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38 Commits

Author SHA1 Message Date
昔念
de6c700bb3 1
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2026-04-18 01:30:48 +08:00
昔念
3232efd05a 1
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2026-04-17 00:48:43 +08:00
昔念
0c79fee8af 1
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2026-04-17 00:35:17 +08:00
昔念
3d77e146e9 1
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2026-04-16 23:49:28 +08:00
xinian
a43a25c610 test: cover legacy round broadcast handling
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2026-04-16 10:25:56 +08:00
xinian
3cfde577eb test: add pet fusion transaction coverage
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2026-04-16 09:21:39 +08:00
xinian
85f9c02ced fix: correct self-destruct mutual KO handling
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2026-04-16 09:21:02 +08:00
昔念
9f7fd83626 1
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2026-04-15 22:42:56 +08:00
昔念
ee8b0a2182 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-04-15 22:17:08 +08:00
昔念
6e95e014fa 1 2026-04-15 22:16:56 +08:00
xinian
61a135b3a7 fix: 修复宠物升级经验显示与动态结算
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2026-04-15 15:34:16 +08:00
xinian
5a81534e84 1
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2026-04-15 15:07:27 +08:00
xinian
523d835ac0 boss属性丢失,全部被限制属性不能超越,应该给ai和玩家施加不同的getinfo方法
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道具扣除判断,因为判断扣完大于0,所以导致只剩一个的时候,道具成功使用但是不会扣除数量
2026-04-15 14:44:46 +08:00
昔念
5a7e20efec 1
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2026-04-15 03:46:55 +08:00
昔念
5f47bf0589 1
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2026-04-15 03:22:59 +08:00
昔念
a58ef20fab 1
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2026-04-15 00:19:21 +08:00
昔念
3999f34f77 1
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2026-04-15 00:17:06 +08:00
昔念
6f51a2e349 1
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2026-04-15 00:07:36 +08:00
xinian
de755f8fd0 fix: 修正效果33为消除敌方阵营所有强化
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2026-04-14 16:26:05 +08:00
xinian
803aa71771 更新说明
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2026-04-14 15:55:28 +08:00
xinian
4a77066d08 refactor: 重构持续伤害触发时机为回合开始
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2026-04-14 15:21:47 +08:00
xinian
c9b5f8569f fix: 修复道具扣除和宠物融合事务处理问题
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2026-04-14 13:06:28 +08:00
xinian
ddbfe91d8b fix: 修复扭蛋道具扣除逻辑
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2026-04-14 11:06:04 +08:00
昔念
74ac6ce940 ```
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feat
2026-04-14 01:00:34 +08:00
昔念
43b0bc2dec ```
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feat(fight_boss): 优化BOSS战斗奖励逻辑并修复宠物等级突破100级限制

重构了handleMapBossFightRewards函数,将奖励逻辑分离到独立的处理函数中,
增加了shouldGrantBossWinBonus条件判断,确保只有满足条件时才发放胜利奖励。

同时修复了宠物等级系统,允许宠物等级突破100级限制但面板属性仍保持100级上限,
改进了经验获取和面板更新逻辑。

fix(item_use): 添加全能性格转化剂使用验证

添加了UniversalNatureItemID常量定义,增加对道具ID和性格配置的有效性验证,
确保只有正确的道具和性格类型才能被使用。

refactor(fight): 统一战斗结束原因处理逻辑

引入normalizeFightOverReason函数来标准化战斗结束原因,
统一了不同模块中的战斗结果映射逻辑,提高了代码一致性。

perf(pet): 优化宠物升级和经验计算性能

移除了等级100的硬性限制,在保证面板属性不超限的前提下允许宠物等级继续增长,
优化了经验分配和面板重新计算的逻辑流程。
```
2026-04-14 00:43:32 +08:00
昔念
b953e7831a ```
feat(fight_boss): 优化BOSS战斗奖励逻辑并修复宠物等级突破100级限制

重构了handleMapBossFightRewards函数,将奖励逻辑分离到独立的处理函数中,
增加了shouldGrantBossWinBonus条件判断,确保只有满足条件时才发放胜利奖励。

同时修复了宠物等级系统,允许宠物等级突破100级限制但面板属性仍保持100级上限,
改进了经验获取和面板更新逻辑。

fix(item
2026-04-14 00:38:50 +08:00
昔念
62d93f65e7 根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
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```
docs(readme): 更新文档说明

- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```

注意:由于未提供具体的代码差异信息,以上为示例格式。实际使用时请根据具体的代码变更内容填写相应的type、scope、subject和body信息。
2026-04-13 22:53:02 +08:00
昔念
7dfa9c297e ```
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feat(fight): 新增疲惫状态并优化睡眠状态机制

- 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用
- 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后
- 修复寄生种子效果触发时机,改为回合开始时触发
- 调整寄生效果的目标为技能施放者而非对手

fix(fight): 修正战斗回合逻辑和技能持续时间处理

- 修复Effect2194中状态添加函数调用,使用带时间参数的版本
- 修正Effect13中技能持续时间计算,避免额外减1的问题
- 优化回合处理逻辑,当双方都未出手时跳过动作阶段

refactor(cdk): 重构CDK配置结构和服务器冠名功能

- 将CDKConfig中的CDKType字段重命名为Type以符合GORM映射
- 优化UseServerNamingCDK方法的上下文处理逻辑
- 修复服务器冠名CDK使用时的类型检查条件

feat(player): 完善宠物经验系统和CDK兑换功能

- 增强AddPetExp方法,处理宠物等级达到100级的情况
- 添加查询当前账号有效期内服务器冠名信息的API接口
- 实现服务器服务相关的数据模型和查询方法

fix(task): 任务查询支持启用和未启用状态

- 修改任务服务中的Get、GetDaily、GetWeek方法
- 当启用状态下无结果时,自动查询未启用状态的任务配置
```
2026-04-13 22:27:27 +08:00
昔念
f95fd49efd ```
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feat(fight): 新增疲惫状态并优化睡眠状态机制

- 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用
- 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后
- 修复寄生种子效果触发时机,改为回合开始时触发
- 调整寄生效果的目标为技能施放者而非
2026-04-13 21:06:45 +08:00
昔念
ce1a2a3588 ```
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feat(xmlres): 使用rawFlexibleString替换字符串类型以支持灵活解析

- 将EffectArg结构体中的SideEffectArg字段类型从string改为rawFlexibleString
- 将Move结构体中的Name字段类型从string改为rawFlexibleString,并更新反序列化逻辑
- 统一配置文件解析方式,移除磁盘回退机制并简化readConfigContent函数
- 移除不再使用的导入包和变量

fix(fight): 修复战斗系统中的空技能和无效数据问题

- 在collectAttackValues函数中过滤掉SkillID为0的攻击值
- 添加检查避免发送空的攻击信息到客户端
- 移除输入模块中未使用的捕捉逻辑

refactor(middleware): 重构中间件配置并添加CDK权限控制

- 简化middleware.go文件结构
- 为CDK相关接口添加适当的权限中间件
- 优化服务器代理配置

feat(player): 移除宠物捕捉状态字段

- 从ReadyFightPetInfo结构体中移除IsCapture字段
- 简化宠物准备信息的数据结构
```
2026-04-13 11:34:28 +08:00
昔念
3739c2a6f9 ```
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feat(xmlres): 使用rawFlexibleString替换字符串类型以支持灵活解析

- 将EffectArg结构体中的SideEffectArg字段类型从string改为rawFlexibleString
- 将Move结构体中的Name字段类型从string改为rawFlexibleString,并更新反序列化逻辑
- 统一配置文件解析方式,移除磁盘回退机制并简化readConfigContent函数
- 移除不再使用的导入包和变量

fix(fight): 修复战斗系统中的空技能和无效数据问题

- 在
2026-04-13 11:28:30 +08:00
昔念
eca7dd86e1 ```
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fix(fight): 修复单输入战斗中效果处理逻辑错误

- 在Effect201的OnSkill方法中调整了多输入战斗检查的位置,
  确保单输入战斗中的单目标效果被正确忽略

- 添加了针对单输入战斗中单目标效果的测试用例

- 移除了重复的多输入战斗检查代码

feat(fight): 添加战斗初始化时捕获标识设置功能

- 在initfightready函数中添加对CanCapture字段的处理
  将玩家的捕获能力信息传递到战斗准备信息中

- 在ReadyFightPetInfo结构体中添加IsCapture字段用于
  标识宠物是否为捕获类型

refactor(fight): 调整战斗初始化顺序确保数据一致性

- 将ReadyInfo初始化移到绑定输入上下文之后执行
  确保团队视图链接完成后再进行准备信息构建

fix(player): 增加宠物血量检查避免无效匹配

- 在玩家匹配检测中增加首只宠物血量检查
  当首只宠物血量为0时不参与匹配以防止异常情况
```
2026-04-13 10:21:13 +08:00
昔念
e161e3626f ```
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fix(fight): 修复单输入战斗中效果处理逻辑错误

- 在Effect201的OnSkill方法中调整了多输入战斗检查的位置,
  确保单输入战斗中的单目标效果被正确忽略

- 添加了针对单输入战斗中单目标效果的测试用例

- 移除了重复的多输入战斗检查代码

feat(fight): 添加战斗初始化时捕获标识
2026-04-13 09:59:09 +08:00
昔念
e1a994ba11 ```
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feat(fight): 添加效果工厂模式支持以解决闭包变量捕获问题

- 新增initskillFactory函数用于注册效果工厂
- 修改技能效果注册逻辑从直接实例化改为工厂模式
- 解决循环中闭包捕获变量导致的潜在问题

feat(fight): 实现对手输入获取逻辑优化回合处理

- 添加roundOpponentInput方法获取对手输入
- 重构enterturn方法中的先后手逻辑
- 确保攻击方和被攻击
2026-04-12 22:44:13 +08:00
昔念
82bb99d141 ```
refactor(common/rpc): 移除Redis PubSub心跳机制并优化连接管理

移除Redis PubSub连接的心跳保活功能,因为PubSub连接只应负责订阅和接收,
避免在同一连接上并发执行PING操作。更新了ListenFunc和ListenFight函数,
统一代码结构,移除了context包依赖,并添加了相关注释说明。

feat(logic/pet): 新增宠物技能提交功能

新增CommitPetSkills接口用于一次性提交宠物技能学习/替换/排序结果。
实现技能验证、费用计算和状态更新逻辑,包括新技能学习成本和排序费用。
添加isSameUint32Slice辅助函数用于比较技能数组。
```
2026-04-12 19:14:18 +08:00
昔念
f9543a5156 ```
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feat(fight): 使用专用函数构建战斗结束数据包

为战斗结束消息创建专用的构建函数,
统一处理战斗结束信息的数据包构建逻辑,
提高代码的一致性和可维护性。

fix(config): 优化数据库查询语句以提高性能

将数组包含操作(@>)替换为 ANY 操作符,
在 Egg、MapPit、PetFusion 等服务中使用更高效
的查询方式
2026-04-12 13:27:39 +08:00
昔念
174830731c ```
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feat(xmlres): 添加磁盘配置文件回退机制并支持JSON格式配置

- 新增readConfigContent函数,优先从资源包读取配置,失败时回退到磁盘文件
- 添加diskConfigPath变量存储本地配置路径
- 支持从磁盘读取JSON格式配置文件,增强配置灵活性
- 修改getJson函数增加错误处理和调试日志输出
- 将技能配置从XML格式改为JSON格式,提升数据解析效率
- 初始化时设置默认磁盘配置路径为public/config目录
```
2026-04-12 04:09:19 +08:00
xinian
3a7f593105 fix: 修复 Effect201 在单人战斗中误生效的问题
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2026-04-11 22:22:23 +08:00
94 changed files with 3442 additions and 362425 deletions

View File

@@ -18,11 +18,11 @@ ENV GOMODCACHE=/workspace/.cache/gomod
# ==========================================
# 2. Codex 配置 (更换时修改这里重新 build)
# ==========================================
ENV CODEX_BASE_URL="http://fast.jnm.lol/v1"
ENV CODEX_BASE_URL="https://api.jucode.cn/v1"
ENV CODEX_MODEL="gpt-5.4"
ENV OPENAI_API_KEY="pk_live_d15iVqaSMxD_XLHh0nrFPJ_fzFZy8IfR4Cd62bERl8g"
ENV OPENAI_API_KEY="sk-E0ZZIFNnD0RkhMC9pT2AGMutz9vNy2VLNrgyyobT5voa81pQ"
# ==========================================
# 3. 安装系统依赖GolangCode-server

View File

@@ -0,0 +1,56 @@
package main
import (
"database/sql"
"fmt"
"log"
_ "github.com/lib/pq"
)
func main() {
const dsn = "user=user_YrK4j7 password=password_jSDm76 host=43.248.3.21 port=5432 dbname=bl sslmode=disable timezone=Asia/Shanghai"
db, err := sql.Open("postgres", dsn)
if err != nil {
log.Fatal(err)
}
defer db.Close()
var (
id int64
cdkCode string
cdkType int64
exchangeRemainCount int64
bindUserID int64
validEndTime sql.NullTime
remark sql.NullString
)
err = db.QueryRow(`
select id, cdk_code, type, exchange_remain_count, bind_user_id, valid_end_time, remark
from config_gift_cdk
where cdk_code = $1
`, "nrTbdXFBhKkaTdDk").Scan(
&id,
&cdkCode,
&cdkType,
&exchangeRemainCount,
&bindUserID,
&validEndTime,
&remark,
)
if err != nil {
log.Fatal(err)
}
fmt.Printf("id=%d\ncdk_code=%s\ntype=%d\nexchange_remain_count=%d\nbind_user_id=%d\nvalid_end_time=%v\nremark=%q\n",
id,
cdkCode,
cdkType,
exchangeRemainCount,
bindUserID,
validEndTime.Time,
remark.String,
)
}

View File

@@ -3,6 +3,7 @@ package cool
import (
_ "blazing/contrib/drivers/pgsql"
"blazing/cool/cooldb"
"sync"
"github.com/gogf/gf/v2/encoding/gjson"
"github.com/gogf/gf/v2/frame/g"
@@ -10,6 +11,11 @@ import (
"gorm.io/gorm"
)
var (
autoMigrateMu sync.Mutex
autoMigrateModels []IModel
)
// 初始化数据库连接供gorm使用
func InitDB(group string) (*gorm.DB, error) {
// var ctx context.Context
@@ -54,9 +60,33 @@ func getDBbyModel(model IModel) *gorm.DB {
// 根据entity结构体创建表
func CreateTable(model IModel) error {
if Config.AutoMigrate {
autoMigrateMu.Lock()
autoMigrateModels = append(autoMigrateModels, model)
autoMigrateMu.Unlock()
return nil
}
// RunAutoMigrate 显式执行已注册模型的建表/迁移。
func RunAutoMigrate() error {
if !Config.AutoMigrate {
return nil
}
autoMigrateMu.Lock()
models := append([]IModel(nil), autoMigrateModels...)
autoMigrateMu.Unlock()
seen := make(map[string]struct{}, len(models))
for _, model := range models {
key := model.GroupName() + ":" + model.TableName()
if _, ok := seen[key]; ok {
continue
}
seen[key] = struct{}{}
db := getDBbyModel(model)
return db.AutoMigrate(model)
if err := db.AutoMigrate(model); err != nil {
return err
}
}
return nil
}

View File

@@ -5,7 +5,7 @@ type EffectArg struct {
SideEffect []struct {
ID int `json:"ID"`
SideEffectArgcount int `json:"SideEffectArgcount"`
SideEffectArg string `json:"SideEffectArg,omitempty"`
SideEffectArg rawFlexibleString `json:"SideEffectArg,omitempty"`
} `json:"SideEffect"`
} `json:"SideEffects"`
}

View File

@@ -5,7 +5,7 @@ import (
_ "blazing/common/data/xmlres/packed"
"encoding/json"
"os"
"fmt"
"github.com/ECUST-XX/xml"
"github.com/gogf/gf/v2/os/gres"
@@ -14,22 +14,36 @@ import (
var path string
func readConfigContent(path string) []byte {
return gres.GetContent(path)
}
func getXml[T any](path string) T {
// 解析XML到结构体
var xmls T
t1 := gres.GetContent(path)
t1 := readConfigContent(path)
xml.Unmarshal(t1, &xmls)
return xmls
}
func getJson[T any](path string) T {
// 解析XML到结构体
// 解析JSON到结构体
var xmls T
t1 := gres.GetContent(path)
json.Unmarshal(t1, &xmls)
t1 := readConfigContent(path)
if len(t1) == 0 {
fmt.Printf("[xmlres] getJson empty content: path=%s\n", path)
return xmls
}
if err := json.Unmarshal(t1, &xmls); err != nil {
head := string(t1)
if len(head) > 300 {
head = head[:300]
}
fmt.Printf("[xmlres] getJson unmarshal failed: path=%s len=%d err=%v head=%q\n", path, len(t1), err, head)
}
return xmls
}
@@ -58,8 +72,6 @@ var (
func Initfile() {
//gres.Dump()
path1, _ := os.Getwd()
path = path1 + "/public/config/"
path = "config/"
MapConfig = getXml[Maps](path + "210.xml")
@@ -87,10 +99,10 @@ func Initfile() {
return gconv.Int(m.ProductID)
})
Skill := getXml[MovesTbl](path + "227.xml")
skillConfig := getJson[MovesJSON](path + "moves_flash.json")
SkillMap = make(map[int]Move, len(Skill.Moves))
for _, v := range Skill.Moves {
SkillMap = make(map[int]Move, len(skillConfig.MovesTbl.Moves.Move))
for _, v := range skillConfig.MovesTbl.Moves.Move {
v.SideEffectS = ParseSideEffectArgs(v.SideEffect)
v.SideEffectArgS = ParseSideEffectArgs(v.SideEffectArg)
SkillMap[v.ID] = v

View File

@@ -0,0 +1,26 @@
package xmlres
import (
"encoding/json"
"testing"
)
func TestMoveUnmarshalJSONAcceptsNumericName(t *testing.T) {
var move Move
if err := json.Unmarshal([]byte(`{"ID":10001,"Name":1,"Category":1,"Type":8,"Power":35,"MaxPP":35,"Accuracy":95}`), &move); err != nil {
t.Fatalf("unmarshal move failed: %v", err)
}
if move.Name != "1" {
t.Fatalf("expected numeric name to convert to string, got %q", move.Name)
}
}
func TestEffectArgUnmarshalJSONAcceptsNumericSideEffectArg(t *testing.T) {
var cfg EffectArg
if err := json.Unmarshal([]byte(`{"SideEffects":{"SideEffect":[{"ID":1,"SideEffectArgcount":1,"SideEffectArg":3}]}}`), &cfg); err != nil {
t.Fatalf("unmarshal effect arg failed: %v", err)
}
if got := string(cfg.SideEffects.SideEffect[0].SideEffectArg); got != "3" {
t.Fatalf("expected numeric side effect arg to convert to string, got %q", got)
}
}

File diff suppressed because one or more lines are too long

View File

@@ -1,6 +1,7 @@
package xmlres
import (
"encoding/json"
"encoding/xml"
"fmt"
"io"
@@ -33,52 +34,156 @@ type MovesTbl struct {
Moves []Move `xml:"Moves>Move"`
EFF []SideEffect `xml:"SideEffects>SideEffect"`
}
type MovesJSON struct {
MovesTbl MovesJSONRoot `json:"MovesTbl"`
}
type MovesJSONRoot struct {
Moves struct {
Move []Move `json:"Move"`
} `json:"Moves"`
SideEffects struct {
SideEffect []SideEffect `json:"SideEffect"`
} `json:"SideEffects"`
}
type MovesMap struct {
XMLName xml.Name `xml:"MovesTbl"`
Moves map[int]Move
EFF []SideEffect `xml:"SideEffects>SideEffect"`
}
type rawFlexibleString string
func (s *rawFlexibleString) UnmarshalJSON(data []byte) error {
text := strings.TrimSpace(string(data))
if text == "" || text == "null" {
*s = ""
return nil
}
if len(text) >= 2 && text[0] == '"' && text[len(text)-1] == '"' {
var decoded string
if err := json.Unmarshal(data, &decoded); err != nil {
return err
}
*s = rawFlexibleString(decoded)
return nil
}
*s = rawFlexibleString(text)
return nil
}
// Move 定义单个技能的结构
type Move struct {
ID int `xml:"ID,attr"`
Name string `xml:"Name,attr"`
ID int `xml:"ID,attr" json:"ID"`
Name string `xml:"Name,attr" json:"Name"`
Category int `xml:"Category,attr"` //属性
Type int `xml:"Type,attr"` //类型
Power int `xml:"Power,attr"` //威力
MaxPP int `xml:"MaxPP,attr"` //最大PP
Accuracy int `xml:"Accuracy,attr"` //命中率
CritRate int `xml:"CritRate,attr,omitempty"` //暴击率
Priority int `xml:"Priority,attr,omitempty"` //优先级
MustHit int `xml:"MustHit,attr,omitempty"` //是否必中
SwapElemType int `xml:"SwapElemType,attr,omitempty"` //技能交换属性
CopyElemType int `xml:"CopyElemType,attr,omitempty"` // 技能复制属性
CritAtkFirst int `xml:"CritAtkFirst,attr,omitempty"` // 先出手时必定致命一击
CritAtkSecond int `xml:"CritAtkSecond,attr,omitempty"` //后出手时必定致命一击
CritSelfHalfHp int `xml:"CritSelfHalfHp,attr,omitempty"` //自身体力低于一半时必定致命一击
CritFoeHalfHp int `xml:"CritFoeHalfHp,attr,omitempty"` //对方体力低于一半时必定致命一击
DmgBindLv int `xml:"DmgBindLv,attr,omitempty"` //使对方受到的伤害值等于自身的等级
PwrBindDv int `xml:"PwrBindDv,attr,omitempty"` //威力power取决于自身的潜力个体值
PwrDouble int `xml:"PwrDouble,attr,omitempty"` //攻击时,若对方处于异常状态, 则威力翻倍;
DmgBindHpDv int `xml:"DmgBindHpDv,attr,omitempty"` //使对方受到的伤害值等于自身的体力值
SideEffect string `xml:"SideEffect,attr,omitempty"`
SideEffectArg string `xml:"SideEffectArg,attr,omitempty"`
Category int `xml:"Category,attr" json:"Category"` //属性
Type int `xml:"Type,attr" json:"Type"` //类型
Power int `xml:"Power,attr" json:"Power"` //威力
MaxPP int `xml:"MaxPP,attr" json:"MaxPP"` //最大PP
Accuracy int `xml:"Accuracy,attr" json:"Accuracy"` //命中率
CritRate int `xml:"CritRate,attr,omitempty" json:"CritRate,omitempty"` //暴击率
Priority int `xml:"Priority,attr,omitempty" json:"Priority,omitempty"` //优先级
MustHit int `xml:"MustHit,attr,omitempty" json:"MustHit,omitempty"` //是否必中
SwapElemType int `xml:"SwapElemType,attr,omitempty" json:"SwapElemType,omitempty"` //技能交换属性
CopyElemType int `xml:"CopyElemType,attr,omitempty" json:"CopyElemType,omitempty"` // 技能复制属性
CritAtkFirst int `xml:"CritAtkFirst,attr,omitempty" json:"CritAtkFirst,omitempty"` // 先出手时必定致命一击
CritAtkSecond int `xml:"CritAtkSecond,attr,omitempty" json:"CritAtkSecond,omitempty"` //后出手时必定致命一击
CritSelfHalfHp int `xml:"CritSelfHalfHp,attr,omitempty" json:"CritSelfHalfHp,omitempty"` //自身体力低于一半时必定致命一击
CritFoeHalfHp int `xml:"CritFoeHalfHp,attr,omitempty" json:"CritFoeHalfHp,omitempty"` //对方体力低于一半时必定致命一击
DmgBindLv int `xml:"DmgBindLv,attr,omitempty" json:"DmgBindLv,omitempty"` //使对方受到的伤害值等于自身的等级
PwrBindDv int `xml:"PwrBindDv,attr,omitempty" json:"PwrBindDv,omitempty"` //威力power取决于自身的潜力个体值
PwrDouble int `xml:"PwrDouble,attr,omitempty" json:"PwrDouble,omitempty"` //攻击时,若对方处于异常状态, 则威力翻倍;
DmgBindHpDv int `xml:"DmgBindHpDv,attr,omitempty" json:"DmgBindHpDv,omitempty"` //使对方受到的伤害值等于自身的体力值
SideEffect string `xml:"SideEffect,attr,omitempty" json:"SideEffect,omitempty"`
SideEffectArg string `xml:"SideEffectArg,attr,omitempty" json:"SideEffectArg,omitempty"`
SideEffectS []int
SideEffectArgS []int
AtkNum int `xml:"AtkNum,attr,omitempty"`
AtkType int `xml:"AtkType,attr,omitempty"` // 0:所有人 1:仅己方 2:仅对方 3:仅自己
Url string `xml:"Url,attr,omitempty"`
AtkNum int `xml:"AtkNum,attr,omitempty" json:"AtkNum,omitempty"`
AtkType int `xml:"AtkType,attr,omitempty" json:"AtkType,omitempty"` // 0:所有人 1:仅己方 2:仅对方 3:仅自己
Url string `xml:"Url,attr,omitempty" json:"Url,omitempty"`
Info string `xml:"info,attr,omitempty"`
Info string `xml:"info,attr,omitempty" json:"info,omitempty"`
CD *int `xml:"CD,attr"`
CD *int `xml:"CD,attr" json:"CD"`
}
func (m *Move) UnmarshalJSON(data []byte) error {
type moveAlias struct {
ID int `json:"ID"`
Name rawFlexibleString `json:"Name"`
Category int `json:"Category"`
Type int `json:"Type"`
Power int `json:"Power"`
MaxPP int `json:"MaxPP"`
Accuracy int `json:"Accuracy"`
CritRate int `json:"CritRate,omitempty"`
Priority int `json:"Priority,omitempty"`
MustHit int `json:"MustHit,omitempty"`
SwapElemType int `json:"SwapElemType,omitempty"`
CopyElemType int `json:"CopyElemType,omitempty"`
CritAtkFirst int `json:"CritAtkFirst,omitempty"`
CritAtkSecond int `json:"CritAtkSecond,omitempty"`
CritSelfHalfHp int `json:"CritSelfHalfHp,omitempty"`
CritFoeHalfHp int `json:"CritFoeHalfHp,omitempty"`
DmgBindLv int `json:"DmgBindLv,omitempty"`
PwrBindDv int `json:"PwrBindDv,omitempty"`
PwrDouble int `json:"PwrDouble,omitempty"`
DmgBindHpDv int `json:"DmgBindHpDv,omitempty"`
SideEffect rawFlexibleString `json:"SideEffect,omitempty"`
SideEffectArg rawFlexibleString `json:"SideEffectArg,omitempty"`
AtkNum int `json:"AtkNum,omitempty"`
AtkType int `json:"AtkType,omitempty"`
Url string `json:"Url,omitempty"`
Info string `json:"info,omitempty"`
CD *int `json:"CD"`
}
var aux moveAlias
if err := json.Unmarshal(data, &aux); err != nil {
return err
}
*m = Move{
ID: aux.ID,
Name: string(aux.Name),
Category: aux.Category,
Type: aux.Type,
Power: aux.Power,
MaxPP: aux.MaxPP,
Accuracy: aux.Accuracy,
CritRate: aux.CritRate,
Priority: aux.Priority,
MustHit: aux.MustHit,
SwapElemType: aux.SwapElemType,
CopyElemType: aux.CopyElemType,
CritAtkFirst: aux.CritAtkFirst,
CritAtkSecond: aux.CritAtkSecond,
CritSelfHalfHp: aux.CritSelfHalfHp,
CritFoeHalfHp: aux.CritFoeHalfHp,
DmgBindLv: aux.DmgBindLv,
PwrBindDv: aux.PwrBindDv,
PwrDouble: aux.PwrDouble,
DmgBindHpDv: aux.DmgBindHpDv,
SideEffect: string(aux.SideEffect),
SideEffectArg: string(aux.SideEffectArg),
AtkNum: aux.AtkNum,
AtkType: aux.AtkType,
Url: aux.Url,
Info: aux.Info,
CD: aux.CD,
}
return nil
}
type SideEffect struct {
ID int `xml:"ID,attr"`
Help string `xml:"help,attr"`
Des string `xml:"des,attr"`
ID int `xml:"ID,attr" json:"ID"`
Help string `xml:"help,attr" json:"help"`
Des string `xml:"des,attr" json:"des"`
}
// ReadHTTPFile 通过HTTP GET请求获取远程文件内容

View File

@@ -5,7 +5,6 @@ import (
"blazing/logic/service/fight/pvp"
"blazing/logic/service/fight/pvpwire"
"context"
"fmt"
"time"
@@ -16,7 +15,8 @@ import (
)
// ListenFunc 监听函数
// ListenFunc 改造后的 Redis PubSub 监听函数,支持自动重连和心跳保活
// ListenFunc 改造后的 Redis PubSub 监听函数,支持自动重连
// 注意PubSub 连接只负责订阅和接收,避免在同一连接上并发 PING。
func ListenFunc(ctx g.Ctx) {
if !cool.IsRedisMode {
panic(gerror.New("集群模式下, 请使用Redis作为缓存"))
@@ -24,9 +24,8 @@ func ListenFunc(ctx g.Ctx) {
// 定义常量配置
const (
subscribeTopic = "cool:func" // 订阅的主题
retryDelay = 10 * time.Second // 连接失败重试间隔
heartbeatInterval = 30 * time.Second // 心跳保活间隔
subscribeTopic = "cool:func" // 订阅的主题
retryDelay = 10 * time.Second // 连接失败重试间隔
)
// 外层循环:负责连接断开后的整体重连
@@ -47,47 +46,25 @@ func ListenFunc(ctx g.Ctx) {
continue
}
// 2. 启动心跳保活协程,防止连接因空闲被断开
heartbeatCtx, heartbeatCancel := context.WithCancel(context.Background())
go func() {
ticker := time.NewTicker(heartbeatInterval)
defer func() {
ticker.Stop()
heartbeatCancel()
}()
for {
select {
case <-heartbeatCtx.Done():
cool.Logger.Info(ctx, "心跳协程退出")
return
case <-ticker.C:
// 发送 PING 心跳,保持连接活跃
_, pingErr := conn.Do(ctx, "PING")
if pingErr != nil {
cool.Logger.Error(ctx, "Redis 心跳失败,触发重连", "error", pingErr)
// 心跳失败时主动关闭连接,触发外层重连
_ = conn.Close(ctx)
return
}
}
}
}()
// 3. 订阅主题
// 2. 订阅主题
_, err = conn.Do(ctx, "subscribe", subscribeTopic)
if err != nil {
cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", subscribeTopic, "error", err)
heartbeatCancel() // 关闭心跳协程
_ = conn.Close(ctx)
time.Sleep(retryDelay)
continue
}
cool.Logger.Info(ctx, "成功订阅 Redis 主题", "topic", subscribeTopic)
_, err = conn.Do(ctx, "subscribe", "sun:join") //加入队列
if err != nil {
cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", "sun:join", "error", err)
_ = conn.Close(ctx)
time.Sleep(retryDelay)
continue
}
cool.Logger.Info(ctx, "成功订阅 Redis 主题", "topic", "sun:join")
// 4. 循环接收消息
// 3. 循环接收消息
connError := false
for !connError {
select {
@@ -130,15 +107,15 @@ func ListenFunc(ctx g.Ctx) {
}
}
// 5. 清理资源,准备重连
heartbeatCancel() // 关闭心跳协程
// 4. 清理资源,准备重连
_ = conn.Close(ctx) // 关闭当前连接
// Logger.Warn(ctx, "Redis 连接异常,准备重连", "retry_after", retryDelay)
cool.Logger.Info(ctx, "Redis 订阅连接异常,准备重连", "retry_after", retryDelay)
time.Sleep(retryDelay)
}
}
// ListenFight 完全对齐 ListenFunc 写法,修复收不到消息问题
// ListenFight 完全对齐 ListenFunc 写法,修复收不到消息问题
// 注意PubSub 连接只负责订阅和接收,避免在同一连接上并发 PING。
func ListenFight(ctx g.Ctx) {
if !cool.IsRedisMode {
panic(gerror.New("集群模式下, 请使用Redis作为缓存"))
@@ -146,8 +123,7 @@ func ListenFight(ctx g.Ctx) {
// 定义常量配置(对齐 ListenFunc 风格)
const (
retryDelay = 10 * time.Second // 连接失败重试间隔
heartbeatInterval = 30 * time.Second // 心跳保活间隔
retryDelay = 10 * time.Second // 连接失败重试间隔
)
// 提前拼接订阅主题(避免重复拼接,便于日志打印)
@@ -176,35 +152,7 @@ func ListenFight(ctx g.Ctx) {
continue
}
// 2. 启动心跳保活协程(完全对齐 ListenFunc 逻辑
heartbeatCtx, heartbeatCancel := context.WithCancel(context.Background())
go func() {
ticker := time.NewTicker(heartbeatInterval)
defer func() {
ticker.Stop()
heartbeatCancel()
}()
for {
select {
case <-heartbeatCtx.Done():
cool.Logger.Info(ctx, "心跳协程退出")
return
case <-ticker.C:
// 发送 PING 心跳,保持连接活跃
_, pingErr := conn.Do(ctx, "PING")
if pingErr != nil {
cool.Logger.Error(ctx, "Redis 心跳失败,触发重连", "error", pingErr)
// 心跳失败时主动关闭连接,触发外层重连
_ = conn.Close(ctx)
return
}
cool.Logger.Debug(ctx, "Redis 心跳发送成功,连接正常")
}
}
}()
// 3. 订阅主题(对齐 ListenFunc 的错误处理,替换 panic 为优雅重连)
// 2. 订阅主题(对齐 ListenFunc 的错误处理,替换 panic 为优雅重连
subscribeTopics := []string{startTopic, pvpServerTopic}
if cool.Config.GameOnlineID == pvp.CoordinatorOnlineID {
subscribeTopics = append(subscribeTopics, pvpCoordinatorTopic)
@@ -214,7 +162,6 @@ func ListenFight(ctx g.Ctx) {
_, err = conn.Do(ctx, "subscribe", topic)
if err != nil {
cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", topic, "error", err)
heartbeatCancel()
_ = conn.Close(ctx)
time.Sleep(retryDelay)
subscribeFailed = true
@@ -240,7 +187,7 @@ func ListenFight(ctx g.Ctx) {
// 打印监听提示(保留原有日志)
fmt.Println("监听战斗", startTopic)
// 4. 循环接收消息(完全对齐 ListenFunc 逻辑)
// 3. 循环接收消息(完全对齐 ListenFunc 逻辑)
connError := false
for !connError {
select {
@@ -282,9 +229,9 @@ func ListenFight(ctx g.Ctx) {
}
}
// 5. 清理资源,准备重连(完全对齐 ListenFunc
heartbeatCancel() // 关闭心跳协程
// 4. 清理资源,准备重连(完全对齐 ListenFunc
_ = conn.Close(ctx) // 关闭当前连接
cool.Logger.Info(ctx, "Redis 战斗订阅连接异常,准备重连", "retry_after", retryDelay)
time.Sleep(retryDelay)
}
}

View File

@@ -121,7 +121,23 @@ func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
}
}()
ws := c.Context().(*player.ClientData).Wsmsg
client := c.Context().(*player.ClientData)
if s.discorse && !client.IsCrossDomainChecked() {
handled, ready, action := handle(c)
if action != gnet.None {
return action
}
if handled {
client.MarkCrossDomainChecked()
return gnet.None
}
if !ready {
return gnet.None
}
client.MarkCrossDomainChecked()
}
ws := client.Wsmsg
if ws.Tcp {
return s.handleTCP(c)
}

View File

@@ -82,7 +82,9 @@ func (h Controller) DASHIbeiR(req *C2s_MASTER_REWARDSR, c *player.Player) (resul
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed)
}
consumeMasterCupItems(c, requiredItems)
if err := consumeMasterCupItems(c, requiredItems); err != nil {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrInsufficientItems)
}
progress.Set(uint(req.ElementType))
taskData.Data = progress.Bytes()
if taskErr = c.Service.Task.SetTask(taskData); taskErr != nil {
@@ -130,10 +132,13 @@ func hasEnoughMasterCupItems(c *player.Player, requiredItems []ItemS) bool {
return true
}
func consumeMasterCupItems(c *player.Player, requiredItems []ItemS) {
func consumeMasterCupItems(c *player.Player, requiredItems []ItemS) error {
for _, item := range requiredItems {
c.Service.Item.UPDATE(item.ItemId, -int(item.ItemCnt))
if err := c.Service.Item.UPDATE(item.ItemId, -int(item.ItemCnt)); err != nil {
return err
}
}
return nil
}
func appendMasterCupRewardItems(c *player.Player, result *S2C_MASTER_REWARDSR, itemList []data.ItemInfo) {

View File

@@ -26,12 +26,11 @@ func (h Controller) EggGamePlay(data1 *C2S_EGG_GAME_PLAY, c *player.Player) (res
if data1.EggNum > 10 || data1.EggNum <= 0 {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
}
if r < 0 {
if r <= 0 || data1.EggNum > r {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient)
}
if data1.EggNum > r {
if err := c.Service.Item.UPDATE(400501, int(-data1.EggNum)); err != nil {
return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrGachaTicketsInsufficient)
}
result = &S2C_EGG_GAME_PLAY{ListInfo: []data.ItemInfo{}}
if grand.Meet(int(data1.EggNum), 100) {
@@ -52,8 +51,6 @@ func (h Controller) EggGamePlay(data1 *C2S_EGG_GAME_PLAY, c *player.Player) (res
for _, item := range addedItems {
result.ListInfo = append(result.ListInfo, data.ItemInfo{ItemId: item.ItemId, ItemCnt: item.ItemCnt})
}
c.Service.Item.UPDATE(400501, int(-data1.EggNum))
return
}

View File

@@ -57,6 +57,7 @@ func (h Controller) GET_XUANCAI(data *C2s_GET_XUANCAI, c *player.Player) (result
// 检查该位是否未被选中(避免重复)
if (result.Status & mask) == 0 {
result.Status |= mask
itemID := uint32(400686 + randBitIdx + 1)
selectedItems = append(selectedItems, itemID)
itemMask[itemID] = mask

View File

@@ -72,7 +72,7 @@ func startMapBossFight(
ai *player.AI_player,
fn func(model.FightOverInfo),
) (*fight.FightC, errorcode.ErrorCode) {
ourPets := p.GetPetInfo(100)
ourPets := p.GetPetInfo(p.CurrentMapPetLevelLimit())
oppPets := ai.GetPetInfo(0)
if mapNode != nil && mapNode.IsGroupBoss != 0 {
if len(ourPets) > 0 && len(oppPets) > 0 {
@@ -98,8 +98,8 @@ func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *pl
if err = p.CanFight(); err != 0 {
return nil, err
}
if req.Number > 9 {
return nil, errorcode.ErrorCodes.ErrSystemError
if int(req.Number) >= len(p.Data) {
return nil, errorcode.ErrorCodes.ErrPokemonNotHere
}
refPet := p.Data[req.Number]
@@ -114,7 +114,7 @@ func (Controller) OnPlayerFightNpcMonster(req *FightNpcMonsterInboundInfo, p *pl
p.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
p.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE
_, err = fight.NewFight(p, ai, p.GetPetInfo(100), ai.GetPetInfo(0), func(foi model.FightOverInfo) {
_, err = fight.NewFight(p, ai, p.GetPetInfo(p.CurrentMapPetLevelLimit()), ai.GetPetInfo(0), func(foi model.FightOverInfo) {
handleNpcFightRewards(p, foi, monster)
})
if err != 0 {
@@ -236,7 +236,7 @@ func shouldGrantBossWinBonus(fightC *fight.FightC, playerID uint32, bossConfig c
func buildNpcMonsterInfo(refPet player.OgrePetInfo, mapID uint32) (*model.PetInfo, *model.PlayerInfo, errorcode.ErrorCode) {
if refPet.ID == 0 {
return nil, nil, errorcode.ErrorCodes.ErrPokemonNotExists
return nil, nil, errorcode.ErrorCodes.ErrPokemonNotHere
}
monster := model.GenPetInfo(

View File

@@ -99,6 +99,12 @@ type GetPetLearnableSkillsInboundInfo struct {
CatchTime uint32 `json:"catchTime"`
}
type CommitPetSkillsInboundInfo struct {
Head common.TomeeHeader `cmd:"52313" struc:"skip"`
CatchTime uint32 `json:"catchTime"`
Skill [4]uint32 `json:"skill"`
}
type C2S_PetFusion struct {
Head common.TomeeHeader `cmd:"2351" struc:"skip"`
Mcatchtime uint32 `json:"mcatchtime" msgpack:"mcatchtime"`

View File

@@ -18,10 +18,13 @@ func (h Controller) ItemSale(data *C2S_ITEM_SALE, c *player.Player) (result *fig
return nil, errorcode.ErrorCodes.ErrSystemError
}
if err := c.Service.Item.UPDATE(data.ItemId, -gconv.Int(data.Amount)); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
itemConfig := xmlres.ItemsMAP[int(data.ItemId)]
if itemConfig.SellPrice != 0 {
c.Info.Coins += int64(int64(data.Amount) * int64(itemConfig.SellPrice))
}
c.Service.Item.UPDATE(data.ItemId, -gconv.Int(data.Amount))
return result, 0
}

View File

@@ -15,6 +15,8 @@ import (
const (
// ItemDefaultLeftTime 道具默认剩余时间(毫秒)
ItemDefaultLeftTime = 360000
// UniversalNatureItemID 全能性格转化剂Ω
UniversalNatureItemID uint32 = 300136
)
// GetUserItemList 获取用户道具列表
@@ -33,11 +35,16 @@ func (h Controller) GetUserItemList(data *ItemListInboundInfo, c *player.Player)
// c: 当前玩家对象
// 返回: 使用后的宠物信息和错误码
func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c *player.Player) (result *item.S2C_USE_PET_ITEM_OUT_OF_FIGHT, err errorcode.ErrorCode) {
_, currentPet, found := c.FindPet(data.CatchTime)
slot, found := c.FindPetBagSlot(data.CatchTime)
if !found {
return nil, errorcode.ErrorCodes.Err10401
}
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.Err10401
}
itemID := uint32(data.ItemID)
if c.Service.Item.CheakItem(itemID) == 0 {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
@@ -51,7 +58,10 @@ func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c
return nil, errcode
}
refreshPetPaneKeepHP(currentPet, oldHP)
c.Service.Item.UPDATE(itemID, -1)
if err := c.Service.Item.UPDATE(itemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Service.Info.Save(*c.Info)
result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
copier.Copy(&result, currentPet)
return result, 0
@@ -83,7 +93,10 @@ func (h Controller) UsePetItemOutOfFight(data *C2S_USE_PET_ITEM_OUT_OF_FIGHT, c
return nil, errcode
}
c.Service.Item.UPDATE(itemID, -1)
if err := c.Service.Item.UPDATE(itemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Service.Info.Save(*c.Info)
result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
copier.Copy(&result, currentPet)
return result, 0
@@ -126,7 +139,9 @@ func (h Controller) handlexuancaiItem(currentPet *model.PetInfo, c *player.Playe
return errorcode.ErrorCodes.ErrItemUnusable
}
c.Service.Item.UPDATE(itemid, -100)
if err := c.Service.Item.UPDATE(itemid, -100); err != nil {
return errorcode.ErrorCodes.ErrInsufficientItems
}
return 0
}
@@ -182,11 +197,24 @@ func (h Controller) handleRegularPetItem(itemID uint32, currentPet *model.PetInf
// c: 当前玩家对象
// 返回: 无数据和错误码
func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := c.FindPet(data.CatchTime)
slot, found := c.FindPetBagSlot(data.CatchTime)
if !found {
return nil, errorcode.ErrorCodes.Err10401
}
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.Err10401
}
if data.ItemId != UniversalNatureItemID {
return nil, errorcode.ErrorCodes.ErrItemUnusable
}
if _, ok := xmlres.NatureRootMap[int(data.Nature)]; !ok {
return nil, errorcode.ErrorCodes.ErrItemUnusable
}
if c.Service.Item.CheakItem(data.ItemId) <= 0 {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
@@ -194,7 +222,10 @@ func (h Controller) ResetNature(data *C2S_PET_RESET_NATURE, c *player.Player) (r
currentHP := currentPet.Hp
currentPet.Nature = data.Nature
refreshPetPaneKeepHP(currentPet, currentHP)
c.Service.Item.UPDATE(data.ItemId, -1)
if err := c.Service.Item.UPDATE(data.ItemId, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Service.Info.Save(*c.Info)
return result, 0
}
@@ -222,29 +253,38 @@ func (h Controller) UseSpeedupItem(data *C2S_USE_SPEEDUP_ITEM, c *player.Player)
if c.Info.TwoTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse
}
c.Info.TwoTimes += 50 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300067:
if c.Info.TwoTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse
}
c.Info.TwoTimes += 25 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300051: // 假设1002是三倍经验加速器道具ID
if c.Info.ThreeTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse
}
c.Info.ThreeTimes += 50 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
case 300115:
if c.Info.ThreeTimes != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse
}
c.Info.ThreeTimes += 30 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
default:
return nil, errorcode.ErrorCodes.ErrSystemError // 未知道具ID
}
// 3. 扣减道具(数量-1
c.Service.Item.UPDATE(data.ItemID, -1)
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
switch data.ItemID {
case 300027: // 假设1001是双倍经验加速器道具ID
c.Info.TwoTimes += 50 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300067:
c.Info.TwoTimes += 25 // 玩家对象新增 TwoTimesExp 字段存储双倍剩余次数
case 300051: // 假设1002是三倍经验加速器道具ID
c.Info.ThreeTimes += 50 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
case 300115:
c.Info.ThreeTimes += 30 // 玩家对象新增 ThreeTimesExp 字段存储三倍剩余次数
}
result.ThreeTimes = uint32(c.Info.ThreeTimes) // 返回三倍经验剩余次数
result.TwoTimes = uint32(c.Info.TwoTimes) // 返回双倍经验剩余次数
@@ -275,10 +315,11 @@ func (h Controller) UseEnergyXishou(data *C2S_USE_ENERGY_XISHOU, c *player.Playe
}
// 2. 核心业务逻辑:更新能量吸收器剩余次数
// 可根据道具ID配置不同的次数加成此处默认+1
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
c.Info.EnergyTime += 40 // 玩家对象新增 EnergyTimes 字段存储能量吸收剩余次数
// 3. 扣减道具(数量-1
c.Service.Item.UPDATE(data.ItemID, -1)
result = &item.S2C_USE_ENERGY_XISHOU{
EnergyTimes: uint32(c.Info.EnergyTime),
}
@@ -309,6 +350,9 @@ func (h Controller) UseAutoFightItem(data *C2S_USE_AUTO_FIGHT_ITEM, c *player.Pl
if c.Info.AutoFightTime != 0 {
return nil, errorcode.ErrorCodes.ErrItemInUse
}
if err := c.Service.Item.UPDATE(data.ItemID, -1); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItems
}
result = &item.S2C_USE_AUTO_FIGHT_ITEM{}
// 2. 核心业务逻辑:开启自动战斗 + 更新剩余次数
c.Info.AutoFight = 3 // 按需求设置自动战斗flag为3需测试
@@ -324,8 +368,6 @@ func (h Controller) UseAutoFightItem(data *C2S_USE_AUTO_FIGHT_ITEM, c *player.Pl
c.Info.AutoFightTime += 50
}
result.AutoFightTimes = c.Info.AutoFightTime
// 3. 扣减道具(数量-1
c.Service.Item.UPDATE(data.ItemID, -1)
return result, 0
}

View File

@@ -0,0 +1,60 @@
package controller
import (
"blazing/common/data/xmlres"
"blazing/logic/service/player"
playermodel "blazing/modules/player/model"
blservice "blazing/modules/player/service"
"testing"
)
func TestUsePetItemOutOfFightAppliesToBackupPetInMemory(t *testing.T) {
petID := firstPetIDForControllerTest(t)
backupPet := playermodel.GenPetInfo(petID, 31, 0, 0, 50, nil, 0)
if backupPet == nil {
t.Fatal("failed to generate backup pet")
}
if backupPet.MaxHp <= 1 {
t.Fatalf("expected generated pet to have max hp > 1, got %d", backupPet.MaxHp)
}
backupPet.Hp = 1
testPlayer := player.NewPlayer(nil)
testPlayer.Info = &playermodel.PlayerInfo{
UserID: 1,
PetList: []playermodel.PetInfo{},
BackupPetList: []playermodel.PetInfo{*backupPet},
}
testPlayer.Service = blservice.NewUserService(testPlayer.Info.UserID)
itemID, recoverHP := firstRecoverHPItemForControllerTest(t)
if recoverHP <= 0 {
t.Fatalf("expected positive recover hp for item %d, got %d", itemID, recoverHP)
}
_, err := (Controller{}).UsePetItemOutOfFight(&C2S_USE_PET_ITEM_OUT_OF_FIGHT{
CatchTime: backupPet.CatchTime,
ItemID: int32(itemID),
}, testPlayer)
if err != 0 {
t.Fatalf("expected backup pet item use to succeed in-memory, got err=%d", err)
}
updatedPet := testPlayer.Info.BackupPetList[0]
if updatedPet.Hp <= 1 {
t.Fatalf("expected backup pet hp to increase in memory, got hp=%d", updatedPet.Hp)
}
}
func firstRecoverHPItemForControllerTest(t *testing.T) (uint32, int) {
t.Helper()
for id, cfg := range xmlres.ItemsMAP {
if cfg.HP > 0 {
return uint32(id), cfg.HP
}
}
t.Fatal("xmlres.ItemsMAP has no HP recovery item")
return 0, 0
}

View File

@@ -19,20 +19,13 @@ func (h Controller) SavePetBagOrder(
return nil, 0
}
// PetRetrieveFromWarehouse 领回仓库精灵
// PetRetrieveFromWarehouse 从放生仓库领回精灵
func (h Controller) PetRetrieveFromWarehouse(
data *PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if _, ok := player.FindPetBagSlot(data.CatchTime); ok {
return nil, 0
if !player.Service.Pet.UpdateFree(data.CatchTime, 1, 0) {
return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
if petInfo == nil {
return nil, 0
}
player.AddPetToAvailableBag(petInfo.Data)
return nil, 0
}

View File

@@ -37,7 +37,9 @@ func (h Controller) PetELV(data *C2S_PET_EVOLVTION, c *player.Player) (result *f
return nil, errorcode.ErrorCodes.ErrInsufficientItemsMulti
}
if branch.EvolvItem != 0 {
c.Service.Item.UPDATE(uint32(branch.EvolvItem), -branch.EvolvItemCount)
if err := c.Service.Item.UPDATE(uint32(branch.EvolvItem), -branch.EvolvItemCount); err != nil {
return nil, errorcode.ErrorCodes.ErrInsufficientItemsMulti
}
}
currentPet.ID = uint32(branch.MonTo)

View File

@@ -17,11 +17,16 @@ const (
// c: 当前玩家对象
// 返回: 分配结果和错误码
func (h Controller) PetEVDiy(data *PetEV, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := c.FindPet(data.CacthTime)
slot, found := c.FindPetBagSlot(data.CacthTime)
if !found {
return nil, errorcode.ErrorCodes.Err10401
}
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.Err10401
}
var targetTotal uint32
var currentTotal uint32
for i, evValue := range data.EVs {

View File

@@ -0,0 +1,45 @@
package controller
import (
"testing"
"blazing/logic/service/player"
playermodel "blazing/modules/player/model"
)
func TestPetEVDiy_AppliesToBackupPet(t *testing.T) {
p := player.NewPlayer(nil)
p.Info = &playermodel.PlayerInfo{
EVPool: 20,
PetList: []playermodel.PetInfo{
{CatchTime: 1},
},
BackupPetList: []playermodel.PetInfo{
{
CatchTime: 2,
Level: 100,
Ev: [6]uint32{0, 4, 0, 0, 0, 0},
},
},
}
data := &PetEV{
CacthTime: 2,
EVs: [6]uint32{0, 8, 4, 0, 0, 0},
}
_, err := (Controller{}).PetEVDiy(data, p)
if err != 0 {
t.Fatalf("PetEVDiy returned error: %v", err)
}
got := p.Info.BackupPetList[0].Ev
want := [6]uint32{0, 8, 4, 0, 0, 0}
if got != want {
t.Fatalf("backup pet EV mismatch, got %v want %v", got, want)
}
if gotPool, wantPool := p.Info.EVPool, int64(12); gotPool != wantPool {
t.Fatalf("EVPool mismatch, got %d want %d", gotPool, wantPool)
}
}

View File

@@ -65,16 +65,33 @@ func (h Controller) PetFusion(data *C2S_PetFusion, c *player.Player) (result *pe
return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016
}
consumeItems(c, materialCounts)
c.Info.Coins -= petFusionCost
if resultPetID == 0 {
if useOptionalItem(c, data.GoldItem1[:], petFusionFailureItemID) {
result.CostItemFlag = 1
} else if auxPet.Level > 5 {
auxPet.Downgrade(auxPet.Level - 5)
failedAux := *auxPet
if auxPet.Level > 5 {
failedAux.Downgrade(auxPet.Level - 5)
} else {
auxPet.Downgrade(1)
failedAux.Downgrade(1)
}
txResult, errCode := c.Service.PetFusionTx(
*c.Info,
data.Mcatchtime,
data.Auxcatchtime,
materialCounts,
data.GoldItem1[:],
petFusionKeepAuxItemID,
petFusionFailureItemID,
petFusionCost,
nil,
&failedAux,
)
if errCode != 0 {
return result, errCode
}
c.Info.Coins -= petFusionCost
if txResult.CostItemUsed {
result.CostItemFlag = 1
} else if txResult.UpdatedAux != nil {
*auxPet = *txResult.UpdatedAux
}
return &pet.PetFusionInfo{}, 0
}
@@ -101,18 +118,37 @@ func (h Controller) PetFusion(data *C2S_PetFusion, c *player.Player) (result *pe
newPet.RandomByWeightShiny()
}
c.Service.Pet.PetAdd(newPet, 0)
//println(c.Info.UserID, "进行融合", len(c.Info.PetList), masterPet.ID, auxPet.ID, newPet.ID)
c.PetDel(data.Mcatchtime)
if useOptionalItem(c, data.GoldItem1[:], petFusionKeepAuxItemID) {
result.CostItemFlag = 1
} else {
c.PetDel(data.Auxcatchtime)
txResult, errCode := c.Service.PetFusionTx(
*c.Info,
data.Mcatchtime,
data.Auxcatchtime,
materialCounts,
data.GoldItem1[:],
petFusionKeepAuxItemID,
petFusionFailureItemID,
petFusionCost,
newPet,
nil,
)
if errCode != 0 {
return result, errCode
}
result.ObtainTime = newPet.CatchTime
result.StarterCpTm = newPet.ID
c.Info.Coins -= petFusionCost
if txResult.CostItemUsed {
result.CostItemFlag = 1
} else {
removePetFromPlayerInfo(c, data.Auxcatchtime)
}
removePetFromPlayerInfo(c, data.Mcatchtime)
if txResult.NewPet == nil {
return result, errorcode.ErrorCodes.ErrSystemError
}
c.Info.PetList = append(c.Info.PetList, *txResult.NewPet)
result.ObtainTime = txResult.NewPet.CatchTime
result.StarterCpTm = txResult.NewPet.ID
return result, 0
}
@@ -149,21 +185,10 @@ func hasEnoughItems(c *player.Player, itemCounts map[uint32]int) bool {
return true
}
func consumeItems(c *player.Player, itemCounts map[uint32]int) {
for itemID, count := range itemCounts {
_ = c.Service.Item.UPDATE(itemID, -count)
func removePetFromPlayerInfo(c *player.Player, catchTime uint32) {
index, _, ok := c.FindPet(catchTime)
if !ok {
return
}
}
func useOptionalItem(c *player.Player, itemIDs []uint32, target uint32) bool {
if c.Service.Item.CheakItem(target) <= 0 {
return false
}
for _, itemID := range itemIDs {
if itemID == target {
_ = c.Service.Item.UPDATE(target, -1)
return true
}
}
return false
c.Info.PetList = append(c.Info.PetList[:index], c.Info.PetList[index+1:]...)
}

View File

@@ -4,19 +4,22 @@ import (
"blazing/common/socket/errorcode"
"blazing/logic/service/common"
"blazing/logic/service/pet"
"blazing/logic/service/player"
playersvc "blazing/logic/service/player"
"blazing/modules/player/model"
)
// GetPetInfo 获取精灵信息
func (h Controller) GetPetInfo(
data *GetPetInfoInboundInfo,
player *player.Player) (result *model.PetInfo,
player *playersvc.Player) (result *model.PetInfo,
err errorcode.ErrorCode) {
_, petInfo, found := player.FindPet(data.CatchTime)
if found {
result = petInfo
return result, 0
levelLimit := player.CurrentMapPetLevelLimit()
if slot, found := player.FindPetBagSlot(data.CatchTime); found {
if petInfo := slot.PetInfoPtr(); petInfo != nil {
petCopy := playersvc.ApplyPetLevelLimit(*petInfo, levelLimit)
result = &petCopy
return result, 0
}
}
ret := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
@@ -24,16 +27,18 @@ func (h Controller) GetPetInfo(
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
result = &ret.Data
petData := ret.Data
petData = playersvc.ApplyPetLevelLimit(petData, levelLimit)
result = &petData
return result, 0
}
// GetUserBagPetInfo 获取主背包和并列备用精灵列表
func (h Controller) GetUserBagPetInfo(
data *GetUserBagPetInfoInboundEmpty,
player *player.Player) (result *pet.GetUserBagPetInfoOutboundInfo,
player *playersvc.Player) (result *pet.GetUserBagPetInfoOutboundInfo,
err errorcode.ErrorCode) {
return player.GetUserBagPetInfo(), 0
return player.GetUserBagPetInfo(player.CurrentMapPetLevelLimit()), 0
}
// GetPetListInboundEmpty 定义请求或响应数据结构。
@@ -44,7 +49,7 @@ type GetPetListInboundEmpty struct {
// GetPetList 获取当前主背包列表
func (h Controller) GetPetList(
data *GetPetListInboundEmpty,
player *player.Player) (result *pet.GetPetListOutboundInfo,
player *playersvc.Player) (result *pet.GetPetListOutboundInfo,
err errorcode.ErrorCode) {
return buildPetListOutboundInfo(player.Info.PetList), 0
}
@@ -57,7 +62,7 @@ type GetPetListFreeInboundEmpty struct {
// GetPetReleaseList 获取仓库可放生列表
func (h Controller) GetPetReleaseList(
data *GetPetListFreeInboundEmpty,
player *player.Player) (result *pet.GetPetListOutboundInfo,
player *playersvc.Player) (result *pet.GetPetListOutboundInfo,
err errorcode.ErrorCode) {
return buildPetListOutboundInfo(player.WarehousePetList()), 0
@@ -66,14 +71,13 @@ func (h Controller) GetPetReleaseList(
// PlayerShowPet 精灵展示
func (h Controller) PlayerShowPet(
data *PetShowInboundInfo,
player *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
player *playersvc.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
result = &pet.PetShowOutboundInfo{
UserID: data.Head.UserID,
CatchTime: data.CatchTime,
Flag: data.Flag,
}
_, currentPet, ok := player.FindPet(data.CatchTime)
if data.Flag == 0 {
player.SetPetDisplay(0, nil)
player.GetSpace().RefreshUserInfo(player)
@@ -81,10 +85,16 @@ func (h Controller) PlayerShowPet(
return
}
slot, ok := player.FindPetBagSlot(data.CatchTime)
if !ok {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
currentPet := slot.PetInfoPtr()
if currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
player.SetPetDisplay(data.Flag, currentPet)
player.GetSpace().RefreshUserInfo(player)
result = buildPetShowOutboundInfo(data.Head.UserID, data.Flag, currentPet)

View File

@@ -6,8 +6,39 @@ import (
"blazing/logic/service/fight"
"blazing/logic/service/pet"
"blazing/logic/service/player"
playermodel "blazing/modules/player/model"
)
func petSetExpLimit(currentPet *playermodel.PetInfo) int64 {
if currentPet == nil || currentPet.Level >= 100 {
return 0
}
simulatedPet := *currentPet
allowedExp := simulatedPet.NextLvExp - simulatedPet.Exp
if allowedExp < 0 {
allowedExp = 0
}
for simulatedPet.Level < 100 && simulatedPet.NextLvExp > 0 {
simulatedPet.Level++
simulatedPet.Update(true)
if simulatedPet.Level >= 100 {
break
}
allowedExp += simulatedPet.NextLvExp
}
return allowedExp
}
func minInt64(a, b int64) int64 {
if a < b {
return a
}
return b
}
// PetReleaseToWarehouse 将精灵从仓库包中放生
func (h Controller) PetReleaseToWarehouse(
data *PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
@@ -17,9 +48,8 @@ func (h Controller) PetReleaseToWarehouse(
if inBag || inBackup || freeForbidden == 1 {
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
}
if !player.Service.Pet.UpdateFree(data.CatchTime, 1) {
return nil, errorcode.ErrorCodes.ErrSystemError
if !player.Service.Pet.UpdateFree(data.CatchTime, 0, 1) {
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
}
return nil, 0
@@ -32,9 +62,11 @@ func (h Controller) PetOneCure(
return result, errorcode.ErrorCodes.ErrChampionCannotHeal
}
_, currentPet, ok := player.FindPet(data.CatchTime)
if ok {
defer currentPet.Cure()
if slot, ok := player.FindPetBagSlot(data.CatchTime); ok {
currentPet := slot.PetInfoPtr()
if currentPet != nil {
defer currentPet.Cure()
}
}
return &pet.PetOneCureOutboundInfo{
@@ -63,11 +95,17 @@ func (h Controller) PetFirst(
func (h Controller) SetPetExp(
data *PetSetExpInboundInfo,
player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := player.FindPet(data.CatchTime)
if !found || currentPet.Level >= 100 {
slot, found := player.FindPetBagSlot(data.CatchTime)
currentPet := slot.PetInfoPtr()
if !found || currentPet == nil || currentPet.Level >= 100 {
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
}
player.AddPetExp(currentPet, data.Exp)
allowedExp := petSetExpLimit(currentPet)
if allowedExp <= 0 {
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
}
player.AddPetExp(currentPet, minInt64(data.Exp, allowedExp))
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, 0
}

View File

@@ -0,0 +1,75 @@
package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service/player"
playermodel "blazing/modules/player/model"
"testing"
)
func firstPetIDForControllerTest(t *testing.T) int {
t.Helper()
for id := range xmlres.PetMAP {
return id
}
t.Fatal("xmlres.PetMAP is empty")
return 0
}
func TestSetPetExpCapsLevelAt100(t *testing.T) {
petID := firstPetIDForControllerTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 99, nil, 0)
if petInfo == nil {
t.Fatal("failed to generate test pet")
}
expPool := petInfo.NextLvExp + 10_000
testPlayer := player.NewPlayer(nil)
testPlayer.Info = &playermodel.PlayerInfo{
ExpPool: expPool,
PetList: []playermodel.PetInfo{*petInfo},
}
currentPet := &testPlayer.Info.PetList[0]
result, err := (Controller{}).SetPetExp(&PetSetExpInboundInfo{
CatchTime: currentPet.CatchTime,
Exp: expPool,
}, testPlayer)
if err != 0 {
t.Fatalf("expected SetPetExp to succeed, got err=%d", err)
}
if currentPet.Level != 100 {
t.Fatalf("expected pet level to stop at 100, got %d", currentPet.Level)
}
if result.Exp != 10_000 {
t.Fatalf("expected overflow exp to remain in pool, got %d", result.Exp)
}
}
func TestSetPetExpRejectsPetAtLevel100(t *testing.T) {
petID := firstPetIDForControllerTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
if petInfo == nil {
t.Fatal("failed to generate test pet")
}
testPlayer := player.NewPlayer(nil)
testPlayer.Info = &playermodel.PlayerInfo{
ExpPool: 50_000,
PetList: []playermodel.PetInfo{*petInfo},
}
result, err := (Controller{}).SetPetExp(&PetSetExpInboundInfo{
CatchTime: petInfo.CatchTime,
Exp: 12_345,
}, testPlayer)
if err != errorcode.ErrorCodes.ErrSystemError {
t.Fatalf("expected level-100 pet to be rejected, got err=%d", err)
}
if result.Exp != 50_000 {
t.Fatalf("expected exp pool to remain unchanged, got %d", result.Exp)
}
}

View File

@@ -15,6 +15,18 @@ type GetPetLearnableSkillsOutboundInfo struct {
SkillList []uint32 `json:"skillList"`
}
func isSameUint32Slice(a []uint32, b []uint32) bool {
if len(a) != len(b) {
return false
}
for index := range a {
if a[index] != b[index] {
return false
}
}
return true
}
func collectPetLearnableSkillList(currentPet *model.PetInfo) []uint32 {
skillSet := make(map[uint32]struct{})
skills := make([]uint32, 0)
@@ -55,8 +67,9 @@ func (h Controller) GetPetLearnableSkills(
data *GetPetLearnableSkillsInboundInfo,
c *player.Player,
) (result *GetPetLearnableSkillsOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, ok := c.FindPet(data.CatchTime)
if !ok {
slot, ok := c.FindPetBagSlot(data.CatchTime)
currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
@@ -69,8 +82,9 @@ func (h Controller) GetPetLearnableSkills(
func (h Controller) SetPetSkill(data *ChangeSkillInfo, c *player.Player) (result *pet.ChangeSkillOutInfo, err errorcode.ErrorCode) {
const setSkillCost = 50
_, currentPet, ok := c.FindPet(data.CatchTime)
if !ok {
slot, ok := c.FindPetBagSlot(data.CatchTime)
currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrSystemBusy
}
@@ -135,8 +149,9 @@ func (h Controller) SetPetSkill(data *ChangeSkillInfo, c *player.Player) (result
func (h Controller) SortPetSkills(data *C2S_Skill_Sort, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
const skillSortCost = 50
_, currentPet, ok := c.FindPet(data.CapTm)
if !ok {
slot, ok := c.FindPetBagSlot(data.CapTm)
currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
@@ -184,3 +199,89 @@ func (h Controller) SortPetSkills(data *C2S_Skill_Sort, c *player.Player) (resul
return nil, 0
}
// CommitPetSkills 按最终技能列表一次性提交学习/替换/排序结果。
func (h Controller) CommitPetSkills(
data *CommitPetSkillsInboundInfo,
c *player.Player,
) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
const setSkillCost = 50
const skillSortCost = 50
slot, ok := c.FindPetBagSlot(data.CatchTime)
currentPet := slot.PetInfoPtr()
if !ok || currentPet == nil {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
currentSkillSet := make(map[uint32]model.SkillInfo, len(currentPet.SkillList))
currentSkillOrder := make([]uint32, 0, len(currentPet.SkillList))
for _, skill := range currentPet.SkillList {
if skill.ID == 0 {
continue
}
currentSkillSet[skill.ID] = skill
currentSkillOrder = append(currentSkillOrder, skill.ID)
}
finalSkillIDs := make([]uint32, 0, 4)
usedSkillSet := make(map[uint32]struct{}, 4)
for _, skillID := range data.Skill {
if skillID == 0 {
continue
}
if _, exists := usedSkillSet[skillID]; exists {
continue
}
usedSkillSet[skillID] = struct{}{}
finalSkillIDs = append(finalSkillIDs, skillID)
}
if len(finalSkillIDs) == 0 {
return nil, errorcode.ErrorCodes.ErrSystemBusy
}
if len(finalSkillIDs) > 4 {
finalSkillIDs = finalSkillIDs[:4]
}
if isSameUint32Slice(currentSkillOrder, finalSkillIDs) {
return nil, 0
}
learnableSkillSet := make(map[uint32]struct{})
for _, skillID := range collectPetLearnableSkillList(currentPet) {
learnableSkillSet[skillID] = struct{}{}
}
newSkillCount := 0
finalSkillList := make([]model.SkillInfo, 0, len(finalSkillIDs))
for _, skillID := range finalSkillIDs {
if skill, exists := currentSkillSet[skillID]; exists {
finalSkillList = append(finalSkillList, skill)
continue
}
if _, exists := learnableSkillSet[skillID]; !exists {
return nil, errorcode.ErrorCodes.ErrSystemBusy
}
skillInfo, exists := xmlres.SkillMap[int(skillID)]
if !exists {
return nil, errorcode.ErrorCodes.ErrSystemBusy
}
newSkillCount++
finalSkillList = append(finalSkillList, model.SkillInfo{
ID: skillID,
PP: uint32(skillInfo.MaxPP),
})
}
totalCost := int64(newSkillCount * setSkillCost)
if newSkillCount == 0 {
totalCost += int64(skillSortCost)
}
if totalCost > 0 && !c.GetCoins(totalCost) {
return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016
}
c.Info.Coins -= totalCost
currentPet.SkillList = finalSkillList
return nil, 0
}

View File

@@ -175,7 +175,7 @@ func (f *FightC) Over(c common.PlayerI, res model.EnumBattleOverReason) {
// }
f.overl.Do(func() {
f.Reason = res
f.Reason = normalizeFightOverReason(res)
if f.GetInputByPlayer(c, true) != nil {
f.WinnerId = f.GetInputByPlayer(c, true).UserID
}
@@ -370,7 +370,7 @@ func (f *FightC) collectFightPetInfos(inputs []*input.Input) []info.FightPetInfo
Hp: currentPet.Info.Hp,
MaxHp: currentPet.Info.MaxHp,
Level: currentPet.Info.Level,
Catchable: uint32(fighter.CanCapture),
Catchable: fightPetCatchableFlag(fighter.CanCapture),
}
if fighter.AttackValue != nil {
fightInfo.Prop = fighter.AttackValue.Prop
@@ -380,6 +380,13 @@ func (f *FightC) collectFightPetInfos(inputs []*input.Input) []info.FightPetInfo
return infos
}
func fightPetCatchableFlag(catchRate int) uint32 {
if catchRate > 0 {
return 1
}
return 0
}
// checkBothPlayersReady 检查PVP战斗中双方是否都已准备完成
// 参数c为当前准备的玩家返回true表示双方均准备完成
func (f *FightC) checkBothPlayersReady(currentPlayer common.PlayerI) bool {

View File

@@ -140,7 +140,7 @@ func (e *Effect1181) OnSkill() bool {
type Effect1182 struct{ node.EffectNode }
func (e *Effect1182) Skill_Use() bool {
if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil || e.Ctx().Opp == nil || e.Ctx().Opp.CurPet[0] == nil {
if len(e.Args()) < 2 || e.Ctx().Our == nil || e.Ctx().Our.CurPet[0] == nil {
return true
}
@@ -153,9 +153,15 @@ func (e *Effect1182) Skill_Use() bool {
if targetHP.Cmp(alpacadecimal.Zero) < 0 {
targetHP = alpacadecimal.Zero
}
if e.Ctx().Opp.CurPet[0].GetHP().Cmp(targetHP) > 0 {
e.Ctx().Opp.CurPet[0].Info.Hp = uint32(targetHP.IntPart())
}
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil || target.CurrentPet() == nil {
return true
}
if target.CurrentPet().GetHP().Cmp(targetHP) > 0 {
target.CurrentPet().Info.Hp = uint32(targetHP.IntPart())
}
return true
})
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1182, int(e.Args()[1].IntPart()))
if sub != nil {

View File

@@ -10,20 +10,23 @@ type Effect169 struct {
}
func (e *Effect169) OnSkill() bool {
chance := e.Args()[1].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
// 添加异常状态
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart())) // 以麻痹为例
if statusEffect != nil {
e.TargetInput().AddEffect(e.CarrierInput(), statusEffect)
}
e.ForEachOpponentSlot(func(target *input.Input) bool {
if target == nil {
return true
}
statusEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart()))
if statusEffect != nil {
target.AddEffect(e.CarrierInput(), statusEffect)
}
return true
})
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 169, &Effect169{})
}

View File

@@ -311,7 +311,7 @@ func (e *Effect2194) OnSkill() bool {
if e.Ctx().Opp.CurPet[0] == nil {
return true
}
addStatusByID(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.DrainedHP))
addTimedStatus(e.Ctx().Our, e.Ctx().Opp, int(info.PetStatus.DrainedHP), 4)
return true
}

View File

@@ -34,7 +34,7 @@ func (e *Effect13) OnSkill() bool {
if eff == nil {
return true
}
eff.Duration(e.EffectNode.SideEffectArgs[0] - 1)
eff.Duration(e.EffectNode.SideEffectArgs[0])
e.Ctx().Opp.AddEffect(e.Ctx().Our, eff)
return true

View File

@@ -1,6 +1,7 @@
package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
@@ -41,14 +42,16 @@ type Effect5 struct {
// 技能触发时调用
// -----------------------------------------------------------
func (e *Effect5) Skill_Use() bool {
// 概率判定
ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[1], 100)
if !ok {
return true
}
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[2]))
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
target.SetProp(e.Ctx().Our, int8(e.SideEffectArgs[0]), int8(e.SideEffectArgs[2]))
return true
})
return true
}

View File

@@ -22,15 +22,19 @@ type Effect76 struct {
}
func (e *Effect76) OnSkill() bool {
// 概率判定
ok, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !ok {
return true
}
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2])),
damage := alpacadecimal.NewFromInt(int64(e.SideEffectArgs[2]))
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
})
return true
})
return true
}

View File

@@ -19,7 +19,7 @@ var effectInfoByID = map[int]string{
29: "额外附加{0}点固定伤害",
31: "",
32: "使用后{0}回合攻击击中对象要害概率增加1/16",
33: "消除对手能力提升状态",
33: "消除敌方阵营所有强化",
34: "将所受的伤害{0}倍反馈给对手",
35: "惩罚,对方能力等级越高,此技能威力越大",
36: "命中时{0}%的概率秒杀对方",
@@ -120,7 +120,7 @@ var effectInfoByID = map[int]string{
164: "{0}回合内若受到攻击则有{1}%概率令对手{2}",
165: "{0}回合内每回合防御和特防等级+{1}",
166: "{0}回合内若对手使用属性攻击则{2}%对手{1}等级{3}",
169: "{0}回合内每回合额外附加{1}%概率令对{2}",
169: "{0}回合内每回合额外附加{1}%概率令对方阵营全体{2}",
170: "若先出手则免疫当回合伤害并回复1/{0}的最大体力值",
171: "{0}回合内自身使用属性技能时能较快出手",
172: "若后出手则给予对方损伤的1/{0}会回复自己的体力",

View File

@@ -27,7 +27,7 @@ func (e *Effect3) Skill_Use() bool {
return true
}
// Effect 33: 消除对手能力提升状态
// Effect 33: 消除敌方阵营所有强化
type Effect33 struct {
node.EffectNode
Reverse bool
@@ -38,13 +38,17 @@ type Effect33 struct {
// 执行时逻辑
// ----------------------
func (e *Effect33) Skill_Use() bool {
for i, v := range e.Ctx().Opp.Prop[:] {
if v > 0 {
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
e.ForEachOpponentSlot(func(target *input.Input) bool {
if target == nil {
return true
}
}
for i, v := range target.Prop[:] {
if v > 0 {
target.SetProp(e.Ctx().Our, int8(i), 0)
}
}
return true
})
return true
}
@@ -54,8 +58,8 @@ func (e *Effect33) Skill_Use() bool {
// ----------------------
func init() {
// {3, false, 0}, // 解除自身能力下降状态
// {33, true, 0}, // 消除对手能力提升状态{3, false, 0}, // 解除自身能力下降状态
// {33, true, 0}, // 消除对手能力提升状态
// {33, true, 0}, // 消除敌方阵营所有强化{3, false, 0}, // 解除自身能力下降状态
// {33, true, 0}, // 消除敌方阵营所有强化
input.InitEffect(input.EffectType.Skill, 3, &Effect3{})
input.InitEffect(input.EffectType.Skill, 33, &Effect33{})
}

View File

@@ -36,43 +36,73 @@ func (e *StatusCannotAct) ActionStart(attacker, defender *action.SelectSkillActi
return false
}
// 疲惫状态:仅限制攻击技能,本回合属性技能仍可正常使用。
type StatusTired struct {
BaseStatus
}
func (e *StatusTired) ActionStart(attacker, defender *action.SelectSkillAction) bool {
if e.Ctx().SkillEntity == nil {
return false
}
return e.Ctx().SkillEntity.Category() == info.Category.STATUS
}
// 睡眠状态:受击后解除
type StatusSleep struct {
StatusCannotAct
hasTriedAct bool // 标记是否尝试过行动
hasTriedAct bool
}
// 睡眠在“被攻击且未 miss”后立即解除而不是等到技能使用后节点。
func (e *StatusSleep) DamageSubEx(zone *info.DamageZone) bool {
if zone == nil || e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() != info.Category.STATUS {
e.Alive(false)
}
return true
}
// 尝试出手时标记状态
func (e *StatusSleep) ActionStart(attacker, defender *action.SelectSkillAction) bool {
if e.Duration() <= 0 {
e.hasTriedAct = false
return true
}
e.hasTriedAct = true
return e.StatusCannotAct.ActionStart(attacker, defender)
}
// 技能使用后处理:非状态类技能触发后解除睡眠
func (e *StatusSleep) Skill_Use_ex() bool {
if !e.hasTriedAct {
return true
}
// 技能实体存在且非状态类型技能,解除睡眠
if e.Ctx().SkillEntity != nil && e.Ctx().Category() != info.Category.STATUS {
if e.Duration() <= 0 && e.Ctx().SkillEntity != nil && e.Ctx().Category() != info.Category.STATUS {
e.Alive(false)
}
e.hasTriedAct = false
return true
}
func (e *StatusSleep) TurnEnd() {
e.hasTriedAct = false
e.StatusCannotAct.TurnEnd()
}
// 持续伤害状态基类(中毒、冻伤、烧伤等)
type ContinuousDamage struct {
BaseStatus
isheal bool //是否回血
}
// 技能命中前触发伤害1/8最大生命值真实伤害
func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAction) bool {
// 回合开始触发持续伤害,保证吃药/空过回合时也会正常结算。
func (e *ContinuousDamage) TurnStart(attacker, defender *action.SelectSkillAction) {
carrier := e.CarrierInput()
source := e.SourceInput()
opp := e.TargetInput()
if carrier == nil {
return true
return
}
damage := e.calculateDamage()
@@ -81,7 +111,7 @@ func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAct
Damage: damage,
})
if len(e.SideEffectArgs) == 0 {
return true
return
}
// 额外效果
carrier.Damage(source, &info.DamageZone{
@@ -89,12 +119,11 @@ func (e *ContinuousDamage) ActionStart(attacker, defender *action.SelectSkillAct
Damage: damage,
})
if opp == nil || opp.CurPet[0].GetHP().IntPart() == 0 {
return true
return
}
// 给对方回血(不受回血限制影响)
opp.Heal(carrier, nil, damage)
return true
}
// 计算伤害最大生命值的1/8
@@ -131,15 +160,13 @@ func (e *ParasiticSeed) SwitchOut(in *input.Input) bool {
return true
}
// 技能命中前触发寄生效果
func (e *ParasiticSeed) ActionStartEx(attacker, defender *action.SelectSkillAction) bool {
// 回合开始触发寄生效果。寄生属于完整回合流程的一部分,不依赖本回合是否成功出手。
func (e *ParasiticSeed) TurnStart(attacker, defender *action.SelectSkillAction) {
carrier := e.CarrierInput()
source := e.SourceInput()
opp := e.TargetInput()
if carrier == nil {
return true
return
}
// 过滤特定类型单位假设1是植物类型使用枚举替代魔法数字
damage := alpacadecimal.NewFromInt(int64(carrier.CurPet[0].Info.MaxHp)).
Div(alpacadecimal.NewFromInt(8))
@@ -149,13 +176,12 @@ func (e *ParasiticSeed) ActionStartEx(attacker, defender *action.SelectSkillActi
Type: info.DamageType.True,
Damage: damage,
})
if opp == nil || opp.CurPet[0].GetHP().IntPart() == 0 {
return true
if source == nil || source.CurPet[0] == nil || source.CurPet[0].GetHP().IntPart() == 0 {
return
}
// 给对方回血(不受回血限制影响)
opp.Heal(carrier, nil, damage)
return true
// 给寄生种子的施放者回血(不受回血限制影响)
source.Heal(carrier, nil, damage)
}
type Flammable struct {
@@ -271,7 +297,6 @@ func init() {
// 批量注册不能行动的状态
nonActingStatuses := []info.EnumPetStatus{
info.PetStatus.Paralysis, // 麻痹
info.PetStatus.Tired, // 疲惫
info.PetStatus.Fear, // 害怕
info.PetStatus.Petrified, // 石化
}
@@ -281,6 +306,10 @@ func init() {
input.InitEffect(input.EffectType.Status, int(status), effect)
}
tired := &StatusTired{}
tired.Status = info.PetStatus.Tired
input.InitEffect(input.EffectType.Status, int(info.PetStatus.Tired), tired)
// 注册睡眠状态使用枚举常量替代硬编码8
input.InitEffect(input.EffectType.Status, int(info.PetStatus.Sleep), &StatusSleep{})
}

View File

@@ -83,6 +83,10 @@ func (e *Effect201) OnSkill() bool {
return true
}
if !carrier.IsMultiInputBattle() {
return true
}
divisorIndex := len(args) - 1
if len(args) > 1 {
divisorIndex = 1

View File

@@ -0,0 +1,91 @@
package effect
import (
"testing"
fightinfo "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/modules/player/model"
)
func newEffect201TestInput(hp, maxHP uint32) *input.Input {
in := &input.Input{
CurPet: []*fightinfo.BattlePetEntity{{
Info: model.PetInfo{
Hp: hp,
MaxHp: maxHP,
},
}},
}
in.AttackValue = fightinfo.NewAttackValue(0)
return in
}
func TestEffect201HealAllIgnoredInSingleInputBattle(t *testing.T) {
carrier := newEffect201TestInput(40, 100)
opponent := newEffect201TestInput(60, 100)
carrier.Team = []*input.Input{carrier}
carrier.OppTeam = []*input.Input{opponent}
eff := &Effect201{}
eff.SetArgs(carrier, 1, 2)
eff.EffectNode.EffectContextHolder.Ctx = input.Ctx{
LegacySides: input.LegacySides{Our: carrier, Opp: opponent},
EffectBinding: input.EffectBinding{Carrier: carrier, Source: carrier},
}
if !eff.OnSkill() {
t.Fatalf("expected effect to finish successfully")
}
if got := carrier.CurrentPet().Info.Hp; got != 40 {
t.Fatalf("expected single-input full-team heal to be ignored, got hp %d", got)
}
}
func TestEffect201SingleTargetIgnoredInSingleInputBattle(t *testing.T) {
carrier := newEffect201TestInput(40, 100)
opponent := newEffect201TestInput(60, 100)
carrier.Team = []*input.Input{carrier}
carrier.OppTeam = []*input.Input{opponent}
eff := &Effect201{}
eff.SetArgs(carrier, 2)
eff.EffectNode.EffectContextHolder.Ctx = input.Ctx{
LegacySides: input.LegacySides{Our: carrier, Opp: opponent},
EffectBinding: input.EffectBinding{Carrier: carrier, Source: carrier},
}
if !eff.OnSkill() {
t.Fatalf("expected effect to finish successfully")
}
if got := carrier.CurrentPet().Info.Hp; got != 40 {
t.Fatalf("expected single-input single-target heal to be ignored, got hp %d", got)
}
}
func TestEffect201HealAllWorksInMultiInputBattle(t *testing.T) {
carrier := newEffect201TestInput(40, 100)
ally := newEffect201TestInput(10, 80)
opponent := newEffect201TestInput(60, 100)
carrier.Team = []*input.Input{carrier, ally}
carrier.OppTeam = []*input.Input{opponent}
ally.Team = carrier.Team
ally.OppTeam = carrier.OppTeam
eff := &Effect201{}
eff.SetArgs(carrier, 1, 2)
eff.EffectNode.EffectContextHolder.Ctx = input.Ctx{
LegacySides: input.LegacySides{Our: carrier, Opp: opponent},
EffectBinding: input.EffectBinding{Carrier: carrier, Source: carrier},
}
if !eff.OnSkill() {
t.Fatalf("expected effect to finish successfully")
}
if got := carrier.CurrentPet().Info.Hp; got != 90 {
t.Fatalf("expected carrier hp 90 after full-team heal, got %d", got)
}
if got := ally.CurrentPet().Info.Hp; got != 50 {
t.Fatalf("expected ally hp 50 after full-team heal, got %d", got)
}
}

View File

@@ -5,3 +5,7 @@ import "blazing/logic/service/fight/input"
func initskill(id int, e input.Effect) {
input.InitEffect(input.EffectType.Skill, id, e)
}
func initskillFactory(id int, factory func() input.Effect) {
input.InitEffectFactory(input.EffectType.Skill, id, factory)
}

View File

@@ -158,7 +158,10 @@ func registerSelfDamageSkillHitEffects() {
}
for effectID, handler := range handlers {
initskill(effectID, newSkillHitRegistrarEffect(handler))
currentHandler := handler
initskillFactory(effectID, func() input.Effect {
return newSkillHitRegistrarEffect(currentHandler)
})
}
}
@@ -204,9 +207,15 @@ func registerSelfDamageOnSkillEffects() {
})
}
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: opponentDamage,
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil || target.CurrentPet() == nil {
return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: opponentDamage,
})
return true
})
return true
},
@@ -223,7 +232,10 @@ func registerSelfDamageOnSkillEffects() {
}
for effectID, handler := range handlers {
initskill(effectID, newOnSkillRegistrarEffect(handler))
currentHandler := handler
initskillFactory(effectID, func() input.Effect {
return newOnSkillRegistrarEffect(currentHandler)
})
}
}
@@ -235,9 +247,15 @@ func registerSelfDamageSkillUseEffects() {
Type: info.DamageType.Fixed,
Damage: damage,
})
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil || target.CurrentPet() == nil {
return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
})
return true
})
return true
},
@@ -247,9 +265,23 @@ func registerSelfDamageSkillUseEffects() {
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurPet[0].Info.MaxHp)),
})
damage := int64(grand.N(250, 300))
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))),
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil {
return true
}
targetPet := target.CurrentPet()
if targetPet == nil {
return true
}
remainHP := targetPet.GetHP().Sub(alpacadecimal.NewFromInt(1))
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
return true
}
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.Min(alpacadecimal.NewFromInt(damage), remainHP),
})
return true
})
return true
},
@@ -274,15 +306,25 @@ func registerSelfDamageSkillUseEffects() {
randomDamage = grand.N(minDamage, maxDamage)
}
remainHP := e.Ctx().Opp.CurPet[0].GetHP().Sub(alpacadecimal.NewFromInt(1))
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
return true
}
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil {
return true
}
targetPet := target.CurrentPet()
if targetPet == nil {
return true
}
remainHP := targetPet.GetHP().Sub(alpacadecimal.NewFromInt(1))
if remainHP.Cmp(alpacadecimal.Zero) <= 0 {
return true
}
damage := alpacadecimal.Min(alpacadecimal.NewFromInt(int64(randomDamage)), remainHP)
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
damage := alpacadecimal.Min(alpacadecimal.NewFromInt(int64(randomDamage)), remainHP)
target.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
})
return true
})
return true
},
@@ -291,11 +333,17 @@ func registerSelfDamageSkillUseEffects() {
return true
}
applyAllPropDown(e.Ctx().Our, e.Ctx().Opp, int8(e.Args()[0].IntPart()))
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1380, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart()))
if sub != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, sub)
}
forEachEnemyTargetBySkill(e.Ctx().Our, e.Ctx().Opp, e.Ctx().SkillEntity, func(target *input.Input) bool {
if target == nil || target.CurrentPet() == nil {
return true
}
applyAllPropDown(e.Ctx().Our, target, int8(e.Args()[0].IntPart()))
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1380, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart()))
if sub != nil {
target.AddEffect(e.Ctx().Our, sub)
}
return true
})
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: e.Ctx().Our.CurPet[0].GetHP(),
@@ -305,7 +353,10 @@ func registerSelfDamageSkillUseEffects() {
}
for effectID, handler := range handlers {
initskill(effectID, newSkillUseRegistrarEffect(handler))
currentHandler := handler
initskillFactory(effectID, func() input.Effect {
return newSkillUseRegistrarEffect(currentHandler)
})
}
}
@@ -339,7 +390,10 @@ func registerSelfDamageComparePreOnSkillEffects() {
}
for effectID, effect := range effects {
initskill(effectID, effect)
currentEffect := effect
initskillFactory(effectID, func() input.Effect {
return newComparePreOnSkillRegistrarEffect(currentEffect.comparePreHandler, currentEffect.onSkillHandler)
})
}
}

View File

@@ -0,0 +1,34 @@
package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// forEachEnemyTargetBySkill 在普通情况下对单个目标生效;
// 当技能为 AtkType=3仅自己且当前目标仍在己方时改为遍历敌方全部站位。
func forEachEnemyTargetBySkill(carrier, target *input.Input, skill *info.SkillEntity, fn func(*input.Input) bool) {
if fn == nil {
return
}
if carrier == nil {
if target != nil {
fn(target)
}
return
}
if skill == nil || skill.XML.AtkType != 3 || !isSameSideTarget(carrier, target) {
if target != nil {
fn(target)
}
return
}
for _, opponent := range carrier.OpponentSlots() {
if opponent == nil {
continue
}
if !fn(opponent) {
return
}
}
}

View File

@@ -0,0 +1,40 @@
package fight
import "blazing/modules/player/model"
// buildFightOverPayload builds the legacy 2506 payload expected by the flash client.
// Regular fight-over packets use a different reason mapping than group fight 7560:
// 0=normal end 1=player lost/offline 2=overtime 3=draw 4=system error 5=npc escape.
func buildFightOverPayload(over model.FightOverInfo) *model.FightOverInfo {
payload := over
payload.Reason = model.EnumBattleOverReason(mapUnifiedFightOverReason(over.Reason))
return &payload
}
func normalizeFightOverReason(reason model.EnumBattleOverReason) model.EnumBattleOverReason {
if reason == model.BattleOverReason.DefaultEnd {
return 0
}
return reason
}
func mapUnifiedFightOverReason(reason model.EnumBattleOverReason) uint32 {
switch normalizeFightOverReason(reason) {
case 0, model.BattleOverReason.Cacthok:
return 0
case model.BattleOverReason.PlayerOffline:
return 1
case model.BattleOverReason.PlayerOVerTime:
return 2
case model.BattleOverReason.NOTwind:
return 3
case model.BattleOverReason.PlayerEscape:
return 5
default:
return 4
}
}
func mapFightOverReasonFor2506(reason model.EnumBattleOverReason) model.EnumBattleOverReason {
return model.EnumBattleOverReason(mapUnifiedFightOverReason(reason))
}

View File

@@ -7,6 +7,8 @@ import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
_ "blazing/logic/service/fight/itemover"
_ "blazing/logic/service/fight/rule"
"blazing/modules/player/model"
"reflect"
@@ -133,7 +135,20 @@ func (f *FightC) getSkillParticipants(skillAction *action.SelectSkillAction) (*i
if skillAction == nil {
return nil, nil
}
return f.GetInputByAction(skillAction, false), f.GetInputByAction(skillAction, true)
attacker := f.GetInputByAction(skillAction, false)
defender := f.GetInputByAction(skillAction, true)
if attacker != nil && defender == attacker && shouldResolveOpponentAsTarget(skillAction.SkillEntity) {
if opponent, _ := attacker.OpponentSlotAtOrNextLiving(0); opponent != nil {
defender = opponent
} else if opponent := f.roundOpponentInput(attacker); opponent != nil {
defender = opponent
}
}
return attacker, defender
}
func shouldResolveOpponentAsTarget(skill *info.SkillEntity) bool {
return skill != nil && skill.XML.AtkType == 3
}
// setEffectSkillContext 统一设置技能阶段 effect 上下文。
@@ -184,20 +199,63 @@ func (f *FightC) collectAttackValues(inputs []*input.Input) []model.AttackValue
continue
}
attackValue := *fighter.AttackValue
if attackValue.SkillID == 0 {
continue
}
attackValue.ActorIndex = uint32(actorIndex)
values = append(values, attackValue)
}
return values
}
func (f *FightC) buildAttackValueForBroadcast(fighter *input.Input, fallbackActorIndex int) model.AttackValue {
if fighter == nil {
return model.AttackValue{}
}
if fighter.AttackValue == nil {
empty := info.NewAttackValue(fighter.UserID)
fighter.AttackValue = empty
}
attackValue := *fighter.AttackValue
attackValue.ActorIndex = uint32(fallbackActorIndex)
if attackValue.UserID == 0 && fighter.Player != nil && fighter.Player.GetInfo() != nil {
attackValue.UserID = fighter.Player.GetInfo().UserID
}
return attackValue
}
func (f *FightC) buildNoteUseSkillOutboundInfo() info.NoteUseSkillOutboundInfo {
result := info.NoteUseSkillOutboundInfo{}
result.FirstAttackInfo = append(result.FirstAttackInfo, f.collectAttackValues(f.Our)...)
result.SecondAttackInfo = append(result.SecondAttackInfo, f.collectAttackValues(f.Opp)...)
if f.First != nil {
result.FirstAttackInfo = f.buildAttackValueForBroadcast(f.First, f.First.TeamSlotIndex())
}
if f.Second != nil {
result.SecondAttackInfo = f.buildAttackValueForBroadcast(f.Second, f.Second.TeamSlotIndex())
}
return result
}
func (f *FightC) roundOpponentInput(attacker *input.Input) *input.Input {
if attacker == nil {
return nil
}
for _, opponent := range attacker.OpponentSlots() {
if opponent != nil {
return opponent
}
}
return nil
}
func shouldSkipSecondAction(first, second *input.Input) bool {
if first == nil || second == nil {
return false
}
firstPet := first.CurrentPet()
secondPet := second.CurrentPet()
return firstPet == nil || firstPet.Info.Hp <= 0 || secondPet == nil || secondPet.Info.Hp <= 0
}
// enterturn 处理战斗回合逻辑
// 回合有先手方和后手方,同时有攻击方和被攻击方
func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction) {
@@ -245,9 +303,11 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
f.First, _ = f.getSkillParticipants(firstAttack)
f.Second, _ = f.getSkillParticipants(secondAttack)
case firstAttack != nil:
f.First, f.Second = f.getSkillParticipants(firstAttack)
f.First, _ = f.getSkillParticipants(firstAttack)
f.Second = f.roundOpponentInput(f.First)
case secondAttack != nil:
f.First, f.Second = f.getSkillParticipants(secondAttack)
f.First, _ = f.getSkillParticipants(secondAttack)
f.Second = f.roundOpponentInput(f.First)
}
if f.First == nil {
f.First = f.primaryOur()
@@ -275,25 +335,32 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
}
}
if firstAttack == nil && secondAttack == nil {
firstAttack, secondAttack = secondAttack, firstAttack //互换先手权
f.First, f.Second = f.Second, f.First
}
skipActionStage := firstAttack == nil && secondAttack == nil
var attacker, defender *input.Input
f.TrueFirst = f.First
//开始回合操作
for i := 0; i < 2; i++ {
//开始回合操作。若双方本回合都未出手,则只走完整回合流程,不进入动作阶段。
for i := 0; !skipActionStage && i < 2; i++ {
var originalSkill *info.SkillEntity //原始技能
var currentSkill *info.SkillEntity //当前技能
var currentAction *action.SelectSkillAction
if i == 0 {
currentAction = firstAttack
if currentAction == nil {
continue
}
attacker, defender = f.getSkillParticipants(firstAttack)
originalSkill = f.copySkill(firstAttack)
//先手阶段,先修复后手效果
f.Second.RecoverEffect()
} else {
currentAction = secondAttack
if currentAction == nil {
continue
}
if shouldSkipSecondAction(f.First, f.Second) {
secondAttack = nil
continue
}
attacker, defender = f.getSkillParticipants(secondAttack)
originalSkill = f.copySkill(secondAttack)
//取消后手历史效果
@@ -332,7 +399,6 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
}
//先手权不一定出手
} else {
f.setActionAttackValue(currentAction)
@@ -449,11 +515,13 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
// })
return
}
f.BroadcastPlayers(func(p common.PlayerI) {
if !f.LegacyGroupProtocol {
f.sendFightPacket(p, fightPacketSkillResult, &attackValueResult)
}
})
if attackValueResult.FirstAttackInfo.UserID != 0 || attackValueResult.SecondAttackInfo.UserID != 0 {
f.BroadcastPlayers(func(p common.PlayerI) {
if !f.LegacyGroupProtocol {
f.sendFightPacket(p, fightPacketSkillResult, &attackValueResult)
}
})
}
f.Broadcast(func(fighter *input.Input) {
fighter.CanChange = 0
})
@@ -482,9 +550,9 @@ func (f *FightC) TURNOVER(cur *input.Input) {
if f.IsWin(f.GetInputByPlayer(cur.Player, true)) { //然后检查是否战斗结束
f.FightOverInfo.WinnerId = f.GetInputByPlayer(cur.Player, true).UserID
f.FightOverInfo.Reason = model.BattleOverReason.DefaultEnd
f.FightOverInfo.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
f.WinnerId = f.FightOverInfo.WinnerId
f.Reason = model.BattleOverReason.DefaultEnd
f.Reason = f.FightOverInfo.Reason
f.closefight = true
// break

View File

@@ -8,6 +8,11 @@ import (
"blazing/modules/player/model"
)
// <!--
// GBTL:
// 1. AtkNum:本技能同时攻击数量, 默认:1(不能为0)
// 2. AtkType:攻击类型: 0:所有人, 1:仅己方, 2:仅对方, 3:仅自己, 默认:2
// -->
const (
groupCmdReadyToFight uint32 = 7555
groupCmdReadyFightFinish uint32 = 7556
@@ -426,38 +431,15 @@ func (f *FightC) buildLegacyGroupOverInfo(over *model.FightOverInfo) *legacyGrou
}
func mapLegacyGroupFightOverReason(reason model.EnumBattleOverReason) uint32 {
switch reason {
case model.BattleOverReason.PlayerOffline:
return 2
case model.BattleOverReason.PlayerOVerTime:
return 3
case model.BattleOverReason.NOTwind:
return 4
case model.BattleOverReason.DefaultEnd:
return 1
case model.BattleOverReason.PlayerEscape:
return 6
default:
return 5
}
return mapUnifiedFightOverReason(reason)
}
func resolveLegacyGroupFightOverReason(over *model.FightOverInfo) uint32 {
if over == nil {
return 5
}
switch over.Reason {
case model.BattleOverReason.PlayerOffline:
return 2
case model.BattleOverReason.PlayerOVerTime:
return 3
case model.BattleOverReason.PlayerEscape:
return 6
case model.BattleOverReason.NOTwind:
return 4
return mapUnifiedFightOverReason(0)
}
if over.WinnerId != 0 {
return 1
return mapUnifiedFightOverReason(0)
}
return mapLegacyGroupFightOverReason(over.Reason)
}
@@ -515,15 +497,23 @@ func (f *FightC) sendLegacyRoundBroadcast(firstAttack, secondAttack *action.Sele
if f == nil || !f.LegacyGroupProtocol {
return
}
if firstAttack != nil {
if f.legacySkillExecuted(firstAttack) {
f.sendLegacyGroupSkillHurt(firstAttack)
}
if secondAttack != nil {
if f.legacySkillExecuted(secondAttack) {
f.sendLegacyGroupSkillHurt(secondAttack)
}
f.sendLegacyGroupBoutDone()
}
func (f *FightC) legacySkillExecuted(skillAction *action.SelectSkillAction) bool {
if f == nil || skillAction == nil {
return false
}
attacker := f.GetInputByAction(skillAction, false)
return attacker != nil && attacker.AttackValue != nil && attacker.AttackValue.SkillID != 0
}
func (f *FightC) sendLegacyGroupSkillHurt(skillAction *action.SelectSkillAction) {
if f == nil || !f.LegacyGroupProtocol || skillAction == nil {
return
@@ -603,10 +593,10 @@ func (f *FightC) buildLegacyGroupSkillAttackInfo(skillAction *action.SelectSkill
if attackValue == nil {
attackValue = info.NewAttackValue(self.UserID)
}
if skillAction != nil && skillAction.SkillEntity != nil {
result.MoveID = uint32(skillAction.SkillEntity.XML.ID)
} else {
if attackValue.SkillID != 0 {
result.MoveID = attackValue.SkillID
} else if skillAction != nil && skillAction.SkillEntity != nil {
result.MoveID = uint32(skillAction.SkillEntity.XML.ID)
}
result.IsCrit = attackValue.IsCritical
result.EffectName = attackValue.State

View File

@@ -0,0 +1,61 @@
package fight
import (
"testing"
"blazing/logic/service/fight/action"
fightinfo "blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/modules/player/model"
)
func TestSendLegacyRoundBroadcastSkipsUnexecutedAction(t *testing.T) {
ourPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
oppPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 2002}}
our := input.NewInput(nil, ourPlayer)
our.InitAttackValue()
our.AttackValue.SkillID = 111
our.SetCurPetAt(0, fightinfo.CreateBattlePetEntity(model.PetInfo{
ID: 11,
Hp: 80,
MaxHp: 100,
CatchTime: 101,
}))
opp := input.NewInput(nil, oppPlayer)
opp.InitAttackValue()
opp.SetCurPetAt(0, fightinfo.CreateBattlePetEntity(model.PetInfo{
ID: 22,
Hp: 0,
MaxHp: 100,
CatchTime: 202,
}))
fc := &FightC{
Our: []*input.Input{our},
Opp: []*input.Input{opp},
LegacyGroupProtocol: true,
}
firstAttack := &action.SelectSkillAction{
BaseAction: action.BaseAction{PlayerID: ourPlayer.info.UserID, ActorIndex: 0, TargetIndex: 0},
}
secondAttack := &action.SelectSkillAction{
BaseAction: action.BaseAction{PlayerID: oppPlayer.info.UserID, ActorIndex: 0, TargetIndex: 0},
}
fc.sendLegacyRoundBroadcast(firstAttack, secondAttack)
for _, player := range []*stubPlayer{ourPlayer, oppPlayer} {
if len(player.sentCmds) != 2 {
t.Fatalf("expected one skill packet plus bout done, got %v", player.sentCmds)
}
if player.sentCmds[0] != groupCmdSkillHurt {
t.Fatalf("expected first packet to be skill hurt, got %d", player.sentCmds[0])
}
if player.sentCmds[1] != groupCmdBoutDone {
t.Fatalf("expected second packet to be bout done, got %d", player.sentCmds[1])
}
}
}

View File

@@ -196,10 +196,8 @@ type PropDict struct {
// NoteUseSkillOutboundInfo 战斗技能使用通知的出站信息结构体
type NoteUseSkillOutboundInfo struct {
FirstAttackInfoLen uint32 `struc:"sizeof=FirstAttackInfo"`
FirstAttackInfo []model.AttackValue // 本轮手方精灵在释放技能结束后的状态
SecondAttackInfoLen uint32 `struc:"sizeof=SecondAttackInfo"`
SecondAttackInfo []model.AttackValue // 本轮后手方精灵在释放技能结束后的状态
FirstAttackInfo model.AttackValue // 本轮先手方精灵在释放技能结束后的状态
SecondAttackInfo model.AttackValue // 本轮手方精灵在释放技能结束后的状态
}
type FightStartOutboundInfo struct {

View File

@@ -32,6 +32,7 @@ var EffectType = enum.New[struct {
}]()
var NodeM = make(map[int64]Effect, 0)
var NodeFactoryM = make(map[int64]func() Effect, 0)
func InitEffect(etype EnumEffectType, id int, t Effect) {
pr := EffectIDCombiner{}
@@ -41,6 +42,13 @@ func InitEffect(etype EnumEffectType, id int, t Effect) {
NodeM[pr.EffectID()] = t
}
func InitEffectFactory(etype EnumEffectType, id int, factory func() Effect) {
pr := EffectIDCombiner{}
pr.Combine(etype, 0, gconv.Uint16(id))
NodeFactoryM[pr.EffectID()] = factory
}
func GeteffectIDs(etype EnumEffectType) []uint32 {
var ret []uint32 = make([]uint32, 0)
@@ -60,6 +68,19 @@ func geteffect[T int | byte | uint16](etype EnumEffectType, id T) Effect {
pr := EffectIDCombiner{}
pr.Combine(etype, 0, gconv.Uint16(id))
if factory, ok := NodeFactoryM[pr.EffectID()]; ok {
eff := factory()
if eff == nil {
return nil
}
eff.ID(pr)
if etype == EffectType.Status {
eff.CanStack(true)
eff.Duration(grand.N(1, 2))
}
return eff
}
//todo 获取前GetEffect
ret, ok := NodeM[pr.EffectID()]
if ok {

View File

@@ -2,6 +2,40 @@ package input
import "github.com/gogf/gf/v2/util/grand"
func compactSlots(slots []*Input) []*Input {
if len(slots) == 0 {
return nil
}
ret := make([]*Input, 0, len(slots))
for _, slot := range slots {
if slot == nil {
continue
}
ret = append(ret, slot)
}
return ret
}
func uniqueControllerCount(slots []*Input) int {
if len(slots) == 0 {
return 0
}
seen := make(map[uint32]struct{}, len(slots))
count := 0
for _, slot := range slots {
if slot == nil || slot.Player == nil {
continue
}
userID := slot.Player.GetInfo().UserID
if _, ok := seen[userID]; ok {
continue
}
seen[userID] = struct{}{}
count++
}
return count
}
// TeamSlots 返回当前输入所在阵营的全部有效战斗位视图。
func (our *Input) TeamSlots() []*Input {
if our == nil {
@@ -10,14 +44,7 @@ func (our *Input) TeamSlots() []*Input {
if len(our.Team) == 0 {
return []*Input{our}
}
slots := make([]*Input, 0, len(our.Team))
for _, teammate := range our.Team {
if teammate == nil {
continue
}
slots = append(slots, teammate)
}
return slots
return compactSlots(our.Team)
}
// TeamSlotIndex 返回当前输入在本阵营中的原始站位下标。
@@ -69,6 +96,51 @@ func (our *Input) HasLivingTeammate() bool {
return len(our.LivingTeammates()) > 0
}
// TeamInputCount 返回当前阵营有效 input 数量。
func (our *Input) TeamInputCount() int {
return len(our.TeamSlots())
}
// OpponentInputCount 返回敌方阵营有效 input 数量。
func (our *Input) OpponentInputCount() int {
if our == nil {
return 0
}
if len(our.OppTeam) == 0 {
if our.Opp != nil {
return 1
}
return 0
}
return len(compactSlots(our.OppTeam))
}
// IsMultiInputSide 判断当前阵营是否为多 input。
func (our *Input) IsMultiInputSide() bool {
return our.TeamInputCount() > 1
}
// IsMultiInputBattle 判断当前战斗是否包含多 input 站位。
func (our *Input) IsMultiInputBattle() bool {
if our == nil {
return false
}
return our.TeamInputCount() > 1 || our.OpponentInputCount() > 1
}
// TeamControllerCount 返回当前阵营实际操作者数量。
func (our *Input) TeamControllerCount() int {
if our == nil {
return 0
}
return uniqueControllerCount(our.TeamSlots())
}
// IsSingleControllerMultiInputSide 判断当前阵营是否为“单人控制的多 input”。
func (our *Input) IsSingleControllerMultiInputSide() bool {
return our.IsMultiInputSide() && our.TeamControllerCount() <= 1
}
// TeamSlotAt 返回指定己方站位。
func (our *Input) TeamSlotAt(index int) *Input {
if our == nil {

View File

@@ -3,10 +3,32 @@ package input
import (
"testing"
"blazing/common/socket/errorcode"
"blazing/logic/service/common"
fightinfo "blazing/logic/service/fight/info"
spaceinfo "blazing/logic/service/space/info"
"blazing/modules/player/model"
)
type teamTestPlayer struct {
info model.PlayerInfo
fightInfo fightinfo.Fightinfo
}
func (p *teamTestPlayer) ApplyPetDisplayInfo(*spaceinfo.SimpleInfo) {}
func (p *teamTestPlayer) GetPlayerCaptureContext() *fightinfo.PlayerCaptureContext { return nil }
func (p *teamTestPlayer) Roll(int, int) (bool, float64, float64) { return false, 0, 0 }
func (p *teamTestPlayer) Getfightinfo() fightinfo.Fightinfo { return p.fightInfo }
func (p *teamTestPlayer) ItemAdd(int64, int64) bool { return false }
func (p *teamTestPlayer) GetInfo() *model.PlayerInfo { return &p.info }
func (p *teamTestPlayer) InvitePlayer(common.PlayerI) {}
func (p *teamTestPlayer) SetFightC(common.FightI) {}
func (p *teamTestPlayer) QuitFight() {}
func (p *teamTestPlayer) MessWin(bool) {}
func (p *teamTestPlayer) CanFight() errorcode.ErrorCode { return 0 }
func (p *teamTestPlayer) SendPackCmd(uint32, any) {}
func (p *teamTestPlayer) GetPetInfo(uint32) []model.PetInfo { return nil }
func TestLivingTeammatesFiltersSelfAndDeadSlots(t *testing.T) {
owner := &Input{CurPet: []*fightinfo.BattlePetEntity{{Info: model.PetInfo{Hp: 10}}}}
aliveMate := &Input{CurPet: []*fightinfo.BattlePetEntity{{Info: model.PetInfo{Hp: 5}}}}
@@ -58,3 +80,38 @@ func TestRandomOpponentSlotIndexPrefersLivingTarget(t *testing.T) {
t.Fatalf("expected opponent slot 1 to return live opponent")
}
}
func TestInputModeHelpers(t *testing.T) {
playerA := &teamTestPlayer{info: model.PlayerInfo{UserID: 1001}}
playerB := &teamTestPlayer{info: model.PlayerInfo{UserID: 1002}}
solo := &Input{}
soloMate := &Input{}
groupMate := &Input{}
solo.Player = playerA
soloMate.Player = playerA
groupMate.Player = playerB
solo.Team = []*Input{solo}
solo.OppTeam = []*Input{{}}
if solo.IsMultiInputBattle() {
t.Fatalf("expected single-input battle to be false")
}
solo.Team = []*Input{solo, soloMate}
if !solo.IsMultiInputBattle() {
t.Fatalf("expected multi-input battle to be true")
}
if !solo.IsSingleControllerMultiInputSide() {
t.Fatalf("expected same-controller double side to be single-controller multi-input")
}
solo.Team = []*Input{solo, groupMate}
if solo.TeamControllerCount() != 2 {
t.Fatalf("expected group side controller count 2, got %d", solo.TeamControllerCount())
}
if solo.IsSingleControllerMultiInputSide() {
t.Fatalf("expected grouped side not to be single-controller multi-input")
}
}

View File

@@ -76,7 +76,7 @@ func (f *FightC) battleLoop() {
if player := f.primaryOppPlayer(); player != nil {
f.WinnerId = player.GetInfo().UserID
}
f.Reason = model.BattleOverReason.DefaultEnd
f.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
f.FightOverInfo.WinnerId = f.WinnerId
f.FightOverInfo.Reason = f.Reason
f.closefight = true
@@ -86,7 +86,7 @@ func (f *FightC) battleLoop() {
if player := f.primaryOurPlayer(); player != nil {
f.WinnerId = player.GetInfo().UserID
}
f.Reason = model.BattleOverReason.DefaultEnd
f.Reason = normalizeFightOverReason(model.BattleOverReason.DefaultEnd)
f.FightOverInfo.WinnerId = f.WinnerId
f.FightOverInfo.Reason = f.Reason
f.closefight = true
@@ -177,7 +177,7 @@ func (f *FightC) battleLoop() {
if f.LegacyGroupProtocol {
f.sendLegacyGroupOver(p, &f.FightOverInfo)
} else {
f.sendFightPacket(p, fightPacketOver, &f.FightOverInfo)
f.sendFightPacket(p, fightPacketOver, buildFightOverPayload(f.FightOverInfo))
}
p.QuitFight()

View File

@@ -297,9 +297,6 @@ func buildFight(opts *fightBuildOptions) (*FightC, errorcode.ErrorCode) {
f.bindInputFightContext(f.Our, f.Opp)
f.linkTeamViews()
f.ReadyInfo.OurInfo, f.ReadyInfo.OurPetList = initfightready(f.primaryOur())
f.ReadyInfo.OpponentInfo, f.ReadyInfo.OpponentPetList = initfightready(f.primaryOpp())
loadtime := 120 * time.Second
if f.Info.Status == info.BattleMode.FIGHT_WITH_NPC {
if opp := f.primaryOpp(); opp != nil {
@@ -313,6 +310,9 @@ func buildFight(opts *fightBuildOptions) (*FightC, errorcode.ErrorCode) {
}
}
}
f.ReadyInfo.OurInfo, f.ReadyInfo.OurPetList = initfightready(f.primaryOur())
f.ReadyInfo.OpponentInfo, f.ReadyInfo.OpponentPetList = initfightready(f.primaryOpp())
f.FightStartOutboundInfo = f.buildFightStartInfo()
f.BroadcastPlayers(func(p common.PlayerI) {
@@ -342,7 +342,7 @@ func buildFight(opts *fightBuildOptions) (*FightC, errorcode.ErrorCode) {
if f.LegacyGroupProtocol {
f.sendLegacyGroupOver(p, &f.FightOverInfo)
} else {
f.sendFightPacket(p, fightPacketOver, &f.FightOverInfo)
f.sendFightPacket(p, fightPacketOver, buildFightOverPayload(f.FightOverInfo))
}
p.QuitFight()
})

View File

@@ -12,7 +12,8 @@ import (
)
type stubPlayer struct {
info model.PlayerInfo
info model.PlayerInfo
sentCmds []uint32
}
func (*stubPlayer) ApplyPetDisplayInfo(*spaceinfo.SimpleInfo) {}
@@ -26,7 +27,7 @@ func (*stubPlayer) SetFightC(common.FightI) {}
func (*stubPlayer) QuitFight() {}
func (*stubPlayer) MessWin(bool) {}
func (*stubPlayer) CanFight() errorcode.ErrorCode { return 0 }
func (*stubPlayer) SendPackCmd(uint32, any) {}
func (p *stubPlayer) SendPackCmd(cmd uint32, _ any) { p.sentCmds = append(p.sentCmds, cmd) }
func (*stubPlayer) GetPetInfo(uint32) []model.PetInfo { return nil }
func TestFightActionEnvelopeEncodedTargetIndex(t *testing.T) {
@@ -111,3 +112,36 @@ func TestBuildFightStateStartEnvelope(t *testing.T) {
t.Fatalf("unexpected right fighter snapshot: %+v", envelope.Right[0])
}
}
func TestBuildNoteUseSkillOutboundInfoUsesActionOrder(t *testing.T) {
ourPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 1001}}
oppPlayer := &stubPlayer{info: model.PlayerInfo{UserID: 2002}}
our := input.NewInput(nil, ourPlayer)
our.InitAttackValue()
our.AttackValue.SkillID = 111
our.AttackValue.RemainHp = 80
our.AttackValue.MaxHp = 100
opp := input.NewInput(nil, oppPlayer)
opp.InitAttackValue()
opp.AttackValue.SkillID = 222
opp.AttackValue.RemainHp = 70
opp.AttackValue.MaxHp = 100
fc := &FightC{
Our: []*input.Input{our},
Opp: []*input.Input{opp},
First: opp,
Second: our,
}
result := fc.buildNoteUseSkillOutboundInfo()
if result.FirstAttackInfo.UserID != 2002 || result.FirstAttackInfo.SkillID != 222 {
t.Fatalf("expected first attack info to belong to acting opponent, got %+v", result.FirstAttackInfo)
}
if result.SecondAttackInfo.UserID != 1001 || result.SecondAttackInfo.SkillID != 111 {
t.Fatalf("expected second attack info to keep the idle side placeholder, got %+v", result.SecondAttackInfo)
}
}

View File

@@ -23,3 +23,9 @@ type C2S_Skill_Sort struct {
Skill [4]uint32 `json:"skill_1"` // 技能1对应C# uint skill_1
}
type CommitPetSkillsInfo struct {
Head common.TomeeHeader `cmd:"52313" struc:"skip"`
CatchTime uint32 `json:"catchTime"`
Skill [4]uint32 `json:"skill"`
}

View File

@@ -51,6 +51,9 @@ func (p *Player) IsMatch(t configmodel.Event) bool {
if len(p.Info.PetList) == 0 {
return false
}
if p.Info.PetList[0].Hp == 0 {
return false
}
firstPetID := int32(p.Info.PetList[0].ID)
_, ok := lo.Find(t.FirstSprites, func(item int32) bool {

View File

@@ -0,0 +1,49 @@
package player
import (
configmodel "blazing/modules/config/model"
playermodel "blazing/modules/player/model"
"testing"
)
func TestIsMatchFirstSpritesRequiresLivingLeadPet(t *testing.T) {
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
PetList: []playermodel.PetInfo{
{ID: 1001, Hp: 0},
{ID: 2002, Hp: 100},
},
},
},
}
event := configmodel.Event{
FirstSprites: []int32{1001},
}
if player.IsMatch(event) {
t.Fatalf("expected dead lead pet to fail FirstSprites match")
}
}
func TestIsMatchFirstSpritesAcceptsLivingLeadPet(t *testing.T) {
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
PetList: []playermodel.PetInfo{
{ID: 1001, Hp: 100},
{ID: 2002, Hp: 100},
},
},
},
}
event := configmodel.Event{
FirstSprites: []int32{1001},
}
if !player.IsMatch(event) {
t.Fatalf("expected living lead pet to pass FirstSprites match")
}
}

View File

@@ -1,8 +1,16 @@
package player
import "blazing/modules/player/model"
type AI_player struct {
baseplayer
CanCapture int
BossScript string
}
func (p *AI_player) GetPetInfo(_ uint32) []model.PetInfo {
ret := make([]model.PetInfo, 0, len(p.Info.PetList))
ret = append(ret, p.Info.PetList...)
return ret
}

View File

@@ -32,17 +32,19 @@ func (p *baseplayer) GetInfo() *model.PlayerInfo {
return p.Info
}
func ApplyPetLevelLimit(pet model.PetInfo, limitlevel uint32) model.PetInfo {
originalHP := pet.Hp
pet.CalculatePetPane(limitlevel)
pet.Hp = utils.Min(originalHP, pet.MaxHp)
return pet
}
func (p *baseplayer) GetPetInfo(limitlevel uint32) []model.PetInfo {
var ret []model.PetInfo
ret := make([]model.PetInfo, 0, len(p.Info.PetList))
for _, pet := range p.Info.PetList {
if limitlevel > 0 {
pet.Level = utils.Min(pet.Level, limitlevel)
}
ret = append(ret, pet)
ret = append(ret, ApplyPetLevelLimit(pet, limitlevel))
}
return ret
}

View File

@@ -17,7 +17,6 @@ func (player *Player) WarehousePetList() []model.PetInfo {
return make([]model.PetInfo, 0)
}
result := make([]model.PetInfo, 0, len(allPets))
return result
@@ -25,32 +24,35 @@ func (player *Player) WarehousePetList() []model.PetInfo {
// AddPetExp 添加宠物经验
func (p *Player) AddPetExp(petInfo *model.PetInfo, addExp int64) {
if addExp < 0 {
if petInfo == nil || addExp <= 0 {
return
}
addExp = utils.Min(addExp, p.Info.ExpPool)
originalLevel := petInfo.Level
exp := int64(petInfo.Exp) + addExp
p.Info.ExpPool -= addExp //减去已使用的经验
gainedExp := exp //已获得的经验
for exp >= int64(petInfo.NextLvExp) {
petInfo.Level++
exp -= int64(petInfo.LvExp)
petInfo.Update(true)
if originalLevel < 100 && petInfo.Level == 100 { //升到100了
p.Info.ExpPool += exp //减去已使用的经验
gainedExp -= exp
exp = 0
break //停止升级
}
panelLimit := p.CurrentMapPetLevelLimit()
if petInfo.Level > 100 {
currentHP := petInfo.Hp
petInfo.Update(false)
petInfo.CalculatePetPane(panelLimit)
petInfo.Hp = utils.Min(currentHP, petInfo.MaxHp)
}
petInfo.Exp = (exp)
addExp = utils.Min(addExp, p.Info.ExpPool)
if addExp <= 0 {
return
}
originalLevel := petInfo.Level
allocatedExp := addExp
p.Info.ExpPool -= addExp //减去已使用的经验
currentExp := petInfo.Exp + addExp
for currentExp >= petInfo.NextLvExp && petInfo.NextLvExp > 0 {
petInfo.Level++
petInfo.Update(true)
currentExp -= petInfo.LvExp
}
petInfo.Exp = currentExp
// 重新计算面板
if originalLevel != petInfo.Level {
petInfo.CalculatePetPane(100)
petInfo.CalculatePetPane(panelLimit)
petInfo.Cure()
p.Info.PetMaxLevel = utils.Max(petInfo.Level, p.Info.PetMaxLevel)
@@ -82,7 +84,7 @@ func (p *Player) AddPetExp(petInfo *model.PetInfo, addExp int64) {
var petUpdateInfo info.UpdatePropInfo
copier.Copy(&petUpdateInfo, petInfo)
petUpdateInfo.Exp = uint32(gainedExp)
petUpdateInfo.Exp = uint32(allocatedExp)
updateOutbound.Data = append(updateOutbound.Data, petUpdateInfo)
p.SendPack(header.Pack(updateOutbound)) //准备包由各自发,因为协议不一样

View File

@@ -25,6 +25,13 @@ func (slot PetBagSlot) PetInfo() model.PetInfo {
return slot.info
}
func (slot PetBagSlot) PetInfoPtr() *model.PetInfo {
if !slot.IsValid() {
return nil
}
return &(*slot.list)[slot.index]
}
func (slot PetBagSlot) IsMainBag() bool {
return slot.main
}
@@ -99,12 +106,20 @@ func validatePetBagOrder(
return true
}
func buildLimitedPetList(petList []model.PetInfo, limitlevel uint32) []model.PetInfo {
result := make([]model.PetInfo, 0, len(petList))
for _, petInfo := range petList {
result = append(result, ApplyPetLevelLimit(petInfo, limitlevel))
}
return result
}
// GetUserBagPetInfo 返回主背包和并列备用精灵列表。
func (p *Player) GetUserBagPetInfo() *pet.GetUserBagPetInfoOutboundInfo {
func (p *Player) GetUserBagPetInfo(limitlevel uint32) *pet.GetUserBagPetInfoOutboundInfo {
result := &pet.GetUserBagPetInfoOutboundInfo{
PetList: p.Info.PetList,
BackupPetList: p.Info.BackupPetList,
PetList: buildLimitedPetList(p.Info.PetList, limitlevel),
BackupPetList: buildLimitedPetList(p.Info.BackupPetList, limitlevel),
}
return result

View File

@@ -0,0 +1,157 @@
package player
import (
"blazing/common/data/xmlres"
playermodel "blazing/modules/player/model"
"testing"
)
func firstPetIDForTest(t *testing.T) int {
t.Helper()
for id := range xmlres.PetMAP {
return id
}
t.Fatal("xmlres.PetMAP is empty")
return 0
}
func TestAddPetExpAllowsLevelBeyond100WhilePanelStaysCapped(t *testing.T) {
petID := firstPetIDForTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
expectedPanel := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
if petInfo == nil {
t.Fatalf("failed to generate test pet")
}
if expectedPanel == nil {
t.Fatalf("failed to generate expected test pet")
}
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
ExpPool: 1_000_000,
},
},
}
player.AddPetExp(petInfo, petInfo.NextLvExp+10_000)
if petInfo.Level <= 100 {
t.Fatalf("expected pet level to continue beyond 100, got %d", petInfo.Level)
}
if petInfo.MaxHp != expectedPanel.MaxHp {
t.Fatalf("expected max hp to stay capped at 100-level panel, got %d want %d", petInfo.MaxHp, expectedPanel.MaxHp)
}
if petInfo.Prop != expectedPanel.Prop {
t.Fatalf("expected props to stay capped at 100-level panel, got %+v want %+v", petInfo.Prop, expectedPanel.Prop)
}
}
func TestAddPetExpRecalculatesPanelForLevelAbove100(t *testing.T) {
petID := firstPetIDForTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
expectedPanel := playermodel.GenPetInfo(petID, 31, 0, 0, 100, nil, 0)
if petInfo == nil {
t.Fatalf("failed to generate test pet")
}
if expectedPanel == nil {
t.Fatalf("failed to generate expected test pet")
}
petInfo.Level = 101
petInfo.Exp = 7
petInfo.MaxHp = 1
petInfo.Hp = 999999
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
ExpPool: 50_000,
},
},
}
player.AddPetExp(petInfo, 12_345)
if petInfo.Level < 101 {
t.Fatalf("expected level above 100 to be preserved, got %d", petInfo.Level)
}
if petInfo.MaxHp != expectedPanel.MaxHp {
t.Fatalf("expected max hp to be recalculated using level 100 cap, got %d want %d", petInfo.MaxHp, expectedPanel.MaxHp)
}
if petInfo.Hp != petInfo.MaxHp {
t.Fatalf("expected hp to be clamped to recalculated max hp, got hp=%d maxHp=%d", petInfo.Hp, petInfo.MaxHp)
}
if player.Info.ExpPool != 50_000-12_345 {
t.Fatalf("expected exp pool to be consumed normally, got %d", player.Info.ExpPool)
}
}
func TestAddPetExpSmallRewardDoesNotJumpToMaxLevel(t *testing.T) {
petID := firstPetIDForTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 20, nil, 0)
if petInfo == nil {
t.Fatalf("failed to generate test pet")
}
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
ExpPool: 1_000_000,
},
},
}
addExp := int64(100)
originalLevel := petInfo.Level
nextLevelNeed := petInfo.NextLvExp - petInfo.Exp
if addExp >= nextLevelNeed {
t.Fatalf("test setup invalid: addExp=%d should be smaller than next level need=%d", addExp, nextLevelNeed)
}
player.AddPetExp(petInfo, addExp)
if petInfo.Level != originalLevel {
t.Fatalf("expected level to stay at %d, got %d", originalLevel, petInfo.Level)
}
if petInfo.Exp != addExp {
t.Fatalf("expected current exp to increase by %d, got %d", addExp, petInfo.Exp)
}
if player.Info.ExpPool != 1_000_000-addExp {
t.Fatalf("expected exp pool to decrease by %d, got %d", addExp, player.Info.ExpPool)
}
}
func TestAddPetExpUsesDynamicPerLevelRequirement(t *testing.T) {
petID := firstPetIDForTest(t)
petInfo := playermodel.GenPetInfo(petID, 31, 0, 0, 20, nil, 0)
if petInfo == nil {
t.Fatalf("failed to generate test pet")
}
initialNeed := petInfo.NextLvExp
if initialNeed <= 0 {
t.Fatalf("expected positive exp requirement, got %d", initialNeed)
}
player := &Player{
baseplayer: baseplayer{
Info: &playermodel.PlayerInfo{
ExpPool: 1_000_000,
},
},
}
player.AddPetExp(petInfo, initialNeed)
if petInfo.Level != 21 {
t.Fatalf("expected pet level to become 21, got %d", petInfo.Level)
}
if petInfo.Exp != 0 {
t.Fatalf("expected level-up to reset current level exp, got %d", petInfo.Exp)
}
if petInfo.NextLvExp == initialNeed {
t.Fatalf("expected next level exp to change after leveling, still %d", petInfo.NextLvExp)
}
}

View File

@@ -228,6 +228,21 @@ func (p *Player) GetSpace() *space.Space {
return space.GetSpace(p.Info.MapID)
}
func (p *Player) CurrentMapPetLevelLimit() uint32 {
if p == nil {
return 100
}
currentSpace := p.GetSpace()
if currentSpace != nil && currentSpace.IsLevelBreakMap {
return 0
}
return 100
}
func (p *Player) IsCurrentMapLevelBreak() bool {
return p != nil && p.CurrentMapPetLevelLimit() == 0
}
// CanFight 检查玩家是否可以进行战斗
// 0无战斗1PVP2,BOOS,3PVE
func (p *Player) CanFight() errorcode.ErrorCode {
@@ -419,7 +434,15 @@ func (p *Player) ItemAdd(ItemId, ItemCnt int64) (result bool) {
p.SendPack(t1.Pack(nil)) //准备包由各自发,因为协议不一样
return false
}
p.Service.Item.UPDATE(uint32(ItemId), gconv.Int(ItemCnt))
if err := p.Service.Item.UPDATE(uint32(ItemId), gconv.Int(ItemCnt)); err != nil {
cool.Logger.Error(context.TODO(), "item add update failed", p.Info.UserID, ItemId, ItemCnt, err)
t1 := common.NewTomeeHeader(2601, p.Info.UserID)
t1.Result = uint32(errorcode.ErrorCodes.ErrSystemError200007)
p.SendPack(t1.Pack(nil)) //准备包由各自发,因为协议不一样
return false
}
return true
}

View File

@@ -11,6 +11,12 @@ import (
"sync"
)
// TaskCompletionContext 封装任务完成时的上下文。
// 这里除了保留任务配置和默认奖励,也给自定义任务完成逻辑暴露了返回包与开关位,
// 用来兼容“固定发物品/精灵”之外的奖励场景。
// 这套扩展最初是为任务发放特训技能、皮肤而补上的:
// 特训奖励不能完全按静态表直发,需要结合额外条件做特判,
// 例如通过挖矿/对话进度限制特训次数,满足条件后再允许完成任务。
type TaskCompletionContext struct {
TaskID uint32
OutState int
@@ -21,8 +27,12 @@ type TaskCompletionContext struct {
SkipDefaultReward bool
}
// TaskCompletionHandler 定义任务完成前的自定义处理器。
// 处理器可用于补充校验、写入额外奖励,或在任务完全走自定义发奖时跳过默认奖励流程。
type TaskCompletionHandler func(*Player, *TaskCompletionContext) errorcode.ErrorCode
// taskCompletionRegistry 按任务 ID 维护自定义完成处理器。
// 默认任务仍然走 task 配表里的固定奖励;只有存在特判需求的任务才在这里注册。
var taskCompletionRegistry = struct {
sync.RWMutex
handlers map[uint32]TaskCompletionHandler
@@ -30,11 +40,16 @@ var taskCompletionRegistry = struct {
handlers: make(map[uint32]TaskCompletionHandler),
}
// taskRewardGrantResult 汇总本次任务实际发放的奖励,
// 便于后续统一推送给前端展示。
type taskRewardGrantResult struct {
Pet *playermodel.PetInfo
Items []data.ItemInfo
}
// RegisterTaskCompletionHandler 注册任务完成时的自定义处理器。
// 用于覆盖“任务奖励固定为物品和精灵”的旧模型,让指定任务在完成前后插入额外逻辑。
// 当前这套机制主要服务于特训技能、皮肤等特殊奖励,以及需要额外次数/进度校验的任务。
func RegisterTaskCompletionHandler(taskID uint32, handler TaskCompletionHandler) {
if taskID == 0 || handler == nil {
return
@@ -45,6 +60,9 @@ func RegisterTaskCompletionHandler(taskID uint32, handler TaskCompletionHandler)
taskCompletionRegistry.Unlock()
}
// RegisterTaskTalkLimitHandler 注册一个基于挖矿/采集对话进度的完成限制。
// 历史上特训任务需要通过挖矿次数限制可领取次数,因此复用了 Talk 进度作为准入条件。
// 当指定 talkID 的进度不足 needCount 时,任务不能完成也不能领奖。
func RegisterTaskTalkLimitHandler(taskID, talkID, needCount uint32) {
RegisterTaskCompletionHandler(taskID, func(p *Player, _ *TaskCompletionContext) errorcode.ErrorCode {
if p == nil || p.Service == nil || p.Service.Talk == nil {
@@ -67,6 +85,7 @@ func (p *Player) getTaskGift(taskID int, outState int) *tasklogic.TaskResult {
return tasklogic.GetTaskInfo(taskID, outState)
}
// hasTaskCompletionHandler 判断任务是否存在自定义完成处理器。
func hasTaskCompletionHandler(taskID uint32) bool {
taskCompletionRegistry.RLock()
_, ok := taskCompletionRegistry.handlers[taskID]
@@ -74,6 +93,7 @@ func hasTaskCompletionHandler(taskID uint32) bool {
return ok
}
// getTaskCompletionHandler 获取任务的自定义完成处理器。
func getTaskCompletionHandler(taskID uint32) TaskCompletionHandler {
taskCompletionRegistry.RLock()
handler := taskCompletionRegistry.handlers[taskID]
@@ -81,6 +101,8 @@ func getTaskCompletionHandler(taskID uint32) TaskCompletionHandler {
return handler
}
// canCompleteTaskReward 判断任务是否具备可执行的奖励逻辑。
// 只要存在默认奖励,或已注册自定义处理器,就允许进入完成流程。
func (p *Player) canCompleteTaskReward(taskID, outState int) bool {
if taskID <= 0 {
return false
@@ -88,6 +110,10 @@ func (p *Player) canCompleteTaskReward(taskID, outState int) bool {
return p.getTaskGift(taskID, outState) != nil || hasTaskCompletionHandler(uint32(taskID))
}
// ApplyTaskCompletion 执行任务完成时的奖励发放入口。
// 流程分两层:
// 1. 先执行自定义处理器,处理特训/皮肤/额外次数校验等特殊逻辑;
// 2. 若未要求跳过默认奖励,再回落到原有的物品/精灵发奖逻辑。
func (p *Player) ApplyTaskCompletion(taskID uint32, outState int, result *tasklogic.CompleteTaskOutboundInfo) (*taskRewardGrantResult, errorcode.ErrorCode) {
if p == nil {
return nil, errorcode.ErrorCodes.ErrSystemError
@@ -125,6 +151,8 @@ func (p *Player) ApplyTaskCompletion(taskID uint32, outState int, result *tasklo
return p.grantTaskReward(ctx.Reward, result), 0
}
// grantTaskReward 发放 task 配表里的默认奖励。
// 这里仍负责原有的固定奖励模型:物品、精灵、称号,以及配置里声明的任务宠奖励。
func (p *Player) grantTaskReward(reward *tasklogic.TaskResult, result *tasklogic.CompleteTaskOutboundInfo) *taskRewardGrantResult {
granted := &taskRewardGrantResult{
Items: make([]data.ItemInfo, 0),
@@ -169,6 +197,7 @@ func (p *Player) grantTaskReward(reward *tasklogic.TaskResult, result *tasklogic
return granted
}
// SendTaskCompletionBonus 将任务奖励转换为旧的奖励展示协议并推送给前端。
func (p *Player) SendTaskCompletionBonus(bonusID uint32, granted *taskRewardGrantResult) {
if p == nil {
return

View File

@@ -42,10 +42,11 @@ type Space struct {
WeatherType []uint32
TimeBoss info.S2C_2022
IsTime bool
DropItemIds []uint32
PitS *csmap.CsMap[int, []model.MapPit]
MapNodeS *csmap.CsMap[uint32, *model.MapNode]
IsTime bool
IsLevelBreakMap bool
DropItemIds []uint32
PitS *csmap.CsMap[int, []model.MapPit]
MapNodeS *csmap.CsMap[uint32, *model.MapNode]
}
func NewSpace() *Space {
@@ -185,6 +186,9 @@ func (ret *Space) init() {
if r.IsTimeSpace != 0 {
ret.IsTime = true
}
if r.IsLevelBreakMap != 0 {
ret.IsLevelBreakMap = true
}
ret.MapBossSInfo = info.MapModelBroadcastInfo{}
ret.MapBossSInfo.INFO = make([]info.MapModelBroadcastEntry, 0)

View File

@@ -1,94 +1,97 @@
package cmd
import (
"blazing/common/rpc"
"blazing/cool"
"context"
"time"
"github.com/yudeguang/ratelimit"
i18n "blazing/modules/base/middleware"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/net/ghttp"
"github.com/gogf/gf/v2/os/gcmd"
"github.com/gogf/gf/v2/os/gfile"
"github.com/xiaoqidun/qqwry"
)
var (
Main = gcmd.Command{
Name: "main",
Usage: "main",
Brief: "start http server",
Func: func(ctx context.Context, parser *gcmd.Parser) (err error) {
r := parser.GetOpt("debug", false)
if r.Bool() {
g.DB().SetDebug(true)
// service.NewServerService().SetServerScreen(0, "sss")
cool.Config.ServerInfo.IsDebug = 1
}
if cool.IsRedisMode {
go rpc.ListenFunc(ctx)
}
// // 从文件加载IP数据库
if err := qqwry.LoadFile("public/qqwry.ipdb"); err != nil {
panic(err)
}
//go robot()
//go reg()
go startrobot()
s := g.Server()
s.Use(Limiter, ghttp.MiddlewareHandlerResponse)
s.EnableAdmin()
s.SetServerAgent(cool.Config.Name)
s.BindHookHandler("/*", ghttp.HookBeforeServe, beforeServeHook)
// runtime.SetMutexProfileFraction(1) // (非必需)开启对锁调用的跟踪
// runtime.SetBlockProfileRate(1) // (非必需)开启对阻塞操作的跟踪
// s.EnablePProf()
// 如果存在 data/cool-admin-vue/dist 目录,则设置为主目录
if gfile.IsDir("public") {
s.SetServerRoot("public")
}
// i18n 信息
s.BindHandler("/i18n", i18n.I18nInfo)
// g.Server().BindMiddleware("/*", MiddlewareCORS)
s.Run()
return nil
},
}
)
func beforeServeHook(r *ghttp.Request) {
//glog.Debugf(r.GetCtx(), "beforeServeHook [is file:%v] URI:%s", r.IsFileRequest(), r.RequestURI)
r.Response.CORSDefault()
}
// var limiter = rate.NewLimiter(rate.Limit(150), 50)
var limiter *ratelimit.Rule = ratelimit.NewRule()
// 简单规则案例
func init() {
//步骤二:增加一条或者多条规则组成复合规则,此复合规则必须至少包含一条规则
limiter.AddRule(time.Second*1, 20)
//步骤三:调用函数判断某用户是否允许访问 allow:= r.AllowVisit(user)
}
// Limiter is a middleware that implements rate limiting for all HTTP requests.
// It returns HTTP 429 (Too Many Requests) when the rate limit is exceeded.
func Limiter(r *ghttp.Request) {
// 3. 为任意键 "some-key" 获取一个速率限制器
// - rate.Limit(2): 表示速率为 "每秒2个请求"
// - 2: 表示桶的容量 (Burst)允许瞬时处理2个请求
ip := r.GetClientIp()
if !limiter.AllowVisitByIP4(ip) {
r.Response.WriteStatusExit(429) // Return 429 Too Many Requests
r.ExitAll()
}
r.Middleware.Next()
}
package cmd
import (
"blazing/common/rpc"
"blazing/cool"
"context"
"time"
"github.com/yudeguang/ratelimit"
i18n "blazing/modules/base/middleware"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/net/ghttp"
"github.com/gogf/gf/v2/os/gcmd"
"github.com/gogf/gf/v2/os/gfile"
"github.com/xiaoqidun/qqwry"
)
var (
Main = gcmd.Command{
Name: "main",
Usage: "main",
Brief: "start http server",
Func: func(ctx context.Context, parser *gcmd.Parser) (err error) {
r := parser.GetOpt("debug", false)
if r.Bool() {
g.DB().SetDebug(true)
// service.NewServerService().SetServerScreen(0, "sss")
cool.Config.ServerInfo.IsDebug = 1
}
if err = cool.RunAutoMigrate(); err != nil {
return err
}
if cool.IsRedisMode {
go rpc.ListenFunc(ctx)
}
// // 从文件加载IP数据库
if err := qqwry.LoadFile("public/qqwry.ipdb"); err != nil {
panic(err)
}
//go robot()
//go reg()
go startrobot()
s := g.Server()
s.Use(Limiter, ghttp.MiddlewareHandlerResponse)
s.EnableAdmin()
s.SetServerAgent(cool.Config.Name)
s.BindHookHandler("/*", ghttp.HookBeforeServe, beforeServeHook)
// runtime.SetMutexProfileFraction(1) // (非必需)开启对锁调用的跟踪
// runtime.SetBlockProfileRate(1) // (非必需)开启对阻塞操作的跟踪
// s.EnablePProf()
// 如果存在 data/cool-admin-vue/dist 目录,则设置为主目录
if gfile.IsDir("public") {
s.SetServerRoot("public")
}
// i18n 信息
s.BindHandler("/i18n", i18n.I18nInfo)
// g.Server().BindMiddleware("/*", MiddlewareCORS)
s.Run()
return nil
},
}
)
func beforeServeHook(r *ghttp.Request) {
//glog.Debugf(r.GetCtx(), "beforeServeHook [is file:%v] URI:%s", r.IsFileRequest(), r.RequestURI)
r.Response.CORSDefault()
}
// var limiter = rate.NewLimiter(rate.Limit(150), 50)
var limiter *ratelimit.Rule = ratelimit.NewRule()
// 简单规则案例
func init() {
//步骤二:增加一条或者多条规则组成复合规则,此复合规则必须至少包含一条规则
limiter.AddRule(time.Second*1, 20)
//步骤三:调用函数判断某用户是否允许访问 allow:= r.AllowVisit(user)
}
// Limiter is a middleware that implements rate limiting for all HTTP requests.
// It returns HTTP 429 (Too Many Requests) when the rate limit is exceeded.
func Limiter(r *ghttp.Request) {
// 3. 为任意键 "some-key" 获取一个速率限制器
// - rate.Limit(2): 表示速率为 "每秒2个请求"
// - 2: 表示桶的容量 (Burst)允许瞬时处理2个请求
ip := r.GetClientIp()
if !limiter.AllowVisitByIP4(ip) {
r.Response.WriteStatusExit(429) // Return 429 Too Many Requests
r.ExitAll()
}
r.Middleware.Next()
}

View File

@@ -1,211 +1,213 @@
package middleware
import (
"blazing/common/rpc"
"blazing/cool"
"blazing/modules/base/config"
"blazing/modules/config/service"
"encoding/json"
"fmt"
"math/rand"
"net/http"
"net/http/httputil"
"net/url"
"path/filepath"
"strconv"
"time"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/net/ghttp"
"github.com/gogf/gf/v2/os/gtime"
"github.com/gogf/gf/v2/util/gconv"
"github.com/golang-jwt/jwt/v4"
"github.com/google/uuid"
"github.com/lxzan/gws"
)
const UpStream = "http://43.248.3.21:45632/"
func MiddlewareCORS(r *ghttp.Request) {
r.Response.CORSDefault()
corsOptions := r.Response.DefaultCORSOptions()
corsOptions.AllowDomain = []string{"*", "localhost", "tauri.localhost"}
if !r.Response.CORSAllowedOrigin(corsOptions) {
r.Response.WriteStatus(http.StatusForbidden)
return
}
r.Response.CORS(corsOptions)
if r.Response.Request.Method == "OPTIONS" {
r.Response.WriteStatus(http.StatusOK)
return
}
// fmt.Println(r.Response.Header())
//g.Dump(r.Response.Server.SetConfig(gtt))
//r.Response.Header().Del("Server") // 删除Server头
// r.Response.Header().Set("Server", "blazing")
r.Middleware.Next()
}
func StartServerProxy() {
s := g.Server()
// Parse the upstream URL
u, _ := url.Parse(UpStream)
// Create a new reverse proxy instance
proxy := httputil.NewSingleHostReverseProxy(u)
// Configure error handling for proxy failures
proxy.ErrorHandler = func(writer http.ResponseWriter, request *http.Request, e error) {
writer.WriteHeader(http.StatusBadGateway)
}
s.BindHandler("/bbs/api/fof/upload", func(r *ghttp.Request) {
// 1. 调用上传方法仍返回单个URL字符串不改动Upload方法
urlStr, err := cool.File().Upload(r.Context())
// 2. 错误处理返回标准化错误JSON
if err != nil {
r.Response.Header().Set("Content-Type", "application/json; charset=utf-8")
r.Response.WriteHeader(http.StatusBadRequest)
json.NewEncoder(r.Response.Writer).Encode(map[string]interface{}{
"code": 1,
"msg": err.Error(),
"data": nil,
})
return
}
// 3. 基于返回的URL构造完整的JSON结构体和示例完全一致
// 解析URL中的文件名和路径从urlStr中提取
baseName := filepath.Base(urlStr) // 提取文件名如13e8d062-xxx.jpg
dir := gtime.Now().Format("Y-m-d") // 日期目录2026-02-07
path := fmt.Sprintf("%s/%s", dir, baseName) // 拼接path字段
rand.Seed(time.Now().UnixNano())
randomID := strconv.Itoa(rand.Intn(1000)) // 模拟ID如54
uuidStr := uuid.New().String() // 生成UUID
humanSize := "743kB" // 模拟易读大小(可根据实际需求优化)
fileSize := int64(760783) // 模拟文件大小(字节)
// 构造和示例完全一致的响应结构体
fullResponse := map[string]interface{}{
"data": []map[string]interface{}{
{
"type": "files",
"id": randomID,
"attributes": map[string]interface{}{
"baseName": baseName,
"path": path,
"url": urlStr, // 用Upload返回的URL
"type": "image/jpeg", // 模拟MIME类型
"size": fileSize,
"humanSize": humanSize,
"createdAt": nil, // null
"uuid": uuidStr,
"tag": "just-url",
"hidden": false,
"bbcode": `[img]` + urlStr + `[/img]`, // 和URL一致
"shared": false,
"canViewInfo": false,
"canHide": true,
"canDelete": true,
},
},
},
}
// 4. 输出完整JSON响应
r.Response.Header().Set("Content-Type", "application/json; charset=utf-8")
if err := json.NewEncoder(r.Response.Writer).Encode(fullResponse); err != nil {
// 兜底错误
fmt.Fprintf(r.Response.Writer, `{"code":1,"msg":"响应生成失败:%s","data":null}`, err.Error())
}
})
// Handle all requests with path prefix "/proxy/*"
s.BindHandler("/bbs/*url", func(r *ghttp.Request) {
var (
//originalPath = r.Request.URL.Path
proxyToPath = "/" + r.Get("url").String()
)
// Rewrite the request path
r.Request.URL.Path = proxyToPath
// Log the proxy operation
//g.Log().Infof(r.Context(), `proxy:"%s" -> backend:"%s"`, originalPath, proxyToPath)
// Ensure request body can be read multiple times if needed
r.MakeBodyRepeatableRead(false)
// Forward the request to the backend server
proxy.ServeHTTP(r.Response.Writer, r.Request)
})
}
func init() {
if config.Config.Middleware.Authority.Enable {
g.Server().BindMiddleware("/admin/*/open/*", BaseAuthorityMiddlewareOpen)
g.Server().BindMiddleware("/rpc/*", BaseAuthorityMiddlewareOpen)
g.Server().BindMiddleware("/admin/*/comm/*", BaseAuthorityMiddlewareComm)
g.Server().BindMiddleware("/admin/*", BaseAuthorityMiddleware)
// g.Server().BindMiddleware("/*", AutoI18n)
g.Server().BindMiddleware("/*", MiddlewareCORS)
}
if config.Config.Middleware.Log.Enable {
g.Server().BindMiddleware("/admin/*", BaseLog)
}
StartServerProxy()
tt := rpc.CServer()
g.Server().BindHandler("/rpc/*", func(r *ghttp.Request) {
tt.ServeHTTP(r.Response.Writer, r.Request)
})
g.Server().Use(CompressMiddleware)
g.Server().BindHandler("/server/*", func(r *ghttp.Request) {
servert := new(ServerHandler)
id := gconv.Uint16(r.URL.Query().Get("id"))
servert.isinstall = gconv.Uint32(r.URL.Query().Get("isinstall"))
servert.ServerList = service.NewServerService().StartUPdate(id, int(servert.isinstall))
upgrader := gws.NewUpgrader(servert, &gws.ServerOption{
Authorize: func(_ *http.Request, _ gws.SessionStorage) bool {
tokenString := r.URL.Query().Get("Authorization")
token, err := jwt.ParseWithClaims(tokenString, &cool.Claims{}, func(_ *jwt.Token) (interface{}, error) {
return []byte(config.Config.Jwt.Secret), nil
})
if err != nil {
return false
}
if !token.Valid {
return false
}
admin := token.Claims.(*cool.Claims)
if admin.UserId != 10001 {
return false
}
// var name = r.URL.Query().Get("name")
// if name == "" {
// return false
// }
// t, _ := service.NewBaseSysUserService().Person(admin.UserID)
//Loger.Debug(context.TODO(), t.Mimi)
// session.Store("name", t.Mimi)
//session.Store("key", r.Header.Get("Sec-WebSocket-Key"))
return true
},
})
socket, err := upgrader.Upgrade(r.Response.Writer, r.Request)
if err != nil {
fmt.Println(err)
return
}
// ants.Submit(func() {
// socket.ReadLoop()
// })
// ants.Submit(func() { socket.ReadLoop() })
go socket.ReadLoop()
})
}
package middleware
import (
"blazing/common/rpc"
"blazing/cool"
"blazing/modules/base/config"
"blazing/modules/config/service"
"encoding/json"
"fmt"
"math/rand"
"net/http"
"net/http/httputil"
"net/url"
"path/filepath"
"strconv"
"time"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/net/ghttp"
"github.com/gogf/gf/v2/os/gtime"
"github.com/gogf/gf/v2/util/gconv"
"github.com/golang-jwt/jwt/v4"
"github.com/google/uuid"
"github.com/lxzan/gws"
)
const UpStream = "http://43.248.3.21:45632/"
func MiddlewareCORS(r *ghttp.Request) {
r.Response.CORSDefault()
corsOptions := r.Response.DefaultCORSOptions()
corsOptions.AllowDomain = []string{"*", "localhost", "tauri.localhost"}
if !r.Response.CORSAllowedOrigin(corsOptions) {
r.Response.WriteStatus(http.StatusForbidden)
return
}
r.Response.CORS(corsOptions)
if r.Response.Request.Method == "OPTIONS" {
r.Response.WriteStatus(http.StatusOK)
return
}
// fmt.Println(r.Response.Header())
//g.Dump(r.Response.Server.SetConfig(gtt))
//r.Response.Header().Del("Server") // 删除Server头
// r.Response.Header().Set("Server", "blazing")
r.Middleware.Next()
}
func StartServerProxy() {
s := g.Server()
// Parse the upstream URL
u, _ := url.Parse(UpStream)
// Create a new reverse proxy instance
proxy := httputil.NewSingleHostReverseProxy(u)
// Configure error handling for proxy failures
proxy.ErrorHandler = func(writer http.ResponseWriter, request *http.Request, e error) {
writer.WriteHeader(http.StatusBadGateway)
}
s.BindHandler("/bbs/api/fof/upload", func(r *ghttp.Request) {
// 1. 调用上传方法仍返回单个URL字符串不改动Upload方法
urlStr, err := cool.File().Upload(r.Context())
// 2. 错误处理返回标准化错误JSON
if err != nil {
r.Response.Header().Set("Content-Type", "application/json; charset=utf-8")
r.Response.WriteHeader(http.StatusBadRequest)
json.NewEncoder(r.Response.Writer).Encode(map[string]interface{}{
"code": 1,
"msg": err.Error(),
"data": nil,
})
return
}
// 3. 基于返回的URL构造完整的JSON结构体和示例完全一致
// 解析URL中的文件名和路径从urlStr中提取
baseName := filepath.Base(urlStr) // 提取文件名如13e8d062-xxx.jpg
dir := gtime.Now().Format("Y-m-d") // 日期目录2026-02-07
path := fmt.Sprintf("%s/%s", dir, baseName) // 拼接path字段
rand.Seed(time.Now().UnixNano())
randomID := strconv.Itoa(rand.Intn(1000)) // 模拟ID如54
uuidStr := uuid.New().String() // 生成UUID
humanSize := "743kB" // 模拟易读大小(可根据实际需求优化)
fileSize := int64(760783) // 模拟文件大小(字节)
// 构造和示例完全一致的响应结构体
fullResponse := map[string]interface{}{
"data": []map[string]interface{}{
{
"type": "files",
"id": randomID,
"attributes": map[string]interface{}{
"baseName": baseName,
"path": path,
"url": urlStr, // 用Upload返回的URL
"type": "image/jpeg", // 模拟MIME类型
"size": fileSize,
"humanSize": humanSize,
"createdAt": nil, // null
"uuid": uuidStr,
"tag": "just-url",
"hidden": false,
"bbcode": `[img]` + urlStr + `[/img]`, // 和URL一致
"shared": false,
"canViewInfo": false,
"canHide": true,
"canDelete": true,
},
},
},
}
// 4. 输出完整JSON响应
r.Response.Header().Set("Content-Type", "application/json; charset=utf-8")
if err := json.NewEncoder(r.Response.Writer).Encode(fullResponse); err != nil {
// 兜底错误
fmt.Fprintf(r.Response.Writer, `{"code":1,"msg":"响应生成失败:%s","data":null}`, err.Error())
}
})
// Handle all requests with path prefix "/proxy/*"
s.BindHandler("/bbs/*url", func(r *ghttp.Request) {
var (
//originalPath = r.Request.URL.Path
proxyToPath = "/" + r.Get("url").String()
)
// Rewrite the request path
r.Request.URL.Path = proxyToPath
// Log the proxy operation
//g.Log().Infof(r.Context(), `proxy:"%s" -> backend:"%s"`, originalPath, proxyToPath)
// Ensure request body can be read multiple times if needed
r.MakeBodyRepeatableRead(false)
// Forward the request to the backend server
proxy.ServeHTTP(r.Response.Writer, r.Request)
})
}
func init() {
if config.Config.Middleware.Authority.Enable {
g.Server().BindMiddleware("/admin/*/open/*", BaseAuthorityMiddlewareOpen)
g.Server().BindMiddleware("/rpc/*", BaseAuthorityMiddlewareOpen)
g.Server().BindMiddleware("/admin/*/comm/*", BaseAuthorityMiddlewareComm)
g.Server().BindMiddleware("/seer/game/cdk/*", BaseAuthorityMiddlewareComm)
g.Server().BindMiddleware("/seer/game/cdk/*", BaseAuthorityMiddleware)
g.Server().BindMiddleware("/admin/*", BaseAuthorityMiddleware)
// g.Server().BindMiddleware("/*", AutoI18n)
g.Server().BindMiddleware("/*", MiddlewareCORS)
}
if config.Config.Middleware.Log.Enable {
g.Server().BindMiddleware("/admin/*", BaseLog)
}
StartServerProxy()
tt := rpc.CServer()
g.Server().BindHandler("/rpc/*", func(r *ghttp.Request) {
tt.ServeHTTP(r.Response.Writer, r.Request)
})
g.Server().Use(CompressMiddleware)
g.Server().BindHandler("/server/*", func(r *ghttp.Request) {
servert := new(ServerHandler)
id := gconv.Uint16(r.URL.Query().Get("id"))
servert.isinstall = gconv.Uint32(r.URL.Query().Get("isinstall"))
servert.ServerList = service.NewServerService().StartUPdate(id, int(servert.isinstall))
upgrader := gws.NewUpgrader(servert, &gws.ServerOption{
Authorize: func(_ *http.Request, _ gws.SessionStorage) bool {
tokenString := r.URL.Query().Get("Authorization")
token, err := jwt.ParseWithClaims(tokenString, &cool.Claims{}, func(_ *jwt.Token) (interface{}, error) {
return []byte(config.Config.Jwt.Secret), nil
})
if err != nil {
return false
}
if !token.Valid {
return false
}
admin := token.Claims.(*cool.Claims)
if admin.UserId != 10001 {
return false
}
// var name = r.URL.Query().Get("name")
// if name == "" {
// return false
// }
// t, _ := service.NewBaseSysUserService().Person(admin.UserID)
//Loger.Debug(context.TODO(), t.Mimi)
// session.Store("name", t.Mimi)
//session.Store("key", r.Header.Get("Sec-WebSocket-Key"))
return true
},
})
socket, err := upgrader.Upgrade(r.Response.Writer, r.Request)
if err != nil {
fmt.Println(err)
return
}
// ants.Submit(func() {
// socket.ReadLoop()
// })
// ants.Submit(func() { socket.ReadLoop() })
go socket.ReadLoop()
})
}

File diff suppressed because it is too large Load Diff

View File

@@ -16,7 +16,7 @@ type CDKConfig struct {
// 核心字段
CDKCode string `gorm:"not null;size:16;uniqueIndex;comment:'CDK编号唯一标识用于玩家兑换'" json:"cdk_code" description:"CDK编号"`
CDKType uint32 `gorm:"column:type;not null;default:0;comment:'CDK类型:0普通奖励,1服务器冠名'" json:"type" description:"CDK类型"`
Type uint32 `gorm:"column:type;not null;default:0;comment:'CDK类型:0普通奖励,1服务器冠名'" json:"type" description:"CDK类型"`
//cdk可兑换次数where不等于0
ExchangeRemainCount int64 `gorm:"not null;default:1;comment:'CDK剩余可兑换次数不能为0才允许兑换支持查询where !=0'" json:"exchange_remain_count" description:"剩余可兑换次数"`

View File

@@ -18,6 +18,8 @@ type MapConfig struct {
WeatherType []uint32 `gorm:"type:int[];comment:'天气类型( 0 晴天,1-雨天2-雪天)'" json:"weather_type"`
//是否超时空
IsTimeSpace int `gorm:"type:int;default:0;comment:'是否超时空'" json:"is_time_space"`
// 是否等级突破地图
IsLevelBreakMap int `gorm:"type:int;default:0;comment:'是否等级突破地图'" json:"is_level_break_map"`
// 掉落物配置
DropItemIds []uint32 `gorm:"type:int[];comment:'掉落物IDs" json:"drop_item_ids"`

View File

@@ -12,7 +12,7 @@ const TableNameServerList = "server_list"
type ServerList struct {
*cool.Model
coolconfig.ServerList
ServerShow *ServerShow `orm:"with:server_id=online_id" gorm:"-" json:"server_show,omitempty"`
ServerShow *ServerShow `orm:"with:server_id=online_id" gorm:"-" json:"servershow,omitempty"`
// isonline
IsOnline uint8 `gorm:"column:isonline;default:0;comment:'是否在线'" json:"isonline"`
}

View File

@@ -10,9 +10,9 @@ const TableNameServerShow = "server_show"
// ServerShow 绑定服务器展示信息(冠名、属主、到期时间)。
type ServerShow struct {
*cool.Model
ServerID uint32 `gorm:"column:server_id;comment:'服务器ID';uniqueIndex" json:"server_id"`
ServerID uint32 `gorm:"column:server_id;comment:'服务器ID';index:idx_server_show_server_id;uniqueIndex:idx_server_show_server_owner" json:"server_id"`
Name string `gorm:"comment:'服务器展示名'" json:"name"`
Owner uint32 `gorm:"comment:'服务器属主'" json:"owner"`
Owner uint32 `gorm:"comment:'服务器属主';uniqueIndex:idx_server_show_server_owner" json:"owner"`
ExpireTime time.Time `gorm:"column:expire_time;default:0;comment:'展示到期时间'" json:"expire_time"`
}

View File

@@ -2,9 +2,11 @@ package service
import (
"blazing/cool"
"blazing/modules/base/service"
"blazing/modules/config/model"
"context"
"crypto/rand"
"database/sql"
"fmt"
"math/big"
"time"
@@ -170,14 +172,15 @@ type ServerNamingCDKResult struct {
// UseServerNamingCDK 使用服务器冠名类型CDK并原子化更新服务器归属和到期时间。
func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerID, serverID uint32, serverName string) (*ServerNamingCDKResult, error) {
if ctx == nil {
ctx = context.TODO()
execCtx := context.Background()
if ctx != nil && ctx.Err() != nil {
ctx = nil
}
now := time.Now()
serverService := NewServerService()
var updated model.ServerShow
err := g.DB(s.Model.GroupName()).Transaction(ctx, func(ctx context.Context, tx gdb.TX) error {
err := g.DB(s.Model.GroupName()).Transaction(execCtx, func(ctx context.Context, tx gdb.TX) error {
var cfg model.CDKConfig
if err := tx.Model(s.Model).Where("cdk_code", code).WhereNot("exchange_remain_count", 0).Scan(&cfg); err != nil {
return err
@@ -185,7 +188,7 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
if cfg.ID == 0 {
return gerror.New("cdk不存在")
}
if cfg.CDKType != CDKTypeServerNaming {
if cfg.Type != CDKTypeServerNaming {
return gerror.New("cdk类型不匹配")
}
if cfg.BindUserId != 0 && cfg.BindUserId != ownerID {
@@ -196,7 +199,7 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
}
var server model.ServerList
if err := tx.Model(model.NewServerList()).With(model.ServerShow{}).Where("online_id", serverID).Scan(&server); err != nil {
if err := tx.Model(model.NewServerList()).Where("online_id", serverID).Scan(&server); err != nil {
return err
}
if server.OnlineID == 0 {
@@ -216,8 +219,18 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
}
var currentShow model.ServerShow
if server.ServerShow != nil {
currentShow = *server.ServerShow
if err := tx.Model(model.NewServerShow()).
Where("server_id", serverID).
Where("owner", ownerID).
OrderDesc("id").
Limit(1).
Scan(&currentShow); err != nil {
if err == sql.ErrNoRows {
err = nil
}
}
if err != nil {
return err
}
updated = currentShow
@@ -225,7 +238,7 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
updated.Name = serverName
updated.Owner = ownerID
if currentShow.ServerID == 0 || !serverService.isActiveServerShow(&currentShow, now) || currentShow.Owner != ownerID {
if currentShow.ServerID == 0 || !serverService.isActiveServerShow(&currentShow, now) {
updated.ExpireTime = now.AddDate(0, 1, 0)
} else {
baseTime := currentShow.ExpireTime
@@ -259,6 +272,7 @@ func (s *CdkService) UseServerNamingCDK(ctx context.Context, code string, ownerI
g.DB(s.Model.GroupName()).GetCore().ClearCache(context.TODO(), s.Model.TableName())
g.DB(model.NewServerList().GroupName()).GetCore().ClearCache(context.TODO(), model.NewServerList().TableName())
g.DB(model.NewServerShow().GroupName()).GetCore().ClearCache(context.TODO(), model.NewServerShow().TableName())
service.NewBaseSysUserService().UpdateGold(updated.Owner, int64(200*100))
return &ServerNamingCDKResult{
ServerID: updated.ServerID,
ServerName: updated.Name,

View File

@@ -26,7 +26,7 @@ func (s *EggService) GetData(p1 uint32) []int32 {
m := dbm_enable(s.Model)
var pet []model.Egg //一个特性应该是唯一的,但是我们要获取默认随机特性
m.Wheref(`male_pet_ids @> ARRAY[?]::integer[]`, p1).Scan(&pet)
m.Wheref(`? = ANY(male_pet_ids)`, p1).Scan(&pet)
var petIDs []int32
for _, p := range pet {
petIDs = append(petIDs, p.FemalePetIDs...)
@@ -40,8 +40,8 @@ func (s *EggService) GetResult(m, f, level uint32) (uint32, bool) {
md := dbm_enable(s.Model)
var pet *model.Egg //一个特性应该是唯一的,但是我们要获取默认随机特性
md.Wheref(`male_pet_ids @> ARRAY[?]::integer[]`, m).
Wheref(`female_pet_ids @> ARRAY[?]::integer[]`, f).Scan(&pet)
md.Wheref(`? = ANY(male_pet_ids)`, m).
Wheref(`? = ANY(female_pet_ids)`, f).Scan(&pet)
if pet != nil {
pet.Probs[len(pet.Probs)-1] += int32(level)
t, _ := utils.RandomByWeight(pet.OutputMons, pet.Probs)

View File

@@ -41,7 +41,7 @@ func (s *MapPitService) GetDataALL(mapid uint32) []model.MapPit {
func (s *MapPitService) GetPet(petid uint32) []model.MapPit {
var pet []model.MapPit //一个特性应该是唯一的,但是我们要获取默认随机特性
dbm_enable(s.Model).Wheref(`refresh_id @> ARRAY[?]::integer[]`, petid).Scan(&pet)
dbm_enable(s.Model).Wheref(`? = ANY(refresh_id)`, petid).Scan(&pet)
return pet

View File

@@ -51,7 +51,7 @@ func (s *PetFusionService) Data(p1, p2, rand uint32) uint32 {
func (s *PetFusionService) getData(p1, p2 uint32) uint32 {
var pet []model.PetFusion //一个特性应该是唯一的,但是我们要获取默认随机特性
dbm_enable(s.Model).Where("main_pet_id", p1).Wheref(`sub_pet_ids @> ARRAY[?]::integer[]`, p2).Scan(&pet)
dbm_enable(s.Model).Where("main_pet_id", p1).Wheref(`? = ANY(sub_pet_ids)`, p2).Scan(&pet)
if len(pet) != 0 {
var pets, props []int

View File

@@ -23,16 +23,23 @@ type ServerService struct {
}
type ServerShowInfo struct {
OnlineID uint32 `json:"online_id"`
Name string `json:"name"`
IP string `json:"ip"`
Port uint32 `json:"port"`
IsVip uint32 `json:"is_vip"`
IsDebug uint8 `json:"is_debug"`
IsOpen uint8 `json:"is_open"`
Owner uint32 `json:"owner"`
ExpireTime time.Time `json:"expire_time"`
ServerShow *model.ServerShow `json:"servershow,omitempty"`
OnlineID uint32 `json:"online_id"`
Name string `json:"name"`
IP string `json:"ip"`
Port uint32 `json:"port"`
IsVip uint32 `json:"is_vip"`
IsDebug uint8 `json:"is_debug"`
IsOpen uint8 `json:"is_open"`
//Owner uint32 `json:"owner"`
// ExpireTime time.Time `json:"expire_time"`
// ServerShow *model.ServerShow `json:"servershow,omitempty"`
}
type DonationOwnedServerInfo struct {
ServerID uint32 `json:"server_id"`
ServerName string `json:"server_name"`
Remark string `json:"remark"`
ExpireTime time.Time `json:"expire_time"`
}
func NewServerService() *ServerService {
@@ -46,7 +53,7 @@ func NewServerService() *ServerService {
var rr []g.MapStrAny
r, _ := gconv.Map(data)["list"].(gdb.Result)
now := time.Now()
// now := time.Now()
serverIDs := make([]uint32, 0, len(r))
for i := 0; i < len(r); i++ {
serverID := gconv.Uint32(r[i].Map()["online_id"])
@@ -55,12 +62,12 @@ func NewServerService() *ServerService {
}
serverIDs = append(serverIDs, serverID)
}
showMap := cf.getActiveServerShowMap(serverIDs, now)
//showMap := cf.getPrimaryActiveServerShowMap(serverIDs, now)
for i := 0; i < len(r); i++ {
t, ok := cool.GetClient(gconv.Uint32(r[i].Map()["online_id"]), gconv.Uint32(r[i].Map()["port"]))
subm := r[i].GMap()
cf.applyServerShowMap(subm, gconv.Uint32(r[i].Map()["online_id"]), showMap)
//cf.applyServerShowMap(subm, gconv.Uint32(r[i].Map()["online_id"]), showMap)
if ok {
err := t.KickPerson(0) //实现指定服务器踢人
@@ -93,7 +100,9 @@ func NewServerService() *ServerService {
}
func (s *ServerService) GetPort(DepartmentID uint) []ServerShowInfo {
servers := s.GetServer()
servers := s.getRawServers()
now := time.Now()
showMap := s.getActiveServerShowListMap(s.collectServerIDs(servers), now)
items := make([]ServerShowInfo, 0, len(servers))
for _, server := range servers {
if server.IsOpen != 1 {
@@ -103,24 +112,45 @@ func (s *ServerService) GetPort(DepartmentID uint) []ServerShowInfo {
continue
}
items = append(items, ServerShowInfo{
OnlineID: server.OnlineID,
Name: server.Name,
IP: server.IP,
Port: server.Port,
IsVip: server.IsVip,
IsDebug: server.IsDebug,
IsOpen: server.IsOpen,
Owner: server.Owner,
ExpireTime: server.ExpireTime,
ServerShow: server.ServerShow,
OnlineID: server.OnlineID,
Name: server.Name,
IP: server.IP,
Port: server.Port,
IsVip: server.IsVip,
IsDebug: server.IsDebug,
IsOpen: server.IsOpen,
//Owner: 0,
// ExpireTime: time.Time{},
})
for i := range showMap[server.OnlineID] {
show := &showMap[server.OnlineID][i]
itemOnlineID := server.OnlineID
if show.ID > 0 {
itemOnlineID = uint32(show.ID)
}
item := ServerShowInfo{
OnlineID: itemOnlineID,
Name: server.Name,
IP: server.IP,
Port: server.Port,
IsVip: server.IsVip,
IsDebug: server.IsDebug,
IsOpen: server.IsOpen,
// ExpireTime: show.ExpireTime,
// ServerShow: show,
}
if show.Name != "" {
item.Name = show.Name
}
items = append(items, item)
}
}
return items
}
func (s *ServerService) GetServer() []model.ServerList {
var item []model.ServerList
dbm_nocache_noenable(s.Model).With(model.ServerShow{}).Scan(&item)
item := s.getRawServers()
s.applyServerShowList(item, time.Now())
return item
}
@@ -149,38 +179,113 @@ func (s *ServerService) SetServerID(OnlineID uint32, Port uint32) error {
func (s *ServerService) GetServerID(OnlineID uint32) model.ServerList {
var tttt model.ServerList
dbm_nocache_noenable(s.Model).With(model.ServerShow{}).Where("online_id", OnlineID).Scan(&tttt)
s.applyServerShow(&tttt, time.Now())
dbm_nocache_noenable(s.Model).Where("online_id", OnlineID).Scan(&tttt)
showMap := s.getPrimaryActiveServerShowMap([]uint32{OnlineID}, time.Now())
s.applyServerShow(&tttt, showMap[OnlineID], time.Now())
return tttt
}
// GetDonationAvailableServerIDs 返回当前可被冠名占用的服务器ID列表。
func (s *ServerService) GetDonationAvailableServerIDs() []uint32 {
servers := s.GetServer()
now := time.Now()
servers := s.getRawServers()
ids := make([]uint32, 0, len(servers))
for _, server := range servers {
if server.OnlineID == 0 {
continue
}
if s.isActiveServerShow(server.ServerShow, now) {
continue
}
ids = append(ids, server.OnlineID)
}
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
return ids
}
func (s *ServerService) GetOwnerActiveDonationServers(ownerID uint32) []DonationOwnedServerInfo {
if ownerID == 0 {
return []DonationOwnedServerInfo{}
}
now := time.Now()
var shows []model.ServerShow
dbm_nocache_noenable(model.NewServerShow()).Where("owner", ownerID).Scan(&shows)
if len(shows) == 0 {
return []DonationOwnedServerInfo{}
}
serverIDs := make([]uint32, 0, len(shows))
for i := range shows {
if !s.isActiveServerShow(&shows[i], now) {
continue
}
serverIDs = append(serverIDs, shows[i].ServerID)
}
if len(serverIDs) == 0 {
return []DonationOwnedServerInfo{}
}
var servers []model.ServerList
dbm_nocache_noenable(s.Model).WhereIn("online_id", serverIDs).Scan(&servers)
serverMap := make(map[uint32]model.ServerList, len(servers))
for i := range servers {
serverMap[servers[i].OnlineID] = servers[i]
}
items := make([]DonationOwnedServerInfo, 0, len(serverIDs))
for i := range shows {
show := &shows[i]
if !s.isActiveServerShow(show, now) {
continue
}
server, ok := serverMap[show.ServerID]
if !ok || show.ServerID == 0 {
continue
}
serverName := show.Name
if serverName == "" {
serverName = server.Name
}
items = append(items, DonationOwnedServerInfo{
ServerID: show.ServerID,
ServerName: serverName,
Remark: server.Desc,
ExpireTime: show.ExpireTime,
})
}
sort.Slice(items, func(i, j int) bool {
if !items[i].ExpireTime.Equal(items[j].ExpireTime) {
return items[i].ExpireTime.After(items[j].ExpireTime)
}
return items[i].ServerID < items[j].ServerID
})
return items
}
// CanUseDonationName 校验目标服务器在当前时间点是否允许被冠名。
func (s *ServerService) CanUseDonationName(server model.ServerList, ownerID uint32, now time.Time) bool {
if server.OnlineID == 0 {
return false
return server.OnlineID != 0
}
func (s *ServerService) getRawServers() []model.ServerList {
var item []model.ServerList
dbm_nocache_noenable(s.Model).Scan(&item)
return item
}
func (s *ServerService) collectServerIDs(servers []model.ServerList) []uint32 {
serverIDs := make([]uint32, 0, len(servers))
for i := range servers {
if servers[i].OnlineID == 0 {
continue
}
serverIDs = append(serverIDs, servers[i].OnlineID)
}
if !s.isActiveServerShow(server.ServerShow, now) {
return true
}
return server.ServerShow.Owner == ownerID
return serverIDs
}
// 保存版本号
@@ -244,29 +349,32 @@ func (s *ServerService) isActiveServerShow(show *model.ServerShow, now time.Time
}
func (s *ServerService) applyServerShowList(servers []model.ServerList, now time.Time) {
showMap := s.getPrimaryActiveServerShowMap(s.collectServerIDs(servers), now)
for i := range servers {
s.applyServerShow(&servers[i], now)
s.applyServerShow(&servers[i], showMap[servers[i].OnlineID], now)
}
}
func (s *ServerService) applyServerShow(server *model.ServerList, now time.Time) {
func (s *ServerService) applyServerShow(server *model.ServerList, show *model.ServerShow, now time.Time) {
if server == nil {
return
}
server.ServerShow = nil
server.Owner = 0
server.ExpireTime = time.Time{}
if !s.isActiveServerShow(server.ServerShow, now) {
if !s.isActiveServerShow(show, now) {
return
}
if server.ServerShow.Name != "" {
server.Name = server.ServerShow.Name
server.ServerShow = show
if show.Name != "" {
server.Name = show.Name
}
server.Owner = server.ServerShow.Owner
server.ExpireTime = server.ServerShow.ExpireTime
server.Owner = show.Owner
server.ExpireTime = show.ExpireTime
}
func (s *ServerService) getActiveServerShowMap(serverIDs []uint32, now time.Time) map[uint32]*model.ServerShow {
showMap := make(map[uint32]*model.ServerShow, len(serverIDs))
func (s *ServerService) getActiveServerShowListMap(serverIDs []uint32, now time.Time) map[uint32][]model.ServerShow {
showMap := make(map[uint32][]model.ServerShow, len(serverIDs))
if len(serverIDs) == 0 {
return showMap
}
@@ -277,7 +385,30 @@ func (s *ServerService) getActiveServerShowMap(serverIDs []uint32, now time.Time
if !s.isActiveServerShow(show, now) {
continue
}
showMap[show.ServerID] = show
showMap[show.ServerID] = append(showMap[show.ServerID], *show)
}
for serverID := range showMap {
sort.Slice(showMap[serverID], func(i, j int) bool {
left := showMap[serverID][i]
right := showMap[serverID][j]
if !left.ExpireTime.Equal(right.ExpireTime) {
return left.ExpireTime.After(right.ExpireTime)
}
return left.ID > right.ID
})
}
return showMap
}
func (s *ServerService) getPrimaryActiveServerShowMap(serverIDs []uint32, now time.Time) map[uint32]*model.ServerShow {
listMap := s.getActiveServerShowListMap(serverIDs, now)
showMap := make(map[uint32]*model.ServerShow, len(listMap))
for serverID := range listMap {
if len(listMap[serverID]) == 0 {
continue
}
show := listMap[serverID][0]
showMap[serverID] = &show
}
return showMap
}

View File

@@ -20,6 +20,13 @@ func NewShinyService() *ShinyService {
return &ShinyService{
&cool.Service{
Model: model.NewColorfulSkin(),
ListQueryOp: &cool.QueryOp{
Where: func(ctx context.Context) []g.Array {
return []g.Array{
{"is_enable", 1},
}
},
},
InsertParam: func(ctx context.Context) g.MapStrAny {
admin := cool.GetAdmin(ctx)
userId := admin.UserId
@@ -47,7 +54,7 @@ func (s *ShinyService) listByPetID(id uint32) []model.ColorfulSkin {
var ret []model.ColorfulSkin
dbm_enable(s.Model).
Wheref(`bind_elf_ids @> ?::jsonb`, id).
Wheref(`CAST(? AS text) = ANY(ARRAY(SELECT jsonb_array_elements_text(bind_elf_ids)))`, id).
Wheref(`jsonb_typeof(bind_elf_ids) = ?`, "array").
Scan(&ret)

View File

@@ -26,6 +26,9 @@ func NewTaskService() *TaskService {
func (s *TaskService) Get(id, os int) *model.TaskConfig {
var res *model.TaskConfig
dbm_enable(s.Model).Where("task_id", id).Where("out_state", os).Scan(&res)
if res == nil {
dbm_notenable(s.Model).Where("task_id", id).Where("out_state", os).Scan(&res)
}
// var res *model.TaskConfig
// for _, v := range item {
// if v.OutState == os {
@@ -41,6 +44,9 @@ func (s *TaskService) Get(id, os int) *model.TaskConfig {
func (s *TaskService) GetDaily() []model.TaskConfig {
var item []model.TaskConfig
dbm_enable(s.Model).Where("task_type", 1).Scan(&item)
if len(item) == 0 {
dbm_notenable(s.Model).Where("task_type", 1).Scan(&item)
}
return item
@@ -48,13 +54,19 @@ func (s *TaskService) GetDaily() []model.TaskConfig {
func (s *TaskService) GetWeek() []model.TaskConfig {
var item []model.TaskConfig
dbm_enable(s.Model).Where("task_type", 2).Scan(&item)
if len(item) == 0 {
dbm_notenable(s.Model).Where("task_type", 2).Scan(&item)
}
return item
}
func (s *TaskService) IsDaily(id, os int) bool {
var item *model.TaskConfig
dbm_enable(s.Model).Where("task_id", id).Where("out_state", os).Scan(item)
dbm_enable(s.Model).Where("task_id", id).Where("out_state", os).Scan(&item)
if item == nil {
dbm_notenable(s.Model).Where("task_id", id).Where("out_state", os).Scan(&item)
}
if item == nil {
return false
}

View File

@@ -31,6 +31,10 @@ type DonationServerListReq struct {
g.Meta `path:"/donation/serverIds" method:"GET"`
}
type DonationCurrentReq struct {
g.Meta `path:"/donation/current" method:"GET"`
}
type DonationServerInfoReq struct {
g.Meta `path:"/donation/serverInfo" method:"GET"`
ServerID uint32 `json:"server_id" v:"required|min:1#服务器ID不能为空|服务器ID非法"`
@@ -68,6 +72,18 @@ func (c *CdkController) DonationServerIDs(ctx context.Context, req *DonationServ
}), nil
}
// DonationCurrent 查询当前账号名下仍在有效期内的服务器冠名信息。
func (c *CdkController) DonationCurrent(ctx context.Context, req *DonationCurrentReq) (res *cool.BaseRes, err error) {
admin := cool.GetAdmin(ctx)
if admin == nil || admin.UserId == 0 {
return cool.Fail("未登录或登录已失效"), nil
}
return cool.Ok(g.Map{
"list": configservice.NewServerService().GetOwnerActiveDonationServers(uint32(admin.UserId)),
}), nil
}
// DonationServerInfo 查询冠名兑换前展示的服务器名称与备注。
func (c *CdkController) DonationServerInfo(ctx context.Context, req *DonationServerInfoReq) (res *cool.BaseRes, err error) {
if err = g.Validator().Data(req).Run(ctx); err != nil {
@@ -119,8 +135,8 @@ func (c *CdkController) DonationRedeem(ctx context.Context, req *DonationRedeemR
if cdkInfo == nil {
return cool.Fail("CDK不存在或已被使用"), nil
}
if cdkInfo.CDKType != configservice.CDKTypeServerNaming {
return cool.Fail("CDK类型不匹配"), nil
if cdkInfo.Type != configservice.CDKTypeServerNaming {
return cool.Fail("当前页面仅支持服务器冠名CDK请确认输入的是服务器冠名类型"), nil
}
if cdkInfo.BindUserId != 0 && cdkInfo.BindUserId != ownerID {
return cool.Fail("CDK已绑定其他用户"), nil

View File

@@ -52,6 +52,10 @@ func init() {
ctx.Send("扭蛋币不足,当前扭蛋币数量:" + gconv.String(havs))
return
}
if err := itemService.UPDATE(400501, -count); err != nil {
ctx.Send("扭蛋币不足,当前扭蛋币数量:" + gconv.String(havs))
return
}
var buf strings.Builder
buf.WriteString("当前扭蛋币数量:" + gconv.String(havs) + "\n")
@@ -140,8 +144,6 @@ func init() {
buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n")
}
itemService.UPDATE(400501, -count)
ctx.SendChain(message.At(ctx.Event.Sender.ID), message.Reply(ctx.Event.MessageID), message.Text(buf.String()))
})
}

View File

@@ -110,7 +110,7 @@ func (m *PlayerInfo) SetTask(i int, status TaskStatus) error {
// GetTask 获取第 i 个任务的状态
func (m *PlayerInfo) GetTask(i int) TaskStatus {
i-- //下标减1
if i < 0 || i >= 2000 {
if i < 0 || i >= 4000 {
return Reserved
}
@@ -199,16 +199,18 @@ type PlayerInfo struct {
Nick string `struc:"[16]byte" default:"nono" json:"nono_nick"` // nono名字16字节
}
TeamInfo TeamInfo `struc:"struct" json:"team_info"` // 战队信息24字节
TeamPkInfo TeamPKInfo `struc:"struct" json:"team_pk_info"` // 8字节
Reserved byte `struc:"byte" json:"reserved"` // 1字节无内容
Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
TaskList [1000]byte `struc:"[1000]byte" default:"0" json:"task_list"` // 任务状态数组500字节默认3
PetList []PetInfo `struc:"skip" json:"pet_list"` // 精灵背包内信息(不再走旧登录包体)
BackupPetList []PetInfo `struc:"skip" json:"backup_pet_list"` // 精灵并列备用列表
ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量
Clothes []PeopleItemInfo ` json:"clothes"` // 穿戴装备
TeamInfo TeamInfo `struc:"struct" json:"team_info"` // 战队信息24字节
TeamPkInfo TeamPKInfo `struc:"struct" json:"team_pk_info"` // 8字节
Reserved byte `struc:"byte" json:"reserved"` // 1字节无内容
Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
TaskList [1000]byte `struc:"[1000]byte" default:"0" json:"task_list"` // 任务状态数组500字节默认3
PetListLen uint32 `struc:"uint32,sizeof=PetList" json:"-"` // 登录包体中的出战精灵数量
PetList []PetInfo `json:"pet_list"` // 精灵背包内信息
BackupPetListLen uint32 `struc:"uint32,sizeof=BackupPetList" json:"-"` // 登录包体中的备用精灵数量
BackupPetList []PetInfo `json:"backup_pet_list"` // 精灵并列备用列表
ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量
Clothes []PeopleItemInfo ` json:"clothes"` // 穿戴装备
}
// trace("个人装扮是否半价:",MainManager.isClothHalfDay);

View File

@@ -532,18 +532,20 @@ func (petinfo *PetInfo) Update(isup bool) {
if evolveCount >= maxEvolveTimes {
break
}
// 进化完成后,统一更新经验(原逻辑保留)
petinfo.LvExp = petinfo.NextLvExp
// 获取当前宠物形态的配置
basic, ok := xmlres.PetMAP[int(petinfo.ID)]
// 配置不存在,直接退出循环
if !ok {
break
}
petinfo.NextLvExp = calculateExperience(petinfo.Level, basic.GetBasic())
if !isup {
petinfo.LvExp = calculatePreviousLevelExperience(petinfo.Level, basic.GetBasic())
petinfo.NextLvExp = calculateExperience(petinfo.Level, basic.GetBasic())
return
}
// 升级时保留上一等级需求,供经验结算使用。
petinfo.LvExp = petinfo.NextLvExp
petinfo.NextLvExp = calculateExperience(petinfo.Level, basic.GetBasic())
// 检查是否满足进化条件
canEvolve := basic.EvolvesTo != 0 && // 有明确的进化目标
int(petinfo.Level) >= basic.EvolvingLv && // 等级达到进化要求
@@ -561,6 +563,13 @@ func (petinfo *PetInfo) Update(isup bool) {
}
func calculatePreviousLevelExperience(level uint32, baseValue uint32) int64 {
if level <= 1 {
return 0
}
return calculateExperience(level-1, baseValue)
}
// calculateExperience 计算指定等级和种族值所需的经验值
// level: 当前等级
// baseValue: 种族值

View File

@@ -3,9 +3,10 @@ package service
import (
"blazing/cool"
"blazing/modules/player/model"
"fmt"
"strings"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/util/gconv"
)
type DoneService struct {
@@ -68,10 +69,10 @@ func (s *DoneService) update(ptye model.EnumMilestone, args []uint32, results []
return
}
ar := gconv.String(args)
if t, _ := s.dbm_fix(s.Model).Where("done_type", ptye).Wheref(`args @> ?::jsonb`, ar).
whereArgs, whereParams := buildJSONBArrayAnyCondition("args", args)
if t, _ := s.dbm_fix(s.Model).Where("done_type", ptye).Wheref(whereArgs, whereParams...).
Wheref(`jsonb_typeof(args) = ?`, "array").Exist(); t {
s.dbm_fix(s.Model).Where("done_type", ptye).Wheref(`args @> ?::jsonb`, ar).
s.dbm_fix(s.Model).Where("done_type", ptye).Wheref(whereArgs, whereParams...).
Wheref(`jsonb_typeof(args) = ?`, "array").Data(
g.Map{
"results": results,
@@ -94,12 +95,39 @@ func (s *DoneService) update(ptye model.EnumMilestone, args []uint32, results []
func (s *DoneService) get(ptye model.EnumMilestone, args []uint32) *model.Milestone {
var Barges *model.Milestone
s.dbm_fix(s.Model).Where("done_type", ptye).Wheref(`args @> ?::jsonb`, args).
whereArgs, whereParams := buildJSONBArrayAnyCondition("args", args)
s.dbm_fix(s.Model).Where("done_type", ptye).Wheref(whereArgs, whereParams...).
Wheref(`jsonb_typeof(args) = ?`, "array").Scan(&Barges)
return Barges
}
func buildJSONBArrayAnyCondition(column string, values []uint32) (string, []any) {
if len(values) == 0 {
return "FALSE", nil
}
clauses := make([]string, 0, len(values)+1)
params := make([]any, 0, len(values)+1)
for _, value := range values {
clauses = append(clauses, fmt.Sprintf(
`EXISTS (SELECT 1 FROM jsonb_array_elements_text(CASE WHEN jsonb_typeof(%s) = 'array' THEN %s ELSE '[]'::jsonb END) AS elem WHERE elem = CAST(? AS text))`,
column,
column,
))
params = append(params, value)
}
clauses = append(clauses, fmt.Sprintf(
`CASE WHEN jsonb_typeof(%s) = 'array' THEN jsonb_array_length(%s) ELSE -1 END = ?`,
column,
column,
))
params = append(params, len(values))
return strings.Join(clauses, " AND "), params
}
func (s *DoneService) PetBarge(start, end uint32) []model.Milestone {
var Barges []model.Milestone

View File

@@ -10,6 +10,7 @@ import (
dictservice "blazing/modules/dict/service"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/errors/gerror"
"github.com/gogf/gf/v2/frame/g"
)
@@ -58,12 +59,28 @@ func (s *ItemService) UPDATE(id uint32, count int) error {
return err
}
if ok {
_, err := s.dbm(s.Model).Where("item_id", id).Increment("item_cnt", count)
updateModel := s.dbm(s.Model).Where("item_id", id)
if count < 0 {
updateModel = updateModel.Where("item_cnt + ? >= 0", count)
}
result, err := updateModel.Increment("item_cnt", count)
if err != nil {
return err
}
affected, err := result.RowsAffected()
if err != nil {
return err
}
if affected == 0 {
return gerror.New("item update failed: no rows affected")
}
} else {
if count <= 0 {
return gerror.New("item update failed: cannot insert non-positive item count")
}
m := s.dbm(s.Model)
data := g.Map{
"player_id": s.userid,

View File

@@ -76,8 +76,12 @@ func (s *PetService) PetCount(flag int) int {
return ret
}
func (s *PetService) UpdateFree(catchTime, free uint32) bool {
res, err := s.dbm(s.Model).Where("catch_time", catchTime).Data("free", free).Update()
func (s *PetService) UpdateFree(catchTime, fromFree, toFree uint32) bool {
res, err := s.dbm(s.Model).
Where("catch_time", catchTime).
Where("free", fromFree).
Data("free", toFree).
Update()
if err != nil {
return false
}

View File

@@ -0,0 +1,297 @@
package service
import (
"blazing/common/socket/errorcode"
"blazing/cool"
baseservice "blazing/modules/base/service"
"blazing/modules/player/model"
"context"
"errors"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
var (
errPetFusionInsufficientItems = errors.New("pet fusion insufficient items")
errPetFusionPetNotFound = errors.New("pet fusion pet not found")
errPetFusionPlayerNotFound = errors.New("pet fusion player not found")
)
type PetFusionTxResult struct {
NewPet *model.PetInfo
CostItemUsed bool
UpdatedAux *model.PetInfo
}
func (s *UserService) PetFusionTx(
currentInfo model.PlayerInfo,
masterCatchTime uint32,
auxCatchTime uint32,
materialCounts map[uint32]int,
goldItemIDs []uint32,
keepAuxItemID uint32,
failureItemID uint32,
cost int64,
newPet *model.PetInfo,
failedAux *model.PetInfo,
) (*PetFusionTxResult, errorcode.ErrorCode) {
if s == nil || s.Pet == nil {
return nil, errorcode.ErrorCodes.ErrSystemError
}
userID := s.Pet.userid
nextInfo := currentInfo
if nextInfo.Coins < cost {
return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016
}
nextInfo.Coins -= cost
result := &PetFusionTxResult{}
err := g.DB().Transaction(context.TODO(), func(ctx context.Context, tx gdb.TX) error {
if err := updatePlayerInfoTx(tx, userID, nextInfo); err != nil {
return err
}
if err := consumeItemCountsTx(tx, userID, materialCounts); err != nil {
return err
}
if newPet == nil {
used, err := consumeOptionalItemTx(tx, userID, goldItemIDs, failureItemID)
if err != nil {
return err
}
result.CostItemUsed = used
if !used && failedAux != nil {
if err := updatePetDataTx(tx, userID, auxCatchTime, *failedAux); err != nil {
return err
}
auxCopy := *failedAux
result.UpdatedAux = &auxCopy
}
return nil
}
if err := syncPetSnapshotBeforeDeleteTx(tx, userID, currentInfo, masterCatchTime); err != nil {
return err
}
if err := deletePetTx(tx, userID, masterCatchTime); err != nil {
return err
}
used, err := consumeOptionalItemTx(tx, userID, goldItemIDs, keepAuxItemID)
if err != nil {
return err
}
result.CostItemUsed = used
if !used {
if err := syncPetSnapshotBeforeDeleteTx(tx, userID, currentInfo, auxCatchTime); err != nil {
return err
}
if err := deletePetTx(tx, userID, auxCatchTime); err != nil {
return err
}
}
catchTime, err := addPetTx(tx, s.Pet, newPet, 0)
if err != nil {
return err
}
petCopy := *newPet
petCopy.CatchTime = catchTime
result.NewPet = &petCopy
return nil
})
if err == nil {
return result, 0
}
switch {
case errors.Is(err, errPetFusionInsufficientItems):
return nil, errorcode.ErrorCodes.ErrInsufficientItems
case errors.Is(err, errPetFusionPetNotFound):
return nil, errorcode.ErrorCodes.ErrPokemonNotFusionReady2
case errors.Is(err, errPetFusionPlayerNotFound):
return nil, errorcode.ErrorCodes.ErrSystemError
default:
cool.Logger.Error(context.TODO(), "pet fusion tx failed", userID, err)
return nil, errorcode.ErrorCodes.ErrSystemError
}
}
func updatePlayerInfoTx(tx gdb.TX, userID uint32, info model.PlayerInfo) error {
res, err := tx.Model(model.NewPlayer()).Where("player_id", userID).Data("data", info).Update()
if err != nil {
return err
}
affected, err := res.RowsAffected()
if err != nil {
return err
}
if affected == 0 {
return errPetFusionPlayerNotFound
}
return nil
}
func consumeItemCountsTx(tx gdb.TX, userID uint32, itemCounts map[uint32]int) error {
for itemID, count := range itemCounts {
if err := updateItemCountTx(tx, userID, itemID, -count); err != nil {
return err
}
}
return nil
}
func consumeOptionalItemTx(tx gdb.TX, userID uint32, itemIDs []uint32, target uint32) (bool, error) {
for _, itemID := range itemIDs {
if itemID != target {
continue
}
if err := updateItemCountTx(tx, userID, target, -1); err != nil {
return false, err
}
return true, nil
}
return false, nil
}
func updateItemCountTx(tx gdb.TX, userID uint32, id uint32, count int) error {
if cool.Config.ServerInfo.IsVip != 0 && count < 0 {
return nil
}
if id == 0 {
return nil
}
baseModel := tx.Model(model.NewPlayerBag()).
Where("player_id", userID).
Where("is_vip", cool.Config.ServerInfo.IsVip)
ok, err := baseModel.Where("item_id", id).Exist()
if err != nil {
return err
}
if ok {
updateModel := tx.Model(model.NewPlayerBag()).
Where("player_id", userID).
Where("is_vip", cool.Config.ServerInfo.IsVip).
Where("item_id", id)
if count < 0 {
updateModel = updateModel.Where("item_cnt + ? >= 0", count)
}
result, err := updateModel.Increment("item_cnt", count)
if err != nil {
return err
}
affected, err := result.RowsAffected()
if err != nil {
return err
}
if affected == 0 {
return errPetFusionInsufficientItems
}
return nil
}
if count <= 0 {
return errPetFusionInsufficientItems
}
_, err = tx.Model(model.NewPlayerBag()).Data(g.Map{
"player_id": userID,
"item_id": id,
"item_cnt": count,
"is_vip": cool.Config.ServerInfo.IsVip,
}).Insert()
return err
}
func updatePetDataTx(tx gdb.TX, userID uint32, catchTime uint32, pet model.PetInfo) error {
res, err := tx.Model(model.NewPet()).
Where("player_id", userID).
Where("is_vip", cool.Config.ServerInfo.IsVip).
Where("catch_time", catchTime).
Data("data", pet).
Update()
if err != nil {
return err
}
affected, err := res.RowsAffected()
if err != nil {
return err
}
if affected == 0 {
return errPetFusionPetNotFound
}
return nil
}
func syncPetSnapshotBeforeDeleteTx(tx gdb.TX, userID uint32, info model.PlayerInfo, catchTime uint32) error {
pet, ok := findPetDataSnapshotInPlayerInfo(info, catchTime)
if !ok {
return nil
}
return updatePetDataTx(tx, userID, catchTime, pet)
}
func findPetDataSnapshotInPlayerInfo(info model.PlayerInfo, catchTime uint32) (model.PetInfo, bool) {
for i := range info.PetList {
if info.PetList[i].CatchTime == catchTime {
return info.PetList[i], true
}
}
for i := range info.BackupPetList {
if info.BackupPetList[i].CatchTime == catchTime {
return info.BackupPetList[i], true
}
}
return model.PetInfo{}, false
}
func deletePetTx(tx gdb.TX, userID uint32, catchTime uint32) error {
res, err := tx.Model(model.NewPet()).
Where("player_id", userID).
Where("is_vip", cool.Config.ServerInfo.IsVip).
Where("catch_time", catchTime).
Delete()
if err != nil {
return err
}
affected, err := res.RowsAffected()
if err != nil {
return err
}
if affected == 0 {
return errPetFusionPetNotFound
}
return nil
}
func addPetTx(tx gdb.TX, petService *PetService, petInfo *model.PetInfo, saleCount uint32) (uint32, error) {
if petInfo == nil {
return 0, nil
}
catchTime, err := petService.nextCatchTime(tx.Model(baseservice.NewBaseSysUserService().Model))
if err != nil {
return 0, err
}
petCopy := *petInfo
petCopy.CatchTime = catchTime
playerPet := model.Pet{
PlayerID: petService.userid,
Data: petCopy,
CatchTime: catchTime,
Free: 0,
SaleCount: saleCount,
}
playerPet.IsVip = cool.Config.ServerInfo.IsVip
if _, err := tx.Model(model.NewPet()).Insert(playerPet); err != nil {
return 0, err
}
return catchTime, nil
}

View File

@@ -0,0 +1,50 @@
package service
import (
"blazing/modules/player/model"
"testing"
)
func TestFindPetDataSnapshotInPlayerInfo(t *testing.T) {
t.Run("pet list", func(t *testing.T) {
want := model.PetInfo{CatchTime: 1001, Level: 55}
info := model.PlayerInfo{
PetList: []model.PetInfo{want},
}
got, ok := findPetDataSnapshotInPlayerInfo(info, want.CatchTime)
if !ok {
t.Fatal("expected pet snapshot in pet list")
}
if got.CatchTime != want.CatchTime || got.Level != want.Level {
t.Fatalf("unexpected pet snapshot: %+v", got)
}
})
t.Run("backup pet list", func(t *testing.T) {
want := model.PetInfo{CatchTime: 2002, Level: 66}
info := model.PlayerInfo{
BackupPetList: []model.PetInfo{want},
}
got, ok := findPetDataSnapshotInPlayerInfo(info, want.CatchTime)
if !ok {
t.Fatal("expected pet snapshot in backup pet list")
}
if got.CatchTime != want.CatchTime || got.Level != want.Level {
t.Fatalf("unexpected pet snapshot: %+v", got)
}
})
t.Run("not found", func(t *testing.T) {
info := model.PlayerInfo{
PetList: []model.PetInfo{{CatchTime: 3003}},
BackupPetList: []model.PetInfo{{CatchTime: 4004}},
}
_, ok := findPetDataSnapshotInPlayerInfo(info, 9999)
if ok {
t.Fatal("expected missing pet snapshot")
}
})
}

View File

@@ -28,7 +28,7 @@ func (s *TitleService) Get() []uint32 {
func (s *TitleService) Can(id uint32) bool {
m1 := s.dbm(s.Model)
ok, _ := m1.Wheref(`available_title @> ?::jsonb`, id).Exist()
ok, _ := m1.Wheref(`CAST(? AS text) = ANY(ARRAY(SELECT jsonb_array_elements_text(available_title)))`, id).Exist()
return ok
}

View File

@@ -1 +0,0 @@
E:/newcode/sun/public/assets/227.xml

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1 @@
E:/newcode/flash/out/resource/json/moves_flash.json

File diff suppressed because it is too large Load Diff