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feat: 实现失明状态并新增技能效果描述
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# Task 160: Effects 1413-1417
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1413
- `argsNum`: `3`
- `info`: `{0}%的概率打出致命一击,未触发则下{1}回合自身先制+{2}`
### Effect 1414
- `argsNum`: `1`
- `info`: `消除敌我双方回合类效果,消除任意一项成功则敌我双方同时进入{0}状态`
- `param`: `1,0,0`
### Effect 1415
- `argsNum`: `2`
- `info`: `造成伤害的{0}%恢复自身体力,若自身体力低于对手则效果提升至{1}%`
### Effect 1416
- `argsNum`: `3`
- `info`: `消耗自身全部体力使对手受到自身最大体力1/{0}的百分比伤害,同时使自身下只出场精灵前{1}回合{2}%闪避对手的攻击技能`
### Effect 1417
- `argsNum`: `2`
- `info`: `对手不处于能力下降状态则使对手随机{0}项能力值-{1}`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明