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昔念
9452e36782 1
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f0a8f521b6 1
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11bf46c7e4 11
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b1ca3df3ae 1
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xinian
57676e998f feat: 新增PVP匹配队列分组和暗黑门关卡前置检查
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5500684e29 1
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7fd89800fa 1 2026-04-23 00:39:29 +08:00
xinian
b46a1f442b fix: 修复战斗广播技能PP同步问题
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eb76c22c41 1
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a6386daad8 1
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b59beed45f 1 2026-04-21 23:00:59 +08:00
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77909a5940 1
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c4d3ab725c 1 2026-04-21 02:16:39 +08:00
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808da76bd0 1
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dcbd9950d3 1
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4b42a64da0 Fix CDK type checks and server naming ownership update 2026-04-21 00:39:12 +08:00
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d517c822ef 1
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da118dc826 1
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7844c5b76b 1
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昔念
4abd179a23 Switch Woodpecker SSH plugin image to Huawei Cloud mirror
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昔念
a3e88c7357 Switch Woodpecker SSH step to ghcr drone-ssh image
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4e1a9a815f Switch Woodpecker SSH step to plugins/ssh image
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de3ae0bca2 1
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b1ff4d3a2a Switch Woodpecker Go image to DaoCloud mirror
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24b52e14c3 1
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2b92baf530 Use mirror image sources in Woodpecker pipeline 2026-04-18 12:24:34 +08:00
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819d5f667b Set git-sync mode to push for force overwrite sync 2026-04-18 12:13:43 +08:00
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de6c700bb3 1
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3d77e146e9 1
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xinian
a43a25c610 test: cover legacy round broadcast handling
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xinian
3cfde577eb test: add pet fusion transaction coverage
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xinian
85f9c02ced fix: correct self-destruct mutual KO handling
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9f7fd83626 1
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昔念
ee8b0a2182 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-04-15 22:17:08 +08:00
昔念
6e95e014fa 1 2026-04-15 22:16:56 +08:00
xinian
61a135b3a7 fix: 修复宠物升级经验显示与动态结算
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xinian
5a81534e84 1
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xinian
523d835ac0 boss属性丢失,全部被限制属性不能超越,应该给ai和玩家施加不同的getinfo方法
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道具扣除判断,因为判断扣完大于0,所以导致只剩一个的时候,道具成功使用但是不会扣除数量
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5a7e20efec 1
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a58ef20fab 1
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6f51a2e349 1
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xinian
de755f8fd0 fix: 修正效果33为消除敌方阵营所有强化
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xinian
803aa71771 更新说明
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xinian
4a77066d08 refactor: 重构持续伤害触发时机为回合开始
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xinian
c9b5f8569f fix: 修复道具扣除和宠物融合事务处理问题
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2026-04-14 13:06:28 +08:00
xinian
ddbfe91d8b fix: 修复扭蛋道具扣除逻辑
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昔念
74ac6ce940 ```
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feat
2026-04-14 01:00:34 +08:00
昔念
43b0bc2dec ```
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feat(fight_boss): 优化BOSS战斗奖励逻辑并修复宠物等级突破100级限制

重构了handleMapBossFightRewards函数,将奖励逻辑分离到独立的处理函数中,
增加了shouldGrantBossWinBonus条件判断,确保只有满足条件时才发放胜利奖励。

同时修复了宠物等级系统,允许宠物等级突破100级限制但面板属性仍保持100级上限,
改进了经验获取和面板更新逻辑。

fix(item_use): 添加全能性格转化剂使用验证

添加了UniversalNatureItemID常量定义,增加对道具ID和性格配置的有效性验证,
确保只有正确的道具和性格类型才能被使用。

refactor(fight): 统一战斗结束原因处理逻辑

引入normalizeFightOverReason函数来标准化战斗结束原因,
统一了不同模块中的战斗结果映射逻辑,提高了代码一致性。

perf(pet): 优化宠物升级和经验计算性能

移除了等级100的硬性限制,在保证面板属性不超限的前提下允许宠物等级继续增长,
优化了经验分配和面板重新计算的逻辑流程。
```
2026-04-14 00:43:32 +08:00
昔念
b953e7831a ```
feat(fight_boss): 优化BOSS战斗奖励逻辑并修复宠物等级突破100级限制

重构了handleMapBossFightRewards函数,将奖励逻辑分离到独立的处理函数中,
增加了shouldGrantBossWinBonus条件判断,确保只有满足条件时才发放胜利奖励。

同时修复了宠物等级系统,允许宠物等级突破100级限制但面板属性仍保持100级上限,
改进了经验获取和面板更新逻辑。

fix(item
2026-04-14 00:38:50 +08:00
昔念
62d93f65e7 根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
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```
docs(readme): 更新文档说明

- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```

注意:由于未提供具体的代码差异信息,以上为示例格式。实际使用时请根据具体的代码变更内容填写相应的type、scope、subject和body信息。
2026-04-13 22:53:02 +08:00
昔念
7dfa9c297e ```
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feat(fight): 新增疲惫状态并优化睡眠状态机制

- 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用
- 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后
- 修复寄生种子效果触发时机,改为回合开始时触发
- 调整寄生效果的目标为技能施放者而非对手

fix(fight): 修正战斗回合逻辑和技能持续时间处理

- 修复Effect2194中状态添加函数调用,使用带时间参数的版本
- 修正Effect13中技能持续时间计算,避免额外减1的问题
- 优化回合处理逻辑,当双方都未出手时跳过动作阶段

refactor(cdk): 重构CDK配置结构和服务器冠名功能

- 将CDKConfig中的CDKType字段重命名为Type以符合GORM映射
- 优化UseServerNamingCDK方法的上下文处理逻辑
- 修复服务器冠名CDK使用时的类型检查条件

feat(player): 完善宠物经验系统和CDK兑换功能

- 增强AddPetExp方法,处理宠物等级达到100级的情况
- 添加查询当前账号有效期内服务器冠名信息的API接口
- 实现服务器服务相关的数据模型和查询方法

fix(task): 任务查询支持启用和未启用状态

- 修改任务服务中的Get、GetDaily、GetWeek方法
- 当启用状态下无结果时,自动查询未启用状态的任务配置
```
2026-04-13 22:27:27 +08:00
昔念
f95fd49efd ```
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feat(fight): 新增疲惫状态并优化睡眠状态机制

- 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用
- 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后
- 修复寄生种子效果触发时机,改为回合开始时触发
- 调整寄生效果的目标为技能施放者而非
2026-04-13 21:06:45 +08:00
昔念
ce1a2a3588 ```
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feat(xmlres): 使用rawFlexibleString替换字符串类型以支持灵活解析

- 将EffectArg结构体中的SideEffectArg字段类型从string改为rawFlexibleString
- 将Move结构体中的Name字段类型从string改为rawFlexibleString,并更新反序列化逻辑
- 统一配置文件解析方式,移除磁盘回退机制并简化readConfigContent函数
- 移除不再使用的导入包和变量

fix(fight): 修复战斗系统中的空技能和无效数据问题

- 在collectAttackValues函数中过滤掉SkillID为0的攻击值
- 添加检查避免发送空的攻击信息到客户端
- 移除输入模块中未使用的捕捉逻辑

refactor(middleware): 重构中间件配置并添加CDK权限控制

- 简化middleware.go文件结构
- 为CDK相关接口添加适当的权限中间件
- 优化服务器代理配置

feat(player): 移除宠物捕捉状态字段

- 从ReadyFightPetInfo结构体中移除IsCapture字段
- 简化宠物准备信息的数据结构
```
2026-04-13 11:34:28 +08:00
昔念
3739c2a6f9 ```
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feat(xmlres): 使用rawFlexibleString替换字符串类型以支持灵活解析

- 将EffectArg结构体中的SideEffectArg字段类型从string改为rawFlexibleString
- 将Move结构体中的Name字段类型从string改为rawFlexibleString,并更新反序列化逻辑
- 统一配置文件解析方式,移除磁盘回退机制并简化readConfigContent函数
- 移除不再使用的导入包和变量

fix(fight): 修复战斗系统中的空技能和无效数据问题

- 在
2026-04-13 11:28:30 +08:00
昔念
eca7dd86e1 ```
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fix(fight): 修复单输入战斗中效果处理逻辑错误

- 在Effect201的OnSkill方法中调整了多输入战斗检查的位置,
  确保单输入战斗中的单目标效果被正确忽略

- 添加了针对单输入战斗中单目标效果的测试用例

- 移除了重复的多输入战斗检查代码

feat(fight): 添加战斗初始化时捕获标识设置功能

- 在initfightready函数中添加对CanCapture字段的处理
  将玩家的捕获能力信息传递到战斗准备信息中

- 在ReadyFightPetInfo结构体中添加IsCapture字段用于
  标识宠物是否为捕获类型

refactor(fight): 调整战斗初始化顺序确保数据一致性

- 将ReadyInfo初始化移到绑定输入上下文之后执行
  确保团队视图链接完成后再进行准备信息构建

fix(player): 增加宠物血量检查避免无效匹配

- 在玩家匹配检测中增加首只宠物血量检查
  当首只宠物血量为0时不参与匹配以防止异常情况
```
2026-04-13 10:21:13 +08:00
昔念
e161e3626f ```
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fix(fight): 修复单输入战斗中效果处理逻辑错误

- 在Effect201的OnSkill方法中调整了多输入战斗检查的位置,
  确保单输入战斗中的单目标效果被正确忽略

- 添加了针对单输入战斗中单目标效果的测试用例

- 移除了重复的多输入战斗检查代码

feat(fight): 添加战斗初始化时捕获标识
2026-04-13 09:59:09 +08:00
昔念
e1a994ba11 ```
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feat(fight): 添加效果工厂模式支持以解决闭包变量捕获问题

- 新增initskillFactory函数用于注册效果工厂
- 修改技能效果注册逻辑从直接实例化改为工厂模式
- 解决循环中闭包捕获变量导致的潜在问题

feat(fight): 实现对手输入获取逻辑优化回合处理

- 添加roundOpponentInput方法获取对手输入
- 重构enterturn方法中的先后手逻辑
- 确保攻击方和被攻击
2026-04-12 22:44:13 +08:00
昔念
82bb99d141 ```
refactor(common/rpc): 移除Redis PubSub心跳机制并优化连接管理

移除Redis PubSub连接的心跳保活功能,因为PubSub连接只应负责订阅和接收,
避免在同一连接上并发执行PING操作。更新了ListenFunc和ListenFight函数,
统一代码结构,移除了context包依赖,并添加了相关注释说明。

feat(logic/pet): 新增宠物技能提交功能

新增CommitPetSkills接口用于一次性提交宠物技能学习/替换/排序结果。
实现技能验证、费用计算和状态更新逻辑,包括新技能学习成本和排序费用。
添加isSameUint32Slice辅助函数用于比较技能数组。
```
2026-04-12 19:14:18 +08:00
135 changed files with 4203 additions and 15596 deletions

View File

@@ -27,5 +27,4 @@ main:
username: ${GIT_USERNAME} username: ${GIT_USERNAME}
password: ${GIT_ACCESS_TOKEN} password: ${GIT_ACCESS_TOKEN}
force: true force: true
sync_mode: push
#sync_mode: rebase

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@@ -18,11 +18,11 @@ ENV GOMODCACHE=/workspace/.cache/gomod
# ========================================== # ==========================================
# 2. Codex 配置 (更换时修改这里重新 build) # 2. Codex 配置 (更换时修改这里重新 build)
# ========================================== # ==========================================
ENV CODEX_BASE_URL="http://fast.jnm.lol/v1" ENV CODEX_BASE_URL="https://api.jucode.cn/v1"
ENV CODEX_MODEL="gpt-5.4" ENV CODEX_MODEL="gpt-5.4"
ENV OPENAI_API_KEY="pk_live_d15iVqaSMxD_XLHh0nrFPJ_fzFZy8IfR4Cd62bERl8g" ENV OPENAI_API_KEY="sk-E0ZZIFNnD0RkhMC9pT2AGMutz9vNy2VLNrgyyobT5voa81pQ"
# ========================================== # ==========================================
# 3. 安装系统依赖GolangCode-server # 3. 安装系统依赖GolangCode-server

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@@ -13,7 +13,7 @@ skip_clone: true
steps: steps:
# ========== 1. 替代clone拉取代码核心依赖 ========== # ========== 1. 替代clone拉取代码核心依赖 ==========
prepare: prepare:
image: alpine/git image: docker.1ms.run/alpine/git
environment: environment:
# WOODPECKER_SSH_KEY: # WOODPECKER_SSH_KEY:
# from_secret: WOODPECKER_SSH_KEY # from_secret: WOODPECKER_SSH_KEY
@@ -70,7 +70,7 @@ steps:
# ========== 4. 编译Logic服务完全参考GitHub Actions编译配置 ========== # ========== 4. 编译Logic服务完全参考GitHub Actions编译配置 ==========
build_logic: build_logic:
image: golang:1.25 image: docker.m.daocloud.io/golang:1.25
depends_on: [prepare] depends_on: [prepare]
environment: environment:
CGO_ENABLED: 0 CGO_ENABLED: 0
@@ -142,7 +142,7 @@ steps:
# ========== 6. SCP推送产物依赖编译+配置解析 ========== # ========== 6. SCP推送产物依赖编译+配置解析 ==========
scp-exe-to-servers: # 与fetch-deploy-config同级缩进2个空格 scp-exe-to-servers: # 与fetch-deploy-config同级缩进2个空格
image: appleboy/drone-scp:1.6.2 # 子元素缩进4个空格 image: docker.1ms.run/appleboy/drone-scp:1.6.2 # 子元素缩进4个空格
settings: # 子元素缩进4个空格 settings: # 子元素缩进4个空格
host: &ssh_host 43.248.3.21 host: &ssh_host 43.248.3.21
port: &ssh_port 22 port: &ssh_port 22
@@ -158,7 +158,7 @@ steps:
depends_on: # 子元素缩进4个空格 depends_on: # 子元素缩进4个空格
- build_logic # depends_on内的项缩进6个空格 - build_logic # depends_on内的项缩进6个空格
start-login-logic: start-login-logic:
image: appleboy/drone-ssh:1.6.2 image: swr.cn-north-4.myhuaweicloud.com/ddn-k8s/ghcr.io/appleboy/drone-ssh:1.7.7
depends_on: [scp-exe-to-servers] depends_on: [scp-exe-to-servers]
settings: # 子元素缩进4个空格 settings: # 子元素缩进4个空格
host: *ssh_host host: *ssh_host

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@@ -0,0 +1,56 @@
package main
import (
"database/sql"
"fmt"
"log"
_ "github.com/lib/pq"
)
func main() {
const dsn = "user=user_YrK4j7 password=password_jSDm76 host=43.248.3.21 port=5432 dbname=bl sslmode=disable timezone=Asia/Shanghai"
db, err := sql.Open("postgres", dsn)
if err != nil {
log.Fatal(err)
}
defer db.Close()
var (
id int64
cdkCode string
cdkType int64
exchangeRemainCount int64
bindUserID int64
validEndTime sql.NullTime
remark sql.NullString
)
err = db.QueryRow(`
select id, cdk_code, type, exchange_remain_count, bind_user_id, valid_end_time, remark
from config_gift_cdk
where cdk_code = $1
`, "nrTbdXFBhKkaTdDk").Scan(
&id,
&cdkCode,
&cdkType,
&exchangeRemainCount,
&bindUserID,
&validEndTime,
&remark,
)
if err != nil {
log.Fatal(err)
}
fmt.Printf("id=%d\ncdk_code=%s\ntype=%d\nexchange_remain_count=%d\nbind_user_id=%d\nvalid_end_time=%v\nremark=%q\n",
id,
cdkCode,
cdkType,
exchangeRemainCount,
bindUserID,
validEndTime.Time,
remark.String,
)
}

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@@ -2,6 +2,7 @@ package cool
import ( import (
"context" "context"
"reflect"
"strings" "strings"
"blazing/cool/coolconfig" "blazing/cool/coolconfig"
@@ -158,13 +159,34 @@ func (c *Controller) Page(ctx context.Context, req *PageReq) (res *BaseRes, err
// 注册控制器到路由 // 注册控制器到路由
func RegisterController(c IController) { func RegisterController(c IController) {
var ctx = context.Background() var ctx = context.Background()
var sController = &Controller{} var sController *Controller
rv := reflect.ValueOf(c)
if rv.IsValid() && rv.Kind() == reflect.Ptr {
ev := rv.Elem()
if ev.IsValid() {
field := ev.FieldByName("Controller")
if field.IsValid() && !field.IsNil() {
if ctrl, ok := field.Interface().(*Controller); ok && ctrl != nil {
sController = ctrl
}
}
}
}
if sController == nil {
sController = &Controller{}
gconv.Struct(c, &sController) gconv.Struct(c, &sController)
}
if coolconfig.Config.Eps { if coolconfig.Config.Eps {
model := sController.Service.GetModel() model := sController.Service.GetModel()
tableName := ""
if model != nil {
tableName = strings.TrimSpace(model.TableName())
}
if tableName != "" && tableName != "this_table_should_not_exist" {
columns := getModelInfo(ctx, sController.Prefix, model) columns := getModelInfo(ctx, sController.Prefix, model)
ModelInfo[sController.Prefix] = columns ModelInfo[sController.Prefix] = columns
} }
}
g.Server().Group( g.Server().Group(
sController.Prefix, func(group *ghttp.RouterGroup) { sController.Prefix, func(group *ghttp.RouterGroup) {
group.Middleware(MiddlewareHandlerResponse) group.Middleware(MiddlewareHandlerResponse)

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@@ -1,6 +1,8 @@
package coolconfig package coolconfig
import ( import (
"os"
"strings"
"time" "time"
"github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/frame/g"
@@ -72,7 +74,7 @@ type file struct {
func newConfig() *sConfig { func newConfig() *sConfig {
var ctx g.Ctx var ctx g.Ctx
config := &sConfig{ config := &sConfig{
AutoMigrate: GetCfgWithDefault(ctx, "blazing.autoMigrate", g.NewVar(false)).Bool(), AutoMigrate: hasDebugArg(),
Name: GetCfgWithDefault(ctx, "server.name", g.NewVar("")).String(), Name: GetCfgWithDefault(ctx, "server.name", g.NewVar("")).String(),
Eps: GetCfgWithDefault(ctx, "blazing.eps", g.NewVar(false)).Bool(), Eps: GetCfgWithDefault(ctx, "blazing.eps", g.NewVar(false)).Bool(),
@@ -97,6 +99,19 @@ func newConfig() *sConfig {
return config return config
} }
func hasDebugArg() bool {
for _, arg := range os.Args[1:] {
if arg == "-debug" || arg == "--debug" {
return true
}
if strings.HasPrefix(arg, "-debug=") || strings.HasPrefix(arg, "--debug=") {
value := strings.TrimSpace(strings.SplitN(arg, "=", 2)[1])
return value != "" && value != "0" && !strings.EqualFold(value, "false")
}
}
return false
}
// qiniu 七牛云配置 // qiniu 七牛云配置
type qiniu struct { type qiniu struct {
AccessKey string `json:"ak"` AccessKey string `json:"ak"`

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@@ -3,6 +3,7 @@ package cool
import ( import (
_ "blazing/contrib/drivers/pgsql" _ "blazing/contrib/drivers/pgsql"
"blazing/cool/cooldb" "blazing/cool/cooldb"
"sync"
"github.com/gogf/gf/v2/encoding/gjson" "github.com/gogf/gf/v2/encoding/gjson"
"github.com/gogf/gf/v2/frame/g" "github.com/gogf/gf/v2/frame/g"
@@ -10,6 +11,11 @@ import (
"gorm.io/gorm" "gorm.io/gorm"
) )
var (
autoMigrateMu sync.Mutex
autoMigrateModels []IModel
)
// 初始化数据库连接供gorm使用 // 初始化数据库连接供gorm使用
func InitDB(group string) (*gorm.DB, error) { func InitDB(group string) (*gorm.DB, error) {
// var ctx context.Context // var ctx context.Context
@@ -54,9 +60,39 @@ func getDBbyModel(model IModel) *gorm.DB {
// 根据entity结构体创建表 // 根据entity结构体创建表
func CreateTable(model IModel) error { func CreateTable(model IModel) error {
if Config.AutoMigrate { autoMigrateMu.Lock()
autoMigrateModels = append(autoMigrateModels, model)
autoMigrateMu.Unlock()
if !Config.AutoMigrate {
return nil
}
db := getDBbyModel(model) db := getDBbyModel(model)
return db.AutoMigrate(model) return db.AutoMigrate(model)
}
// RunAutoMigrate 显式执行已注册模型的建表/迁移。
func RunAutoMigrate() error {
if !Config.AutoMigrate {
return nil
}
autoMigrateMu.Lock()
models := append([]IModel(nil), autoMigrateModels...)
autoMigrateMu.Unlock()
seen := make(map[string]struct{}, len(models))
for _, model := range models {
key := model.GroupName() + ":" + model.TableName()
if _, ok := seen[key]; ok {
continue
}
seen[key] = struct{}{}
db := getDBbyModel(model)
if err := db.AutoMigrate(model); err != nil {
return err
}
} }
return nil return nil
} }

View File

@@ -5,7 +5,7 @@ type EffectArg struct {
SideEffect []struct { SideEffect []struct {
ID int `json:"ID"` ID int `json:"ID"`
SideEffectArgcount int `json:"SideEffectArgcount"` SideEffectArgcount int `json:"SideEffectArgcount"`
SideEffectArg string `json:"SideEffectArg,omitempty"` SideEffectArg rawFlexibleString `json:"SideEffectArg,omitempty"`
} `json:"SideEffect"` } `json:"SideEffect"`
} `json:"SideEffects"` } `json:"SideEffects"`
} }

View File

@@ -6,9 +6,6 @@ import (
_ "blazing/common/data/xmlres/packed" _ "blazing/common/data/xmlres/packed"
"encoding/json" "encoding/json"
"fmt" "fmt"
"os"
"path/filepath"
"strings"
"github.com/ECUST-XX/xml" "github.com/ECUST-XX/xml"
"github.com/gogf/gf/v2/os/gres" "github.com/gogf/gf/v2/os/gres"
@@ -16,27 +13,9 @@ import (
) )
var path string var path string
var diskConfigPath string
func readConfigContent(path string) []byte { func readConfigContent(path string) []byte {
content := gres.GetContent(path) return gres.GetContent(path)
if len(content) > 0 {
return content
}
if diskConfigPath == "" {
return content
}
diskPath := filepath.Join(diskConfigPath, strings.TrimPrefix(path, "config/"))
data, err := os.ReadFile(diskPath)
if err != nil {
fmt.Printf("[xmlres] readConfigContent fallback failed: path=%s disk=%s err=%v\n", path, diskPath, err)
return content
}
fmt.Printf("[xmlres] readConfigContent fallback hit: path=%s disk=%s len=%d\n", path, diskPath, len(data))
return data
} }
func getXml[T any](path string) T { func getXml[T any](path string) T {
@@ -93,9 +72,6 @@ var (
func Initfile() { func Initfile() {
//gres.Dump() //gres.Dump()
path1, _ := os.Getwd()
diskConfigPath = filepath.Join(path1, "public", "config")
path = path1 + "/public/config/"
path = "config/" path = "config/"
MapConfig = getXml[Maps](path + "210.xml") MapConfig = getXml[Maps](path + "210.xml")

View File

@@ -0,0 +1,26 @@
package xmlres
import (
"encoding/json"
"testing"
)
func TestMoveUnmarshalJSONAcceptsNumericName(t *testing.T) {
var move Move
if err := json.Unmarshal([]byte(`{"ID":10001,"Name":1,"Category":1,"Type":8,"Power":35,"MaxPP":35,"Accuracy":95}`), &move); err != nil {
t.Fatalf("unmarshal move failed: %v", err)
}
if move.Name != "1" {
t.Fatalf("expected numeric name to convert to string, got %q", move.Name)
}
}
func TestEffectArgUnmarshalJSONAcceptsNumericSideEffectArg(t *testing.T) {
var cfg EffectArg
if err := json.Unmarshal([]byte(`{"SideEffects":{"SideEffect":[{"ID":1,"SideEffectArgcount":1,"SideEffectArg":3}]}}`), &cfg); err != nil {
t.Fatalf("unmarshal effect arg failed: %v", err)
}
if got := string(cfg.SideEffects.SideEffect[0].SideEffectArg); got != "3" {
t.Fatalf("expected numeric side effect arg to convert to string, got %q", got)
}
}

File diff suppressed because one or more lines are too long

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@@ -115,7 +115,7 @@ type Move struct {
func (m *Move) UnmarshalJSON(data []byte) error { func (m *Move) UnmarshalJSON(data []byte) error {
type moveAlias struct { type moveAlias struct {
ID int `json:"ID"` ID int `json:"ID"`
Name string `json:"Name"` Name rawFlexibleString `json:"Name"`
Category int `json:"Category"` Category int `json:"Category"`
Type int `json:"Type"` Type int `json:"Type"`
Power int `json:"Power"` Power int `json:"Power"`
@@ -150,7 +150,7 @@ func (m *Move) UnmarshalJSON(data []byte) error {
*m = Move{ *m = Move{
ID: aux.ID, ID: aux.ID,
Name: aux.Name, Name: string(aux.Name),
Category: aux.Category, Category: aux.Category,
Type: aux.Type, Type: aux.Type,
Power: aux.Power, Power: aux.Power,

View File

@@ -5,7 +5,6 @@ import (
"blazing/logic/service/fight/pvp" "blazing/logic/service/fight/pvp"
"blazing/logic/service/fight/pvpwire" "blazing/logic/service/fight/pvpwire"
"context"
"fmt" "fmt"
"time" "time"
@@ -16,7 +15,8 @@ import (
) )
// ListenFunc 监听函数 // ListenFunc 监听函数
// ListenFunc 改造后的 Redis PubSub 监听函数,支持自动重连和心跳保活 // ListenFunc 改造后的 Redis PubSub 监听函数,支持自动重连
// 注意PubSub 连接只负责订阅和接收,避免在同一连接上并发 PING。
func ListenFunc(ctx g.Ctx) { func ListenFunc(ctx g.Ctx) {
if !cool.IsRedisMode { if !cool.IsRedisMode {
panic(gerror.New("集群模式下, 请使用Redis作为缓存")) panic(gerror.New("集群模式下, 请使用Redis作为缓存"))
@@ -26,7 +26,6 @@ func ListenFunc(ctx g.Ctx) {
const ( const (
subscribeTopic = "cool:func" // 订阅的主题 subscribeTopic = "cool:func" // 订阅的主题
retryDelay = 10 * time.Second // 连接失败重试间隔 retryDelay = 10 * time.Second // 连接失败重试间隔
heartbeatInterval = 30 * time.Second // 心跳保活间隔
) )
// 外层循环:负责连接断开后的整体重连 // 外层循环:负责连接断开后的整体重连
@@ -47,47 +46,25 @@ func ListenFunc(ctx g.Ctx) {
continue continue
} }
// 2. 启动心跳保活协程,防止连接因空闲被断开 // 2. 订阅主题
heartbeatCtx, heartbeatCancel := context.WithCancel(context.Background())
go func() {
ticker := time.NewTicker(heartbeatInterval)
defer func() {
ticker.Stop()
heartbeatCancel()
}()
for {
select {
case <-heartbeatCtx.Done():
cool.Logger.Info(ctx, "心跳协程退出")
return
case <-ticker.C:
// 发送 PING 心跳,保持连接活跃
_, pingErr := conn.Do(ctx, "PING")
if pingErr != nil {
cool.Logger.Error(ctx, "Redis 心跳失败,触发重连", "error", pingErr)
// 心跳失败时主动关闭连接,触发外层重连
_ = conn.Close(ctx)
return
}
}
}
}()
// 3. 订阅主题
_, err = conn.Do(ctx, "subscribe", subscribeTopic) _, err = conn.Do(ctx, "subscribe", subscribeTopic)
if err != nil { if err != nil {
cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", subscribeTopic, "error", err) cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", subscribeTopic, "error", err)
heartbeatCancel() // 关闭心跳协程
_ = conn.Close(ctx) _ = conn.Close(ctx)
time.Sleep(retryDelay) time.Sleep(retryDelay)
continue continue
} }
cool.Logger.Info(ctx, "成功订阅 Redis 主题", "topic", subscribeTopic) cool.Logger.Info(ctx, "成功订阅 Redis 主题", "topic", subscribeTopic)
_, err = conn.Do(ctx, "subscribe", "sun:join") //加入队列 _, err = conn.Do(ctx, "subscribe", "sun:join") //加入队列
if err != nil {
cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", "sun:join", "error", err)
_ = conn.Close(ctx)
time.Sleep(retryDelay)
continue
}
cool.Logger.Info(ctx, "成功订阅 Redis 主题", "topic", "sun:join")
// 4. 循环接收消息 // 3. 循环接收消息
connError := false connError := false
for !connError { for !connError {
select { select {
@@ -130,15 +107,15 @@ func ListenFunc(ctx g.Ctx) {
} }
} }
// 5. 清理资源,准备重连 // 4. 清理资源,准备重连
heartbeatCancel() // 关闭心跳协程
_ = conn.Close(ctx) // 关闭当前连接 _ = conn.Close(ctx) // 关闭当前连接
// Logger.Warn(ctx, "Redis 连接异常,准备重连", "retry_after", retryDelay) cool.Logger.Info(ctx, "Redis 订阅连接异常,准备重连", "retry_after", retryDelay)
time.Sleep(retryDelay) time.Sleep(retryDelay)
} }
} }
// ListenFight 完全对齐 ListenFunc 写法,修复收不到消息问题 // ListenFight 完全对齐 ListenFunc 写法,修复收不到消息问题
// 注意PubSub 连接只负责订阅和接收,避免在同一连接上并发 PING。
func ListenFight(ctx g.Ctx) { func ListenFight(ctx g.Ctx) {
if !cool.IsRedisMode { if !cool.IsRedisMode {
panic(gerror.New("集群模式下, 请使用Redis作为缓存")) panic(gerror.New("集群模式下, 请使用Redis作为缓存"))
@@ -147,7 +124,6 @@ func ListenFight(ctx g.Ctx) {
// 定义常量配置(对齐 ListenFunc 风格) // 定义常量配置(对齐 ListenFunc 风格)
const ( const (
retryDelay = 10 * time.Second // 连接失败重试间隔 retryDelay = 10 * time.Second // 连接失败重试间隔
heartbeatInterval = 30 * time.Second // 心跳保活间隔
) )
// 提前拼接订阅主题(避免重复拼接,便于日志打印) // 提前拼接订阅主题(避免重复拼接,便于日志打印)
@@ -176,35 +152,7 @@ func ListenFight(ctx g.Ctx) {
continue continue
} }
// 2. 启动心跳保活协程(完全对齐 ListenFunc 逻辑 // 2. 订阅主题(对齐 ListenFunc 的错误处理,替换 panic 为优雅重连
heartbeatCtx, heartbeatCancel := context.WithCancel(context.Background())
go func() {
ticker := time.NewTicker(heartbeatInterval)
defer func() {
ticker.Stop()
heartbeatCancel()
}()
for {
select {
case <-heartbeatCtx.Done():
cool.Logger.Info(ctx, "心跳协程退出")
return
case <-ticker.C:
// 发送 PING 心跳,保持连接活跃
_, pingErr := conn.Do(ctx, "PING")
if pingErr != nil {
cool.Logger.Error(ctx, "Redis 心跳失败,触发重连", "error", pingErr)
// 心跳失败时主动关闭连接,触发外层重连
_ = conn.Close(ctx)
return
}
cool.Logger.Debug(ctx, "Redis 心跳发送成功,连接正常")
}
}
}()
// 3. 订阅主题(对齐 ListenFunc 的错误处理,替换 panic 为优雅重连)
subscribeTopics := []string{startTopic, pvpServerTopic} subscribeTopics := []string{startTopic, pvpServerTopic}
if cool.Config.GameOnlineID == pvp.CoordinatorOnlineID { if cool.Config.GameOnlineID == pvp.CoordinatorOnlineID {
subscribeTopics = append(subscribeTopics, pvpCoordinatorTopic) subscribeTopics = append(subscribeTopics, pvpCoordinatorTopic)
@@ -214,7 +162,6 @@ func ListenFight(ctx g.Ctx) {
_, err = conn.Do(ctx, "subscribe", topic) _, err = conn.Do(ctx, "subscribe", topic)
if err != nil { if err != nil {
cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", topic, "error", err) cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", topic, "error", err)
heartbeatCancel()
_ = conn.Close(ctx) _ = conn.Close(ctx)
time.Sleep(retryDelay) time.Sleep(retryDelay)
subscribeFailed = true subscribeFailed = true
@@ -240,7 +187,7 @@ func ListenFight(ctx g.Ctx) {
// 打印监听提示(保留原有日志) // 打印监听提示(保留原有日志)
fmt.Println("监听战斗", startTopic) fmt.Println("监听战斗", startTopic)
// 4. 循环接收消息(完全对齐 ListenFunc 逻辑) // 3. 循环接收消息(完全对齐 ListenFunc 逻辑)
connError := false connError := false
for !connError { for !connError {
select { select {
@@ -282,9 +229,9 @@ func ListenFight(ctx g.Ctx) {
} }
} }
// 5. 清理资源,准备重连(完全对齐 ListenFunc // 4. 清理资源,准备重连(完全对齐 ListenFunc
heartbeatCancel() // 关闭心跳协程
_ = conn.Close(ctx) // 关闭当前连接 _ = conn.Close(ctx) // 关闭当前连接
cool.Logger.Info(ctx, "Redis 战斗订阅连接异常,准备重连", "retry_after", retryDelay)
time.Sleep(retryDelay) time.Sleep(retryDelay)
} }
} }

View File

@@ -21,17 +21,25 @@ type PVPMatchJoinPayload struct {
Nick string `json:"nick"` Nick string `json:"nick"`
FightMode uint32 `json:"fightMode"` FightMode uint32 `json:"fightMode"`
Status uint32 `json:"status"` Status uint32 `json:"status"`
IsVip uint32 `json:"isVip"`
IsDebug uint8 `json:"isDebug"`
CatchTimes []uint32 `json:"catchTimes"` CatchTimes []uint32 `json:"catchTimes"`
} }
type pvpMatchQueueKey struct {
FightMode uint32
IsVip uint32
IsDebug uint8
}
type pvpMatchCoordinator struct { type pvpMatchCoordinator struct {
mu sync.Mutex mu sync.Mutex
queues map[uint32][]pvpwire.QueuePlayerSnapshot queues map[pvpMatchQueueKey][]pvpwire.QueuePlayerSnapshot
lastSeen map[uint32]time.Time lastSeen map[uint32]time.Time
} }
var defaultPVPMatchCoordinator = &pvpMatchCoordinator{ var defaultPVPMatchCoordinator = &pvpMatchCoordinator{
queues: make(map[uint32][]pvpwire.QueuePlayerSnapshot), queues: make(map[pvpMatchQueueKey][]pvpwire.QueuePlayerSnapshot),
lastSeen: make(map[uint32]time.Time), lastSeen: make(map[uint32]time.Time),
} }
@@ -51,6 +59,8 @@ func (m *pvpMatchCoordinator) JoinOrUpdate(payload PVPMatchJoinPayload) error {
Nick: payload.Nick, Nick: payload.Nick,
FightMode: payload.FightMode, FightMode: payload.FightMode,
Status: payload.Status, Status: payload.Status,
IsVip: payload.IsVip,
IsDebug: payload.IsDebug,
JoinedAtUnix: now.Unix(), JoinedAtUnix: now.Unix(),
CatchTimes: append([]uint32(nil), payload.CatchTimes...), CatchTimes: append([]uint32(nil), payload.CatchTimes...),
} }
@@ -62,11 +72,12 @@ func (m *pvpMatchCoordinator) JoinOrUpdate(payload PVPMatchJoinPayload) error {
m.removeUserLocked(payload.UserID) m.removeUserLocked(payload.UserID)
m.lastSeen[payload.UserID] = now m.lastSeen[payload.UserID] = now
queue := m.queues[payload.FightMode] queueKey := newPVPMatchQueueKey(player)
queue := m.queues[queueKey]
if len(queue) > 0 { if len(queue) > 0 {
host := queue[0] host := queue[0]
queue = queue[1:] queue = queue[1:]
m.queues[payload.FightMode] = queue m.queues[queueKey] = queue
delete(m.lastSeen, host.UserID) delete(m.lastSeen, host.UserID)
delete(m.lastSeen, payload.UserID) delete(m.lastSeen, payload.UserID)
@@ -79,7 +90,7 @@ func (m *pvpMatchCoordinator) JoinOrUpdate(payload PVPMatchJoinPayload) error {
} }
match = &result match = &result
} else { } else {
m.queues[payload.FightMode] = append(queue, player) m.queues[queueKey] = append(queue, player)
} }
m.mu.Unlock() m.mu.Unlock()
@@ -109,7 +120,7 @@ func (m *pvpMatchCoordinator) Cancel(userID uint32) {
} }
func (m *pvpMatchCoordinator) pruneExpiredLocked(now time.Time) { func (m *pvpMatchCoordinator) pruneExpiredLocked(now time.Time) {
for mode, queue := range m.queues { for key, queue := range m.queues {
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue)) next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
for _, queued := range queue { for _, queued := range queue {
last := m.lastSeen[queued.UserID] last := m.lastSeen[queued.UserID]
@@ -119,12 +130,12 @@ func (m *pvpMatchCoordinator) pruneExpiredLocked(now time.Time) {
} }
next = append(next, queued) next = append(next, queued)
} }
m.queues[mode] = next m.queues[key] = next
} }
} }
func (m *pvpMatchCoordinator) removeUserLocked(userID uint32) { func (m *pvpMatchCoordinator) removeUserLocked(userID uint32) {
for mode, queue := range m.queues { for key, queue := range m.queues {
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue)) next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
for _, queued := range queue { for _, queued := range queue {
if queued.UserID == userID { if queued.UserID == userID {
@@ -132,7 +143,15 @@ func (m *pvpMatchCoordinator) removeUserLocked(userID uint32) {
} }
next = append(next, queued) next = append(next, queued)
} }
m.queues[mode] = next m.queues[key] = next
}
}
func newPVPMatchQueueKey(player pvpwire.QueuePlayerSnapshot) pvpMatchQueueKey {
return pvpMatchQueueKey{
FightMode: player.FightMode,
IsVip: player.IsVip,
IsDebug: player.IsDebug,
} }
} }

View File

@@ -7,6 +7,7 @@ import (
"context" "context"
"fmt" "fmt"
"log" "log"
"strings"
"time" "time"
config "blazing/modules/config/service" config "blazing/modules/config/service"
@@ -20,6 +21,18 @@ type ServerHandler struct{}
const kickForwardTimeout = 3 * time.Second const kickForwardTimeout = 3 * time.Second
// A 服强关留下僵尸在线状态B 服可以通过 login 清理后登录。
// login 服不可用B 服不会放行,仍提示系统忙。
func isDisconnectedLogicReverseClientError(err error) bool {
if err == nil {
return false
}
errText := err.Error()
return strings.Contains(errText, "websocket routine exiting") ||
strings.Contains(errText, "sendRequest failed") ||
strings.Contains(errText, "closed out channel")
}
// 实现踢人 // 实现踢人
func (*ServerHandler) Kick(_ context.Context, userid uint32) error { func (*ServerHandler) Kick(_ context.Context, userid uint32) error {
useid1, err := share.ShareManager.GetUserOnline(userid) useid1, err := share.ShareManager.GetUserOnline(userid)
@@ -57,6 +70,11 @@ func (*ServerHandler) Kick(_ context.Context, userid uint32) error {
cool.DeleteClientOnly(useid2) cool.DeleteClientOnly(useid2)
return nil return nil
} }
if isDisconnectedLogicReverseClientError(callErr) {
_ = share.ShareManager.DeleteUserOnline(userid)
cool.DeleteClientOnly(useid2)
return nil
}
// 仍在线则返回失败,不按成功处理 // 仍在线则返回失败,不按成功处理
return callErr return callErr

View File

@@ -78,7 +78,7 @@ func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
if v != nil { if v != nil {
v.Close() v.Close()
if v.Player != nil { if v.Player != nil {
v.Player.Save() //保存玩家数据 v.Player.SaveOnDisconnect() //保存玩家数据
} }
} }
return return
@@ -121,7 +121,23 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
} }
}() }()
ws := c.Context().(*player.ClientData).Wsmsg client := c.Context().(*player.ClientData)
if s.discorse && !client.IsCrossDomainChecked() {
handled, ready, action := handle(c)
if action != gnet.None {
return action
}
if handled {
client.MarkCrossDomainChecked()
return gnet.None
}
if !ready {
return gnet.None
}
client.MarkCrossDomainChecked()
}
ws := client.Wsmsg
if ws.Tcp { if ws.Tcp {
return s.handleTCP(c) return s.handleTCP(c)
} }

View File

@@ -115,6 +115,10 @@ var ErrorCodes = enum.New[struct {
ErrPokemonLevelTooLow ErrorCode `enum:"13007"` ErrPokemonLevelTooLow ErrorCode `enum:"13007"`
// 不能展示背包里的精灵! // 不能展示背包里的精灵!
ErrCannotShowBagPokemon ErrorCode `enum:"13017"` ErrCannotShowBagPokemon ErrorCode `enum:"13017"`
// 基地展示精灵数量已达上限!
ErrRoomShowPetLimit ErrorCode `enum:"13019"`
// 该精灵不在仓库中,无法设为基地展示!
ErrPetNotInWarehouse ErrorCode `enum:"13021"`
// 你今天已经被吃掉过一回了,明天再来吧! // 你今天已经被吃掉过一回了,明天再来吧!
ErrAlreadyEatenToday ErrorCode `enum:"17018"` ErrAlreadyEatenToday ErrorCode `enum:"17018"`
// 该道具已经在使用中,无法重复使用。 // 该道具已经在使用中,无法重复使用。

10
help/ftp.md Normal file
View File

@@ -0,0 +1,10 @@
FTP地址38.102.84.92 [ 端口21 ]
FTP用户名m1584920
FTP密码7WKimiwDH5RL2SLs
空间容量10G
有效期至2027-04-211
文件上传之后其URL地址是
https://m1584920.772988.xyz/文件名+文件格式,如果文件名有中文,请注意编码问题,如果你不懂这个就遇到再跟我说。
PS如果需要绑定你的域名手续费30

View File

@@ -0,0 +1,18 @@
-- server_show 冠名索引修复
-- 目的
-- 1. 允许同一服务器存在多个不同玩家的冠名记录
-- 2. 保证同一玩家对同一服务器只有一条记录续费更新该记录
BEGIN;
-- 历史上 server_id 被建成了单列唯一约束/唯一索引会拦截同服多冠名
ALTER TABLE server_show DROP CONSTRAINT IF EXISTS idx_server_show_server_id;
DROP INDEX IF EXISTS idx_server_show_server_id;
-- 保留普通查询索引
CREATE INDEX IF NOT EXISTS idx_server_show_server_id ON server_show (server_id);
-- 保证一个玩家对一个服务器最多一条
CREATE UNIQUE INDEX IF NOT EXISTS idx_server_show_server_owner ON server_show (server_id, owner);
COMMIT;

View File

@@ -0,0 +1,73 @@
-- 初始化/修复 SPT 配置表PostgreSQL
-- 用法 sun 数据库执行本文件
BEGIN;
CREATE TABLE IF NOT EXISTS config_spt (
id BIGSERIAL PRIMARY KEY,
"createTime" TIMESTAMPTZ NOT NULL DEFAULT NOW(),
"updateTime" TIMESTAMPTZ NOT NULL DEFAULT NOW(),
deleted_at TIMESTAMPTZ NULL,
is_enable INTEGER NOT NULL DEFAULT 1,
remark VARCHAR(255) NOT NULL DEFAULT '',
task_id INTEGER NOT NULL,
title VARCHAR(64) NOT NULL DEFAULT '',
pet_id INTEGER NOT NULL DEFAULT 0,
online INTEGER NOT NULL DEFAULT 1,
level INTEGER NOT NULL DEFAULT 1,
enter_id INTEGER NOT NULL DEFAULT 0,
description TEXT NOT NULL DEFAULT ''
);
CREATE UNIQUE INDEX IF NOT EXISTS idx_config_spt_task_id ON config_spt(task_id);
ALTER TABLE config_spt DROP COLUMN IF EXISTS seat_id;
INSERT INTO config_spt
(task_id, title, pet_id, online, level, enter_id, description, is_enable, remark)
VALUES
(301,'蘑菇怪',47,1,1,12,'生活在克洛斯星被艾里逊的液氮冻伤而发狂使用火焰喷射器可以使它安静下来制服它可以获得草系精灵小蘑菇',1,'破除防护罩'),
(302,'钢牙鲨',34,1,1,21,'海洋星海底的危险怪兽据说它躲藏的洞穴中有制作黑武士装的黑晶矿石记住到海底一定要穿上耐压的潜水套装',1,''),
(303,'里奥斯',42,1,2,17,'海盗艾里逊在火山被它困住战胜它有机会获得火系精灵胡里亚在火山你会用到喷水装的',1,'扑灭火焰屏障'),
(304,'阿克希亚',50,1,4,40,'塞西利亚星的守护者正义的精灵圣兽它是不可战胜的千年来一直等待着宿命的对手',1,''),
(305,'提亚斯',69,1,3,27,'云霄星出现了一只极具攻击性的变异精灵拥有很多蛋的它虽然想要努力呵护自己的孩子却力不从心看来需要大家帮帮忙啊',1,''),
(306,'雷伊',70,1,3,32,'赫尔卡星天空中划过一道闪电映出了一个酷似精灵的黑影它全身被电流包围从它的神态中可以看出它正等待来自各方的挑战',1,'雷雨天'),
(307,'纳多雷',88,1,3,106,'在双子阿尔法星上特派队遇见了一只巨大的精灵经过多次挑战后它仍然丝毫无损赛尔们是否有办法战胜这只精灵呢',1,''),
(308,'雷纳多',113,1,3,49,'彪悍的雷纳多盘踞在双子贝塔星上和双子阿尔法星的纳多雷遥相对应守护着星球上所有精灵的',1,''),
(309,'尤纳斯',132,1,4,314,'黑暗之门的制造者拥有能够抵御一切的暗影屏障和所有能量来源的黑暗之核',1,''),
(310,'魔狮迪露',187,1,4,53,'魔狮迪露具有神秘的力量能使自己的体力突破界限但同时也会受到未知的惩罚',1,''),
(311,'哈莫雷特',216,1,5,60,'拥有无比巨大的身躯集水火草三种原能为一身龙系的神秘力量使它所向无敌失忆的它似乎还有很多谜团',1,''),
(312,'奈尼芬多',264,1,4,325,'奈尼芬多是爱迪星的守护者凄美的歌声连月亮都为之倾倒据说只有音乐的力量才能够唤醒它',1,''),
(316,'厄尔塞拉',421,1,5,61,'浑身散发着各色光芒任何邪恶在她的光芒下消散无形',1,''),
(50,'卡特斯',169,1,2,110,'作为暗黑武斗场的试炼精灵守护着试炼之门它的气度和风度非同一般杀气重重很难对付',1,''),
(51,'魔牙鲨',171,1,3,503,'暗黑第一门的魔牙鲨被赋予了传说中的暗黑斗气隐藏在暗影中攻击时它的能力可以被放大增强',1,''),
(53,'贝鲁基德',174,1,3,504,'暗黑第二门的贝鲁基德暗黑火焰环绕周身凶悍的外表下藏着善战勇敢的心',1,''),
(55,'巴弗洛',177,1,3,505,'勇猛凶横的巴弗洛把守着暗黑武斗场-霹雳闪电般的羽翼攻击震荡心胸的音乐攻击让人防不胜防',1,''),
(56,'奇拉塔顿',183,1,3,505,'勇敢的奇拉塔顿驻守在暗黑武斗场-门的那一边身为大地之子的它驾驭着反物质能量纵横无敌',1,''),
(59,'西萨拉斯',195,1,3,506,'拥有强大反物质电力的暗黑-门守护者雷霆之刃震撼寰宇天地电流之剑穿透空间阻隔威慑四方',1,''),
(60,'克林卡修',192,1,4,506,'暗黑-门守护者冰雪灵兽克林卡修冰雪之爪具有猛烈的攻击力果敢不张扬的个性让它成为忍者般的精灵',1,''),
(76,'卡库',222,1,4,507,'暗黑-门是武学之门守门精灵不张扬不蛮横步步为营每出一招都会致命',1,''),
(77,'赫德卡',224,1,4,507,'驻守暗黑V-II门的铁血赫德卡有着铜墙铁壁的防守能力有着超级强力的电光炮它的防御之门你能够开启吗',1,''),
(78,'伊兰罗尼',227,1,5,507,'守护暗黑-门的伊兰罗尼是优雅得体的淑女擅长在裙摆飘飘光芒闪耀间使出杀手',1,''),
(117,'斯加尔卡',356,1,5,508,'暗黑VI-I门的守护者擅长使用暗黑电能的家伙比起折磨对手的身体斯加尔卡更喜欢震慑对手的心灵',1,''),
(118,'艾尔伊洛',297,1,5,508,'暗黑VI-II门的守护者历经了炼狱洗礼的艾尔伊洛开始崇尚爽快的攻击方式喜欢凭借精湛的技巧近距地伤害对手',1,''),
(119,'布林克克',359,1,5,508,'暗黑VI-III门的守护者拥有海妖之力的庇护体内充满着混沌的能量企图吞噬整个海洋',1,''),
(502,'魔花使者',438,1,5,509,'暗黑VII-I门的守护者比恩特的进化形态浑身散发着反物质世界中的黑暗气息散发出来的毒粉是它的致命武器',1,''),
(503,'莫尔加斯',441,1,5,509,'暗黑VII-II门的守护者莫鲁格尔的进化形态受到了反物质世界的影响浑身被黑暗所包围拥有极强的防御能力所有攻击在它面前都显得非常渺小',1,''),
(504,'萨诺拉斯',435,1,5,509,'暗黑VII-III门的守护者萨诺的进化形态经过岩浆洗礼的皮肤拥有独特的降温功能即使在极其炎热的环境下依然不受影响',1,''),
(606,'帕多尼',656,1,5,510,'暗黑-门的守护者浑身充斥着暗黑能量暗黑能量会随着它的歌神散发出来',1,''),
(607,'加洛德',659,1,5,510,'暗黑-门的守护暗黑能量的注入使它的脾气变得暴躁擅长与对手近身搏斗浑身的尖刺催生出的植物都是它进攻的利器',1,''),
(608,'萨多拉尼',661,1,5,510,'暗黑-门的守护将暗黑能量融入自身肢体变得非常结实有力虽然体积很小但是却拥有了堪比巨龙的神力',1,'')
ON CONFLICT (task_id) DO UPDATE
SET
title = EXCLUDED.title,
pet_id = EXCLUDED.pet_id,
online = EXCLUDED.online,
level = EXCLUDED.level,
enter_id = EXCLUDED.enter_id,
description = EXCLUDED.description,
is_enable = EXCLUDED.is_enable,
remark = EXCLUDED.remark,
"updateTime" = NOW();
COMMIT;

View File

@@ -82,7 +82,9 @@ func (h Controller) DASHIbeiR(req *C2s_MASTER_REWARDSR, c *player.Player) (resul
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed) return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed)
} }
consumeMasterCupItems(c, requiredItems) if err := consumeMasterCupItems(c, requiredItems); err != nil {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrInsufficientItems)
}
progress.Set(uint(req.ElementType)) progress.Set(uint(req.ElementType))
taskData.Data = progress.Bytes() taskData.Data = progress.Bytes()
if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil { if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
@@ -130,10 +132,13 @@ func hasEnoughMasterCupItems(c *player.Player, requiredItems []ItemS) bool {
return true return true
} }
func consumeMasterCupItems(c *player.Player, requiredItems []ItemS) { func consumeMasterCupItems(c *player.Player, requiredItems []ItemS) error {
for _, item := range requiredItems { for _, item := range requiredItems {
c.Service.Item.UPDATE(item.ItemId, -int(item.ItemCnt)) if err := c.Service.Item.UPDATE(item.ItemId, -int(item.ItemCnt)); err != nil {
return err
} }
}
return nil
} }
func appendMasterCupRewardItems(c *player.Player, result *S2C_MASTER_REWARDSR, itemList []data.ItemInfo) { func appendMasterCupRewardItems(c *player.Player, result *S2C_MASTER_REWARDSR, itemList []data.ItemInfo) {

View File

@@ -26,12 +26,11 @@ func (h Controller) EggGamePlay(data1 *C2S_EGG_GAME_PLAY, c *player.Player) (res
if data1.EggNum > 10 || data1.EggNum <= 0 { if data1.EggNum > 10 || data1.EggNum <= 0 {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError) return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
} }
if r < 0 { if r <= 0 || data1.EggNum > r {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient) return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient)
} }
if data1.EggNum > r { if err := c.Service.Item.UPDATE(400501, int(-data1.EggNum)); err != nil {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient) return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient)
} }
result = &S2C_EGG_GAME_PLAY{ListInfo: []data.ItemInfo{}} result = &S2C_EGG_GAME_PLAY{ListInfo: []data.ItemInfo{}}
if grand.Meet(int(data1.EggNum), 100) { if grand.Meet(int(data1.EggNum), 100) {
@@ -52,8 +51,6 @@ func (h Controller) EggGamePlay(data1 *C2S_EGG_GAME_PLAY, c *player.Player) (res
for _, item := range addedItems { for _, item := range addedItems {
result.ListInfo = append(result.ListInfo, data.ItemInfo{ItemId: item.ItemId, ItemCnt: item.ItemCnt}) result.ListInfo = append(result.ListInfo, data.ItemInfo{ItemId: item.ItemId, ItemCnt: item.ItemCnt})
} }
c.Service.Item.UPDATE(400501, int(-data1.EggNum))
return return
} }

View File

@@ -57,6 +57,7 @@ func (h Controller) GET_XUANCAI(data *C2s_GET_XUANCAI, c *player.Player) (result
// 检查该位是否未被选中(避免重复) // 检查该位是否未被选中(避免重复)
if (result.Status & mask) == 0 { if (result.Status & mask) == 0 {
result.Status |= mask
itemID := uint32(400686 + randBitIdx + 1) itemID := uint32(400686 + randBitIdx + 1)
selectedItems = append(selectedItems, itemID) selectedItems = append(selectedItems, itemID)
itemMask[itemID] = mask itemMask[itemID] = mask

View File

@@ -72,7 +72,7 @@ func startMapBossFight(
ai *player.AI_player, ai *player.AI_player,
fn func(model.FightOverInfo), fn func(model.FightOverInfo),
) (*fight.FightC, errorcode.ErrorCode) { ) (*fight.FightC, errorcode.ErrorCode) {
ourPets := p.GetPetInfo(100) ourPets := p.GetPetInfo(p.CurrentMapPetLevelLimit())
oppPets := ai.GetPetInfo(0) oppPets := ai.GetPetInfo(0)
if mapNode != nil && mapNode.IsGroupBoss != 0 { if mapNode != nil && mapNode.IsGroupBoss != 0 {
if len(ourPets) > 0 && len(oppPets) > 0 { if len(ourPets) > 0 && len(oppPets) > 0 {
@@ -98,8 +98,8 @@ func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *pl
if err = p.CanFight(); err != 0 { if err = p.CanFight(); err != 0 {
return nil, err return nil, err
} }
if req.Number > 9 { if int(req.Number) >= len(p.Data) {
return nil, errorcode.ErrorCodes.ErrSystemError return nil, errorcode.ErrorCodes.ErrPokemonNotHere
} }
refPet := p.Data[req.Number] refPet := p.Data[req.Number]
@@ -114,7 +114,7 @@ func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *pl
p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
p.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE p.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE
_, err = fight.NewFight(p, ai, p.GetPetInfo(100), ai.GetPetInfo(0), func(foi model.FightOverInfo) { _, err = fight.NewFight(p, ai, p.GetPetInfo(p.CurrentMapPetLevelLimit()), ai.GetPetInfo(0), func(foi model.FightOverInfo) {
handleNpcFightRewards(p, foi, monster) handleNpcFightRewards(p, foi, monster)
}) })
if err != 0 { if err != 0 {
@@ -236,7 +236,7 @@ func shouldGrantBossWinBonus(fightC *fight.FightC, playerID uint32, bossConfig c
func buildNpcMonsterInfo(refPet player.OgrePetInfo, mapID uint32) (*model.PetInfo, *model.PlayerInfo, errorcode.ErrorCode) { func buildNpcMonsterInfo(refPet player.OgrePetInfo, mapID uint32) (*model.PetInfo, *model.PlayerInfo, errorcode.ErrorCode) {
if refPet.ID == 0 { if refPet.ID == 0 {
return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists return nil, nil, errorcode.ErrorCodes.ErrPokemonNotHere
} }
monster := model.GenPetInfo( monster := model.GenPetInfo(

View File

@@ -13,7 +13,6 @@ import (
"sync/atomic" "sync/atomic"
"github.com/gogf/gf/v2/util/gconv"
"github.com/jinzhu/copier" "github.com/jinzhu/copier"
) )
@@ -207,32 +206,8 @@ func buildTowerMonsterInfo(towerBoss configmodel.BaseTowerConfig) (*model.Player
monsterInfo := &model.PlayerInfo{Nick: towerBoss.Name} monsterInfo := &model.PlayerInfo{Nick: towerBoss.Name}
for i, boss := range bosses { for i, boss := range bosses {
monster := model.GenPetInfo(int(boss.MonID), 24, int(boss.Nature), 0, int(boss.Lv), nil, 0) monster := model.GenPetInfo(int(boss.MonID), 24, int(boss.Nature), 0, int(boss.Lv), nil, 0)
if boss.Hp != 0 { monster.ConfigBoss(boss.PetBaseConfig)
monster.Hp = uint32(boss.Hp) appendPetEffects(monster, boss.Effect)
monster.MaxHp = uint32(boss.Hp)
}
for statIdx, prop := range boss.Prop {
if prop != 0 {
monster.Prop[statIdx] = prop
}
}
for skillIdx := 0; skillIdx < len(monster.SkillList) && skillIdx < len(boss.SKill); skillIdx++ {
if boss.SKill[skillIdx] != 0 {
monster.SkillList[skillIdx].ID = boss.SKill[skillIdx]
}
}
effects := service.NewEffectService().Args(boss.Effect)
for _, effect := range effects {
monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
Idx: uint16(effect.ID),
EID: gconv.Uint16(effect.Eid),
Args: gconv.Ints(effect.Args),
})
}
monster.CatchTime = uint32(i) monster.CatchTime = uint32(i)
monsterInfo.PetList = append(monsterInfo.PetList, *monster) monsterInfo.PetList = append(monsterInfo.PetList, *monster)
} }

View File

@@ -3,6 +3,7 @@ package controller
import ( import (
"blazing/common/rpc" "blazing/common/rpc"
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/logic/service/fight" "blazing/logic/service/fight"
"blazing/logic/service/fight/pvp" "blazing/logic/service/fight/pvp"
@@ -37,6 +38,8 @@ func (h Controller) JoINtop(data *PetTOPLEVELnboundInfo, c *player.Player) (resu
Nick: c.Info.Nick, Nick: c.Info.Nick,
FightMode: fightMode, FightMode: fightMode,
Status: status, Status: status,
IsVip: cool.Config.ServerInfo.IsVip,
IsDebug: cool.Config.ServerInfo.IsDebug,
CatchTimes: pvp.AvailableCatchTimes(c.GetPetInfo(0)), CatchTimes: pvp.AvailableCatchTimes(c.GetPetInfo(0)),
} }
if callErr := Maincontroller.RPCClient.MatchJoinOrUpdate(joinPayload); callErr != nil { if callErr := Maincontroller.RPCClient.MatchJoinOrUpdate(joinPayload); callErr != nil {

View File

@@ -87,6 +87,14 @@ type C2S_RoomPetInfo struct {
CatchTime uint32 `json:"catchTime"` CatchTime uint32 `json:"catchTime"`
} }
// C2S_RoomPetShowToggle 基地展示精灵添加/移除请求
type C2S_RoomPetShowToggle struct {
Head common.TomeeHeader `cmd:"2326" struc:"skip"`
CatchTime uint32 `json:"catchTime"`
PetID uint32 `json:"petID"`
Flag uint32 `json:"flag"` // 1=添加展示, 0=移除展示
}
// C2S_BUY_FITMENT 定义请求或响应数据结构。 // C2S_BUY_FITMENT 定义请求或响应数据结构。
type C2S_BUY_FITMENT struct { type C2S_BUY_FITMENT struct {
Head common.TomeeHeader `cmd:"10004" struc:"skip"` Head common.TomeeHeader `cmd:"10004" struc:"skip"`

View File

@@ -99,6 +99,12 @@ type GetPetLearnableSkillsInboundInfo struct {
CatchTime uint32 `json:"catchTime"` CatchTime uint32 `json:"catchTime"`
} }
type CommitPetSkillsInboundInfo struct {
Head common.TomeeHeader `cmd:"52313" struc:"skip"`
CatchTime uint32 `json:"catchTime"`
Skill [4]uint32 `json:"skill"`
}
type C2S_PetFusion struct { type C2S_PetFusion struct {
Head common.TomeeHeader `cmd:"2351" struc:"skip"` Head common.TomeeHeader `cmd:"2351" struc:"skip"`
Mcatchtime uint32 `json:"mcatchtime" msgpack:"mcatchtime"` Mcatchtime uint32 `json:"mcatchtime" msgpack:"mcatchtime"`

View File

@@ -18,10 +18,13 @@ func (h Controller) ItemSale(data *C2S_ITEM_SALE, c *player.Player) (result *fig
return nil, errorcode.ErrorCodes.ErrSystemError return nil, errorcode.ErrorCodes.ErrSystemError
} }
if err := c.Service.Item.UPDATE(data.ItemId, -gconv.Int(data.Amount)); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
itemConfig := xmlres.ItemsMAP[int(data.ItemId)] itemConfig := xmlres.ItemsMAP[int(data.ItemId)]
if itemConfig.SellPrice != 0 { if itemConfig.SellPrice != 0 {
c.Info.Coins += int64(int64(data.Amount) * int64(itemConfig.SellPrice)) c.Info.Coins += int64(int64(data.Amount) * int64(itemConfig.SellPrice))
} }
c.Service.Item.UPDATE(data.ItemId, -gconv.Int(data.Amount))
return result, 0 return result, 0
} }

View File

@@ -15,6 +15,8 @@ import (
const ( const (
// ItemDefaultLeftTime 道具默认剩余时间(毫秒) // ItemDefaultLeftTime 道具默认剩余时间(毫秒)
ItemDefaultLeftTime = 360000 ItemDefaultLeftTime = 360000
// UniversalNatureItemID 全能性格转化剂Ω
UniversalNatureItemID uint32 = 300136
) )
// GetUserItemList 获取用户道具列表 // GetUserItemList 获取用户道具列表
@@ -33,11 +35,16 @@ func (h Controller) GetUserItemList(data *ItemListInboundInfo, c *player.Player)
// c: 当前玩家对象 // c: 当前玩家对象
// 返回: 使用后的宠物信息和错误码 // 返回: 使用后的宠物信息和错误码
func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c *player.Player) (result *item.S2C_USE_PET_ITEM_OUT_OF_FIGHT, err errorcode.ErrorCode) { func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c *player.Player) (result *item.S2C_USE_PET_ITEM_OUT_OF_FIGHT, err errorcode.ErrorCode) {
_, currentPet, found := c.FindPet(data.CatchTime) slot, found := c.FindPetBagSlot(data.CatchTime)
if !found { if !found {
return nil, errorcode.ErrorCodes.Err10401 return nil, errorcode.ErrorCodes.Err10401
} }
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.Err10401
}
itemID := uint32(data.ItemID) itemID := uint32(data.ItemID)
if c.Service.Item.CheakItem(itemID) == 0 { if c.Service.Item.CheakItem(itemID) == 0 {
return nil, errorcode.ErrorCodes.ErrInsufficientItems return nil, errorcode.ErrorCodes.ErrInsufficientItems
@@ -51,7 +58,10 @@ func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c
return nil, errcode return nil, errcode
} }
refreshPetPaneKeepHP(currentPet, oldHP) refreshPetPaneKeepHP(currentPet, oldHP)
c.Service.Item.UPDATE(itemID, -1) if err := c.Service.Item.UPDATE(itemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Service.Info.Save(*c.Info)
result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{} result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
copier.Copy(&result, currentPet) copier.Copy(&result, currentPet)
return result, 0 return result, 0
@@ -83,7 +93,10 @@ func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c
return nil, errcode return nil, errcode
} }
c.Service.Item.UPDATE(itemID, -1) if err := c.Service.Item.UPDATE(itemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Service.Info.Save(*c.Info)
result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{} result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
copier.Copy(&result, currentPet) copier.Copy(&result, currentPet)
return result, 0 return result, 0
@@ -126,7 +139,9 @@ func (h Controller) handlexuancaiItem(currentPet *model.PetInfo, c *player.Playe
return errorcode.ErrorCodes.ErrItemUnusable return errorcode.ErrorCodes.ErrItemUnusable
} }
c.Service.Item.UPDATE(itemid, -100) if err := c.Service.Item.UPDATE(itemid, -100); err != nil {
return errorcode.ErrorCodes.ErrInsufficientItems
}
return 0 return 0
} }
@@ -182,11 +197,24 @@ func (h Controller) handleRegularPetItem(itemID uint32, currentPet *model.PetInf
// c: 当前玩家对象 // c: 当前玩家对象
// 返回: 无数据和错误码 // 返回: 无数据和错误码
func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := c.FindPet(data.CatchTime) slot, found := c.FindPetBagSlot(data.CatchTime)
if !found { if !found {
return nil, errorcode.ErrorCodes.Err10401 return nil, errorcode.ErrorCodes.Err10401
} }
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.Err10401
}
if data.ItemId != UniversalNatureItemID {
return nil, errorcode.ErrorCodes.ErrItemUnusable
}
if _, ok := xmlres.NatureRootMap[int(data.Nature)]; !ok {
return nil, errorcode.ErrorCodes.ErrItemUnusable
}
if c.Service.Item.CheakItem(data.ItemId) <= 0 { if c.Service.Item.CheakItem(data.ItemId) <= 0 {
return nil, errorcode.ErrorCodes.ErrInsufficientItems return nil, errorcode.ErrorCodes.ErrInsufficientItems
} }
@@ -194,7 +222,10 @@ func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (r
currentHP := currentPet.Hp currentHP := currentPet.Hp
currentPet.Nature = data.Nature currentPet.Nature = data.Nature
refreshPetPaneKeepHP(currentPet, currentHP) refreshPetPaneKeepHP(currentPet, currentHP)
c.Service.Item.UPDATE(data.ItemId, -1) if err := c.Service.Item.UPDATE(data.ItemId, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Service.Info.Save(*c.Info)
return result, 0 return result, 0
} }
@@ -222,29 +253,38 @@ func (h Controller) UseSpeedupItem(data *C2S_USE_SPEEDUP_ITEM, c *player.Player)
if c.Info.TwoTimes != 0 { if c.Info.TwoTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse return nil, errorcode.ErrorCodes.ErrItemInUse
} }
c.Info.TwoTimes += 50 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300067: case 300067:
if c.Info.TwoTimes != 0 { if c.Info.TwoTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse return nil, errorcode.ErrorCodes.ErrItemInUse
} }
c.Info.TwoTimes += 25 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300051: // 假设1002是三倍经验加速器道具ID case 300051: // 假设1002是三倍经验加速器道具ID
if c.Info.ThreeTimes != 0 { if c.Info.ThreeTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse return nil, errorcode.ErrorCodes.ErrItemInUse
} }
c.Info.ThreeTimes += 50 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
case 300115: case 300115:
if c.Info.ThreeTimes != 0 { if c.Info.ThreeTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse return nil, errorcode.ErrorCodes.ErrItemInUse
} }
c.Info.ThreeTimes += 30 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
default: default:
return nil, errorcode.ErrorCodes.ErrSystemError // 未知道具ID return nil, errorcode.ErrorCodes.ErrSystemError // 未知道具ID
} }
// 3. 扣减道具(数量-1 // 3. 扣减道具(数量-1
c.Service.Item.UPDATE(data.ItemID, -1) if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
switch data.ItemID {
case 300027: // 假设1001是双倍经验加速器道具ID
c.Info.TwoTimes += 50 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300067:
c.Info.TwoTimes += 25 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300051: // 假设1002是三倍经验加速器道具ID
c.Info.ThreeTimes += 50 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
case 300115:
c.Info.ThreeTimes += 30 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
}
result.ThreeTimes = uint32(c.Info.ThreeTimes) // 返回三倍经验剩余次数 result.ThreeTimes = uint32(c.Info.ThreeTimes) // 返回三倍经验剩余次数
result.TwoTimes = uint32(c.Info.TwoTimes) // 返回双倍经验剩余次数 result.TwoTimes = uint32(c.Info.TwoTimes) // 返回双倍经验剩余次数
@@ -275,10 +315,11 @@ func (h Controller) UseEnergyXishou(data *C2S_USE_ENERGY_XISHOU, c *player.Playe
} }
// 2. 核心业务逻辑:更新能量吸收器剩余次数 // 2. 核心业务逻辑:更新能量吸收器剩余次数
// 可根据道具ID配置不同的次数加成此处默认+1 // 可根据道具ID配置不同的次数加成此处默认+1
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Info.EnergyTime += 40 // 玩家对象新增 EnergyTimes 字段存储能量吸收剩余次数 c.Info.EnergyTime += 40 // 玩家对象新增 EnergyTimes 字段存储能量吸收剩余次数
// 3. 扣减道具(数量-1
c.Service.Item.UPDATE(data.ItemID, -1)
result = &item.S2C_USE_ENERGY_XISHOU{ result = &item.S2C_USE_ENERGY_XISHOU{
EnergyTimes: uint32(c.Info.EnergyTime), EnergyTimes: uint32(c.Info.EnergyTime),
} }
@@ -309,6 +350,9 @@ func (h Controller) UseAutoFightItem(data *C2S_USE_AUTO_FIGHT_ITEM, c *player.Pl
if c.Info.AutoFightTime != 0 { if c.Info.AutoFightTime != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse return nil, errorcode.ErrorCodes.ErrItemInUse
} }
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
result = &item.S2C_USE_AUTO_FIGHT_ITEM{} result = &item.S2C_USE_AUTO_FIGHT_ITEM{}
// 2. 核心业务逻辑:开启自动战斗 + 更新剩余次数 // 2. 核心业务逻辑:开启自动战斗 + 更新剩余次数
c.Info.AutoFight = 3 // 按需求设置自动战斗flag为3需测试 c.Info.AutoFight = 3 // 按需求设置自动战斗flag为3需测试
@@ -324,8 +368,6 @@ func (h Controller) UseAutoFightItem(data *C2S_USE_AUTO_FIGHT_ITEM, c *player.Pl
c.Info.AutoFightTime += 50 c.Info.AutoFightTime += 50
} }
result.AutoFightTimes = c.Info.AutoFightTime result.AutoFightTimes = c.Info.AutoFightTime
// 3. 扣减道具(数量-1
c.Service.Item.UPDATE(data.ItemID, -1)
return result, 0 return result, 0
} }

View File

@@ -0,0 +1,60 @@
package controller
import (
"blazing/common/data/xmlres"
"blazing/logic/service/player"
playermodel "blazing/modules/player/model"
blservice "blazing/modules/player/service"
"testing"
)
func TestUsePetItemOutOfFightAppliesToBackupPetInMemory(t *testing.T) {
petID := firstPetIDForControllerTest(t)
backupPet := playermodel.GenPetInfo(petID, 31, 0, 0, 50, nil, 0)
if backupPet == nil {
t.Fatal("failed to generate backup pet")
}
if backupPet.MaxHp <= 1 {
t.Fatalf("expected generated pet to have max hp > 1, got %d", backupPet.MaxHp)
}
backupPet.Hp = 1
testPlayer := player.NewPlayer(nil)
testPlayer.Info = &playermodel.PlayerInfo{
UserID: 1,
PetList: []playermodel.PetInfo{},
BackupPetList: []playermodel.PetInfo{*backupPet},
}
testPlayer.Service = blservice.NewUserService(testPlayer.Info.UserID)
itemID, recoverHP := firstRecoverHPItemForControllerTest(t)
if recoverHP <= 0 {
t.Fatalf("expected positive recover hp for item %d, got %d", itemID, recoverHP)
}
_, err := (Controller{}).UsePetItemOutOfFight(&C2S_USE_PET_ITEM_OUT_OF_FIGHT{
CatchTime: backupPet.CatchTime,
ItemID: int32(itemID),
}, testPlayer)
if err != 0 {
t.Fatalf("expected backup pet item use to succeed in-memory, got err=%d", err)
}
updatedPet := testPlayer.Info.BackupPetList[0]
if updatedPet.Hp <= 1 {
t.Fatalf("expected backup pet hp to increase in memory, got hp=%d", updatedPet.Hp)
}
}
func firstRecoverHPItemForControllerTest(t *testing.T) (uint32, int) {
t.Helper()
for id, cfg := range xmlres.ItemsMAP {
if cfg.HP > 0 {
return uint32(id), cfg.HP
}
}
t.Fatal("xmlres.ItemsMAP has no HP recovery item")
return 0, 0
}

View File

@@ -19,20 +19,13 @@ func (h Controller) SavePetBagOrder(
return nil, 0 return nil, 0
} }
// PetRetrieveFromWarehouse 领回仓库精灵 // PetRetrieveFromWarehouse 从放生仓库领回精灵
func (h Controller) PetRetrieveFromWarehouse( func (h Controller) PetRetrieveFromWarehouse(
data *PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { data *PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if _, ok := player.FindPetBagSlot(data.CatchTime); ok { if !player.Service.Pet.UpdateFree(data.CatchTime, 1, 0) {
return nil, 0 return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
} }
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
if petInfo == nil {
return nil, 0
}
player.AddPetToAvailableBag(petInfo.Data)
return nil, 0 return nil, 0
} }

View File

@@ -18,8 +18,8 @@ func (h Controller) GetPetBargeList(data *PetBargeListInboundInfo, player *playe
ret.PetBargeList = append(ret.PetBargeList, pet.PetBargeListInfo{ ret.PetBargeList = append(ret.PetBargeList, pet.PetBargeListInfo{
PetId: uint32(v.Args[0]), PetId: uint32(v.Args[0]),
EnCntCnt: 1, EnCntCnt: 1,
IsCatched: uint32(v.Results[0]), IsCatched: uint32(v.Results[1]),
IsKilled: uint32(v.Results[1]), IsKilled: uint32(v.Results[0]),
}) })
} }

View File

@@ -37,7 +37,9 @@ func (h Controller) PetELV(data *C2S_PET_EVOLVTION, c *player.Player) (result *f
return nil, errorcode.ErrorCodes.ErrInsufficientItemsMulti return nil, errorcode.ErrorCodes.ErrInsufficientItemsMulti
} }
if branch.EvolvItem != 0 { if branch.EvolvItem != 0 {
c.Service.Item.UPDATE(uint32(branch.EvolvItem), -branch.EvolvItemCount) if err := c.Service.Item.UPDATE(uint32(branch.EvolvItem), -branch.EvolvItemCount); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItemsMulti
}
} }
currentPet.ID = uint32(branch.MonTo) currentPet.ID = uint32(branch.MonTo)

View File

@@ -17,11 +17,16 @@ const (
// c: 当前玩家对象 // c: 当前玩家对象
// 返回: 分配结果和错误码 // 返回: 分配结果和错误码
func (h Controller) PetEVDiy(data *PetEV, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { func (h Controller) PetEVDiy(data *PetEV, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := c.FindPet(data.CacthTime) slot, found := c.FindPetBagSlot(data.CacthTime)
if !found { if !found {
return nil, errorcode.ErrorCodes.Err10401 return nil, errorcode.ErrorCodes.Err10401
} }
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.Err10401
}
var targetTotal uint32 var targetTotal uint32
var currentTotal uint32 var currentTotal uint32
for i, evValue := range data.EVs { for i, evValue := range data.EVs {

View File

@@ -0,0 +1,45 @@
package controller
import (
"testing"
"blazing/logic/service/player"
playermodel "blazing/modules/player/model"
)
func TestPetEVDiy_AppliesToBackupPet(t *testing.T) {
p := player.NewPlayer(nil)
p.Info = &playermodel.PlayerInfo{
EVPool: 20,
PetList: []playermodel.PetInfo{
{CatchTime: 1},
},
BackupPetList: []playermodel.PetInfo{
{
CatchTime: 2,
Level: 100,
Ev: [6]uint32{0, 4, 0, 0, 0, 0},
},
},
}
data := &PetEV{
CacthTime: 2,
EVs: [6]uint32{0, 8, 4, 0, 0, 0},
}
_, err := (Controller{}).PetEVDiy(data, p)
if err != 0 {
t.Fatalf("PetEVDiy returned error: %v", err)
}
got := p.Info.BackupPetList[0].Ev
want := [6]uint32{0, 8, 4, 0, 0, 0}
if got != want {
t.Fatalf("backup pet EV mismatch, got %v want %v", got, want)
}
if gotPool, wantPool := p.Info.EVPool, int64(12); gotPool != wantPool {
t.Fatalf("EVPool mismatch, got %d want %d", gotPool, wantPool)
}
}

View File

@@ -65,16 +65,33 @@ func (h Controller) PetFusion(data *C2S_PetFusion, c *player.Player) (result *pe
return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016 return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016
} }
consumeItems(c, materialCounts)
c.Info.Coins -= petFusionCost
if resultPetID == 0 { if resultPetID == 0 {
if useOptionalItem(c, data.GoldItem1[:], petFusionFailureItemID) { failedAux := *auxPet
result.CostItemFlag = 1 if auxPet.Level > 5 {
} else if auxPet.Level > 5 { failedAux.Downgrade(auxPet.Level - 5)
auxPet.Downgrade(auxPet.Level - 5)
} else { } else {
auxPet.Downgrade(1) failedAux.Downgrade(1)
}
txResult, errCode := c.Service.PetFusionTx(
*c.Info,
data.Mcatchtime,
data.Auxcatchtime,
materialCounts,
data.GoldItem1[:],
petFusionKeepAuxItemID,
petFusionFailureItemID,
petFusionCost,
nil,
&failedAux,
)
if errCode != 0 {
return result, errCode
}
c.Info.Coins -= petFusionCost
if txResult.CostItemUsed {
result.CostItemFlag = 1
} else if txResult.UpdatedAux != nil {
*auxPet = *txResult.UpdatedAux
} }
return &pet.PetFusionInfo{}, 0 return &pet.PetFusionInfo{}, 0
} }
@@ -101,18 +118,37 @@ func (h Controller) PetFusion(data *C2S_PetFusion, c *player.Player) (result *pe
newPet.RandomByWeightShiny() newPet.RandomByWeightShiny()
} }
c.Service.Pet.PetAdd(newPet, 0) txResult, errCode := c.Service.PetFusionTx(
//println(c.Info.UserID, "进行融合", len(c.Info.PetList), masterPet.ID, auxPet.ID, newPet.ID) *c.Info,
data.Mcatchtime,
c.PetDel(data.Mcatchtime) data.Auxcatchtime,
if useOptionalItem(c, data.GoldItem1[:], petFusionKeepAuxItemID) { materialCounts,
result.CostItemFlag = 1 data.GoldItem1[:],
} else { petFusionKeepAuxItemID,
c.PetDel(data.Auxcatchtime) petFusionFailureItemID,
petFusionCost,
newPet,
nil,
)
if errCode != 0 {
return result, errCode
} }
result.ObtainTime = newPet.CatchTime c.Info.Coins -= petFusionCost
result.StarterCpTm = newPet.ID if txResult.CostItemUsed {
result.CostItemFlag = 1
} else {
removePetFromPlayerInfo(c, data.Auxcatchtime)
}
removePetFromPlayerInfo(c, data.Mcatchtime)
if txResult.NewPet == nil {
return result, errorcode.ErrorCodes.ErrSystemError
}
c.Info.PetList = append(c.Info.PetList, *txResult.NewPet)
result.ObtainTime = txResult.NewPet.CatchTime
result.StarterCpTm = txResult.NewPet.ID
return result, 0 return result, 0
} }
@@ -149,21 +185,10 @@ func hasEnoughItems(c *player.Player, itemCounts map[uint32]int) bool {
return true return true
} }
func consumeItems(c *player.Player, itemCounts map[uint32]int) { func removePetFromPlayerInfo(c *player.Player, catchTime uint32) {
for itemID, count := range itemCounts { index, _, ok := c.FindPet(catchTime)
_ = c.Service.Item.UPDATE(itemID, -count) if !ok {
return
} }
} c.Info.PetList = append(c.Info.PetList[:index], c.Info.PetList[index+1:]...)
func useOptionalItem(c *player.Player, itemIDs []uint32, target uint32) bool {
if c.Service.Item.CheakItem(target) <= 0 {
return false
}
for _, itemID := range itemIDs {
if itemID == target {
_ = c.Service.Item.UPDATE(target, -1)
return true
}
}
return false
} }

View File

@@ -4,36 +4,41 @@ import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/common" "blazing/logic/service/common"
"blazing/logic/service/pet" "blazing/logic/service/pet"
"blazing/logic/service/player" playersvc "blazing/logic/service/player"
"blazing/modules/player/model" "blazing/modules/player/model"
) )
// GetPetInfo 获取精灵信息 // GetPetInfo 获取精灵信息
func (h Controller) GetPetInfo( func (h Controller) GetPetInfo(
data *GetPetInfoInboundInfo, data *GetPetInfoInboundInfo,
player *player.Player) (result *model.PetInfo, player *playersvc.Player) (result *model.PetInfo,
err errorcode.ErrorCode) { err errorcode.ErrorCode) {
_, petInfo, found := player.FindPet(data.CatchTime) levelLimit := player.CurrentMapPetLevelLimit()
if found { if slot, found := player.FindPetBagSlot(data.CatchTime); found {
result = petInfo if petInfo := slot.PetInfoPtr(); petInfo != nil {
petCopy := playersvc.ApplyPetLevelLimit(*petInfo, levelLimit)
result = &petCopy
return result, 0 return result, 0
} }
}
ret := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime) ret := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
if ret == nil { if ret == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists return nil, errorcode.ErrorCodes.ErrPokemonNotExists
} }
result = &ret.Data petData := ret.Data
petData = playersvc.ApplyPetLevelLimit(petData, levelLimit)
result = &petData
return result, 0 return result, 0
} }
// GetUserBagPetInfo 获取主背包和并列备用精灵列表 // GetUserBagPetInfo 获取主背包和并列备用精灵列表
func (h Controller) GetUserBagPetInfo( func (h Controller) GetUserBagPetInfo(
data *GetUserBagPetInfoInboundEmpty, data *GetUserBagPetInfoInboundEmpty,
player *player.Player) (result *pet.GetUserBagPetInfoOutboundInfo, player *playersvc.Player) (result *pet.GetUserBagPetInfoOutboundInfo,
err errorcode.ErrorCode) { err errorcode.ErrorCode) {
return player.GetUserBagPetInfo(), 0 return player.GetUserBagPetInfo(player.CurrentMapPetLevelLimit()), 0
} }
// GetPetListInboundEmpty 定义请求或响应数据结构。 // GetPetListInboundEmpty 定义请求或响应数据结构。
@@ -44,7 +49,7 @@ type GetPetListInboundEmpty struct {
// GetPetList 获取当前主背包列表 // GetPetList 获取当前主背包列表
func (h Controller) GetPetList( func (h Controller) GetPetList(
data *GetPetListInboundEmpty, data *GetPetListInboundEmpty,
player *player.Player) (result *pet.GetPetListOutboundInfo, player *playersvc.Player) (result *pet.GetPetListOutboundInfo,
err errorcode.ErrorCode) { err errorcode.ErrorCode) {
return buildPetListOutboundInfo(player.Info.PetList), 0 return buildPetListOutboundInfo(player.Info.PetList), 0
} }
@@ -57,7 +62,7 @@ type GetPetListFreeInboundEmpty struct {
// GetPetReleaseList 获取仓库可放生列表 // GetPetReleaseList 获取仓库可放生列表
func (h Controller) GetPetReleaseList( func (h Controller) GetPetReleaseList(
data *GetPetListFreeInboundEmpty, data *GetPetListFreeInboundEmpty,
player *player.Player) (result *pet.GetPetListOutboundInfo, player *playersvc.Player) (result *pet.GetPetListOutboundInfo,
err errorcode.ErrorCode) { err errorcode.ErrorCode) {
return buildPetListOutboundInfo(player.WarehousePetList()), 0 return buildPetListOutboundInfo(player.WarehousePetList()), 0
@@ -66,14 +71,13 @@ func (h Controller) GetPetReleaseList(
// PlayerShowPet 精灵展示 // PlayerShowPet 精灵展示
func (h Controller) PlayerShowPet( func (h Controller) PlayerShowPet(
data *PetShowInboundInfo, data *PetShowInboundInfo,
player *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) { player *playersvc.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
result = &pet.PetShowOutboundInfo{ result = &pet.PetShowOutboundInfo{
UserID: data.Head.UserID, UserID: data.Head.UserID,
CatchTime: data.CatchTime, CatchTime: data.CatchTime,
Flag: data.Flag, Flag: data.Flag,
} }
_, currentPet, ok := player.FindPet(data.CatchTime)
if data.Flag == 0 { if data.Flag == 0 {
player.SetPetDisplay(0, nil) player.SetPetDisplay(0, nil)
player.GetSpace().RefreshUserInfo(player) player.GetSpace().RefreshUserInfo(player)
@@ -81,7 +85,14 @@ func (h Controller) PlayerShowPet(
return return
} }
if !ok { // 仅允许背包精灵跟随:仓库中的精灵不允许跟随
slot, found := player.FindPetBagSlot(data.CatchTime)
if !found {
return nil, errorcode.ErrorCodes.ErrCannotShowBagPokemon
}
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists return nil, errorcode.ErrorCodes.ErrPokemonNotExists
} }

View File

@@ -6,8 +6,39 @@ import (
"blazing/logic/service/fight" "blazing/logic/service/fight"
"blazing/logic/service/pet" "blazing/logic/service/pet"
"blazing/logic/service/player" "blazing/logic/service/player"
playermodel "blazing/modules/player/model"
) )
func petSetExpLimit(currentPet *playermodel.PetInfo) int64 {
if currentPet == nil || currentPet.Level >= 100 {
return 0
}
simulatedPet := *currentPet
allowedExp := simulatedPet.NextLvExp - simulatedPet.Exp
if allowedExp < 0 {
allowedExp = 0
}
for simulatedPet.Level < 100 && simulatedPet.NextLvExp > 0 {
simulatedPet.Level++
simulatedPet.Update(true)
if simulatedPet.Level >= 100 {
break
}
allowedExp += simulatedPet.NextLvExp
}
return allowedExp
}
func minInt64(a, b int64) int64 {
if a < b {
return a
}
return b
}
// PetReleaseToWarehouse 将精灵从仓库包中放生 // PetReleaseToWarehouse 将精灵从仓库包中放生
func (h Controller) PetReleaseToWarehouse( func (h Controller) PetReleaseToWarehouse(
data *PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { data *PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
@@ -17,9 +48,8 @@ func (h Controller) PetReleaseToWarehouse(
if inBag || inBackup || freeForbidden == 1 { if inBag || inBackup || freeForbidden == 1 {
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
} }
if !player.Service.Pet.UpdateFree(data.CatchTime, 0, 1) {
if !player.Service.Pet.UpdateFree(data.CatchTime, 1) { return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
return nil, errorcode.ErrorCodes.ErrSystemError
} }
return nil, 0 return nil, 0
@@ -32,10 +62,12 @@ func (h Controller) PetOneCure(
return result, errorcode.ErrorCodes.ErrChampionCannotHeal return result, errorcode.ErrorCodes.ErrChampionCannotHeal
} }
_, currentPet, ok := player.FindPet(data.CatchTime) if slot, ok := player.FindPetBagSlot(data.CatchTime); ok {
if ok { currentPet := slot.PetInfoPtr()
if currentPet != nil {
defer currentPet.Cure() defer currentPet.Cure()
} }
}
return &pet.PetOneCureOutboundInfo{ return &pet.PetOneCureOutboundInfo{
CatchTime: data.CatchTime, CatchTime: data.CatchTime,
@@ -63,11 +95,17 @@ func (h Controller) PetFirst(
func (h Controller) SetPetExp( func (h Controller) SetPetExp(
data *PetSetExpInboundInfo, data *PetSetExpInboundInfo,
player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) { player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := player.FindPet(data.CatchTime) slot, found := player.FindPetBagSlot(data.CatchTime)
if !found || currentPet.Level >= 100 { currentPet := slot.PetInfoPtr()
if !found || currentPet == nil || currentPet.Level >= 100 {
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
} }
player.AddPetExp(currentPet, data.Exp) allowedExp := petSetExpLimit(currentPet)
if allowedExp <= 0 {
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
}
player.AddPetExp(currentPet, minInt64(data.Exp, allowedExp))
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, 0 return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, 0
} }

View File

@@ -0,0 +1,75 @@
package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service/player"
playermodel "blazing/modules/player/model"
"testing"
)
func firstPetIDForControllerTest(t *testing.T) int {
t.Helper()
for id := range xmlres.PetMAP {
return id
}
t.Fatal("xmlres.PetMAP is empty")
return 0
}
func TestSetPetExpCapsLevelAt100(t *testing.T) {
petID := firstPetIDForControllerTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 99, nil, 0)
if petInfo == nil {
t.Fatal("failed to generate test pet")
}
expPool := petInfo.NextLvExp + 10_000
testPlayer := player.NewPlayer(nil)
testPlayer.Info = &playermodel.PlayerInfo{
ExpPool: expPool,
PetList: []playermodel.PetInfo{*petInfo},
}
currentPet := &testPlayer.Info.PetList[0]
result, err := (Controller{}).SetPetExp(&PetSetExpInboundInfo{
CatchTime: currentPet.CatchTime,
Exp: expPool,
}, testPlayer)
if err != 0 {
t.Fatalf("expected SetPetExp to succeed, got err=%d", err)
}
if currentPet.Level != 100 {
t.Fatalf("expected pet level to stop at 100, got %d", currentPet.Level)
}
if result.Exp != 10_000 {
t.Fatalf("expected overflow exp to remain in pool, got %d", result.Exp)
}
}
func TestSetPetExpRejectsPetAtLevel100(t *testing.T) {
petID := firstPetIDForControllerTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
if petInfo == nil {
t.Fatal("failed to generate test pet")
}
testPlayer := player.NewPlayer(nil)
testPlayer.Info = &playermodel.PlayerInfo{
ExpPool: 50_000,
PetList: []playermodel.PetInfo{*petInfo},
}
result, err := (Controller{}).SetPetExp(&PetSetExpInboundInfo{
CatchTime: petInfo.CatchTime,
Exp: 12_345,
}, testPlayer)
if err != errorcode.ErrorCodes.ErrSystemError {
t.Fatalf("expected level-100 pet to be rejected, got err=%d", err)
}
if result.Exp != 50_000 {
t.Fatalf("expected exp pool to remain unchanged, got %d", result.Exp)
}
}

View File

@@ -15,6 +15,18 @@ type GetPetLearnableSkillsOutboundInfo struct {
SkillList []uint32 `json:"skillList"` SkillList []uint32 `json:"skillList"`
} }
func isSameUint32Slice(a []uint32, b []uint32) bool {
if len(a) != len(b) {
return false
}
for index := range a {
if a[index] != b[index] {
return false
}
}
return true
}
func collectPetLearnableSkillList(currentPet *model.PetInfo) []uint32 { func collectPetLearnableSkillList(currentPet *model.PetInfo) []uint32 {
skillSet := make(map[uint32]struct{}) skillSet := make(map[uint32]struct{})
skills := make([]uint32, 0) skills := make([]uint32, 0)
@@ -55,8 +67,9 @@ func (h Controller) GetPetLearnableSkills(
data *GetPetLearnableSkillsInboundInfo, data *GetPetLearnableSkillsInboundInfo,
c *player.Player, c *player.Player,
) (result *GetPetLearnableSkillsOutboundInfo, err errorcode.ErrorCode) { ) (result *GetPetLearnableSkillsOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, ok := c.FindPet(data.CatchTime) slot, ok := c.FindPetBagSlot(data.CatchTime)
if !ok { currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists return nil, errorcode.ErrorCodes.ErrPokemonNotExists
} }
@@ -69,8 +82,9 @@ func (h Controller) GetPetLearnableSkills(
func (h Controller) SetPetSkill(data *ChangeSkillInfo, c *player.Player) (result *pet.ChangeSkillOutInfo, err errorcode.ErrorCode) { func (h Controller) SetPetSkill(data *ChangeSkillInfo, c *player.Player) (result *pet.ChangeSkillOutInfo, err errorcode.ErrorCode) {
const setSkillCost = 50 const setSkillCost = 50
_, currentPet, ok := c.FindPet(data.CatchTime) slot, ok := c.FindPetBagSlot(data.CatchTime)
if !ok { currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrSystemBusy return nil, errorcode.ErrorCodes.ErrSystemBusy
} }
@@ -135,8 +149,9 @@ func (h Controller) SetPetSkill(data *ChangeSkillInfo, c *player.Player) (result
func (h Controller) SortPetSkills(data *C2S_Skill_Sort, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { func (h Controller) SortPetSkills(data *C2S_Skill_Sort, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
const skillSortCost = 50 const skillSortCost = 50
_, currentPet, ok := c.FindPet(data.CapTm) slot, ok := c.FindPetBagSlot(data.CapTm)
if !ok { currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists return nil, errorcode.ErrorCodes.ErrPokemonNotExists
} }
@@ -184,3 +199,89 @@ func (h Controller) SortPetSkills(data *C2S_Skill_Sort, c *player.Player) (resul
return nil, 0 return nil, 0
} }
// CommitPetSkills 按最终技能列表一次性提交学习/替换/排序结果。
func (h Controller) CommitPetSkills(
data *CommitPetSkillsInboundInfo,
c *player.Player,
) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
const setSkillCost = 50
const skillSortCost = 50
slot, ok := c.FindPetBagSlot(data.CatchTime)
currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
currentSkillSet := make(map[uint32]model.SkillInfo, len(currentPet.SkillList))
currentSkillOrder := make([]uint32, 0, len(currentPet.SkillList))
for _, skill := range currentPet.SkillList {
if skill.ID == 0 {
continue
}
currentSkillSet[skill.ID] = skill
currentSkillOrder = append(currentSkillOrder, skill.ID)
}
finalSkillIDs := make([]uint32, 0, 4)
usedSkillSet := make(map[uint32]struct{}, 4)
for _, skillID := range data.Skill {
if skillID == 0 {
continue
}
if _, exists := usedSkillSet[skillID]; exists {
continue
}
usedSkillSet[skillID] = struct{}{}
finalSkillIDs = append(finalSkillIDs, skillID)
}
if len(finalSkillIDs) == 0 {
return nil, errorcode.ErrorCodes.ErrSystemBusy
}
if len(finalSkillIDs) > 4 {
finalSkillIDs = finalSkillIDs[:4]
}
if isSameUint32Slice(currentSkillOrder, finalSkillIDs) {
return nil, 0
}
learnableSkillSet := make(map[uint32]struct{})
for _, skillID := range collectPetLearnableSkillList(currentPet) {
learnableSkillSet[skillID] = struct{}{}
}
newSkillCount := 0
finalSkillList := make([]model.SkillInfo, 0, len(finalSkillIDs))
for _, skillID := range finalSkillIDs {
if skill, exists := currentSkillSet[skillID]; exists {
finalSkillList = append(finalSkillList, skill)
continue
}
if _, exists := learnableSkillSet[skillID]; !exists {
return nil, errorcode.ErrorCodes.ErrSystemBusy
}
skillInfo, exists := xmlres.SkillMap[int(skillID)]
if !exists {
return nil, errorcode.ErrorCodes.ErrSystemBusy
}
newSkillCount++
finalSkillList = append(finalSkillList, model.SkillInfo{
ID: skillID,
PP: uint32(skillInfo.MaxPP),
})
}
totalCost := int64(newSkillCount * setSkillCost)
if newSkillCount == 0 {
totalCost += int64(skillSortCost)
}
if totalCost > 0 && !c.GetCoins(totalCost) {
return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016
}
c.Info.Coins -= totalCost
currentPet.SkillList = finalSkillList
return nil, 0
}

View File

@@ -3,6 +3,7 @@ package controller
import ( import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/modules/player/model" "blazing/modules/player/model"
"blazing/modules/player/service"
"blazing/logic/service/pet" "blazing/logic/service/pet"
"blazing/logic/service/player" "blazing/logic/service/player"
@@ -32,17 +33,45 @@ func (h Controller) GetFitmentUsing(data *FitmentUseringInboundInfo, c *player.P
func (h Controller) GetRoomPetShowInfo(data *PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) { func (h Controller) GetRoomPetShowInfo(data *PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) {
result = &room.PetRoomListOutboundInfo{} result = &room.PetRoomListOutboundInfo{}
result.Pets = make([]pet.PetShortInfo, 0) result.Pets = make([]pet.PetShortInfo, 0)
roomInfo := c.Service.Room.Get(data.TargetUserID) showPets := service.NewPetService(data.TargetUserID).GetShowPets()
for _, catchTime := range roomInfo.ShowPokemon { for i := range showPets {
petInfo := c.Service.Pet.PetInfoOneOther(data.TargetUserID, catchTime)
if petInfo.Data.ID == 0 {
continue
}
var petShortInfo pet.PetShortInfo var petShortInfo pet.PetShortInfo
copier.Copy(&petShortInfo, &petInfo.Data) copier.Copy(&petShortInfo, &showPets[i].Data)
if petInfo.ID != 0 {
result.Pets = append(result.Pets, petShortInfo) result.Pets = append(result.Pets, petShortInfo)
} }
return
}
// SetRoomPetShowInfo 设置基地展示精灵并返回最新展示列表cmd:2323
func (h Controller) SetRoomPetShowInfo(data *C2S_PET_ROOM_SHOW, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) {
result = &room.S2C_PET_ROOM_SHOW{}
result.PetShowList = make([]pet.PetShortInfo, 0)
catchTimes := make([]uint32, 0, len(data.PetShowList))
seen := make(map[uint32]struct{}, len(data.PetShowList))
for _, item := range data.PetShowList {
ct := uint32(item.CatchTime)
if ct == 0 {
continue
}
if _, ok := seen[ct]; ok {
continue
}
seen[ct] = struct{}{}
catchTimes = append(catchTimes, ct)
}
petSvc := service.NewPetService(c.Info.UserID)
if !petSvc.SetShowCatchTimes(catchTimes) {
err = errorcode.ErrorCodes.ErrSystemError
return
}
showPets := petSvc.GetShowPets()
for i := range showPets {
var petShortInfo pet.PetShortInfo
copier.Copy(&petShortInfo, &showPets[i].Data)
result.PetShowList = append(result.PetShowList, petShortInfo)
} }
return return
} }
@@ -77,6 +106,9 @@ func (h Controller) GetAllFurniture(data *FitmentAllInboundEmpty, c *player.Play
// 返回: 精灵详细信息和错误码 // 返回: 精灵详细信息和错误码
func (h Controller) GetRoomPetInfo(data *C2S_RoomPetInfo, c *player.Player) (result *pet.RoomPetInfo, err errorcode.ErrorCode) { func (h Controller) GetRoomPetInfo(data *C2S_RoomPetInfo, c *player.Player) (result *pet.RoomPetInfo, err errorcode.ErrorCode) {
petInfo := c.Service.Pet.PetInfoOneOther(data.UserID, data.CatchTime) petInfo := c.Service.Pet.PetInfoOneOther(data.UserID, data.CatchTime)
if petInfo == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
result = &pet.RoomPetInfo{} result = &pet.RoomPetInfo{}
copier.CopyWithOption(result, &petInfo.Data, copier.Option{DeepCopy: true}) copier.CopyWithOption(result, &petInfo.Data, copier.Option{DeepCopy: true})
result.OwnerId = data.UserID result.OwnerId = data.UserID

View File

@@ -2,11 +2,8 @@ package controller
import ( import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
"blazing/logic/service/pet"
"blazing/logic/service/player" "blazing/logic/service/player"
"blazing/logic/service/room" "blazing/logic/service/room"
"github.com/jinzhu/copier"
) )
// SetFitment 设置基地家具摆放 // SetFitment 设置基地家具摆放
@@ -18,29 +15,3 @@ func (h Controller) SetFitment(data *SET_FITMENT, c *player.Player) (result *roo
c.Service.Room.Set(data.Fitments) c.Service.Room.Set(data.Fitments)
return return
} }
// SetPet 设置基地展示的精灵
// data: 包含精灵展示列表的输入信息
// c: 当前玩家对象
// 返回: 精灵展示列表和错误码
func (h Controller) SetPet(data *C2S_PET_ROOM_SHOW, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) {
var showPetCatchTimes []uint32
for _, petShowInfo := range data.PetShowList {
if petShowInfo.CatchTime != 0 {
showPetCatchTimes = append(showPetCatchTimes, petShowInfo.CatchTime)
}
}
c.Service.Room.Show(showPetCatchTimes)
result = &room.S2C_PET_ROOM_SHOW{}
result.PetShowList = make([]pet.PetShortInfo, len(showPetCatchTimes))
for _, catchTime := range showPetCatchTimes {
petInfo := c.Service.Pet.PetInfoOneByCatchTime(catchTime)
if petInfo == nil {
continue
}
var petShortInfo pet.PetShortInfo
copier.Copy(&petShortInfo, &petInfo.Data)
result.PetShowList = append(result.PetShowList, petShortInfo)
}
return
}

View File

@@ -4,6 +4,7 @@ import (
"blazing/common/socket/errorcode" "blazing/common/socket/errorcode"
logicplayer "blazing/logic/service/player" logicplayer "blazing/logic/service/player"
"blazing/logic/service/user" "blazing/logic/service/user"
baseservice "blazing/modules/base/service"
configservice "blazing/modules/config/service" configservice "blazing/modules/config/service"
playerservice "blazing/modules/player/service" playerservice "blazing/modules/player/service"
"strings" "strings"
@@ -14,6 +15,11 @@ import (
func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player) (result *user.S2C_GET_GIFT_COMPLETE, err errorcode.ErrorCode) { func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player) (result *user.S2C_GET_GIFT_COMPLETE, err errorcode.ErrorCode) {
result = &user.S2C_GET_GIFT_COMPLETE{} result = &user.S2C_GET_GIFT_COMPLETE{}
userInfo := baseservice.NewBaseSysUserService().GetPerson(data.Head.UserID)
if userInfo == nil || userInfo.QQ == 0 {
return nil, errorcode.ErrorCodes.ErrCannotPerformAction
}
cdkCode := strings.Trim(data.PassText, "\x00") cdkCode := strings.Trim(data.PassText, "\x00")
cdkService := configservice.NewCdkService() cdkService := configservice.NewCdkService()
now := time.Now() now := time.Now()
@@ -22,6 +28,9 @@ func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player)
if r == nil { if r == nil {
return nil, errorcode.ErrorCodes.ErrMolecularCodeNotExists return nil, errorcode.ErrorCodes.ErrMolecularCodeNotExists
} }
if r.Type != configservice.CDKTypeReward {
return nil, errorcode.ErrorCodes.ErrMolecularCodeNotExists
}
if r.BindUserId != 0 && r.BindUserId != data.Head.UserID { if r.BindUserId != 0 && r.BindUserId != data.Head.UserID {
return nil, errorcode.ErrorCodes.ErrMolecularCodeFrozen return nil, errorcode.ErrorCodes.ErrMolecularCodeFrozen
} }
@@ -35,7 +44,12 @@ func (h Controller) CDK(data *C2S_GET_GIFT_COMPLETE, player *logicplayer.Player)
return nil, errorcode.ErrorCodes.ErrMolecularCodeGiftsGone return nil, errorcode.ErrorCodes.ErrMolecularCodeGiftsGone
} }
reward, grantErr := playerservice.NewCdkService(data.Head.UserID).GrantConfigReward(uint32(r.ID)) reward, grantErr := playerservice.NewCdkService(data.Head.UserID).GrantConfigReward(
uint32(r.ID),
func(itemID uint32, count int64) bool {
return player.ItemAdd(int64(itemID), count)
},
)
if grantErr != nil { if grantErr != nil {
return nil, errorcode.ErrorCodes.ErrSystemError return nil, errorcode.ErrorCodes.ErrSystemError
} }

View File

@@ -175,7 +175,7 @@ func (f *FightC) Over(c common.PlayerI, res model.EnumBattleOverReason) {
// } // }
f.overl.Do(func() { f.overl.Do(func() {
f.Reason = res f.Reason = normalizeFightOverReason(res)
if f.GetInputByPlayer(c, true) != nil { if f.GetInputByPlayer(c, true) != nil {
f.WinnerId = f.GetInputByPlayer(c, true).UserID f.WinnerId = f.GetInputByPlayer(c, true).UserID
} }
@@ -370,7 +370,7 @@ func (f *FightC) collectFightPetInfos(inputs []*input.Input) []info.FightPetInfo
Hp: currentPet.Info.Hp, Hp: currentPet.Info.Hp,
MaxHp: currentPet.Info.MaxHp, MaxHp: currentPet.Info.MaxHp,
Level: currentPet.Info.Level, Level: currentPet.Info.Level,
Catchable: uint32(fighter.CanCapture), Catchable: fightPetCatchableFlag(fighter.CanCapture),
} }
if fighter.AttackValue != nil { if fighter.AttackValue != nil {
fightInfo.Prop = fighter.AttackValue.Prop fightInfo.Prop = fighter.AttackValue.Prop
@@ -380,6 +380,13 @@ func (f *FightC) collectFightPetInfos(inputs []*input.Input) []info.FightPetInfo
return infos return infos
} }
func fightPetCatchableFlag(catchRate int) uint32 {
if catchRate > 0 {
return 1
}
return 0
}
// checkBothPlayersReady 检查PVP战斗中双方是否都已准备完成 // checkBothPlayersReady 检查PVP战斗中双方是否都已准备完成
// 参数c为当前准备的玩家返回true表示双方均准备完成 // 参数c为当前准备的玩家返回true表示双方均准备完成
func (f *FightC) checkBothPlayersReady(currentPlayer common.PlayerI) bool { func (f *FightC) checkBothPlayersReady(currentPlayer common.PlayerI) bool {

View File

@@ -140,7 +140,7 @@ func (e *Effect1181) OnSkill() bool {
type Effect1182 struct{ node.EffectNode } type Effect1182 struct{ node.EffectNode }
func (e *Effect1182) Skill_Use() bool { func (e *Effect1182) Skill_Use() bool {
if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil { if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil {
return true return true
} }
@@ -153,9 +153,15 @@ func (e *Effect1182) Skill_Use() bool {
if targetHP.Cmp(alpacadecimal.Zero) < 0 { if targetHP.Cmp(alpacadecimal.Zero) < 0 {
targetHP = alpacadecimal.Zero targetHP = alpacadecimal.Zero
} }
if e.Ctx().Opp.CurPet[0].GetHP().Cmp(targetHP) > 0 { forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
e.Ctx().Opp.CurPet[0].Info.Hp = uint32(targetHP.IntPart()) if target == nil || target.CurrentPet() == nil {
return true
} }
if target.CurrentPet().GetHP().Cmp(targetHP) > 0 {
target.CurrentPet().Info.Hp = uint32(targetHP.IntPart())
}
return true
})
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1182, int(e.Args()[1].IntPart())) sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1182, int(e.Args()[1].IntPart()))
if sub != nil { if sub != nil {

View File

@@ -10,20 +10,23 @@ type Effect169 struct {
} }
func (e *Effect169) OnSkill() bool { func (e *Effect169) OnSkill() bool {
chance := e.Args()[1].IntPart() chance := e.Args()[1].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100) success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success { if success {
// 添加异常状态 e.ForEachOpponentSlot(func(target *input.Input) bool {
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart())) // 以麻痹为例 if target == nil {
if statusEffect != nil { return true
e.TargetInput().AddEffect(e.CarrierInput(), statusEffect)
} }
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart()))
if statusEffect != nil {
target.AddEffect(e.CarrierInput(), statusEffect)
}
return true
})
} }
return true return true
} }
func init() { func init() {
input.InitEffect(input.EffectType.Skill, 169, &Effect169{}) input.InitEffect(input.EffectType.Skill, 169, &Effect169{})
} }

View File

@@ -311,7 +311,7 @@ func (e *Effect2194) OnSkill() bool {
if e.Ctx().Opp.CurPet[0] == nil { if e.Ctx().Opp.CurPet[0] == nil {
return true return true
} }
addStatusByID(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.DrainedHP)) addTimedStatus(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.DrainedHP), 4)
return true return true
} }

View File

@@ -444,7 +444,7 @@ func (e *Effect2278) Skill_Use() bool {
return true return true
} }
damage := marked.GetHP().Mul(alpacadecimal.NewFromInt(percent)).Div(hundred) damage := marked.GetMaxHP().Mul(alpacadecimal.NewFromInt(percent)).Div(hundred)
if damage.Cmp(alpacadecimal.Zero) > 0 { if damage.Cmp(alpacadecimal.Zero) > 0 {
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Percent, Type: info.DamageType.Percent,

View File

@@ -14,16 +14,23 @@ type Effect85 struct {
// 执行时逻辑 // 执行时逻辑
// ---------------------- // ----------------------
func (e *Effect85) OnSkill() bool { func (e *Effect85) OnSkill() bool {
carrier := e.CarrierInput()
for i, v := range e.Ctx().Opp.Prop[:] { opp := e.OpponentInput()
if v > 0 { if carrier == nil || opp == nil {
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v)
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
}
}
return true return true
}
e.transferPositiveProps(carrier, opp)
return true
}
// transferPositiveProps 使用显式入参执行业务逻辑,避免嵌套结算时再从 Ctx 取到漂移后的对象。
func (e *Effect85) transferPositiveProps(carrier, opp *input.Input) {
for i, v := range opp.Prop[:] {
if v > 0 {
carrier.SetProp(carrier, int8(i), v)
opp.SetProp(carrier, int8(i), 0)
}
}
} }
// ---------------------- // ----------------------

View File

@@ -34,7 +34,7 @@ func (e *Effect13) OnSkill() bool {
if eff == nil { if eff == nil {
return true return true
} }
eff.Duration(e.EffectNode.SideEffectArgs[0] - 1) eff.Duration(e.EffectNode.SideEffectArgs[0])
e.Ctx().Opp.AddEffect(e.Ctx().Our, eff) e.Ctx().Opp.AddEffect(e.Ctx().Our, eff)
return true return true

View File

@@ -1,6 +1,7 @@
package effect package effect
import ( import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node" "blazing/logic/service/fight/node"
) )
@@ -41,14 +42,16 @@ type Effect5 struct {
// 技能触发时调用 // 技能触发时调用
// ----------------------------------------------------------- // -----------------------------------------------------------
func (e *Effect5) Skill_Use() bool { func (e *Effect5) Skill_Use() bool {
// 概率判定 // 概率判定
ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[1], 100) ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[1], 100)
if !ok { if !ok {
return true return true
} }
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[2])) forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
target.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[2]))
return true
})
return true return true
} }

View File

@@ -5,6 +5,7 @@ import (
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input" "blazing/logic/service/fight/input"
"blazing/logic/service/fight/node" "blazing/logic/service/fight/node"
"fmt"
) )
// Effect 724: {0}回合内受到攻击{1}%恢复1/{2}体力 // Effect 724: {0}回合内受到攻击{1}%恢复1/{2}体力
@@ -85,6 +86,7 @@ func (e *Effect727) Action_end() bool {
return true return true
} }
fmt.Printf("[Effect727] Action_end RESET: Our.Prop %v -> LastTurnEndProp %v\n", e.Ctx().Our.Prop, e.Ctx().Our.LastTurnEndProp)
e.Ctx().Our.AttackValue.Prop = e.Ctx().Our.LastTurnEndProp e.Ctx().Our.AttackValue.Prop = e.Ctx().Our.LastTurnEndProp
return true return true
} }

View File

@@ -22,15 +22,19 @@ type Effect76 struct {
} }
func (e *Effect76) OnSkill() bool { func (e *Effect76) OnSkill() bool {
// 概率判定 // 概率判定
ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100) ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !ok { if !ok {
return true return true
} }
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
damage := alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2]))
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed, Type: info.DamageType.Fixed,
Damage: alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2])), Damage: damage,
})
return true
}) })
return true return true
} }

View File

@@ -19,7 +19,7 @@ var effectInfoByID = map[int]string{
29: "额外附加{0}点固定伤害", 29: "额外附加{0}点固定伤害",
31: "", 31: "",
32: "使用后{0}回合攻击击中对象要害概率增加1/16", 32: "使用后{0}回合攻击击中对象要害概率增加1/16",
33: "消除对手能力提升状态", 33: "消除敌方阵营所有强化",
34: "将所受的伤害{0}倍反馈给对手", 34: "将所受的伤害{0}倍反馈给对手",
35: "惩罚,对方能力等级越高,此技能威力越大", 35: "惩罚,对方能力等级越高,此技能威力越大",
36: "命中时{0}%的概率秒杀对方", 36: "命中时{0}%的概率秒杀对方",
@@ -120,7 +120,7 @@ var effectInfoByID = map[int]string{
164: "{0}回合内若受到攻击则有{1}%概率令对手{2}", 164: "{0}回合内若受到攻击则有{1}%概率令对手{2}",
165: "{0}回合内每回合防御和特防等级+{1}", 165: "{0}回合内每回合防御和特防等级+{1}",
166: "{0}回合内若对手使用属性攻击则{2}%对手{1}等级{3}", 166: "{0}回合内若对手使用属性攻击则{2}%对手{1}等级{3}",
169: "{0}回合内每回合额外附加{1}%概率令对{2}", 169: "{0}回合内每回合额外附加{1}%概率令对方阵营全体{2}",
170: "若先出手则免疫当回合伤害并回复1/{0}的最大体力值", 170: "若先出手则免疫当回合伤害并回复1/{0}的最大体力值",
171: "{0}回合内自身使用属性技能时能较快出手", 171: "{0}回合内自身使用属性技能时能较快出手",
172: "若后出手则给予对方损伤的1/{0}会回复自己的体力", 172: "若后出手则给予对方损伤的1/{0}会回复自己的体力",

View File

@@ -27,7 +27,7 @@ func (e *Effect3) Skill_Use() bool {
return true return true
} }
// Effect 33: 消除对手能力提升状态 // Effect 33: 消除敌方阵营所有强化
type Effect33 struct { type Effect33 struct {
node.EffectNode node.EffectNode
Reverse bool Reverse bool
@@ -38,13 +38,17 @@ type Effect33 struct {
// 执行时逻辑 // 执行时逻辑
// ---------------------- // ----------------------
func (e *Effect33) Skill_Use() bool { func (e *Effect33) Skill_Use() bool {
e.ForEachOpponentSlot(func(target *input.Input) bool {
for i, v := range e.Ctx().Opp.Prop[:] { if target == nil {
return true
}
for i, v := range target.Prop[:] {
if v > 0 { if v > 0 {
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0) target.SetProp(e.Ctx().Our, int8(i), 0)
} }
} }
return true
})
return true return true
} }
@@ -54,8 +58,8 @@ func (e *Effect33) Skill_Use() bool {
// ---------------------- // ----------------------
func init() { func init() {
// {3, false, 0}, // 解除自身能力下降状态 // {3, false, 0}, // 解除自身能力下降状态
// {33, true, 0}, // 消除对手能力提升状态{3, false, 0}, // 解除自身能力下降状态 // {33, true, 0}, // 消除敌方阵营所有强化{3, false, 0}, // 解除自身能力下降状态
// {33, true, 0}, // 消除对手能力提升状态 // {33, true, 0}, // 消除敌方阵营所有强化
input.InitEffect(input.EffectType.Skill, 3, &Effect3{}) input.InitEffect(input.EffectType.Skill, 3, &Effect3{})
input.InitEffect(input.EffectType.Skill, 33, &Effect33{}) input.InitEffect(input.EffectType.Skill, 33, &Effect33{})
} }

View File

@@ -39,24 +39,17 @@ func (e *StatusCannotAct) ActionStart(attacker, defender *action.SelectSkillActi
// 睡眠状态:受击后解除 // 睡眠状态:受击后解除
type StatusSleep struct { type StatusSleep struct {
StatusCannotAct StatusCannotAct
hasTriedAct bool // 标记是否尝试过行动
} }
// 尝试出手时标记状态
func (e *StatusSleep) ActionStart(attacker, defender *action.SelectSkillAction) bool {
e.hasTriedAct = true
return e.StatusCannotAct.ActionStart(attacker, defender)
}
// 技能使用后处理:非状态类技能触发后解除睡眠
func (e *StatusSleep) Skill_Use_ex() bool { func (e *StatusSleep) Skill_Use_ex() bool {
if !e.hasTriedAct {
return true if e.Ctx().SkillEntity != nil {
} if e.Ctx().SkillEntity.AttackTime != 0 && e.Ctx().Category() != info.Category.STATUS {
// 技能实体存在且非状态类型技能,解除睡眠
if e.Ctx().SkillEntity != nil && e.Ctx().Category() != info.Category.STATUS {
e.Alive(false) e.Alive(false)
} }
}
return true return true
} }
@@ -66,7 +59,7 @@ type ContinuousDamage struct {
isheal bool //是否回血 isheal bool //是否回血
} }
// 技能命中前触发伤害1/8最大生命值真实伤害 // 行动开始触发持续伤害:当中招方轮到自己行动时结算。
func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAction) bool { func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAction) bool {
carrier := e.CarrierInput() carrier := e.CarrierInput()
source := e.SourceInput() source := e.SourceInput()
@@ -131,15 +124,13 @@ func (e *ParasiticSeed) SwitchOut(in *input.Input) bool {
return true return true
} }
// 技能命中前触发寄生效果 // 回合开始触发寄生效果。寄生属于完整回合流程的一部分,不依赖本回合是否成功出手。
func (e *ParasiticSeed) ActionStartEx(attacker, defender *action.SelectSkillAction) bool { func (e *ParasiticSeed) TurnStart(attacker, defender *action.SelectSkillAction) {
carrier := e.CarrierInput() carrier := e.CarrierInput()
source := e.SourceInput() source := e.SourceInput()
opp := e.TargetInput()
if carrier == nil { if carrier == nil {
return true return
} }
// 过滤特定类型单位假设1是植物类型使用枚举替代魔法数字
damage := alpacadecimal.NewFromInt(int64(carrier.CurPet[0].Info.MaxHp)). damage := alpacadecimal.NewFromInt(int64(carrier.CurPet[0].Info.MaxHp)).
Div(alpacadecimal.NewFromInt(8)) Div(alpacadecimal.NewFromInt(8))
@@ -149,13 +140,12 @@ func (e *ParasiticSeed) ActionStartEx(attacker, defender *action.SelectSkillActi
Type: info.DamageType.True, Type: info.DamageType.True,
Damage: damage, Damage: damage,
}) })
if opp == nil || opp.CurPet[0].GetHP().IntPart() == 0 { if source == nil || source.CurPet[0] == nil || source.CurPet[0].GetHP().IntPart() == 0 {
return true return
} }
// 给对方回血(不受回血限制影响) // 给寄生种子的施放者回血(不受回血限制影响)
opp.Heal(carrier, nil, damage) source.Heal(carrier, nil, damage)
return true
} }
type Flammable struct { type Flammable struct {
@@ -271,9 +261,9 @@ func init() {
// 批量注册不能行动的状态 // 批量注册不能行动的状态
nonActingStatuses := []info.EnumPetStatus{ nonActingStatuses := []info.EnumPetStatus{
info.PetStatus.Paralysis, // 麻痹 info.PetStatus.Paralysis, // 麻痹
info.PetStatus.Tired, // 疲惫
info.PetStatus.Fear, // 害怕 info.PetStatus.Fear, // 害怕
info.PetStatus.Petrified, // 石化 info.PetStatus.Petrified, // 石化
info.PetStatus.Tired, // 疲惫
} }
for _, status := range nonActingStatuses { for _, status := range nonActingStatuses {
effect := &StatusCannotAct{} effect := &StatusCannotAct{}

View File

@@ -83,6 +83,10 @@ func (e *Effect201) OnSkill() bool {
return true return true
} }
if !carrier.IsMultiInputBattle() {
return true
}
divisorIndex := len(args) - 1 divisorIndex := len(args) - 1
if len(args) > 1 { if len(args) > 1 {
divisorIndex = 1 divisorIndex = 1
@@ -110,10 +114,6 @@ func (e *Effect201) OnSkill() bool {
return true return true
} }
if !carrier.IsMultiInputBattle() {
return true
}
team := carrier.Team team := carrier.Team
if len(team) == 0 { if len(team) == 0 {
team = []*input.Input{carrier} team = []*input.Input{carrier}

View File

@@ -42,6 +42,27 @@ func TestEffect201HealAllIgnoredInSingleInputBattle(t *testing.T) {
} }
} }
func TestEffect201SingleTargetIgnoredInSingleInputBattle(t *testing.T) {
carrier := newEffect201TestInput(40, 100)
opponent := newEffect201TestInput(60, 100)
carrier.Team = []*input.Input{carrier}
carrier.OppTeam = []*input.Input{opponent}
eff := &Effect201{}
eff.SetArgs(carrier, 2)
eff.EffectNode.EffectContextHolder.Ctx = input.Ctx{
LegacySides: input.LegacySides{Our: carrier, Opp: opponent},
EffectBinding: input.EffectBinding{Carrier: carrier, Source: carrier},
}
if !eff.OnSkill() {
t.Fatalf("expected effect to finish successfully")
}
if got := carrier.CurrentPet().Info.Hp; got != 40 {
t.Fatalf("expected single-input single-target heal to be ignored, got hp %d", got)
}
}
func TestEffect201HealAllWorksInMultiInputBattle(t *testing.T) { func TestEffect201HealAllWorksInMultiInputBattle(t *testing.T) {
carrier := newEffect201TestInput(40, 100) carrier := newEffect201TestInput(40, 100)
ally := newEffect201TestInput(10, 80) ally := newEffect201TestInput(10, 80)

View File

@@ -5,3 +5,7 @@ import "blazing/logic/service/fight/input"
func initskill(id int, e input.Effect) { func initskill(id int, e input.Effect) {
input.InitEffect(input.EffectType.Skill, id, e) input.InitEffect(input.EffectType.Skill, id, e)
} }
func initskillFactory(id int, factory func() input.Effect) {
input.InitEffectFactory(input.EffectType.Skill, id, factory)
}

View File

@@ -158,7 +158,10 @@ func registerSelfDamageSkillHitEffects() {
} }
for effectID, handler := range handlers { for effectID, handler := range handlers {
initskill(effectID, newSkillHitRegistrarEffect(handler)) currentHandler := handler
initskillFactory(effectID, func() input.Effect {
return newSkillHitRegistrarEffect(currentHandler)
})
} }
} }
@@ -204,11 +207,17 @@ func registerSelfDamageOnSkillEffects() {
}) })
} }
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil || target.CurrentPet() == nil {
return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed, Type: info.DamageType.Fixed,
Damage: opponentDamage, Damage: opponentDamage,
}) })
return true return true
})
return true
}, },
556: func(e *onSkillRegistrarEffect) bool { 556: func(e *onSkillRegistrarEffect) bool {
currentHP := e.Ctx().Our.CurPet[0].Info.Hp currentHP := e.Ctx().Our.CurPet[0].Info.Hp
@@ -223,7 +232,10 @@ func registerSelfDamageOnSkillEffects() {
} }
for effectID, handler := range handlers { for effectID, handler := range handlers {
initskill(effectID, newOnSkillRegistrarEffect(handler)) currentHandler := handler
initskillFactory(effectID, func() input.Effect {
return newOnSkillRegistrarEffect(currentHandler)
})
} }
} }
@@ -235,11 +247,17 @@ func registerSelfDamageSkillUseEffects() {
Type: info.DamageType.Fixed, Type: info.DamageType.Fixed,
Damage: damage, Damage: damage,
}) })
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil || target.CurrentPet() == nil {
return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed, Type: info.DamageType.Fixed,
Damage: damage, Damage: damage,
}) })
return true return true
})
return true
}, },
112: func(e *skillUseRegistrarEffect) bool { 112: func(e *skillUseRegistrarEffect) bool {
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
@@ -247,9 +265,23 @@ func registerSelfDamageSkillUseEffects() {
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)), Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)),
}) })
damage := int64(grand.N(250, 300)) damage := int64(grand.N(250, 300))
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil {
return true
}
targetPet := target.CurrentPet()
if targetPet == nil {
return true
}
remainHP := targetPet.GetHP().Sub(alpacadecimal.NewFromInt(1))
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed, Type: info.DamageType.Fixed,
Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))), Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), remainHP),
})
return true
}) })
return true return true
}, },
@@ -274,28 +306,44 @@ func registerSelfDamageSkillUseEffects() {
randomDamage = grand.N(minDamage, maxDamage) randomDamage = grand.N(minDamage, maxDamage)
} }
remainHP := e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1)) forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil {
return true
}
targetPet := target.CurrentPet()
if targetPet == nil {
return true
}
remainHP := targetPet.GetHP().Sub(alpacadecimal.NewFromInt(1))
if remainHP.Cmp(alpacadecimal.Zero) <= 0 { if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
return true return true
} }
damage := alpacadecimal.Min(alpacadecimal.NewFromInt(int64(randomDamage)), remainHP) damage := alpacadecimal.Min(alpacadecimal.NewFromInt(int64(randomDamage)), remainHP)
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed, Type: info.DamageType.Fixed,
Damage: damage, Damage: damage,
}) })
return true return true
})
return true
}, },
1380: func(e *skillUseRegistrarEffect) bool { 1380: func(e *skillUseRegistrarEffect) bool {
if len(e.Args()) < 3 { if len(e.Args()) < 3 {
return true return true
} }
applyAllPropDown(e.Ctx().Our, e.Ctx().Opp, int8(e.Args()[0].IntPart())) forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil || target.CurrentPet() == nil {
return true
}
applyAllPropDown(e.Ctx().Our, target, int8(e.Args()[0].IntPart()))
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1380, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart())) sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1380, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart()))
if sub != nil { if sub != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, sub) target.AddEffect(e.Ctx().Our, sub)
} }
return true
})
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed, Type: info.DamageType.Fixed,
Damage: e.Ctx().Our.CurPet[0].GetHP(), Damage: e.Ctx().Our.CurPet[0].GetHP(),
@@ -305,7 +353,10 @@ func registerSelfDamageSkillUseEffects() {
} }
for effectID, handler := range handlers { for effectID, handler := range handlers {
initskill(effectID, newSkillUseRegistrarEffect(handler)) currentHandler := handler
initskillFactory(effectID, func() input.Effect {
return newSkillUseRegistrarEffect(currentHandler)
})
} }
} }
@@ -339,7 +390,10 @@ func registerSelfDamageComparePreOnSkillEffects() {
} }
for effectID, effect := range effects { for effectID, effect := range effects {
initskill(effectID, effect) currentEffect := effect
initskillFactory(effectID, func() input.Effect {
return newComparePreOnSkillRegistrarEffect(currentEffect.comparePreHandler, currentEffect.onSkillHandler)
})
} }
} }

View File

@@ -0,0 +1,34 @@
package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// forEachEnemyTargetBySkill 在普通情况下对单个目标生效;
// 当技能为 AtkType=3仅自己且当前目标仍在己方时改为遍历敌方全部站位。
func forEachEnemyTargetBySkill(carrier, target *input.Input, skill *info.SkillEntity, fn func(*input.Input) bool) {
if fn == nil {
return
}
if carrier == nil {
if target != nil {
fn(target)
}
return
}
if skill == nil || skill.XML.AtkType != 3 || !isSameSideTarget(carrier, target) {
if target != nil {
fn(target)
}
return
}
for _, opponent := range carrier.OpponentSlots() {
if opponent == nil {
continue
}
if !fn(opponent) {
return
}
}
}

View File

@@ -7,12 +7,21 @@ import "blazing/modules/player/model"
// 0=normal end 1=player lost/offline 2=overtime 3=draw 4=system error 5=npc escape. // 0=normal end 1=player lost/offline 2=overtime 3=draw 4=system error 5=npc escape.
func buildFightOverPayload(over model.FightOverInfo) *model.FightOverInfo { func buildFightOverPayload(over model.FightOverInfo) *model.FightOverInfo {
payload := over payload := over
payload.Reason = mapFightOverReasonFor2506(over.Reason) payload.Reason = model.EnumBattleOverReason(mapUnifiedFightOverReason(over.Reason))
return &payload return &payload
} }
func mapFightOverReasonFor2506(reason model.EnumBattleOverReason) model.EnumBattleOverReason { func normalizeFightOverReason(reason model.EnumBattleOverReason) model.EnumBattleOverReason {
switch reason { if reason == model.BattleOverReason.DefaultEnd {
return 0
}
return reason
}
func mapUnifiedFightOverReason(reason model.EnumBattleOverReason) uint32 {
switch normalizeFightOverReason(reason) {
case 0, model.BattleOverReason.Cacthok:
return 0
case model.BattleOverReason.PlayerOffline: case model.BattleOverReason.PlayerOffline:
return 1 return 1
case model.BattleOverReason.PlayerOVerTime: case model.BattleOverReason.PlayerOVerTime:
@@ -20,12 +29,12 @@ func mapFightOverReasonFor2506(reason model.EnumBattleOverReason) model.EnumBatt
case model.BattleOverReason.NOTwind: case model.BattleOverReason.NOTwind:
return 3 return 3
case model.BattleOverReason.PlayerEscape: case model.BattleOverReason.PlayerEscape:
// Player-initiated escape is handled by 2410 on the flash side; 2506 should return 5
// still land in a non-error bucket instead of "system error".
return 1
case model.BattleOverReason.Cacthok, model.BattleOverReason.DefaultEnd:
return 0
default: default:
return 4 return 4
} }
} }
func mapFightOverReasonFor2506(reason model.EnumBattleOverReason) model.EnumBattleOverReason {
return model.EnumBattleOverReason(mapUnifiedFightOverReason(reason))
}

View File

@@ -7,6 +7,8 @@ import (
"blazing/logic/service/fight/action" "blazing/logic/service/fight/action"
"blazing/logic/service/fight/info" "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input" "blazing/logic/service/fight/input"
_ "blazing/logic/service/fight/itemover"
_ "blazing/logic/service/fight/rule"
"blazing/modules/player/model" "blazing/modules/player/model"
"reflect" "reflect"
@@ -133,7 +135,20 @@ func (f *FightC) getSkillParticipants(skillAction *action.SelectSkillAction) (*i
if skillAction == nil { if skillAction == nil {
return nil, nil return nil, nil
} }
return f.GetInputByAction(skillAction, false), f.GetInputByAction(skillAction, true) attacker := f.GetInputByAction(skillAction, false)
defender := f.GetInputByAction(skillAction, true)
if attacker != nil && defender == attacker && shouldResolveOpponentAsTarget(skillAction.SkillEntity) {
if opponent, _ := attacker.OpponentSlotAtOrNextLiving(0); opponent != nil {
defender = opponent
} else if opponent := f.roundOpponentInput(attacker); opponent != nil {
defender = opponent
}
}
return attacker, defender
}
func shouldResolveOpponentAsTarget(skill *info.SkillEntity) bool {
return skill != nil && skill.XML.AtkType == 3
} }
// setEffectSkillContext 统一设置技能阶段 effect 上下文。 // setEffectSkillContext 统一设置技能阶段 effect 上下文。
@@ -184,20 +199,63 @@ func (f *FightC) collectAttackValues(inputs []*input.Input) []model.AttackValue
continue continue
} }
attackValue := *fighter.AttackValue attackValue := *fighter.AttackValue
if attackValue.SkillID == 0 {
continue
}
attackValue.ActorIndex = uint32(actorIndex) attackValue.ActorIndex = uint32(actorIndex)
values = append(values, attackValue) values = append(values, attackValue)
} }
return values return values
} }
func (f *FightC) buildAttackValueForBroadcast(fighter *input.Input, fallbackActorIndex int) model.AttackValue {
if fighter == nil {
return model.AttackValue{}
}
if fighter.AttackValue == nil {
empty := info.NewAttackValue(fighter.UserID)
fighter.AttackValue = empty
}
attackValue := *fighter.AttackValue
attackValue.ActorIndex = uint32(fallbackActorIndex)
if attackValue.UserID == 0 && fighter.Player != nil && fighter.Player.GetInfo() != nil {
attackValue.UserID = fighter.Player.GetInfo().UserID
}
return attackValue
}
func (f *FightC) buildNoteUseSkillOutboundInfo() info.NoteUseSkillOutboundInfo { func (f *FightC) buildNoteUseSkillOutboundInfo() info.NoteUseSkillOutboundInfo {
result := info.NoteUseSkillOutboundInfo{} result := info.NoteUseSkillOutboundInfo{}
result.FirstAttackInfo = append(result.FirstAttackInfo, f.collectAttackValues(f.Our)...) if f.First != nil {
result.SecondAttackInfo = append(result.SecondAttackInfo, f.collectAttackValues(f.Opp)...) result.FirstAttackInfo = f.buildAttackValueForBroadcast(f.First, f.First.TeamSlotIndex())
}
if f.Second != nil {
result.SecondAttackInfo = f.buildAttackValueForBroadcast(f.Second, f.Second.TeamSlotIndex())
}
return result return result
} }
func (f *FightC) roundOpponentInput(attacker *input.Input) *input.Input {
if attacker == nil {
return nil
}
for _, opponent := range attacker.OpponentSlots() {
if opponent != nil {
return opponent
}
}
return nil
}
func shouldSkipSecondAction(first, second *input.Input) bool {
if first == nil || second == nil {
return false
}
firstPet := first.CurrentPet()
secondPet := second.CurrentPet()
return firstPet == nil || firstPet.Info.Hp <= 0 || secondPet == nil || secondPet.Info.Hp <= 0
}
// enterturn 处理战斗回合逻辑 // enterturn 处理战斗回合逻辑
// 回合有先手方和后手方,同时有攻击方和被攻击方 // 回合有先手方和后手方,同时有攻击方和被攻击方
func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) { func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) {
@@ -245,9 +303,11 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
f.First, _ = f.getSkillParticipants(firstAttack) f.First, _ = f.getSkillParticipants(firstAttack)
f.Second, _ = f.getSkillParticipants(secondAttack) f.Second, _ = f.getSkillParticipants(secondAttack)
case firstAttack != nil: case firstAttack != nil:
f.First, f.Second = f.getSkillParticipants(firstAttack) f.First, _ = f.getSkillParticipants(firstAttack)
f.Second = f.roundOpponentInput(f.First)
case secondAttack != nil: case secondAttack != nil:
f.First, f.Second = f.getSkillParticipants(secondAttack) f.First, _ = f.getSkillParticipants(secondAttack)
f.Second = f.roundOpponentInput(f.First)
} }
if f.First == nil { if f.First == nil {
f.First = f.primaryOur() f.First = f.primaryOur()
@@ -275,25 +335,32 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
} }
} }
if firstAttack == nil && secondAttack == nil { skipActionStage := firstAttack == nil && secondAttack == nil
firstAttack, secondAttack = secondAttack, firstAttack //互换先手权
f.First, f.Second = f.Second, f.First
}
var attacker, defender *input.Input var attacker, defender *input.Input
f.TrueFirst = f.First f.TrueFirst = f.First
//开始回合操作 //开始回合操作。若双方本回合都未出手,则只走完整回合流程,不进入动作阶段。
for i := 0; i < 2; i++ { for i := 0; !skipActionStage && i < 2; i++ {
var originalSkill *info.SkillEntity //原始技能 var originalSkill *info.SkillEntity //原始技能
var currentSkill *info.SkillEntity //当前技能 var currentSkill *info.SkillEntity //当前技能
var currentAction *action.SelectSkillAction var currentAction *action.SelectSkillAction
if i == 0 { if i == 0 {
currentAction = firstAttack currentAction = firstAttack
if currentAction == nil {
continue
}
attacker, defender = f.getSkillParticipants(firstAttack) attacker, defender = f.getSkillParticipants(firstAttack)
originalSkill = f.copySkill(firstAttack) originalSkill = f.copySkill(firstAttack)
//先手阶段,先修复后手效果 //先手阶段,先修复后手效果
f.Second.RecoverEffect() f.Second.RecoverEffect()
} else { } else {
currentAction = secondAttack currentAction = secondAttack
if currentAction == nil {
continue
}
if shouldSkipSecondAction(f.First, f.Second) {
secondAttack = nil
continue
}
attacker, defender = f.getSkillParticipants(secondAttack) attacker, defender = f.getSkillParticipants(secondAttack)
originalSkill = f.copySkill(secondAttack) originalSkill = f.copySkill(secondAttack)
//取消后手历史效果 //取消后手历史效果
@@ -332,7 +399,6 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
} }
//先手权不一定出手 //先手权不一定出手
} else { } else {
f.setActionAttackValue(currentAction) f.setActionAttackValue(currentAction)
@@ -449,11 +515,13 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
// }) // })
return return
} }
if attackValueResult.FirstAttackInfo.UserID != 0 || attackValueResult.SecondAttackInfo.UserID != 0 {
f.BroadcastPlayers(func(p common.PlayerI) { f.BroadcastPlayers(func(p common.PlayerI) {
if !f.LegacyGroupProtocol { if !f.LegacyGroupProtocol {
f.sendFightPacket(p, fightPacketSkillResult, &attackValueResult) f.sendFightPacket(p, fightPacketSkillResult, &attackValueResult)
} }
}) })
}
f.Broadcast(func(fighter *input.Input) { f.Broadcast(func(fighter *input.Input) {
fighter.CanChange = 0 fighter.CanChange = 0
}) })
@@ -482,11 +550,12 @@ func (f *FightC) TURNOVER(cur *input.Input) {
if f.IsWin(f.GetInputByPlayer(cur.Player, true)) { //然后检查是否战斗结束 if f.IsWin(f.GetInputByPlayer(cur.Player, true)) { //然后检查是否战斗结束
f.FightOverInfo.WinnerId = f.GetInputByPlayer(cur.Player, true).UserID f.FightOverInfo.WinnerId = f.GetInputByPlayer(cur.Player, true).UserID
f.FightOverInfo.Reason = model.BattleOverReason.DefaultEnd f.FightOverInfo.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
f.WinnerId = f.FightOverInfo.WinnerId f.WinnerId = f.FightOverInfo.WinnerId
f.Reason = model.BattleOverReason.DefaultEnd f.Reason = f.FightOverInfo.Reason
f.closefight = true f.closefight = true
// break // break
} }
} }

View File

@@ -8,6 +8,11 @@ import (
"blazing/modules/player/model" "blazing/modules/player/model"
) )
// <!--
// GBTL:
// 1. AtkNum:本技能同时攻击数量, 默认:1(不能为0)
// 2. AtkType:攻击类型: 0:所有人, 1:仅己方, 2:仅对方, 3:仅自己, 默认:2
// -->
const ( const (
groupCmdReadyToFight uint32 = 7555 groupCmdReadyToFight uint32 = 7555
groupCmdReadyFightFinish uint32 = 7556 groupCmdReadyFightFinish uint32 = 7556
@@ -426,38 +431,15 @@ func (f *FightC) buildLegacyGroupOverInfo(over *model.FightOverInfo) *legacyGrou
} }
func mapLegacyGroupFightOverReason(reason model.EnumBattleOverReason) uint32 { func mapLegacyGroupFightOverReason(reason model.EnumBattleOverReason) uint32 {
switch reason { return mapUnifiedFightOverReason(reason)
case model.BattleOverReason.PlayerOffline:
return 2
case model.BattleOverReason.PlayerOVerTime:
return 3
case model.BattleOverReason.NOTwind:
return 4
case model.BattleOverReason.DefaultEnd:
return 1
case model.BattleOverReason.PlayerEscape:
return 6
default:
return 5
}
} }
func resolveLegacyGroupFightOverReason(over *model.FightOverInfo) uint32 { func resolveLegacyGroupFightOverReason(over *model.FightOverInfo) uint32 {
if over == nil { if over == nil {
return 5 return mapUnifiedFightOverReason(0)
}
switch over.Reason {
case model.BattleOverReason.PlayerOffline:
return 2
case model.BattleOverReason.PlayerOVerTime:
return 3
case model.BattleOverReason.PlayerEscape:
return 6
case model.BattleOverReason.NOTwind:
return 4
} }
if over.WinnerId != 0 { if over.WinnerId != 0 {
return 1 return mapUnifiedFightOverReason(0)
} }
return mapLegacyGroupFightOverReason(over.Reason) return mapLegacyGroupFightOverReason(over.Reason)
} }
@@ -515,15 +497,23 @@ func (f *FightC) sendLegacyRoundBroadcast(firstAttack, secondAttack *action.Sele
if f == nil || !f.LegacyGroupProtocol { if f == nil || !f.LegacyGroupProtocol {
return return
} }
if firstAttack != nil { if f.legacySkillExecuted(firstAttack) {
f.sendLegacyGroupSkillHurt(firstAttack) f.sendLegacyGroupSkillHurt(firstAttack)
} }
if secondAttack != nil { if f.legacySkillExecuted(secondAttack) {
f.sendLegacyGroupSkillHurt(secondAttack) f.sendLegacyGroupSkillHurt(secondAttack)
} }
f.sendLegacyGroupBoutDone() f.sendLegacyGroupBoutDone()
} }
func (f *FightC) legacySkillExecuted(skillAction *action.SelectSkillAction) bool {
if f == nil || skillAction == nil {
return false
}
attacker := f.GetInputByAction(skillAction, false)
return attacker != nil && attacker.AttackValue != nil && attacker.AttackValue.SkillID != 0
}
func (f *FightC) sendLegacyGroupSkillHurt(skillAction *action.SelectSkillAction) { func (f *FightC) sendLegacyGroupSkillHurt(skillAction *action.SelectSkillAction) {
if f == nil || !f.LegacyGroupProtocol || skillAction == nil { if f == nil || !f.LegacyGroupProtocol || skillAction == nil {
return return
@@ -603,10 +593,10 @@ func (f *FightC) buildLegacyGroupSkillAttackInfo(skillAction *action.SelectSkill
if attackValue == nil { if attackValue == nil {
attackValue = info.NewAttackValue(self.UserID) attackValue = info.NewAttackValue(self.UserID)
} }
if skillAction != nil && skillAction.SkillEntity != nil { if attackValue.SkillID != 0 {
result.MoveID = uint32(skillAction.SkillEntity.XML.ID)
} else {
result.MoveID = attackValue.SkillID result.MoveID = attackValue.SkillID
} else if skillAction != nil && skillAction.SkillEntity != nil {
result.MoveID = uint32(skillAction.SkillEntity.XML.ID)
} }
result.IsCrit = attackValue.IsCritical result.IsCrit = attackValue.IsCritical
result.EffectName = attackValue.State result.EffectName = attackValue.State

View File

@@ -0,0 +1,61 @@
package fight
import (
"testing"
"blazing/logic/service/fight/action"
fightinfo "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/modules/player/model"
)
func TestSendLegacyRoundBroadcastSkipsUnexecutedAction(t *testing.T) {
ourPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
oppPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 2002}}
our := input.NewInput(nil, ourPlayer)
our.InitAttackValue()
our.AttackValue.SkillID = 111
our.SetCurPetAt(0, fightinfo.CreateBattlePetEntity(model.PetInfo{
ID: 11,
Hp: 80,
MaxHp: 100,
CatchTime: 101,
}))
opp := input.NewInput(nil, oppPlayer)
opp.InitAttackValue()
opp.SetCurPetAt(0, fightinfo.CreateBattlePetEntity(model.PetInfo{
ID: 22,
Hp: 0,
MaxHp: 100,
CatchTime: 202,
}))
fc := &FightC{
Our: []*input.Input{our},
Opp: []*input.Input{opp},
LegacyGroupProtocol: true,
}
firstAttack := &action.SelectSkillAction{
BaseAction: action.BaseAction{PlayerID: ourPlayer.info.UserID, ActorIndex: 0, TargetIndex: 0},
}
secondAttack := &action.SelectSkillAction{
BaseAction: action.BaseAction{PlayerID: oppPlayer.info.UserID, ActorIndex: 0, TargetIndex: 0},
}
fc.sendLegacyRoundBroadcast(firstAttack, secondAttack)
for _, player := range []*stubPlayer{ourPlayer, oppPlayer} {
if len(player.sentCmds) != 2 {
t.Fatalf("expected one skill packet plus bout done, got %v", player.sentCmds)
}
if player.sentCmds[0] != groupCmdSkillHurt {
t.Fatalf("expected first packet to be skill hurt, got %d", player.sentCmds[0])
}
if player.sentCmds[1] != groupCmdBoutDone {
t.Fatalf("expected second packet to be bout done, got %d", player.sentCmds[1])
}
}
}

View File

@@ -196,10 +196,8 @@ type PropDict struct {
// NoteUseSkillOutboundInfo 战斗技能使用通知的出站信息结构体 // NoteUseSkillOutboundInfo 战斗技能使用通知的出站信息结构体
type NoteUseSkillOutboundInfo struct { type NoteUseSkillOutboundInfo struct {
FirstAttackInfoLen uint32 `struc:"sizeof=FirstAttackInfo"` FirstAttackInfo model.AttackValue // 本轮先手方精灵在释放技能结束后的状态
FirstAttackInfo []model.AttackValue // 本轮手方精灵在释放技能结束后的状态 SecondAttackInfo model.AttackValue // 本轮手方精灵在释放技能结束后的状态
SecondAttackInfoLen uint32 `struc:"sizeof=SecondAttackInfo"`
SecondAttackInfo []model.AttackValue // 本轮后手方精灵在释放技能结束后的状态
} }
type FightStartOutboundInfo struct { type FightStartOutboundInfo struct {

View File

@@ -32,6 +32,7 @@ var EffectType = enum.New[struct {
}]() }]()
var NodeM = make(map[int64]Effect, 0) var NodeM = make(map[int64]Effect, 0)
var NodeFactoryM = make(map[int64]func() Effect, 0)
func InitEffect(etype EnumEffectType, id int, t Effect) { func InitEffect(etype EnumEffectType, id int, t Effect) {
pr := EffectIDCombiner{} pr := EffectIDCombiner{}
@@ -41,6 +42,13 @@ func InitEffect(etype EnumEffectType, id int, t Effect) {
NodeM[pr.EffectID()] = t NodeM[pr.EffectID()] = t
} }
func InitEffectFactory(etype EnumEffectType, id int, factory func() Effect) {
pr := EffectIDCombiner{}
pr.Combine(etype, 0, gconv.Uint16(id))
NodeFactoryM[pr.EffectID()] = factory
}
func GeteffectIDs(etype EnumEffectType) []uint32 { func GeteffectIDs(etype EnumEffectType) []uint32 {
var ret []uint32 = make([]uint32, 0) var ret []uint32 = make([]uint32, 0)
@@ -60,6 +68,19 @@ func geteffect[T int | byte | uint16](etype EnumEffectType, id T) Effect {
pr := EffectIDCombiner{} pr := EffectIDCombiner{}
pr.Combine(etype, 0, gconv.Uint16(id)) pr.Combine(etype, 0, gconv.Uint16(id))
if factory, ok := NodeFactoryM[pr.EffectID()]; ok {
eff := factory()
if eff == nil {
return nil
}
eff.ID(pr)
if etype == EffectType.Status {
eff.CanStack(true)
eff.Duration(grand.N(1, 2))
}
return eff
}
//todo 获取前GetEffect //todo 获取前GetEffect
ret, ok := NodeM[pr.EffectID()] ret, ok := NodeM[pr.EffectID()]
if ok { if ok {

View File

@@ -107,6 +107,10 @@ func (our *Input) HealPP(value int) {
} }
currentPet.Info.HealPP(value) currentPet.Info.HealPP(value)
if our.AttackValue != nil {
our.AttackValue.SkillList = append(our.AttackValue.SkillList[:0], currentPet.Info.SkillList...)
our.AttackValue.SkillListLen = uint32(len(our.AttackValue.SkillList))
}
} }
func (our *Input) DelPP(value int) { func (our *Input) DelPP(value int) {
@@ -123,6 +127,10 @@ func (our *Input) DelPP(value int) {
} }
} }
if our.AttackValue != nil {
our.AttackValue.SkillList = append(our.AttackValue.SkillList[:0], currentPet.Info.SkillList...)
our.AttackValue.SkillListLen = uint32(len(our.AttackValue.SkillList))
}
} }
@@ -298,7 +306,7 @@ func (our *Input) CalculatePower(deftype *Input, skill *info.SkillEntity) alpaca
} }
if skill.XML.PwrBindDv == 2 { if skill.XML.PwrBindDv == 2 {
skill.XML.Power = int(ourPet.Info.Hp/3 + ourPet.Info.Dv) skill.XML.Power = int(ourPet.Info.MaxHp/3 + ourPet.Info.Dv)
} }
} }

View File

@@ -284,7 +284,9 @@ func (our *Input) GenInfo() {
} }
our.RemainHp = int32(currentPet.Info.Hp) our.RemainHp = int32(currentPet.Info.Hp)
our.SkillList = currentPet.Info.SkillList our.MaxHp = currentPet.Info.MaxHp
our.SkillList = append(our.SkillList[:0], currentPet.Info.SkillList...)
our.SkillListLen = uint32(len(our.SkillList))
// f.Second.SkillList = f.Second.CurPet.Info.SkillList // f.Second.SkillList = f.Second.CurPet.Info.SkillList
// f.Second.RemainHp = int32(f.Second.CurPet.Info.Hp) // f.Second.RemainHp = int32(f.Second.CurPet.Info.Hp)

View File

@@ -1,5 +1,9 @@
package input package input
// OnSetPropReset 是一个调试钩子,在 SetProp(level==0) 重置 Prop 时被调用。
// 外部包可设置此变量来追踪 Prop 被重置的时机和调用栈。
var OnSetPropReset func(target *Input, index int8)
func (our *Input) HasPropADD() bool { func (our *Input) HasPropADD() bool {
for _, v := range our.Prop[:] { for _, v := range our.Prop[:] {
if v > 0 { if v > 0 {
@@ -55,6 +59,9 @@ func (target *Input) SetProp(source *Input, index, level int8) bool {
if target.AttackValue.Prop[index] != 0 { if target.AttackValue.Prop[index] != 0 {
target.AttackValue.Prop[index] = 0 target.AttackValue.Prop[index] = 0
if OnSetPropReset != nil {
OnSetPropReset(target, index)
}
return true return true
} else { } else {
return false return false

View File

@@ -76,7 +76,7 @@ func (f *FightC) battleLoop() {
if player := f.primaryOppPlayer(); player != nil { if player := f.primaryOppPlayer(); player != nil {
f.WinnerId = player.GetInfo().UserID f.WinnerId = player.GetInfo().UserID
} }
f.Reason = model.BattleOverReason.DefaultEnd f.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
f.FightOverInfo.WinnerId = f.WinnerId f.FightOverInfo.WinnerId = f.WinnerId
f.FightOverInfo.Reason = f.Reason f.FightOverInfo.Reason = f.Reason
f.closefight = true f.closefight = true
@@ -86,7 +86,7 @@ func (f *FightC) battleLoop() {
if player := f.primaryOurPlayer(); player != nil { if player := f.primaryOurPlayer(); player != nil {
f.WinnerId = player.GetInfo().UserID f.WinnerId = player.GetInfo().UserID
} }
f.Reason = model.BattleOverReason.DefaultEnd f.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
f.FightOverInfo.WinnerId = f.WinnerId f.FightOverInfo.WinnerId = f.WinnerId
f.FightOverInfo.Reason = f.Reason f.FightOverInfo.Reason = f.Reason
f.closefight = true f.closefight = true
@@ -586,6 +586,7 @@ func (f *FightC) handleItemAction(a *action.UseItemAction) {
if r <= 0 { if r <= 0 {
return return
} }
source.Player.(*player.Player).Service.Item.UPDATE(a.ItemID, -1) source.Player.(*player.Player).Service.Item.UPDATE(a.ItemID, -1)
switch { switch {

View File

@@ -297,9 +297,6 @@ func buildFight(opts *fightBuildOptions) (*FightC, errorcode.ErrorCode) {
f.bindInputFightContext(f.Our, f.Opp) f.bindInputFightContext(f.Our, f.Opp)
f.linkTeamViews() f.linkTeamViews()
f.ReadyInfo.OurInfo, f.ReadyInfo.OurPetList = initfightready(f.primaryOur())
f.ReadyInfo.OpponentInfo, f.ReadyInfo.OpponentPetList = initfightready(f.primaryOpp())
loadtime := 120 * time.Second loadtime := 120 * time.Second
if f.Info.Status == info.BattleMode.FIGHT_WITH_NPC { if f.Info.Status == info.BattleMode.FIGHT_WITH_NPC {
if opp := f.primaryOpp(); opp != nil { if opp := f.primaryOpp(); opp != nil {
@@ -313,6 +310,9 @@ func buildFight(opts *fightBuildOptions) (*FightC, errorcode.ErrorCode) {
} }
} }
} }
f.ReadyInfo.OurInfo, f.ReadyInfo.OurPetList = initfightready(f.primaryOur())
f.ReadyInfo.OpponentInfo, f.ReadyInfo.OpponentPetList = initfightready(f.primaryOpp())
f.FightStartOutboundInfo = f.buildFightStartInfo() f.FightStartOutboundInfo = f.buildFightStartInfo()
f.BroadcastPlayers(func(p common.PlayerI) { f.BroadcastPlayers(func(p common.PlayerI) {

View File

@@ -59,9 +59,15 @@ type session struct {
banPickDeadline time.Time banPickDeadline time.Time
} }
type queueKey struct {
FightMode uint32
IsVip uint32
IsDebug uint8
}
type manager struct { type manager struct {
mu sync.RWMutex mu sync.RWMutex
queues map[uint32][]pvpwire.QueuePlayerSnapshot queues map[queueKey][]pvpwire.QueuePlayerSnapshot
lastSeen map[uint32]time.Time lastSeen map[uint32]time.Time
localQueues map[uint32]*localQueueTicket localQueues map[uint32]*localQueueTicket
sessions map[string]*session sessions map[string]*session
@@ -69,7 +75,7 @@ type manager struct {
} }
var defaultManager = &manager{ var defaultManager = &manager{
queues: make(map[uint32][]pvpwire.QueuePlayerSnapshot), queues: make(map[queueKey][]pvpwire.QueuePlayerSnapshot),
lastSeen: make(map[uint32]time.Time), lastSeen: make(map[uint32]time.Time),
localQueues: make(map[uint32]*localQueueTicket), localQueues: make(map[uint32]*localQueueTicket),
sessions: make(map[string]*session), sessions: make(map[string]*session),
@@ -222,6 +228,8 @@ func (m *manager) queueHeartbeatLoop(p *player.Player, ticket *localQueueTicket)
Nick: p.Info.Nick, Nick: p.Info.Nick,
FightMode: ticket.fightMode, FightMode: ticket.fightMode,
Status: ticket.status, Status: ticket.status,
IsVip: cool.Config.ServerInfo.IsVip,
IsDebug: cool.Config.ServerInfo.IsDebug,
JoinedAtUnix: time.Now().Unix(), JoinedAtUnix: time.Now().Unix(),
CatchTimes: filterAvailableCatchTimes(p.GetPetInfo(0)), CatchTimes: filterAvailableCatchTimes(p.GetPetInfo(0)),
}, },
@@ -254,12 +262,13 @@ func (m *manager) handleQueueJoin(payload pvpwire.QueueJoinPayload) {
m.pruneExpiredQueueLocked(now) m.pruneExpiredQueueLocked(now)
playerInfo := payload.Player playerInfo := payload.Player
m.lastSeen[playerInfo.UserID] = now m.lastSeen[playerInfo.UserID] = now
queue := m.queues[playerInfo.FightMode] queueBucket := newQueueKey(playerInfo)
queue := m.queues[queueBucket]
for idx, queued := range queue { for idx, queued := range queue {
if queued.UserID == playerInfo.UserID { if queued.UserID == playerInfo.UserID {
queue[idx] = playerInfo queue[idx] = playerInfo
m.queues[playerInfo.FightMode] = queue m.queues[queueBucket] = queue
return return
} }
} }
@@ -267,7 +276,7 @@ func (m *manager) handleQueueJoin(payload pvpwire.QueueJoinPayload) {
if len(queue) > 0 { if len(queue) > 0 {
host := queue[0] host := queue[0]
queue = queue[1:] queue = queue[1:]
m.queues[playerInfo.FightMode] = queue m.queues[queueBucket] = queue
delete(m.lastSeen, host.UserID) delete(m.lastSeen, host.UserID)
delete(m.lastSeen, playerInfo.UserID) delete(m.lastSeen, playerInfo.UserID)
@@ -286,7 +295,7 @@ func (m *manager) handleQueueJoin(payload pvpwire.QueueJoinPayload) {
return return
} }
m.queues[playerInfo.FightMode] = append(queue, playerInfo) m.queues[queueBucket] = append(queue, playerInfo)
} }
func (m *manager) handleQueueCancel(payload pvpwire.QueueCancelPayload) { func (m *manager) handleQueueCancel(payload pvpwire.QueueCancelPayload) {
@@ -294,7 +303,7 @@ func (m *manager) handleQueueCancel(payload pvpwire.QueueCancelPayload) {
defer m.mu.Unlock() defer m.mu.Unlock()
delete(m.lastSeen, payload.UserID) delete(m.lastSeen, payload.UserID)
for mode, queue := range m.queues { for key, queue := range m.queues {
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue)) next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
for _, queued := range queue { for _, queued := range queue {
if queued.UserID == payload.UserID { if queued.UserID == payload.UserID {
@@ -302,7 +311,7 @@ func (m *manager) handleQueueCancel(payload pvpwire.QueueCancelPayload) {
} }
next = append(next, queued) next = append(next, queued)
} }
m.queues[mode] = next m.queues[key] = next
} }
} }
@@ -547,7 +556,7 @@ func (m *manager) closeSession(sessionID, reason string) {
} }
func (m *manager) pruneExpiredQueueLocked(now time.Time) { func (m *manager) pruneExpiredQueueLocked(now time.Time) {
for mode, queue := range m.queues { for key, queue := range m.queues {
next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue)) next := make([]pvpwire.QueuePlayerSnapshot, 0, len(queue))
for _, queued := range queue { for _, queued := range queue {
last := m.lastSeen[queued.UserID] last := m.lastSeen[queued.UserID]
@@ -557,7 +566,15 @@ func (m *manager) pruneExpiredQueueLocked(now time.Time) {
} }
next = append(next, queued) next = append(next, queued)
} }
m.queues[mode] = next m.queues[key] = next
}
}
func newQueueKey(player pvpwire.QueuePlayerSnapshot) queueKey {
return queueKey{
FightMode: player.FightMode,
IsVip: player.IsVip,
IsDebug: player.IsDebug,
} }
} }

View File

@@ -50,6 +50,8 @@ type QueuePlayerSnapshot struct {
Nick string `json:"nick"` Nick string `json:"nick"`
FightMode uint32 `json:"fightMode"` FightMode uint32 `json:"fightMode"`
Status uint32 `json:"status"` Status uint32 `json:"status"`
IsVip uint32 `json:"isVip"`
IsDebug uint8 `json:"isDebug"`
JoinedAtUnix int64 `json:"joinedAtUnix"` JoinedAtUnix int64 `json:"joinedAtUnix"`
CatchTimes []uint32 `json:"catchTimes"` CatchTimes []uint32 `json:"catchTimes"`
} }

View File

@@ -13,6 +13,7 @@ import (
type stubPlayer struct { type stubPlayer struct {
info model.PlayerInfo info model.PlayerInfo
sentCmds []uint32
} }
func (*stubPlayer) ApplyPetDisplayInfo(*spaceinfo.SimpleInfo) {} func (*stubPlayer) ApplyPetDisplayInfo(*spaceinfo.SimpleInfo) {}
@@ -26,7 +27,7 @@ func (*stubPlayer) SetFightC(common.FightI) {}
func (*stubPlayer) QuitFight() {} func (*stubPlayer) QuitFight() {}
func (*stubPlayer) MessWin(bool) {} func (*stubPlayer) MessWin(bool) {}
func (*stubPlayer) CanFight() errorcode.ErrorCode { return 0 } func (*stubPlayer) CanFight() errorcode.ErrorCode { return 0 }
func (*stubPlayer) SendPackCmd(uint32, any) {} func (p *stubPlayer) SendPackCmd(cmd uint32, _ any) { p.sentCmds = append(p.sentCmds, cmd) }
func (*stubPlayer) GetPetInfo(uint32) []model.PetInfo { return nil } func (*stubPlayer) GetPetInfo(uint32) []model.PetInfo { return nil }
func TestFightActionEnvelopeEncodedTargetIndex(t *testing.T) { func TestFightActionEnvelopeEncodedTargetIndex(t *testing.T) {
@@ -111,3 +112,70 @@ func TestBuildFightStateStartEnvelope(t *testing.T) {
t.Fatalf("unexpected right fighter snapshot: %+v", envelope.Right[0]) t.Fatalf("unexpected right fighter snapshot: %+v", envelope.Right[0])
} }
} }
func TestBuildNoteUseSkillOutboundInfoUsesActionOrder(t *testing.T) {
ourPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
oppPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 2002}}
our := input.NewInput(nil, ourPlayer)
our.InitAttackValue()
our.AttackValue.SkillID = 111
our.AttackValue.RemainHp = 80
our.AttackValue.MaxHp = 100
opp := input.NewInput(nil, oppPlayer)
opp.InitAttackValue()
opp.AttackValue.SkillID = 222
opp.AttackValue.RemainHp = 70
opp.AttackValue.MaxHp = 100
fc := &FightC{
Our: []*input.Input{our},
Opp: []*input.Input{opp},
First: opp,
Second: our,
}
result := fc.buildNoteUseSkillOutboundInfo()
if result.FirstAttackInfo.UserID != 2002 || result.FirstAttackInfo.SkillID != 222 {
t.Fatalf("expected first attack info to belong to acting opponent, got %+v", result.FirstAttackInfo)
}
if result.SecondAttackInfo.UserID != 1001 || result.SecondAttackInfo.SkillID != 111 {
t.Fatalf("expected second attack info to keep the idle side placeholder, got %+v", result.SecondAttackInfo)
}
}
func TestBuildNoteUseSkillOutboundInfoUsesAttackValueSkillPP(t *testing.T) {
player := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
fighter := input.NewInput(nil, player)
fighter.InitAttackValue()
fighter.AttackValue.SkillID = 300
fighter.AttackValue.SkillList = []model.SkillInfo{{ID: 300, PP: 1}}
fighter.AttackValue.SkillListLen = 1
fighter.AttackValue.RemainHp = 50
fighter.AttackValue.MaxHp = 100
currentPet := fightinfo.CreateBattlePetEntity(model.PetInfo{
ID: 11,
Name: "Alpha",
Level: 20,
Hp: 50,
MaxHp: 100,
CatchTime: 101,
SkillList: []model.SkillInfo{{ID: 300, PP: 0}},
})
currentPet.BindController(player.info.UserID)
fighter.SetCurPetAt(0, currentPet)
fc := &FightC{First: fighter}
result := fc.buildNoteUseSkillOutboundInfo()
if len(result.FirstAttackInfo.SkillList) != 1 {
t.Fatalf("expected one skill in broadcast snapshot, got %+v", result.FirstAttackInfo.SkillList)
}
if result.FirstAttackInfo.SkillList[0].PP != 1 {
t.Fatalf("expected broadcast PP to come from attack value cache, got %+v", result.FirstAttackInfo.SkillList)
}
}

View File

@@ -23,3 +23,9 @@ type C2S_Skill_Sort struct {
Skill [4]uint32 `json:"skill_1"` // 技能1对应C# uint skill_1 Skill [4]uint32 `json:"skill_1"` // 技能1对应C# uint skill_1
} }
type CommitPetSkillsInfo struct {
Head common.TomeeHeader `cmd:"52313" struc:"skip"`
CatchTime uint32 `json:"catchTime"`
Skill [4]uint32 `json:"skill"`
}

View File

@@ -51,6 +51,9 @@ func (p *Player) IsMatch(t configmodel.Event) bool {
if len(p.Info.PetList) == 0 { if len(p.Info.PetList) == 0 {
return false return false
} }
if p.Info.PetList[0].Hp == 0 {
return false
}
firstPetID := int32(p.Info.PetList[0].ID) firstPetID := int32(p.Info.PetList[0].ID)
_, ok := lo.Find(t.FirstSprites, func(item int32) bool { _, ok := lo.Find(t.FirstSprites, func(item int32) bool {
@@ -105,7 +108,9 @@ func (p *Player) GenMonster() {
if atomic.LoadUint32(&p.Canmon) == 0 { //已经进入地图或者没在战斗中,就可以刷新怪 if atomic.LoadUint32(&p.Canmon) == 0 { //已经进入地图或者没在战斗中,就可以刷新怪
return return
} }
if p.GetSpace().PitS == nil {
return
}
var oldnum, newNum int var oldnum, newNum int
var replce []int var replce []int
p.monsters, oldnum, newNum = replaceOneNumber(p.monsters) p.monsters, oldnum, newNum = replaceOneNumber(p.monsters)
@@ -115,15 +120,13 @@ func (p *Player) GenMonster() {
p.Data = [9]OgrePetInfo{} //切地图清空 p.Data = [9]OgrePetInfo{} //切地图清空
replce = p.monsters[:] //产生替换新的精灵 replce = p.monsters[:] //产生替换新的精灵
} else {
p.Data[oldnum] = OgrePetInfo{}
} }
p.MapNPC.Reset(10 * time.Second) p.MapNPC.Reset(10 * time.Second)
p.Data[oldnum] = OgrePetInfo{} //切地图清空
for _, i := range replce { for _, i := range replce {
if p.GetSpace().PitS == nil { p.Data[i] = OgrePetInfo{} //切地图清空
continue
}
ogreconfig, ok := p.GetSpace().PitS.Load(i) //service.NewMapPitService().GetData(p.Info.MapID, uint32(i)) ogreconfig, ok := p.GetSpace().PitS.Load(i) //service.NewMapPitService().GetData(p.Info.MapID, uint32(i))
if !ok { if !ok {
continue continue
@@ -134,7 +137,6 @@ func (p *Player) GenMonster() {
continue continue
} }
p.Data[i] = OgrePetInfo{}
p.Data[i].ID = uint32(v.RefreshID[grand.Intn(len(v.RefreshID))]) p.Data[i].ID = uint32(v.RefreshID[grand.Intn(len(v.RefreshID))])
if p.Data[i].ID != 0 { if p.Data[i].ID != 0 {
@@ -198,7 +200,7 @@ func replaceOneNumber(original [3]int) ([3]int, int, int) {
originalMap[num] = true originalMap[num] = true
} }
for i := 0; i < 8; i++ { for i := 0; i < 9; i++ {
if !originalMap[i] { if !originalMap[i] {
candidates = append(candidates, i) candidates = append(candidates, i)
} }

View File

@@ -0,0 +1,49 @@
package player
import (
configmodel "blazing/modules/config/model"
playermodel "blazing/modules/player/model"
"testing"
)
func TestIsMatchFirstSpritesRequiresLivingLeadPet(t *testing.T) {
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
PetList: []playermodel.PetInfo{
{ID: 1001, Hp: 0},
{ID: 2002, Hp: 100},
},
},
},
}
event := configmodel.Event{
FirstSprites: []int32{1001},
}
if player.IsMatch(event) {
t.Fatalf("expected dead lead pet to fail FirstSprites match")
}
}
func TestIsMatchFirstSpritesAcceptsLivingLeadPet(t *testing.T) {
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
PetList: []playermodel.PetInfo{
{ID: 1001, Hp: 100},
{ID: 2002, Hp: 100},
},
},
},
}
event := configmodel.Event{
FirstSprites: []int32{1001},
}
if !player.IsMatch(event) {
t.Fatalf("expected living lead pet to pass FirstSprites match")
}
}

View File

@@ -1,8 +1,16 @@
package player package player
import "blazing/modules/player/model"
type AI_player struct { type AI_player struct {
baseplayer baseplayer
CanCapture int CanCapture int
BossScript string BossScript string
} }
func (p *AI_player) GetPetInfo(_ uint32) []model.PetInfo {
ret := make([]model.PetInfo, 0, len(p.Info.PetList))
ret = append(ret, p.Info.PetList...)
return ret
}

View File

@@ -32,17 +32,19 @@ func (p *baseplayer) GetInfo() *model.PlayerInfo {
return p.Info return p.Info
} }
func ApplyPetLevelLimit(pet model.PetInfo, limitlevel uint32) model.PetInfo {
originalHP := pet.Hp
pet.CalculatePetPane(limitlevel)
pet.Hp = utils.Min(originalHP, pet.MaxHp)
return pet
}
func (p *baseplayer) GetPetInfo(limitlevel uint32) []model.PetInfo { func (p *baseplayer) GetPetInfo(limitlevel uint32) []model.PetInfo {
var ret []model.PetInfo ret := make([]model.PetInfo, 0, len(p.Info.PetList))
for _, pet := range p.Info.PetList { for _, pet := range p.Info.PetList {
if limitlevel > 0 { ret = append(ret, ApplyPetLevelLimit(pet, limitlevel))
pet.Level = utils.Min(pet.Level, limitlevel)
}
ret = append(ret, pet)
} }
return ret return ret
} }

View File

@@ -17,7 +17,6 @@ func (player *Player) WarehousePetList() []model.PetInfo {
return make([]model.PetInfo, 0) return make([]model.PetInfo, 0)
} }
result := make([]model.PetInfo, 0, len(allPets)) result := make([]model.PetInfo, 0, len(allPets))
return result return result
@@ -25,32 +24,35 @@ func (player *Player) WarehousePetList() []model.PetInfo {
// AddPetExp 添加宠物经验 // AddPetExp 添加宠物经验
func (p *Player) AddPetExp(petInfo *model.PetInfo, addExp int64) { func (p *Player) AddPetExp(petInfo *model.PetInfo, addExp int64) {
if addExp < 0 { if petInfo == nil || addExp <= 0 {
return return
} }
panelLimit := p.CurrentMapPetLevelLimit()
if petInfo.Level > 100 {
currentHP := petInfo.Hp
petInfo.Update(false)
petInfo.CalculatePetPane(panelLimit)
petInfo.Hp = utils.Min(currentHP, petInfo.MaxHp)
}
addExp = utils.Min(addExp, p.Info.ExpPool) addExp = utils.Min(addExp, p.Info.ExpPool)
if addExp <= 0 {
return
}
originalLevel := petInfo.Level originalLevel := petInfo.Level
exp := int64(petInfo.Exp) + addExp allocatedExp := addExp
p.Info.ExpPool -= addExp //减去已使用的经验 p.Info.ExpPool -= addExp //减去已使用的经验
gainedExp := exp //已获得的经验
for exp >= int64(petInfo.NextLvExp) {
currentExp := petInfo.Exp + addExp
for currentExp >= petInfo.NextLvExp && petInfo.NextLvExp > 0 {
petInfo.Level++ petInfo.Level++
exp -= int64(petInfo.LvExp)
petInfo.Update(true) petInfo.Update(true)
if originalLevel < 100 && petInfo.Level == 100 { //升到100了 currentExp -= petInfo.LvExp
p.Info.ExpPool += exp //减去已使用的经验
gainedExp -= exp
exp = 0
break //停止升级
} }
petInfo.Exp = currentExp
}
petInfo.Exp = (exp)
// 重新计算面板 // 重新计算面板
if originalLevel != petInfo.Level { if originalLevel != petInfo.Level {
petInfo.CalculatePetPane(100) petInfo.CalculatePetPane(panelLimit)
petInfo.Cure() petInfo.Cure()
p.Info.PetMaxLevel = utils.Max(petInfo.Level, p.Info.PetMaxLevel) p.Info.PetMaxLevel = utils.Max(petInfo.Level, p.Info.PetMaxLevel)
@@ -82,7 +84,7 @@ func (p *Player) AddPetExp(petInfo *model.PetInfo, addExp int64) {
var petUpdateInfo info.UpdatePropInfo var petUpdateInfo info.UpdatePropInfo
copier.Copy(&petUpdateInfo, petInfo) copier.Copy(&petUpdateInfo, petInfo)
petUpdateInfo.Exp = uint32(gainedExp) petUpdateInfo.Exp = uint32(allocatedExp)
updateOutbound.Data = append(updateOutbound.Data, petUpdateInfo) updateOutbound.Data = append(updateOutbound.Data, petUpdateInfo)
p.SendPack(header.Pack(updateOutbound)) //准备包由各自发,因为协议不一样 p.SendPack(header.Pack(updateOutbound)) //准备包由各自发,因为协议不一样

View File

@@ -25,6 +25,13 @@ func (slot PetBagSlot) PetInfo() model.PetInfo {
return slot.info return slot.info
} }
func (slot PetBagSlot) PetInfoPtr() *model.PetInfo {
if !slot.IsValid() {
return nil
}
return &(*slot.list)[slot.index]
}
func (slot PetBagSlot) IsMainBag() bool { func (slot PetBagSlot) IsMainBag() bool {
return slot.main return slot.main
} }
@@ -99,12 +106,20 @@ func validatePetBagOrder(
return true return true
} }
func buildLimitedPetList(petList []model.PetInfo, limitlevel uint32) []model.PetInfo {
result := make([]model.PetInfo, 0, len(petList))
for _, petInfo := range petList {
result = append(result, ApplyPetLevelLimit(petInfo, limitlevel))
}
return result
}
// GetUserBagPetInfo 返回主背包和并列备用精灵列表。 // GetUserBagPetInfo 返回主背包和并列备用精灵列表。
func (p *Player) GetUserBagPetInfo() *pet.GetUserBagPetInfoOutboundInfo { func (p *Player) GetUserBagPetInfo(limitlevel uint32) *pet.GetUserBagPetInfoOutboundInfo {
result := &pet.GetUserBagPetInfoOutboundInfo{ result := &pet.GetUserBagPetInfoOutboundInfo{
PetList: p.Info.PetList, PetList: buildLimitedPetList(p.Info.PetList, limitlevel),
BackupPetList: p.Info.BackupPetList, BackupPetList: buildLimitedPetList(p.Info.BackupPetList, limitlevel),
} }
return result return result

View File

@@ -0,0 +1,157 @@
package player
import (
"blazing/common/data/xmlres"
playermodel "blazing/modules/player/model"
"testing"
)
func firstPetIDForTest(t *testing.T) int {
t.Helper()
for id := range xmlres.PetMAP {
return id
}
t.Fatal("xmlres.PetMAP is empty")
return 0
}
func TestAddPetExpAllowsLevelBeyond100WhilePanelStaysCapped(t *testing.T) {
petID := firstPetIDForTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
expectedPanel := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
if petInfo == nil {
t.Fatalf("failed to generate test pet")
}
if expectedPanel == nil {
t.Fatalf("failed to generate expected test pet")
}
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
ExpPool: 1_000_000,
},
},
}
player.AddPetExp(petInfo, petInfo.NextLvExp+10_000)
if petInfo.Level <= 100 {
t.Fatalf("expected pet level to continue beyond 100, got %d", petInfo.Level)
}
if petInfo.MaxHp != expectedPanel.MaxHp {
t.Fatalf("expected max hp to stay capped at 100-level panel, got %d want %d", petInfo.MaxHp, expectedPanel.MaxHp)
}
if petInfo.Prop != expectedPanel.Prop {
t.Fatalf("expected props to stay capped at 100-level panel, got %+v want %+v", petInfo.Prop, expectedPanel.Prop)
}
}
func TestAddPetExpRecalculatesPanelForLevelAbove100(t *testing.T) {
petID := firstPetIDForTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
expectedPanel := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
if petInfo == nil {
t.Fatalf("failed to generate test pet")
}
if expectedPanel == nil {
t.Fatalf("failed to generate expected test pet")
}
petInfo.Level = 101
petInfo.Exp = 7
petInfo.MaxHp = 1
petInfo.Hp = 999999
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
ExpPool: 50_000,
},
},
}
player.AddPetExp(petInfo, 12_345)
if petInfo.Level < 101 {
t.Fatalf("expected level above 100 to be preserved, got %d", petInfo.Level)
}
if petInfo.MaxHp != expectedPanel.MaxHp {
t.Fatalf("expected max hp to be recalculated using level 100 cap, got %d want %d", petInfo.MaxHp, expectedPanel.MaxHp)
}
if petInfo.Hp != petInfo.MaxHp {
t.Fatalf("expected hp to be clamped to recalculated max hp, got hp=%d maxHp=%d", petInfo.Hp, petInfo.MaxHp)
}
if player.Info.ExpPool != 50_000-12_345 {
t.Fatalf("expected exp pool to be consumed normally, got %d", player.Info.ExpPool)
}
}
func TestAddPetExpSmallRewardDoesNotJumpToMaxLevel(t *testing.T) {
petID := firstPetIDForTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 20, nil, 0)
if petInfo == nil {
t.Fatalf("failed to generate test pet")
}
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
ExpPool: 1_000_000,
},
},
}
addExp := int64(100)
originalLevel := petInfo.Level
nextLevelNeed := petInfo.NextLvExp - petInfo.Exp
if addExp >= nextLevelNeed {
t.Fatalf("test setup invalid: addExp=%d should be smaller than next level need=%d", addExp, nextLevelNeed)
}
player.AddPetExp(petInfo, addExp)
if petInfo.Level != originalLevel {
t.Fatalf("expected level to stay at %d, got %d", originalLevel, petInfo.Level)
}
if petInfo.Exp != addExp {
t.Fatalf("expected current exp to increase by %d, got %d", addExp, petInfo.Exp)
}
if player.Info.ExpPool != 1_000_000-addExp {
t.Fatalf("expected exp pool to decrease by %d, got %d", addExp, player.Info.ExpPool)
}
}
func TestAddPetExpUsesDynamicPerLevelRequirement(t *testing.T) {
petID := firstPetIDForTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 20, nil, 0)
if petInfo == nil {
t.Fatalf("failed to generate test pet")
}
initialNeed := petInfo.NextLvExp
if initialNeed <= 0 {
t.Fatalf("expected positive exp requirement, got %d", initialNeed)
}
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
ExpPool: 1_000_000,
},
},
}
player.AddPetExp(petInfo, initialNeed)
if petInfo.Level != 21 {
t.Fatalf("expected pet level to become 21, got %d", petInfo.Level)
}
if petInfo.Exp != 0 {
t.Fatalf("expected level-up to reset current level exp, got %d", petInfo.Exp)
}
if petInfo.NextLvExp == initialNeed {
t.Fatalf("expected next level exp to change after leveling, still %d", petInfo.NextLvExp)
}
}

View File

@@ -228,6 +228,21 @@ func (p *Player) GetSpace() *space.Space {
return space.GetSpace(p.Info.MapID) return space.GetSpace(p.Info.MapID)
} }
func (p *Player) CurrentMapPetLevelLimit() uint32 {
if p == nil {
return 100
}
currentSpace := p.GetSpace()
if currentSpace != nil && currentSpace.IsLevelBreakMap {
return 0
}
return 100
}
func (p *Player) IsCurrentMapLevelBreak() bool {
return p != nil && p.CurrentMapPetLevelLimit() == 0
}
// CanFight 检查玩家是否可以进行战斗 // CanFight 检查玩家是否可以进行战斗
// 0无战斗1PVP2,BOOS,3PVE // 0无战斗1PVP2,BOOS,3PVE
func (p *Player) CanFight() errorcode.ErrorCode { func (p *Player) CanFight() errorcode.ErrorCode {
@@ -419,7 +434,15 @@ func (p *Player) ItemAdd(ItemId, ItemCnt int64) (result bool) {
p.SendPack(t1.Pack(nil)) //准备包由各自发,因为协议不一样 p.SendPack(t1.Pack(nil)) //准备包由各自发,因为协议不一样
return false return false
} }
p.Service.Item.UPDATE(uint32(ItemId), gconv.Int(ItemCnt)) if err := p.Service.Item.UPDATE(uint32(ItemId), gconv.Int(ItemCnt)); err != nil {
cool.Logger.Error(context.TODO(), "item add update failed", p.Info.UserID, ItemId, ItemCnt, err)
t1 := common.NewTomeeHeader(2601, p.Info.UserID)
t1.Result = uint32(errorcode.ErrorCodes.ErrSystemError200007)
p.SendPack(t1.Pack(nil)) //准备包由各自发,因为协议不一样
return false
}
return true return true
} }

View File

@@ -23,9 +23,14 @@ func (p *Player) Save() {
defer cancel() defer cancel()
cool.CacheManager.Remove(cacheCtx, fmt.Sprintf("player:%d", p.Info.UserID)) cool.CacheManager.Remove(cacheCtx, fmt.Sprintf("player:%d", p.Info.UserID))
newtime := time.Now().Unix() newtime := time.Now().Unix()
p.Info.TimeToday = p.Info.TimeToday + newtime - int64(p.Logintime) //保存电池时间 if p.Logintime > 0 {
// p.Info.FightTime = p.Info.FightTime + (newtime - int64(p.Logintime)) onlineSeconds := newtime - int64(p.Logintime)
p.Info.OnlineTime = p.Info.OnlineTime + (newtime-int64(p.Logintime))/60 //每次退出时候保存已经在线的分钟数 if onlineSeconds > 0 {
p.Info.TimeToday += onlineSeconds //保存电池时间
// p.Info.FightTime += onlineSeconds
p.Info.OnlineTime += onlineSeconds / 60 //每次退出时候保存已经在线的分钟数
}
}
if p.FightC != nil { if p.FightC != nil {
@@ -63,6 +68,7 @@ func (p *Player) Save() {
Mainplayer.Delete(p.Info.UserID) Mainplayer.Delete(p.Info.UserID)
share.ShareManager.DeleteUserOnline(p.Info.UserID) //设置用户登录服务器 share.ShareManager.DeleteUserOnline(p.Info.UserID) //设置用户登录服务器
p.Logintime = 0
} }
func (p *Player) SaveOnDisconnect() { func (p *Player) SaveOnDisconnect() {

View File

@@ -11,6 +11,12 @@ import (
"sync" "sync"
) )
// TaskCompletionContext 封装任务完成时的上下文。
// 这里除了保留任务配置和默认奖励,也给自定义任务完成逻辑暴露了返回包与开关位,
// 用来兼容“固定发物品/精灵”之外的奖励场景。
// 这套扩展最初是为任务发放特训技能、皮肤而补上的:
// 特训奖励不能完全按静态表直发,需要结合额外条件做特判,
// 例如通过挖矿/对话进度限制特训次数,满足条件后再允许完成任务。
type TaskCompletionContext struct { type TaskCompletionContext struct {
TaskID uint32 TaskID uint32
OutState int OutState int
@@ -21,8 +27,12 @@ type TaskCompletionContext struct {
SkipDefaultReward bool SkipDefaultReward bool
} }
// TaskCompletionHandler 定义任务完成前的自定义处理器。
// 处理器可用于补充校验、写入额外奖励,或在任务完全走自定义发奖时跳过默认奖励流程。
type TaskCompletionHandler func(*Player, *TaskCompletionContext) errorcode.ErrorCode type TaskCompletionHandler func(*Player, *TaskCompletionContext) errorcode.ErrorCode
// taskCompletionRegistry 按任务 ID 维护自定义完成处理器。
// 默认任务仍然走 task 配表里的固定奖励;只有存在特判需求的任务才在这里注册。
var taskCompletionRegistry = struct { var taskCompletionRegistry = struct {
sync.RWMutex sync.RWMutex
handlers map[uint32]TaskCompletionHandler handlers map[uint32]TaskCompletionHandler
@@ -30,11 +40,16 @@ var taskCompletionRegistry = struct {
handlers: make(map[uint32]TaskCompletionHandler), handlers: make(map[uint32]TaskCompletionHandler),
} }
// taskRewardGrantResult 汇总本次任务实际发放的奖励,
// 便于后续统一推送给前端展示。
type taskRewardGrantResult struct { type taskRewardGrantResult struct {
Pet *playermodel.PetInfo Pet *playermodel.PetInfo
Items []data.ItemInfo Items []data.ItemInfo
} }
// RegisterTaskCompletionHandler 注册任务完成时的自定义处理器。
// 用于覆盖“任务奖励固定为物品和精灵”的旧模型,让指定任务在完成前后插入额外逻辑。
// 当前这套机制主要服务于特训技能、皮肤等特殊奖励,以及需要额外次数/进度校验的任务。
func RegisterTaskCompletionHandler(taskID uint32, handler TaskCompletionHandler) { func RegisterTaskCompletionHandler(taskID uint32, handler TaskCompletionHandler) {
if taskID == 0 || handler == nil { if taskID == 0 || handler == nil {
return return
@@ -45,6 +60,9 @@ func RegisterTaskCompletionHandler(taskID uint32, handler TaskCompletionHandler)
taskCompletionRegistry.Unlock() taskCompletionRegistry.Unlock()
} }
// RegisterTaskTalkLimitHandler 注册一个基于挖矿/采集对话进度的完成限制。
// 历史上特训任务需要通过挖矿次数限制可领取次数,因此复用了 Talk 进度作为准入条件。
// 当指定 talkID 的进度不足 needCount 时,任务不能完成也不能领奖。
func RegisterTaskTalkLimitHandler(taskID, talkID, needCount uint32) { func RegisterTaskTalkLimitHandler(taskID, talkID, needCount uint32) {
RegisterTaskCompletionHandler(taskID, func(p *Player, _ *TaskCompletionContext) errorcode.ErrorCode { RegisterTaskCompletionHandler(taskID, func(p *Player, _ *TaskCompletionContext) errorcode.ErrorCode {
if p == nil || p.Service == nil || p.Service.Talk == nil { if p == nil || p.Service == nil || p.Service.Talk == nil {
@@ -67,6 +85,7 @@ func (p *Player) getTaskGift(taskID int, outState int) *tasklogic.TaskResult {
return tasklogic.GetTaskInfo(taskID, outState) return tasklogic.GetTaskInfo(taskID, outState)
} }
// hasTaskCompletionHandler 判断任务是否存在自定义完成处理器。
func hasTaskCompletionHandler(taskID uint32) bool { func hasTaskCompletionHandler(taskID uint32) bool {
taskCompletionRegistry.RLock() taskCompletionRegistry.RLock()
_, ok := taskCompletionRegistry.handlers[taskID] _, ok := taskCompletionRegistry.handlers[taskID]
@@ -74,6 +93,7 @@ func hasTaskCompletionHandler(taskID uint32) bool {
return ok return ok
} }
// getTaskCompletionHandler 获取任务的自定义完成处理器。
func getTaskCompletionHandler(taskID uint32) TaskCompletionHandler { func getTaskCompletionHandler(taskID uint32) TaskCompletionHandler {
taskCompletionRegistry.RLock() taskCompletionRegistry.RLock()
handler := taskCompletionRegistry.handlers[taskID] handler := taskCompletionRegistry.handlers[taskID]
@@ -81,6 +101,8 @@ func getTaskCompletionHandler(taskID uint32) TaskCompletionHandler {
return handler return handler
} }
// canCompleteTaskReward 判断任务是否具备可执行的奖励逻辑。
// 只要存在默认奖励,或已注册自定义处理器,就允许进入完成流程。
func (p *Player) canCompleteTaskReward(taskID, outState int) bool { func (p *Player) canCompleteTaskReward(taskID, outState int) bool {
if taskID <= 0 { if taskID <= 0 {
return false return false
@@ -88,6 +110,10 @@ func (p *Player) canCompleteTaskReward(taskID, outState int) bool {
return p.getTaskGift(taskID, outState) != nil || hasTaskCompletionHandler(uint32(taskID)) return p.getTaskGift(taskID, outState) != nil || hasTaskCompletionHandler(uint32(taskID))
} }
// ApplyTaskCompletion 执行任务完成时的奖励发放入口。
// 流程分两层:
// 1. 先执行自定义处理器,处理特训/皮肤/额外次数校验等特殊逻辑;
// 2. 若未要求跳过默认奖励,再回落到原有的物品/精灵发奖逻辑。
func (p *Player) ApplyTaskCompletion(taskID uint32, outState int, result *tasklogic.CompleteTaskOutboundInfo) (*taskRewardGrantResult, errorcode.ErrorCode) { func (p *Player) ApplyTaskCompletion(taskID uint32, outState int, result *tasklogic.CompleteTaskOutboundInfo) (*taskRewardGrantResult, errorcode.ErrorCode) {
if p == nil { if p == nil {
return nil, errorcode.ErrorCodes.ErrSystemError return nil, errorcode.ErrorCodes.ErrSystemError
@@ -125,6 +151,8 @@ func (p *Player) ApplyTaskCompletion(taskID uint32, outState int, result *tasklo
return p.grantTaskReward(ctx.Reward, result), 0 return p.grantTaskReward(ctx.Reward, result), 0
} }
// grantTaskReward 发放 task 配表里的默认奖励。
// 这里仍负责原有的固定奖励模型:物品、精灵、称号,以及配置里声明的任务宠奖励。
func (p *Player) grantTaskReward(reward *tasklogic.TaskResult, result *tasklogic.CompleteTaskOutboundInfo) *taskRewardGrantResult { func (p *Player) grantTaskReward(reward *tasklogic.TaskResult, result *tasklogic.CompleteTaskOutboundInfo) *taskRewardGrantResult {
granted := &taskRewardGrantResult{ granted := &taskRewardGrantResult{
Items: make([]data.ItemInfo, 0), Items: make([]data.ItemInfo, 0),
@@ -169,6 +197,7 @@ func (p *Player) grantTaskReward(reward *tasklogic.TaskResult, result *tasklogic
return granted return granted
} }
// SendTaskCompletionBonus 将任务奖励转换为旧的奖励展示协议并推送给前端。
func (p *Player) SendTaskCompletionBonus(bonusID uint32, granted *taskRewardGrantResult) { func (p *Player) SendTaskCompletionBonus(bonusID uint32, granted *taskRewardGrantResult) {
if p == nil { if p == nil {
return return

View File

@@ -39,3 +39,9 @@ type C2S_RoomPetInfo struct {
// CatchTime 精灵的捕获时间Unix时间戳/前端自定义时间格式) // CatchTime 精灵的捕获时间Unix时间戳/前端自定义时间格式)
CatchTime uint32 `json:"catchTime"` CatchTime uint32 `json:"catchTime"`
} }
// S2C_RoomPetShowToggle 基地展示精灵添加/移除响应
type S2C_RoomPetShowToggle struct {
PetShowListLen uint32 `json:"PetShowListLen" struc:"sizeof=PetShowList"`
PetShowList []pet.PetShortInfo `json:"PetShowList"`
}

View File

@@ -21,64 +21,7 @@ type TimeBossRule struct {
} }
// Timed boss schedule config. // Timed boss schedule config.
var timeBossRules = []TimeBossRule{ var timeBossRules = []TimeBossRule{}
{
PetID: 261,
Week: 1,
ShowHours: []int{12, 17, 18, 24},
ShowMinute: 35,
LastTime: 40,
MapIDs: []uint32{15, 105, 54},
},
{
PetID: 261,
Week: 2,
ShowHours: []int{17, 18, 24},
ShowMinute: 0,
LastTime: 5,
MapIDs: []uint32{15, 105, 54},
},
{
PetID: 261,
Week: 3,
ShowHours: []int{17, 18, 24},
ShowMinute: 0,
LastTime: 5,
MapIDs: []uint32{15, 105, 54},
},
{
PetID: 261,
Week: 4,
ShowHours: []int{12, 17, 18, 24},
ShowMinute: 35,
LastTime: 40,
MapIDs: []uint32{15, 105, 54},
},
{
PetID: 261,
Week: 5,
ShowHours: []int{17, 18, 24},
ShowMinute: 0,
LastTime: 5,
MapIDs: []uint32{15, 105, 54},
},
{
PetID: 261,
Week: 6,
ShowHours: []int{17, 18, 24},
ShowMinute: 0,
LastTime: 5,
MapIDs: []uint32{15, 105, 54},
},
{
PetID: 261,
Week: 7,
ShowHours: generateHourRange(0, 23),
ShowMinute: 0,
LastTime: 10,
MapIDs: []uint32{15, 105, 54},
},
}
var ( var (
registeredCronIDs = make(map[string]bool) registeredCronIDs = make(map[string]bool)

View File

@@ -43,6 +43,7 @@ type Space struct {
TimeBoss info.S2C_2022 TimeBoss info.S2C_2022
IsTime bool IsTime bool
IsLevelBreakMap bool
DropItemIds []uint32 DropItemIds []uint32
PitS *csmap.CsMap[int, []model.MapPit] PitS *csmap.CsMap[int, []model.MapPit]
MapNodeS *csmap.CsMap[uint32, *model.MapNode] MapNodeS *csmap.CsMap[uint32, *model.MapNode]
@@ -185,6 +186,9 @@ func (ret *Space) init() {
if r.IsTimeSpace != 0 { if r.IsTimeSpace != 0 {
ret.IsTime = true ret.IsTime = true
} }
if r.IsLevelBreakMap != 0 {
ret.IsLevelBreakMap = true
}
ret.MapBossSInfo = info.MapModelBroadcastInfo{} ret.MapBossSInfo = info.MapModelBroadcastInfo{}
ret.MapBossSInfo.INFO = make([]info.MapModelBroadcastEntry, 0) ret.MapBossSInfo.INFO = make([]info.MapModelBroadcastEntry, 0)

View File

@@ -29,6 +29,10 @@ var (
g.DB().SetDebug(true) g.DB().SetDebug(true)
// service.NewServerService().SetServerScreen(0, "sss") // service.NewServerService().SetServerScreen(0, "sss")
cool.Config.ServerInfo.IsDebug = 1 cool.Config.ServerInfo.IsDebug = 1
cool.Config.AutoMigrate = true
}
if err = cool.RunAutoMigrate(); err != nil {
return err
} }
if cool.IsRedisMode { if cool.IsRedisMode {
go rpc.ListenFunc(ctx) go rpc.ListenFunc(ctx)
@@ -71,7 +75,6 @@ var limiter *ratelimit.Rule = ratelimit.NewRule()
// 简单规则案例 // 简单规则案例
func init() { func init() {
//步骤二:增加一条或者多条规则组成复合规则,此复合规则必须至少包含一条规则 //步骤二:增加一条或者多条规则组成复合规则,此复合规则必须至少包含一条规则
limiter.AddRule(time.Second*1, 20) limiter.AddRule(time.Second*1, 20)
//步骤三:调用函数判断某用户是否允许访问 allow:= r.AllowVisit(user) //步骤三:调用函数判断某用户是否允许访问 allow:= r.AllowVisit(user)

View File

@@ -56,7 +56,6 @@ redis:
pass: "redis_TxYnSy" pass: "redis_TxYnSy"
blazing: blazing:
autoMigrate: true
eps: true eps: true
file: file:
mode: "local" # local | minio | oss mode: "local" # local | minio | oss

View File

@@ -140,6 +140,8 @@ func init() {
g.Server().BindMiddleware("/admin/*/open/*", BaseAuthorityMiddlewareOpen) g.Server().BindMiddleware("/admin/*/open/*", BaseAuthorityMiddlewareOpen)
g.Server().BindMiddleware("/rpc/*", BaseAuthorityMiddlewareOpen) g.Server().BindMiddleware("/rpc/*", BaseAuthorityMiddlewareOpen)
g.Server().BindMiddleware("/admin/*/comm/*", BaseAuthorityMiddlewareComm) g.Server().BindMiddleware("/admin/*/comm/*", BaseAuthorityMiddlewareComm)
g.Server().BindMiddleware("/seer/game/cdk/*", BaseAuthorityMiddlewareComm)
g.Server().BindMiddleware("/seer/game/cdk/*", BaseAuthorityMiddleware)
g.Server().BindMiddleware("/admin/*", BaseAuthorityMiddleware) g.Server().BindMiddleware("/admin/*", BaseAuthorityMiddleware)
// g.Server().BindMiddleware("/*", AutoI18n) // g.Server().BindMiddleware("/*", AutoI18n)
g.Server().BindMiddleware("/*", MiddlewareCORS) g.Server().BindMiddleware("/*", MiddlewareCORS)

View File

@@ -52,6 +52,18 @@ func (s *BaseSysUserService) GetPerson(userId uint32) (res *model.BaseSysUser) {
return return
} }
func (s *BaseSysUserService) GetByUsername(username string) (res *model.BaseSysUser) {
if strings.TrimSpace(username) == "" {
return nil
}
m := cool.DBM(s.Model)
m.Where("username", strings.ToLower(strings.TrimSpace(username))).FieldsEx("password").Scan(&res)
return
}
func (s *BaseSysUserService) SetdepartmentId(userId, departmentId uint32) (res *model.BaseSysUser) { func (s *BaseSysUserService) SetdepartmentId(userId, departmentId uint32) (res *model.BaseSysUser) {
m := cool.DBM(s.Model) m := cool.DBM(s.Model)
m.Where("id", userId).Data("departmentId", departmentId).Update() m.Where("id", userId).Data("departmentId", departmentId).Update()
@@ -386,6 +398,7 @@ func (s *BaseSysUserService) ServiceUpdate(ctx context.Context, req *cool.Update
var ( var (
admin = cool.GetAdmin(ctx) admin = cool.GetAdmin(ctx)
m = cool.DBM(s.Model) m = cool.DBM(s.Model)
updateResult sql.Result
) )
r := g.RequestFromCtx(ctx) r := g.RequestFromCtx(ctx)
@@ -424,15 +437,15 @@ func (s *BaseSysUserService) ServiceUpdate(ctx context.Context, req *cool.Update
} }
} }
} }
// 如果请求的password不为空并且密码加密后的值有变动说明要修改密码 // // 如果请求的password不为空并且密码加密后的值有变动说明要修改密码
var rPassword = r.Get("password", "").String() // var rPassword = r.Get("password", "").String()
if rPassword != "" && rPassword != userInfo["password"].String() { // if rPassword != "" && rPassword != userInfo["password"].String() {
rMap["password"], _ = gmd5.Encrypt(rPassword) // rMap["password"], _ = gmd5.Encrypt(rPassword)
rMap["passwordV"] = userInfo["passwordV"].Int() + 1 // rMap["passwordV"] = userInfo["passwordV"].Int() + 1
cool.CacheManager.Set(ctx, fmt.Sprintf("admin:passwordVersion:%d", userId), rMap["passwordV"], 0) // cool.CacheManager.Set(ctx, fmt.Sprintf("admin:passwordVersion:%d", userId), rMap["passwordV"], 0)
} else { // } else {
delete(rMap, "password") // delete(rMap, "password")
} // }
delete(rMap, "goldbean") delete(rMap, "goldbean")
err = g.DB().Transaction(ctx, func(ctx context.Context, tx gdb.TX) (err error) { err = g.DB().Transaction(ctx, func(ctx context.Context, tx gdb.TX) (err error) {
@@ -470,13 +483,17 @@ func (s *BaseSysUserService) ServiceUpdate(ctx context.Context, req *cool.Update
} }
} }
_, err = m.TX(tx).Update(rMap) updateResult, err = m.TX(tx).Data(rMap).Where("id", userId).Update()
if err != nil { if err != nil {
return err return err
} }
return return
}) })
if err != nil {
return nil, err
}
data = updateResult
return return
} }

View File

@@ -2,6 +2,64 @@ package blazing
import ( import (
_ "blazing/modules/config/controller" _ "blazing/modules/config/controller"
_ "blazing/modules/config/model"
_ "blazing/modules/config/service" _ "blazing/modules/config/service"
"blazing/cool"
configModel "blazing/modules/config/model"
"github.com/gogf/gf/v2/encoding/gjson"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gfile"
"github.com/gogf/gf/v2/os/gctx"
) )
func init() {
var (
ctx = gctx.GetInitCtx()
)
cool.Logger.Debug(ctx, "module config init start ...")
// 首次初始化 SPT 默认数据(不依赖 XML
sptModel := configModel.NewSptConfig()
count, err := g.DB("default").Model(sptModel.TableName()).Count()
if err != nil {
cool.Logger.Warning(ctx, "count config_spt failed:", err)
} else if count == 0 {
initPath := "modules/config/resource/initjson/config_spt.json"
content := gfile.GetBytes(initPath)
if len(content) == 0 {
cool.Logger.Warning(ctx, "config_spt init file is empty:", initPath)
} else {
jsonData, jErr := gjson.LoadContent(content)
if jErr != nil {
cool.Logger.Warning(ctx, "load config_spt init json failed:", jErr)
} else {
_, err = g.DB("default").Model(sptModel.TableName()).Data(jsonData.Var()).Insert()
}
}
if err != nil {
cool.Logger.Warning(ctx, "insert default config_spt failed:", err)
}
}
menuCount, err := g.DB("default").Model("base_sys_menu").Where("router", "/config/spt").Count()
if err != nil {
cool.Logger.Warning(ctx, "count SPT menu failed:", err)
} else if menuCount == 0 {
_, err = g.DB("default").Model("base_sys_menu").Data(g.Map{
"parentId": 2,
"name": "SPT配置",
"router": "/config/spt",
"viewPath": "config/views/spt.vue",
"icon": "icon-menu",
"ordernum": 70,
"keepAlive": true,
"isShow": true,
"type": 1,
}).Insert()
if err != nil {
cool.Logger.Warning(ctx, "insert SPT menu failed:", err)
}
}
cool.Logger.Debug(ctx, "module config init finished ...")
}

View File

@@ -0,0 +1,20 @@
package admin
import (
"blazing/cool"
"blazing/modules/config/service"
)
type CollectPlanController struct {
*cool.Controller
}
func init() {
cool.RegisterController(&CollectPlanController{
&cool.Controller{
Prefix: "/admin/config/collectPlan",
Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"},
Service: service.NewCollectPlanService(),
},
})
}

View File

@@ -0,0 +1,33 @@
package admin
import (
"blazing/cool"
"blazing/modules/config/model"
"blazing/modules/config/service"
)
type SptController struct {
*cool.Controller
}
func init() {
// 仅为新加的 SPT 表做定点迁移,避免首次启用 EPS 时读取表结构报错。
db, err := cool.InitDB("default")
if err != nil {
panic(err)
}
if err = db.AutoMigrate(model.NewSptConfig()); err != nil {
panic(err)
}
if err = db.Exec("ALTER TABLE config_spt DROP COLUMN IF EXISTS seat_id").Error; err != nil {
panic(err)
}
cool.RegisterController(&SptController{
&cool.Controller{
Prefix: "/admin/config/spt",
Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"},
Service: service.NewSptService(),
},
})
}

View File

@@ -28,7 +28,7 @@ type PetBaseConfig struct {
Nature int32 `gorm:"not null;default:0;comment:'BOSS属性-性格'" json:"nature"` Nature int32 `gorm:"not null;default:0;comment:'BOSS属性-性格'" json:"nature"`
Effect []uint32 `gorm:"type:jsonb;not null;default:'[]';comment:'BOSS特性'" json:"effect"` Effect []uint32 `gorm:"type:jsonb;not null;default:'[]';comment:'BOSS特性'" json:"effect"`
Lv int32 `gorm:"not null;comment:'BOSS等级LvHpMatchUser非0时此配置无效'" json:"lv"` Lv int32 `gorm:"not null;comment:'BOSS等级LvHpMatchUser非0时此配置无效'" json:"lv"`
Color string `gorm:"comment:'BOSS颜色'" json:"color"` ColorID uint32 `gorm:"not null;default:0;comment:'BOSS颜色配置ID'" json:"color_id"`
Skin int32 `gorm:"not null;default:0;comment:'BOSS皮肤ID'" json:"skin"` Skin int32 `gorm:"not null;default:0;comment:'BOSS皮肤ID'" json:"skin"`
Hp int32 `gorm:"comment:'BOSS血量值LvHpMatchUser非0时此配置无效'" json:"hp"` Hp int32 `gorm:"comment:'BOSS血量值LvHpMatchUser非0时此配置无效'" json:"hp"`

View File

@@ -2,10 +2,13 @@ package model
import ( import (
"blazing/cool" "blazing/cool"
"context"
"encoding/json"
"fmt" "fmt"
"strings" "strings"
"github.com/dop251/goja" "github.com/dop251/goja"
"github.com/gogf/gf/v2/frame/g"
) )
const ( const (
@@ -157,6 +160,27 @@ func bindBossScriptFunctions(vm *goja.Runtime, hookAction any) {
ctx.SwitchPetFn(uint32(catchTime)) ctx.SwitchPetFn(uint32(catchTime))
return goja.Undefined() return goja.Undefined()
}) })
_ = vm.Set("debug", func(call goja.FunctionCall) goja.Value {
logCtx := context.Background()
if len(call.Arguments) == 0 {
g.Log().Debugf(logCtx, "[boss-script] debug() called with no arguments")
return goja.Undefined()
}
parts := make([]string, 0, len(call.Arguments))
for _, arg := range call.Arguments {
exported := arg.Export()
if bytes, err := json.Marshal(exported); err == nil {
parts = append(parts, string(bytes))
continue
}
parts = append(parts, arg.String())
}
g.Log().Debugf(logCtx, "[boss-script] %s", strings.Join(parts, " "))
return goja.Undefined()
})
} }
func defaultHookActionResult(hookAction any) bool { func defaultHookActionResult(hookAction any) bool {

View File

@@ -16,7 +16,7 @@ type CDKConfig struct {
// 核心字段 // 核心字段
CDKCode string `gorm:"not null;size:16;uniqueIndex;comment:'CDK编号唯一标识用于玩家兑换'" json:"cdk_code" description:"CDK编号"` CDKCode string `gorm:"not null;size:16;uniqueIndex;comment:'CDK编号唯一标识用于玩家兑换'" json:"cdk_code" description:"CDK编号"`
CDKType uint32 `gorm:"column:type;not null;default:0;comment:'CDK类型:0普通奖励,1服务器冠名'" json:"type" description:"CDK类型"` Type uint32 `gorm:"column:type;not null;default:0;comment:'CDK类型:0普通奖励,1服务器冠名'" json:"type" description:"CDK类型"`
//cdk可兑换次数where不等于0 //cdk可兑换次数where不等于0
ExchangeRemainCount int64 `gorm:"not null;default:1;comment:'CDK剩余可兑换次数不能为0才允许兑换支持查询where !=0'" json:"exchange_remain_count" description:"剩余可兑换次数"` ExchangeRemainCount int64 `gorm:"not null;default:1;comment:'CDK剩余可兑换次数不能为0才允许兑换支持查询where !=0'" json:"exchange_remain_count" description:"剩余可兑换次数"`

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