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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 010: Effects 648-652
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 648
- `argsNum`: `1`
- `info`: `若对手下次使用的攻击技能未命中则令对手{0}`
- `param`: `1,0,0`
### Effect 649
- `argsNum`: `4`
- `info`: `{0}回合内受到攻击则有{1}%概率{2}{3}`
- `param`: `1,2,2|14,3,3`
### Effect 650
- `argsNum`: `6`
- `info`: `当次攻击击败对手,则自身{0}`
- `param`: `0,0,0`
### Effect 651
- `argsNum`: `3`
- `info`: `{0}回合内每回合随机恢复{1}-{2}点体力`
### Effect 652
- `argsNum`: `1`
- `info`: `消除对手能力上升状态,消除成功下{0}回合必定暴击`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明