This commit is contained in:
2025-06-20 17:00:56 +08:00
parent e17648cb60
commit 1b55403cd6
13 changed files with 1266 additions and 0 deletions

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package bytearray
import (
"encoding/binary"
"errors"
"io"
"math"
"sync"
)
// ByteArray 提供字节数组的读写操作,支持大小端字节序
type ByteArray struct {
buf []byte
posWrite int
posRead int
endian binary.ByteOrder
}
// 默认使用大端字节序
var defaultEndian binary.ByteOrder = binary.BigEndian
// bufferpool 用于重用ByteArray实例
var bufferpool = &sync.Pool{
New: func() interface{} {
return &ByteArray{endian: defaultEndian}
},
}
// CreateByteArray 创建一个新的ByteArray实例使用指定的字节数组
func CreateByteArray(bytes []byte) *ByteArray {
ba := bufferpool.Get().(*ByteArray)
ba.buf = bytes
ba.ResetPos()
return ba
}
// ReleaseByteArray 将ByteArray实例放回池中以便重用
func ReleaseByteArray(ba *ByteArray) {
ba.Reset()
bufferpool.Put(ba)
}
// Length 返回字节数组的总长度
func (ba *ByteArray) Length() int {
return len(ba.buf)
}
// Available 返回可读取的字节数
func (ba *ByteArray) Available() int {
return ba.Length() - ba.posRead
}
// SetEndian 设置字节序(大端或小端)
func (ba *ByteArray) SetEndian(endian binary.ByteOrder) {
ba.endian = endian
}
// GetEndian 获取当前字节序
func (ba *ByteArray) GetEndian() binary.ByteOrder {
if ba.endian == nil {
return defaultEndian
}
return ba.endian
}
// Grow 确保缓冲区有足够的空间
func (ba *ByteArray) Grow(size int) {
if size <= 0 {
return
}
required := ba.posWrite + size
if len(ba.buf) >= required {
return
}
newBuf := make([]byte, required)
copy(newBuf, ba.buf)
ba.buf = newBuf
}
// SetWritePos 设置写指针位置
func (ba *ByteArray) SetWritePos(pos int) error {
if pos < 0 || pos > ba.Length() {
return io.EOF
}
ba.posWrite = pos
return nil
}
// SetWriteEnd 将写指针设置到末尾
func (ba *ByteArray) SetWriteEnd() {
ba.posWrite = ba.Length()
}
// GetWritePos 获取写指针位置
func (ba *ByteArray) GetWritePos() int {
return ba.posWrite
}
// SetReadPos 设置读指针位置
func (ba *ByteArray) SetReadPos(pos int) error {
if pos < 0 || pos > ba.Length() {
return io.EOF
}
ba.posRead = pos
return nil
}
// SetReadEnd 将读指针设置到末尾
func (ba *ByteArray) SetReadEnd() {
ba.posRead = ba.Length()
}
// GetReadPos 获取读指针位置
func (ba *ByteArray) GetReadPos() int {
return ba.posRead
}
// ResetPos 重置读写指针到开始位置
func (ba *ByteArray) ResetPos() {
ba.posWrite = 0
ba.posRead = 0
}
// Reset 重置ByteArray清空缓冲区并重置指针
func (ba *ByteArray) Reset() {
ba.buf = nil
ba.ResetPos()
}
// Bytes 返回完整的字节数组
func (ba *ByteArray) Bytes() []byte {
return ba.buf
}
// BytesAvailable 返回从当前读指针位置到末尾的字节数组
func (ba *ByteArray) BytesAvailable() []byte {
return ba.buf[ba.posRead:]
}
// ========== 写入方法 ==========
// Write 写入字节数组
func (ba *ByteArray) Write(bytes []byte) (int, error) {
if len(bytes) == 0 {
return 0, nil
}
ba.Grow(len(bytes))
n := copy(ba.buf[ba.posWrite:], bytes)
ba.posWrite += n
return n, nil
}
// WriteByte 写入单个字节
func (ba *ByteArray) WriteByte(b byte) error {
ba.Grow(1)
ba.buf[ba.posWrite] = b
ba.posWrite++
return nil
}
// WriteInt8 写入int8
func (ba *ByteArray) WriteInt8(value int8) error {
return ba.WriteByte(byte(value))
}
// WriteInt16 写入int16根据当前字节序处理
func (ba *ByteArray) WriteInt16(value int16) error {
return ba.writeNumber(value)
}
// WriteUInt16 写入uint16根据当前字节序处理
func (ba *ByteArray) WriteUInt16(value uint16) error {
return ba.writeNumber(value)
}
// WriteInt32 写入int32根据当前字节序处理
func (ba *ByteArray) WriteInt32(value int32) error {
return ba.writeNumber(value)
}
// WriteUInt32 写入uint32根据当前字节序处理
func (ba *ByteArray) WriteUInt32(value uint32) error {
return ba.writeNumber(value)
}
// WriteInt64 写入int64根据当前字节序处理
func (ba *ByteArray) WriteInt64(value int64) error {
return ba.writeNumber(value)
}
// WriteUInt64 写入uint64根据当前字节序处理
func (ba *ByteArray) WriteUInt64(value uint64) error {
return ba.writeNumber(value)
}
// WriteFloat32 写入float32根据当前字节序处理
func (ba *ByteArray) WriteFloat32(value float32) error {
return ba.writeNumber(math.Float32bits(value))
}
// WriteFloat64 写入float64根据当前字节序处理
func (ba *ByteArray) WriteFloat64(value float64) error {
return ba.writeNumber(math.Float64bits(value))
}
// WriteBool 写入布尔值
func (ba *ByteArray) WriteBool(value bool) error {
var b byte
if value {
b = 1
} else {
b = 0
}
return ba.WriteByte(b)
}
// WriteString 写入字符串
func (ba *ByteArray) WriteString(value string) error {
_, err := ba.Write([]byte(value))
return err
}
// WriteUTF 写入UTF字符串带长度前缀
func (ba *ByteArray) WriteUTF(value string) error {
bytes := []byte(value)
if err := ba.WriteUInt16(uint16(len(bytes))); err != nil {
return err
}
_, err := ba.Write(bytes)
return err
}
// ReadUTF8Array 读取 UTF8 字符串数组(格式:先读取 Int32 长度,再读取多个 UTF 字符串)
func (ba *ByteArray) ReadUTF8Array() ([]string, error) {
count, err := ba.ReadInt32()
if err != nil {
return nil, err
}
if count < 0 {
return nil, errors.New("invalid array length")
}
array := make([]string, 0, count)
for i := 0; i < int(count); i++ {
str, err := ba.ReadUTF()
if err != nil {
return nil, err
}
array = append(array, str)
}
return array, nil
}
// ReadInt32Array 读取 Int32 数组(格式:先读取 Int32 长度,再读取多个 Int32
func (ba *ByteArray) ReadInt32Array() ([]int32, error) {
count, err := ba.ReadInt32()
if err != nil {
return nil, err
}
if count < 0 {
return nil, errors.New("invalid array length")
}
array := make([]int32, 0, count)
for i := 0; i < int(count); i++ {
val, err := ba.ReadInt32()
if err != nil {
return nil, err
}
array = append(array, val)
}
return array, nil
}
// WriteUTF8 写入UTF8字符串不带长度前缀
func (ba *ByteArray) WriteUTF8(value string) error {
_, err := ba.Write([]byte(value))
return err
}
// 通用写入数值方法
func (ba *ByteArray) writeNumber(value interface{}) error {
var size int
switch value.(type) {
case int8, uint8:
size = 1
case int16, uint16:
size = 2
case int32, uint32, float32:
size = 4
case int64, uint64, float64:
size = 8
default:
return errors.New("unsupported number type")
}
ba.Grow(size)
switch v := value.(type) {
case int8:
ba.buf[ba.posWrite] = byte(v)
case uint8:
ba.buf[ba.posWrite] = v
case int16:
ba.endian.PutUint16(ba.buf[ba.posWrite:], uint16(v))
case uint16:
ba.endian.PutUint16(ba.buf[ba.posWrite:], v)
case int32:
ba.endian.PutUint32(ba.buf[ba.posWrite:], uint32(v))
case uint32:
ba.endian.PutUint32(ba.buf[ba.posWrite:], v)
case int64:
ba.endian.PutUint64(ba.buf[ba.posWrite:], uint64(v))
case uint64:
ba.endian.PutUint64(ba.buf[ba.posWrite:], v)
case float32:
ba.endian.PutUint32(ba.buf[ba.posWrite:], math.Float32bits(v))
case float64:
ba.endian.PutUint64(ba.buf[ba.posWrite:], math.Float64bits(v))
}
ba.posWrite += size
return nil
}
// ========== 读取方法 ==========
// Read 读取字节数组到指定缓冲区
func (ba *ByteArray) Read(bytes []byte) (int, error) {
if len(bytes) == 0 {
return 0, nil
}
if ba.posRead+len(bytes) > ba.Length() {
return 0, io.EOF
}
n := copy(bytes, ba.buf[ba.posRead:])
ba.posRead += n
return n, nil
}
// ReadByte 读取单个字节
func (ba *ByteArray) ReadByte() (byte, error) {
if ba.posRead >= ba.Length() {
return 0, io.EOF
}
b := ba.buf[ba.posRead]
ba.posRead++
return b, nil
}
// ReadInt8 读取int8
func (ba *ByteArray) ReadInt8() (int8, error) {
b, err := ba.ReadByte()
return int8(b), err
}
// ReadUInt8 读取uint8
func (ba *ByteArray) ReadUInt8() (uint8, error) {
return ba.ReadByte()
}
// ReadInt16 读取int16根据当前字节序处理
func (ba *ByteArray) ReadInt16() (int16, error) {
var v uint16
if err := ba.readNumber(&v); err != nil {
return 0, err
}
return int16(v), nil
}
// ReadUInt16 读取uint16根据当前字节序处理
func (ba *ByteArray) ReadUInt16() (uint16, error) {
var v uint16
if err := ba.readNumber(&v); err != nil {
return 0, err
}
return v, nil
}
// ReadInt32 读取int32根据当前字节序处理
func (ba *ByteArray) ReadInt32() (int32, error) {
var v uint32
if err := ba.readNumber(&v); err != nil {
return 0, err
}
return int32(v), nil
}
// ReadUInt32 读取uint32根据当前字节序处理
func (ba *ByteArray) ReadUInt32() (uint32, error) {
var v uint32
if err := ba.readNumber(&v); err != nil {
return 0, err
}
return v, nil
}
// ReadInt64 读取int64根据当前字节序处理
func (ba *ByteArray) ReadInt64() (int64, error) {
var v uint64
if err := ba.readNumber(&v); err != nil {
return 0, err
}
return int64(v), nil
}
// ReadUInt64 读取uint64根据当前字节序处理
func (ba *ByteArray) ReadUInt64() (uint64, error) {
var v uint64
if err := ba.readNumber(&v); err != nil {
return 0, err
}
return v, nil
}
// ReadFloat32 读取float32根据当前字节序处理
func (ba *ByteArray) ReadFloat32() (float32, error) {
var v uint32
if err := ba.readNumber(&v); err != nil {
return 0, err
}
return math.Float32frombits(v), nil
}
// ReadFloat64 读取float64根据当前字节序处理
func (ba *ByteArray) ReadFloat64() (float64, error) {
var v uint64
if err := ba.readNumber(&v); err != nil {
return 0, err
}
return math.Float64frombits(v), nil
}
// ReadBool 读取布尔值
func (ba *ByteArray) ReadBool() (bool, error) {
b, err := ba.ReadByte()
if err != nil {
return false, err
}
return b != 0, nil
}
// ReadString 读取指定长度的字符串
func (ba *ByteArray) ReadString(length int) (string, error) {
if length < 0 {
return "", errors.New("invalid string length")
}
if ba.posRead+length > ba.Length() {
return "", io.EOF
}
str := string(ba.buf[ba.posRead : ba.posRead+length])
ba.posRead += length
return str, nil
}
// ReadUTF 读取UTF字符串带长度前缀
func (ba *ByteArray) ReadUTF() (string, error) {
length, err := ba.ReadUInt16()
if err != nil {
return "", err
}
return ba.ReadString(int(length))
}
// 通用读取数值方法
func (ba *ByteArray) readNumber(value interface{}) error {
var size int
switch value.(type) {
case *int16, *uint16:
size = 2
case *int32, *uint32, *float32:
size = 4
case *int64, *uint64, *float64:
size = 8
default:
return errors.New("unsupported number type")
}
if ba.posRead+size > ba.Length() {
return io.EOF
}
buf := ba.buf[ba.posRead : ba.posRead+size]
ba.posRead += size
switch v := value.(type) {
case *int16:
*v = int16(ba.endian.Uint16(buf))
case *uint16:
*v = ba.endian.Uint16(buf)
case *int32:
*v = int32(ba.endian.Uint32(buf))
case *uint32:
*v = ba.endian.Uint32(buf)
case *int64:
*v = int64(ba.endian.Uint64(buf))
case *uint64:
*v = ba.endian.Uint64(buf)
case *float32:
*v = math.Float32frombits(ba.endian.Uint32(buf))
case *float64:
*v = math.Float64frombits(ba.endian.Uint64(buf))
}
return nil
}

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common/player/Server.go Normal file
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package socket
import (
"context"
"database/sql"
"errors"
"fmt"
"log"
"sync"
"time"
)
// Server 游戏服务器核心类,管理玩家、星球和游戏逻辑
type Server struct {
players map[int64]*entity.Player
planets map[int64]*planet.Planet
mutex sync.RWMutex
gameRepo repo.GameResourceRepo
serverRepo repo.ServerRepo
accountRepo repo.AccountRepo
playerInfoRepo repo.PlayerInfoRepo
playerItemRepo repo.PlayerItemInfoRepo
petRepo repo.PetRepo
}
// NewServer 创建新的游戏服务器实例
func NewServer(
gameRepo repo.GameResourceRepo,
serverRepo repo.ServerRepo,
accountRepo repo.AccountRepo,
playerInfoRepo repo.PlayerInfoRepo,
playerItemRepo repo.PlayerItemInfoRepo,
petRepo repo.PetRepo,
) *Server {
s := &Server{
players: make(map[int64]*entity.Player),
planets: make(map[int64]*planet.Planet),
gameRepo: gameRepo,
serverRepo: serverRepo,
accountRepo: accountRepo,
playerInfoRepo: playerInfoRepo,
playerItemRepo: playerItemRepo,
petRepo: petRepo,
}
s.initializePlanets()
return s
}
// initializePlanets 初始化所有星球
func (s *Server) initializePlanets() {
maps := s.gameRepo.GetAllMaps()
for _, config := range maps {
planet := s.generatePlanet(config)
s.planets[planet.GetId()] = planet
}
}
// generatePlanet 根据地图配置生成星球
func (s *Server) generatePlanet(config *mapInfo.MapXmlModel) *planet.Planet {
entries := config.GetEntries()
positions := make(map[int64]structs.Point)
if len(entries) == 0 {
positions = make(map[int64]structs.Point)
} else {
for _, entry := range entries {
positions[entry.GetFromMap()] = s.generatePoint(entry)
}
}
return planet.NewPlanet(
s,
int64(config.GetId()),
config.GetName(),
structs.Point{X: config.GetX(), Y: config.GetY()},
positions,
s.gameRepo.CanMapRefresh(config.GetId()),
)
}
// generatePoint 从入口配置生成点坐标
func (s *Server) generatePoint(xml *mapInfo.EntryXmlModel) structs.Point {
return structs.Point{X: xml.GetPosX(), Y: xml.GetPosY()}
}
// GetPlayer 获取玩家信息
func (s *Server) GetPlayer(accountID int64) (*entity.Player, error) {
s.mutex.RLock()
defer s.mutex.RUnlock()
player, exists := s.players[accountID]
if !exists {
return nil, errors.New("玩家不存在")
}
return player, nil
}
// GetPlanet 获取星球信息
func (s *Server) GetPlanet(planetID int64) (*planet.Planet, error) {
s.mutex.RLock()
defer s.mutex.RUnlock()
planet, exists := s.planets[planetID]
if !exists {
return nil, errors.New("星球不存在")
}
return planet, nil
}
// GetDefaultPlanet 获取默认星球
func (s *Server) GetDefaultPlanet() (*planet.Planet, error) {
s.mutex.RLock()
defer s.mutex.RUnlock()
planet, exists := s.planets[1] // 假设1是默认星球ID
if !exists {
return nil, errors.New("未找到默认星球")
}
return planet, nil
}
// PlayerEnter 玩家加入服务器
func (s *Server) PlayerEnter(player *entity.Player) {
s.mutex.Lock()
defer s.mutex.Unlock()
s.players[player.GetAccountID()] = player
}
// PlayerOffline 玩家离线处理
func (s *Server) PlayerOffline(player *entity.Player) {
s.mutex.Lock()
defer s.mutex.Unlock()
// 清理缓存会话数据
if err := s.accountRepo.RemoveSessionID(player.GetSessionID()); err != nil {
log.Printf("清除会话ID失败: %v", err)
}
// 清理登录绑定服务器
if err := s.serverRepo.CancelRecordAccount(player.GetAccountID()); err != nil {
log.Printf("取消账号绑定失败: %v", err)
}
// 从玩家列表中移除
delete(s.players, player.GetAccountID())
}
// BroadcastMessage 广播消息给所有在线玩家
func (s *Server) BroadcastMessage(message *net.OutboundMessage) {
s.mutex.RLock()
defer s.mutex.RUnlock()
for _, player := range s.players {
if player.IsOnline() {
player.SendMessage(message)
}
}
}
// BroadcastMessageWithFilter 按条件广播消息给在线玩家
func (s *Server) BroadcastMessageWithFilter(message *net.OutboundMessage, filter func(*entity.Player) bool) {
s.mutex.RLock()
defer s.mutex.RUnlock()
for _, player := range s.players {
if player.IsOnline() && filter(player) {
player.SendMessage(message)
}
}
}
// GeneratePetEntity 生成宠物实体
func (s *Server) GeneratePetEntity(
playerID int64,
petTypeID int,
individualValue int16,
nature int,
abilityTypeEnum int,
isShiny bool,
level int,
) (*pet.PetEntity, error) {
if level < 1 || level > 100 {
return nil, fmt.Errorf("精灵等级必须在1到100之间, level: %d", level)
}
petInfo, err := s.gameRepo.GetMonsterByID(petTypeID)
if err != nil {
return nil, fmt.Errorf("无效的精灵ID, pet_id: %d, 错误: %v", petTypeID, err)
}
firstSkillInfo, err := s.gameRepo.GetPetFirstSkillID(petTypeID, level)
if err != nil {
return nil, fmt.Errorf("精灵没有初始技能, pet_id: %d, 错误: %v", petTypeID, err)
}
zero := int16(0)
pet := pet.NewPetEntityBuilder()
.WithAsset(petInfo)
.WithLevelToExp(s.gameRepo.GetLevelToExp())
.WithPlayerID(playerID)
.WithCapturePlayerID(playerID)
.WithCaptureTime(time.Now().Unix())
.WithCaptureMap(0) // 假设0是默认地图ID
.WithCaptureRect(0) // 假设0是默认区域
.WithCaptureLevel(level)
.WithIndividualValue(individualValue)
.WithNature(nature)
.WithAbilityTypeEnum(abilityTypeEnum)
.WithIsShiny(isShiny)
.WithLevel(level)
.WithCurrentExp(0)
.WithEvHp(zero)
.WithEvAttack(zero)
.WithEvDefense(zero)
.WithEvSpecialAttack(zero)
.WithEvSpecialDefense(zero)
.WithEvSpeed(zero)
.WithSkill1ID(firstSkillInfo[0].GetId())
.WithSkill1Pp(firstSkillInfo[0].GetMaxPp())
.WithSkill2ID(firstSkillInfo[1].GetId())
.WithSkill2Pp(firstSkillInfo[1].GetMaxPp())
.WithSkill3ID(firstSkillInfo[2].GetId())
.WithSkill3Pp(firstSkillInfo[2].GetMaxPp())
.WithSkill4ID(firstSkillInfo[3].GetId())
.WithSkill4Pp(firstSkillInfo[3].GetMaxPp())
.WithIndividualGuarantee(0)
.WithNatureGuarantee(0)
.Build()
if err := s.CalculatePetPanel(pet); err != nil {
return nil, err
}
return pet, nil
}
// CalculatePetPanel 计算宠物面板属性
func (s *Server) CalculatePetPanel(petEntity *pet.PetEntity) error {
natureInfo, err := s.gameRepo.GetNatureInfoByID(petEntity.GetNature())
if err != nil {
return fmt.Errorf("无效的性格ID, nature: %d, 错误: %v", petEntity.GetNature(), err)
}
hp := util.CalculatePetHPPanelSize(
petEntity.GetAsset().GetHp(),
petEntity.GetIndividualValue(),
petEntity.GetLevel(),
petEntity.GetEvHp(),
)
attack := util.CalculatePetPanelSize(
petEntity.GetAsset().GetAtk(),
petEntity.GetIndividualValue(),
petEntity.GetLevel(),
petEntity.GetEvHp(),
natureInfo.GetAttackCorrect(),
)
defense := util.CalculatePetPanelSize(
petEntity.GetAsset().GetDef(),
petEntity.GetIndividualValue(),
petEntity.GetLevel(),
petEntity.GetEvHp(),
natureInfo.GetDefenseCorrect(),
)
specialAttack := util.CalculatePetPanelSize(
petEntity.GetAsset().GetSpAtk(),
petEntity.GetIndividualValue(),
petEntity.GetLevel(),
petEntity.GetEvHp(),
natureInfo.GetSaCorrect(),
)
specialDefense := util.CalculatePetPanelSize(
petEntity.GetAsset().GetSpDef(),
petEntity.GetIndividualValue(),
petEntity.GetLevel(),
petEntity.GetEvHp(),
natureInfo.GetSdCorrect(),
)
speed := util.CalculatePetPanelSize(
petEntity.GetAsset().GetSpd(),
petEntity.GetIndividualValue(),
petEntity.GetLevel(),
petEntity.GetEvHp(),
natureInfo.GetSpeedCorrect(),
)
petEntity.SetMaxHp(hp)
petEntity.SetCurrentHp(hp)
petEntity.SetAttack(attack)
petEntity.SetDefense(defense)
petEntity.SetSpecialAttack(specialAttack)
petEntity.SetSpecialDefense(specialDefense)
petEntity.SetSpeed(speed)
return nil
}
// SavePlayer 保存玩家信息到数据库
func (s *Server) SavePlayer(player *entity.Player) (bool, error) {
ctx := context.Background()
tx, err := s.playerInfoRepo.BeginTransaction(ctx)
if err != nil {
return false, fmt.Errorf("开始事务失败: %v", err)
}
defer func() {
if r := recover(); r != nil {
tx.Rollback()
log.Printf("保存玩家时发生panic: %v", r)
} else if err != nil {
tx.Rollback()
} else {
tx.Commit()
}
}()
playerID := player.GetGameID()
pets := player.GetPetBag().GetUsedPets()
items := player.GetItemBag().GetItems()
// 保存玩家信息
if err := s.playerInfoRepo.Save(ctx, tx, player); err != nil {
return false, fmt.Errorf("保存玩家信息失败: %v", err)
}
// 保存精灵信息
if err := s.petRepo.SaveAll(ctx, tx, playerID, pets); err != nil {
return false, fmt.Errorf("保存精灵信息失败: %v", err)
}
// 保存玩家背包信息
if err := s.playerItemRepo.SaveAll(ctx, tx, playerID, items); err != nil {
return false, fmt.Errorf("保存背包信息失败: %v", err)
}
return true, nil
}
// Destroy 销毁服务器,清理资源
func (s *Server) Destroy() error {
// 保存所有玩家数据
s.mutex.RLock()
for _, player := range s.players {
go func(p *entity.Player) {
if _, err := s.SavePlayer(p); err != nil {
log.Printf("保存玩家 %d 数据失败: %v", p.GetAccountID(), err)
}
}(player)
}
s.mutex.RUnlock()
log.Println("Destroying server ...")
return nil
}

View File

@@ -0,0 +1,83 @@
package socket
import (
"context"
"github.com/panjf2000/gnet/v2"
"github.com/panjf2000/gnet/v2/pkg/logging"
)
func (s *Server) Boot() error {
err := gnet.Run(s, s.addr,
gnet.WithMulticore(true),
gnet.WithSocketRecvBuffer(s.bufferSize))
if err != nil {
return err
}
return nil
}
func (s *Server) Stop() error {
_ = s.eng.Stop(context.Background())
s.workerPool.Release()
return nil
}
func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
s.eng = eng
logging.Infof("syslog server is listening on %s\n", s.addr)
return gnet.None
}
func (s *Server) OnTraffic(conn gnet.Conn) (action gnet.Action) {
if s.network == "tcp" {
return s.handleTcp(conn)
}
return gnet.None
}
func (s *Server) handleTcp(conn gnet.Conn) (action gnet.Action) {
for {
data, err := s.codec.Decode(conn)
if err != nil {
break
}
//client := conn.RemoteAddr().String()
_ = s.workerPool.Submit(func() {
s.parser(conn, data)
})
return gnet.None
}
if conn.InboundBuffered() > 0 {
if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data
logging.Errorf("failed to wake up the connection, %v", err)
return gnet.Close
}
}
return gnet.None
}
func (s *Server) parser(c gnet.Conn, line []byte) {
s.handler.Handle(line)
}
func (s *Server) Start() {
err := gnet.Run(s, s.network+"://"+s.addr, gnet.WithMulticore(s.multicore))
logging.Infof("server exits with error: %v", err)
}

View File

@@ -0,0 +1,63 @@
package socket
import (
"blazing/common/socket/codec"
"blazing/common/socket/handler"
"github.com/panjf2000/gnet/pkg/pool/goroutine"
"github.com/panjf2000/gnet/v2"
)
type Server struct {
gnet.BuiltinEventEngine
eng gnet.Engine
addr string
network string
multicore bool
bufferSize int
workerPool *goroutine.Pool
codec codec.SocketCodec
handler handler.Handler
}
type Option func(*Server)
// NewServer returns a new Server
func NewServer(options ...Option) *Server {
server := &Server{
handler: handler.NewTomeeHandler(), //请求返回
codec: codec.NewTomeeSocketCodec(), //默认解码器 len+pack
workerPool: goroutine.Default(),
bufferSize: 4096, //默认缓冲区大小
multicore: true,
}
for _, option := range options {
option(server)
}
//...
return server
}
func WithSocketCodec(codec codec.SocketCodec) Option {
return func(u *Server) {
u.codec = codec
}
}
func WithSocketHandler(handler handler.Handler) Option {
return func(u *Server) {
u.handler = handler
}
}
func WithBufferSize(bufferSize int) Option {
return func(u *Server) {
u.bufferSize = bufferSize
}
}
func WithPort(port string) Option {
return func(s *Server) {
s.network = "tcp"
s.addr = ":" + port
}
}

View File

@@ -0,0 +1,33 @@
package codec
import (
"log"
"github.com/panjf2000/gnet/v2"
)
// CROSS_DOMAIN 定义跨域策略文件内容
const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cross-domain-policy><allow-access-from domain=\"*\" to-ports=\"*\" /></cross-domain-policy>\x00"
// TEXT 定义跨域请求的文本格式
const TEXT = "<policy-file-request/>\x00"
// Handle 处理网络连接
func Handle(conn gnet.Conn) error {
// 读取数据并检查是否为跨域请求
data, err := conn.Peek(len(TEXT))
if err != nil {
log.Printf("Error reading cross-domain request: %v", err)
return err
}
if string(data) == TEXT { //判断是否是跨域请求
log.Printf("Received cross-domain request from %s", conn.RemoteAddr())
// 处理跨域请求
conn.Write([]byte(CROSS_DOMAIN))
conn.Discard(len(TEXT))
return nil
}
return nil
}

View File

@@ -0,0 +1,13 @@
package codec
import "github.com/panjf2000/gnet/v2"
type SocketCodec interface {
Encode([]byte) ([]byte, error)
Decode(gnet.Conn) ([]byte, error)
}

View File

@@ -0,0 +1,75 @@
package codec
import (
"encoding/binary"
"errors"
"io"
"github.com/panjf2000/gnet/v2"
)
var ErrIncompletePacket = errors.New("incomplete packet")
// TomeeSocketCodec 协议格式:
//
// * 0 4
// * +-----------+
// * | body len |
// * +-----------+
// * | |
// * + +
// * | body bytes|
// * + +
// * | ... ... |
// * +-----------+
type TomeeSocketCodec struct{}
var _ SocketCodec = (*TomeeSocketCodec)(nil)
func NewTomeeSocketCodec() *TomeeSocketCodec {
return &TomeeSocketCodec{}
}
func (codec TomeeSocketCodec) Encode(buf []byte) ([]byte, error) {
bodyLen := len(buf)
data := make([]byte, 4+bodyLen)
// 写入4字节的包长度
binary.BigEndian.PutUint32(data[:4], uint32(bodyLen))
// 写入包体
copy(data[4:], buf)
return data, nil
}
func (codec TomeeSocketCodec) Decode(c gnet.Conn) ([]byte, error) {
// 先读取4字节的包长度
lenBuf, err := c.Peek(4)
if err != nil {
if errors.Is(err, io.ErrShortBuffer) {
return nil, ErrIncompletePacket
}
return nil, err
}
bodyLen := binary.BigEndian.Uint32(lenBuf)
totalLen := 4 + int(bodyLen)
// 检查整个包是否完整
buf, err := c.Peek(totalLen)
if err != nil {
if errors.Is(err, io.ErrShortBuffer) {
return nil, ErrIncompletePacket
}
return nil, err
}
// 提取包体
body := make([]byte, bodyLen)
copy(body, buf[4:totalLen])
// 从缓冲区中丢弃已读取的数据
_, _ = c.Discard(totalLen)
return body, nil
}

View File

@@ -0,0 +1,6 @@
package handler
// Handler The handler receive every syslog entry at Handle method
type Handler interface {
Handle([]byte)
}

View File

@@ -0,0 +1,24 @@
package handler
// TomeeHeader 结构体字段定义
type TomeeHeader struct {
Version string `json:"version"`
UserID int `json:"userId"`
Error int `json:"error"`
CMDID int `json:"cmdId"`
Result int `json:"result"`
}
type TomeeHandler struct {
}
func NewTomeeHandler() *TomeeHandler {
return &TomeeHandler{
}
}
// Handle entry receiver
func (h *TomeeHandler) Handle(data []byte ) {
}

15
go.mod Normal file
View File

@@ -0,0 +1,15 @@
module blazing
go 1.20
require (
github.com/panjf2000/ants/v2 v2.11.3 // indirect
github.com/panjf2000/gnet v1.6.7
github.com/panjf2000/gnet/v2 v2.9.1 // indirect
github.com/valyala/bytebufferpool v1.0.0 // indirect
go.uber.org/multierr v1.11.0 // indirect
go.uber.org/zap v1.27.0 // indirect
golang.org/x/sync v0.11.0 // indirect
golang.org/x/sys v0.30.0 // indirect
gopkg.in/natefinch/lumberjack.v2 v2.2.1 // indirect
)

73
go.sum Normal file
View File

@@ -0,0 +1,73 @@
github.com/BurntSushi/toml v0.3.1/go.mod h1:xHWCNGjB5oqiDr8zfno3MHue2Ht5sIBksp03qcyfWMU=
github.com/benbjohnson/clock v1.1.0/go.mod h1:J11/hYXuz8f4ySSvYwY0FKfm+ezbsZBKZxNJlLklBHA=
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/kr/pretty v0.1.0/go.mod h1:dAy3ld7l9f0ibDNOQOHHMYYIIbhfbHSm3C4ZsoJORNo=
github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
github.com/panjf2000/ants/v2 v2.4.7/go.mod h1:f6F0NZVFsGCp5A7QW/Zj/m92atWwOkY0OIhFxRNFr4A=
github.com/panjf2000/ants/v2 v2.11.3 h1:AfI0ngBoXJmYOpDh9m516vjqoUu2sLrIVgppI9TZVpg=
github.com/panjf2000/ants/v2 v2.11.3/go.mod h1:8u92CYMUc6gyvTIw8Ru7Mt7+/ESnJahz5EVtqfrilek=
github.com/panjf2000/gnet v1.6.7 h1:zv1k6kw80sG5ZQrLpbbFDheNCm50zm3z2e3ck5GwMOM=
github.com/panjf2000/gnet v1.6.7/go.mod h1:KcOU7QsCaCBjeD5kyshBIamG3d9kAQtlob4Y0v0E+sc=
github.com/panjf2000/gnet/v2 v2.9.1 h1:bKewICy/0xnQ9PMzNaswpe/Ah14w1TrRk91LHTcbIlA=
github.com/panjf2000/gnet/v2 v2.9.1/go.mod h1:WQTxDWYuQ/hz3eccH0FN32IVuvZ19HewEWx0l62fx7E=
github.com/pkg/errors v0.8.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
github.com/stretchr/testify v1.3.0/go.mod h1:M5WIy9Dh21IEIfnGCwXGc5bZfKNJtfHm1UVUgZn+9EI=
github.com/stretchr/testify v1.4.0/go.mod h1:j7eGeouHqKxXV5pUuKE4zz7dFj8WfuZ+81PSLYec5m4=
github.com/stretchr/testify v1.7.0/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
github.com/valyala/bytebufferpool v1.0.0 h1:GqA5TC/0021Y/b9FG4Oi9Mr3q7XYx6KllzawFIhcdPw=
github.com/valyala/bytebufferpool v1.0.0/go.mod h1:6bBcMArwyJ5K/AmCkWv1jt77kVWyCJ6HpOuEn7z0Csc=
github.com/yuin/goldmark v1.3.5/go.mod h1:mwnBkeHKe2W/ZEtQ+71ViKU8L12m81fl3OWwC1Zlc8k=
go.uber.org/atomic v1.7.0/go.mod h1:fEN4uk6kAWBTFdckzkM89CLk9XfWZrxpCo0nPH17wJc=
go.uber.org/atomic v1.9.0/go.mod h1:fEN4uk6kAWBTFdckzkM89CLk9XfWZrxpCo0nPH17wJc=
go.uber.org/goleak v1.1.11-0.20210813005559-691160354723/go.mod h1:cwTWslyiVhfpKIDGSZEM2HlOvcqm+tG4zioyIeLoqMQ=
go.uber.org/multierr v1.6.0/go.mod h1:cdWPpRnG4AhwMwsgIHip0KRBQjJy5kYEpYjJxpXp9iU=
go.uber.org/multierr v1.7.0/go.mod h1:7EAYxJLBy9rStEaz58O2t4Uvip6FSURkq8/ppBp95ak=
go.uber.org/multierr v1.11.0 h1:blXXJkSxSSfBVBlC76pxqeO+LN3aDfLQo+309xJstO0=
go.uber.org/multierr v1.11.0/go.mod h1:20+QtiLqy0Nd6FdQB9TLXag12DsQkrbs3htMFfDN80Y=
go.uber.org/zap v1.19.1/go.mod h1:j3DNczoxDZroyBnOT1L/Q79cfUMGZxlv/9dzN7SM1rI=
go.uber.org/zap v1.27.0 h1:aJMhYGrd5QSmlpLMr2MftRKl7t8J8PTZPA732ud/XR8=
go.uber.org/zap v1.27.0/go.mod h1:GB2qFLM7cTU87MWRP2mPIjqfIDnGu+VIO4V/SdhGo2E=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20191011191535-87dc89f01550/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/lint v0.0.0-20190930215403-16217165b5de/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
golang.org/x/mod v0.4.2/go.mod h1:s0Qsj1ACt9ePp/hMypM3fl4fZqREWJwdYDEqhRiZZUA=
golang.org/x/net v0.0.0-20190311183353-d8887717615a/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20210405180319-a5a99cb37ef4/go.mod h1:p54w0d4576C0XHj96bSt6lcn1PtDYWL6XObtHCRCNQM=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20210220032951-036812b2e83c/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.11.0 h1:GGz8+XQP4FvTTrjZPzNKTMFtSXH80RAzG+5ghFPgK9w=
golang.org/x/sync v0.11.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210330210617-4fbd30eecc44/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210510120138-977fb7262007/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20211204120058-94396e421777/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.30.0 h1:QjkSwP/36a20jFYWkSue1YwXzLmsV5Gfq7Eiy72C1uc=
golang.org/x/sys v0.30.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20190311212946-11955173bddd/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.1.5/go.mod h1:o0xws9oXOQQZyjljx8fwUC0k7L1pTE6eaCbjGeHmOkk=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20200804184101-5ec99f83aff1/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20180628173108-788fd7840127/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/natefinch/lumberjack.v2 v2.0.0/go.mod h1:l0ndWWf7gzL7RNwBG7wST/UCcT4T24xpD6X8LsfU/+k=
gopkg.in/natefinch/lumberjack.v2 v2.2.1 h1:bBRl1b0OH9s/DuPhuXpNl+VtCaJXFZ5/uEFST95x9zc=
gopkg.in/natefinch/lumberjack.v2 v2.2.1/go.mod h1:YD8tP3GAjkrDg1eZH7EGmyESg/lsYskCTPBJVb9jqSc=
gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v2 v2.2.7/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v2 v2.2.8/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
gopkg.in/yaml.v3 v3.0.0-20210107192922-496545a6307b/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=

BIN
logic/logic Normal file

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7
logic/main.go Normal file
View File

@@ -0,0 +1,7 @@
package main
import "blazing/common/socket"
func main() {
socket.NewServer(socket.WithPort("9999")).Start()
}