t1)
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}
type ClientData struct {
IsCrossDomain sync.Once //是否跨域过
Player *Player //客户实体
//Mu sync.RWMutex
ERROR_CONNUT int
Wsmsg *WsCodec
Conn gnet.Conn
LF *lockfree.Lockfree[common.TomeeHeader]
//SaveL sync.Once //保存锁
// MsgChan chan common.TomeeHeader
//SaveDone chan struct{}
}
func (p *ClientData) GetPlayer(userid uint32) *Player { //TODO 这里待优化,可能存在内存泄漏问题
if p.Player == nil {
p.Player = NewPlayer(p.Conn)
}
_, ok := Mainplayer.LoadOrStore(userid, p)
if !ok {
p.Player = NewPlayer(p.Conn)
}
return p.Player
// return nil
}
func NewClientData(c gnet.Conn) *ClientData {
// 创建事件处理器
// 创建消费端串行处理的Lockfree
cd := &ClientData{
Conn: c,
Wsmsg: &WsCodec{},
// MsgChan: make(chan common.TomeeHeader, 100),
}
//cd.LF = make(chan common.TomeeHeader, 8)
// cd.LF = gqueue.NewTQueue[common.TomeeHeader](1)
// go func() {
// for {
// select {
// case queueItem := <-cd.LF.C:
// cd.OnEvent(queueItem)
// }
// }
// }()
cd.LF = lockfree.NewLockfree(
8,
cd,
lockfree.NewConditionBlockStrategy(),
)
// // // 启动Lockfree
if err := cd.LF.Start(); err != nil {
panic(err)
}
// 启动每个连接的独立消费协程
// go cd.consumeMsg()
// // // 启动Lockfree
// // if err := cd.LF.Start(); err != nil {
// // panic(err)
// // }
return cd
}
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// XORDecrypt 异或解密函数密钥改为uint32版本
// 核心逻辑将uint32密钥拆分为4字节数组大端序适配AS3二进制处理习惯循环与加密数据异或
// 参数:
//
// encryptedData - 待解密的字节数组
// key - 32位无符号整数密钥替代原字符串密钥
//
// 返回值:解密后的字节数组
func XORDecrypt(encryptedData []byte, keyStr string) []byte {
if len(encryptedData) == 0 || keyStr == "" {
return []byte{}
}
// 1. 将密钥字符串转换为UTF-8字节数组对应AS3的writeUTFBytes(_arg_2)
keyBytes := []byte(keyStr) // Go中string转[]byte默认是UTF-8编码与AS3的writeUTFBytes一致
keyLen := len(keyBytes)
if keyLen == 0 {
return encryptedData // 空密钥不加密,直接返回
}
// 2. 执行异或操作(与加密逻辑一致,异或两次还原数据)
decrypted := make([]byte, len(encryptedData))
for i, b := range encryptedData {
// 循环复用密钥字节(索引取模)
keyIndex := i % keyLen
decrypted[i] = b ^ keyBytes[keyIndex]
}
return decrypted
}
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func (p *ClientData) SendPack(b []byte) error {
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cli, ok := p.Conn.Context().(*ClientData)
if !ok {
return fmt.Errorf("链接错误,取消发包")
}
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if cli.Wsmsg == nil {
return fmt.Errorf("ws空")
}
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if cli.Wsmsg.Upgraded {
// This is the echo server
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wsutil.WriteServerMessage(p.Conn, ws.OpBinary, b)
} else {
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p.Conn.AsyncWrite(b, nil)
}
return nil
}