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dcbd9950d3
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昔念
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4b42a64da0
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Fix CDK type checks and server naming ownership update
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2026-04-21 00:39:12 +08:00 |
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昔念
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d517c822ef
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1
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04038cd16b
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ec608d69cd
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1
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fd5341da1a
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5967414da4
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1
ci/woodpecker/push/my-first-workflow Pipeline was successful
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da118dc826
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1
ci/woodpecker/push/my-first-workflow Pipeline was successful
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823eef00ac
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1
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7844c5b76b
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1
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-18 15:22:30 +08:00 |
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昔念
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4abd179a23
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Switch Woodpecker SSH plugin image to Huawei Cloud mirror
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-18 13:54:35 +08:00 |
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昔念
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a3e88c7357
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Switch Woodpecker SSH step to ghcr drone-ssh image
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-18 13:33:18 +08:00 |
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昔念
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4e1a9a815f
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Switch Woodpecker SSH step to plugins/ssh image
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-18 13:22:44 +08:00 |
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de3ae0bca2
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1
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b1ff4d3a2a
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Switch Woodpecker Go image to DaoCloud mirror
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-18 12:44:59 +08:00 |
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24b52e14c3
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2b92baf530
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Use mirror image sources in Woodpecker pipeline
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2026-04-18 12:24:34 +08:00 |
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昔念
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819d5f667b
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Set git-sync mode to push for force overwrite sync
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2026-04-18 12:13:43 +08:00 |
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de6c700bb3
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1
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3232efd05a
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3d77e146e9
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1
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2026-04-16 23:49:28 +08:00 |
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xinian
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a43a25c610
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test: cover legacy round broadcast handling
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-16 10:25:56 +08:00 |
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xinian
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3cfde577eb
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test: add pet fusion transaction coverage
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-16 09:21:39 +08:00 |
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xinian
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85f9c02ced
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fix: correct self-destruct mutual KO handling
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-16 09:21:02 +08:00 |
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昔念
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9f7fd83626
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1
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2026-04-15 22:42:56 +08:00 |
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ee8b0a2182
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Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-15 22:17:08 +08:00 |
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昔念
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6e95e014fa
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1
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2026-04-15 22:16:56 +08:00 |
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xinian
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61a135b3a7
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fix: 修复宠物升级经验显示与动态结算
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-15 15:34:16 +08:00 |
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xinian
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5a81534e84
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1
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-15 15:07:27 +08:00 |
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xinian
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523d835ac0
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boss属性丢失,全部被限制属性不能超越,应该给ai和玩家施加不同的getinfo方法
ci/woodpecker/push/my-first-workflow Pipeline was successful
道具扣除判断,因为判断扣完大于0,所以导致只剩一个的时候,道具成功使用但是不会扣除数量
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2026-04-15 14:44:46 +08:00 |
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昔念
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5a7e20efec
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1
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-15 03:46:55 +08:00 |
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5f47bf0589
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1
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-15 03:22:59 +08:00 |
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a58ef20fab
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1
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-15 00:19:21 +08:00 |
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3999f34f77
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1
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6f51a2e349
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1
ci/woodpecker/push/my-first-workflow Pipeline was successful
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2026-04-15 00:07:36 +08:00 |
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xinian
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de755f8fd0
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fix: 修正效果33为消除敌方阵营所有强化
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-14 16:26:05 +08:00 |
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xinian
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803aa71771
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更新说明
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-14 15:55:28 +08:00 |
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xinian
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4a77066d08
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refactor: 重构持续伤害触发时机为回合开始
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-14 15:21:47 +08:00 |
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xinian
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c9b5f8569f
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fix: 修复道具扣除和宠物融合事务处理问题
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-14 13:06:28 +08:00 |
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xinian
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ddbfe91d8b
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fix: 修复扭蛋道具扣除逻辑
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-04-14 11:06:04 +08:00 |
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昔念
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74ac6ce940
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```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat
|
2026-04-14 01:00:34 +08:00 |
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昔念
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43b0bc2dec
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```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight_boss): 优化BOSS战斗奖励逻辑并修复宠物等级突破100级限制
重构了handleMapBossFightRewards函数,将奖励逻辑分离到独立的处理函数中,
增加了shouldGrantBossWinBonus条件判断,确保只有满足条件时才发放胜利奖励。
同时修复了宠物等级系统,允许宠物等级突破100级限制但面板属性仍保持100级上限,
改进了经验获取和面板更新逻辑。
fix(item_use): 添加全能性格转化剂使用验证
添加了UniversalNatureItemID常量定义,增加对道具ID和性格配置的有效性验证,
确保只有正确的道具和性格类型才能被使用。
refactor(fight): 统一战斗结束原因处理逻辑
引入normalizeFightOverReason函数来标准化战斗结束原因,
统一了不同模块中的战斗结果映射逻辑,提高了代码一致性。
perf(pet): 优化宠物升级和经验计算性能
移除了等级100的硬性限制,在保证面板属性不超限的前提下允许宠物等级继续增长,
优化了经验分配和面板重新计算的逻辑流程。
```
|
2026-04-14 00:43:32 +08:00 |
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昔念
|
b953e7831a
|
```
feat(fight_boss): 优化BOSS战斗奖励逻辑并修复宠物等级突破100级限制
重构了handleMapBossFightRewards函数,将奖励逻辑分离到独立的处理函数中,
增加了shouldGrantBossWinBonus条件判断,确保只有满足条件时才发放胜利奖励。
同时修复了宠物等级系统,允许宠物等级突破100级限制但面板属性仍保持100级上限,
改进了经验获取和面板更新逻辑。
fix(item
|
2026-04-14 00:38:50 +08:00 |
|
昔念
|
62d93f65e7
|
根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
ci/woodpecker/push/my-first-workflow Pipeline was successful
```
docs(readme): 更新文档说明
- 添加项目使用指南
- 完善API接口说明
- 修正错误的配置示例
```
注意:由于未提供具体的代码差异信息,以上为示例格式。实际使用时请根据具体的代码变更内容填写相应的type、scope、subject和body信息。
|
2026-04-13 22:53:02 +08:00 |
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昔念
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7dfa9c297e
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```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 新增疲惫状态并优化睡眠状态机制
- 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用
- 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后
- 修复寄生种子效果触发时机,改为回合开始时触发
- 调整寄生效果的目标为技能施放者而非对手
fix(fight): 修正战斗回合逻辑和技能持续时间处理
- 修复Effect2194中状态添加函数调用,使用带时间参数的版本
- 修正Effect13中技能持续时间计算,避免额外减1的问题
- 优化回合处理逻辑,当双方都未出手时跳过动作阶段
refactor(cdk): 重构CDK配置结构和服务器冠名功能
- 将CDKConfig中的CDKType字段重命名为Type以符合GORM映射
- 优化UseServerNamingCDK方法的上下文处理逻辑
- 修复服务器冠名CDK使用时的类型检查条件
feat(player): 完善宠物经验系统和CDK兑换功能
- 增强AddPetExp方法,处理宠物等级达到100级的情况
- 添加查询当前账号有效期内服务器冠名信息的API接口
- 实现服务器服务相关的数据模型和查询方法
fix(task): 任务查询支持启用和未启用状态
- 修改任务服务中的Get、GetDaily、GetWeek方法
- 当启用状态下无结果时,自动查询未启用状态的任务配置
```
|
2026-04-13 22:27:27 +08:00 |
|
昔念
|
f95fd49efd
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 新增疲惫状态并优化睡眠状态机制
- 实现疲惫状态(StatusTired),仅限制攻击技能,允许属性技能正常使用
- 重构睡眠状态,改为在被攻击且未miss时立即解除,而非技能使用后
- 修复寄生种子效果触发时机,改为回合开始时触发
- 调整寄生效果的目标为技能施放者而非
|
2026-04-13 21:06:45 +08:00 |
|
昔念
|
ce1a2a3588
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(xmlres): 使用rawFlexibleString替换字符串类型以支持灵活解析
- 将EffectArg结构体中的SideEffectArg字段类型从string改为rawFlexibleString
- 将Move结构体中的Name字段类型从string改为rawFlexibleString,并更新反序列化逻辑
- 统一配置文件解析方式,移除磁盘回退机制并简化readConfigContent函数
- 移除不再使用的导入包和变量
fix(fight): 修复战斗系统中的空技能和无效数据问题
- 在collectAttackValues函数中过滤掉SkillID为0的攻击值
- 添加检查避免发送空的攻击信息到客户端
- 移除输入模块中未使用的捕捉逻辑
refactor(middleware): 重构中间件配置并添加CDK权限控制
- 简化middleware.go文件结构
- 为CDK相关接口添加适当的权限中间件
- 优化服务器代理配置
feat(player): 移除宠物捕捉状态字段
- 从ReadyFightPetInfo结构体中移除IsCapture字段
- 简化宠物准备信息的数据结构
```
|
2026-04-13 11:34:28 +08:00 |
|
昔念
|
3739c2a6f9
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(xmlres): 使用rawFlexibleString替换字符串类型以支持灵活解析
- 将EffectArg结构体中的SideEffectArg字段类型从string改为rawFlexibleString
- 将Move结构体中的Name字段类型从string改为rawFlexibleString,并更新反序列化逻辑
- 统一配置文件解析方式,移除磁盘回退机制并简化readConfigContent函数
- 移除不再使用的导入包和变量
fix(fight): 修复战斗系统中的空技能和无效数据问题
- 在
|
2026-04-13 11:28:30 +08:00 |
|
昔念
|
eca7dd86e1
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(fight): 修复单输入战斗中效果处理逻辑错误
- 在Effect201的OnSkill方法中调整了多输入战斗检查的位置,
确保单输入战斗中的单目标效果被正确忽略
- 添加了针对单输入战斗中单目标效果的测试用例
- 移除了重复的多输入战斗检查代码
feat(fight): 添加战斗初始化时捕获标识设置功能
- 在initfightready函数中添加对CanCapture字段的处理
将玩家的捕获能力信息传递到战斗准备信息中
- 在ReadyFightPetInfo结构体中添加IsCapture字段用于
标识宠物是否为捕获类型
refactor(fight): 调整战斗初始化顺序确保数据一致性
- 将ReadyInfo初始化移到绑定输入上下文之后执行
确保团队视图链接完成后再进行准备信息构建
fix(player): 增加宠物血量检查避免无效匹配
- 在玩家匹配检测中增加首只宠物血量检查
当首只宠物血量为0时不参与匹配以防止异常情况
```
|
2026-04-13 10:21:13 +08:00 |
|