Files
bl/docs/effect-unimplemented-tasks/task-296-effects-2095-2099.md
xinian 03a28c968b
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

38 lines
1.3 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Task 296: Effects 2095-2099
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 2095
- `argsNum`: `4`
- `info`: `自身为满体力时{0}%令对手{1},未触发则下{2}回合对手所有技能先制-{3}`
- `param`: `1,1,1`
### Effect 2096
- `argsNum`: `4`
- `info`: `{0}%令对手{1},未触发或对手处于{2}状态则{3}回合内免疫对手的攻击`
- `param`: `1,1,1|1,2,2`
### Effect 2097
- `argsNum`: `1`
- `info`: `自身不为满体力时{0}回合内对手属性技能无效`
### Effect 2098
- `argsNum`: `4`
- `info`: `{0}回合自身所有技能先制+{1},自身先制等级大于{2}时提升为+{3}`
### Effect 2099
- `argsNum`: `2`
- `info`: `{0}回合内对手使用属性技能后自身恢复最大体力的1/{1}并造成等量百分比伤害`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明