Commit Graph

107 Commits

Author SHA1 Message Date
xinian
218e23ff81 refactor: 重构战斗系统动作提交和竞技场锁定逻辑
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2026-04-02 23:05:18 +08:00
xinian
87fdccaddf feat: 实现大量技能效果及战斗逻辑修复
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2026-03-30 00:51:18 +08:00
xinian
0622f4710b feat: 添加道具捕捉后的回调机制
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2026-03-27 17:06:18 +08:00
昔念
a29a8ddec2 ```
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feat(service): 宠物添加功能增加销售计数参数并优化价格更新逻辑

- 修改PetAdd方法签名,增加salecount参数用于追踪宠物销售次数
- 在多个控制器中统一调用PetAdd方法时传入0作为初始销售次数
- 临时禁用寒流枪活动中的宠物发放功能
- 优化UPdatePrice方法,添加错误处理和价格范围验证逻辑
- 调整宠物购买逻辑,使用免费金币系统并计算递增购买
2026-03-11 12:19:13 +08:00
昔念
994cbb44b8 ```
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fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00
昔念
4bb7477147 ```
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feat(fight): 添加战斗攻击值获取接口并实现战斗规则系统

添加 GetAttackValue 方法到 FightI 接口,用于获取战斗中的攻击值信息。

新增 RuleI 接口定义战斗规则契约,包括 SetArgs 和 Exec 方法。

重构战斗规则系统:
- 创建 RuleBase 基类提供通用参数存储和基础方法
- 实现 17
2026-03-07 00:26:05 +08:00
昔念
4751594ee8 ```
feat: 更新战斗系统模型结构和Redis消息处理

- 引入gredis依赖用于Redis消息处理
- 将战斗相关的枚举和结构体从info包迁移到model包
- 更新战斗结束原因、攻击值等类型的引用路径
- 添加新的zset工具包到工作区
- 修改Redis消息处理逻辑以正确解析gredis.Message类型
- 在战斗控制器中统一使用model包下的类型定义
2026-03-04 22:47:21 +08:00
xinian
b2189d9501 fix: 修正NPC战斗模式下技能使用逻辑
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2026-02-24 08:54:21 +08:00
xinian
b260fff8e8 refactor: 优化玩家信息处理和注册检查逻辑
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移除不必要的IsReg方法,简化玩家信息获取流程
调整抢先服玩家登录时间检查逻辑
2026-02-23 21:50:57 +08:00
xinian
932e199622 fix: 修复切片长度校验和内存分配防护问题
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refactor: 优化战斗循环中的宠物处理逻辑
refactor: 重构物品更新服务使用ORM模型
2026-02-22 21:46:36 +08:00
昔念
3e4b091724 ```
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fix(item): 修复物品数量判断逻辑

- 将物品数量判断从 `!= 0` 改为 `> 0`,确保只有正数才添加到列表中
- 将物品检查逻辑从 `< 1` 改为 `<= 0`,确保正确处理边界情况
- 在物品更新方法中增加ID为0的防护,避免无效操作
```
2026-02-22 19:33:17 +08:00
xinian
3d110af911 1
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2026-02-16 02:30:26 +08:00
昔念
e1f910848f 1
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2026-02-14 23:14:43 +08:00
昔念
50fd54c6d9 1
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2026-02-14 08:01:34 +08:00
昔念
e5c75f7359 1
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2026-02-13 22:57:05 +08:00
xinian
a0e0822b5a 1
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2026-02-13 03:04:04 +08:00
xinian
22a07ca213 1 2026-02-12 00:49:18 +08:00
昔念
2860bcfa5c 1
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2026-02-09 01:29:33 +08:00
昔念
2edd1ba852 1
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2026-02-08 15:18:50 +08:00
昔念
1a0a2badd4 `
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2026-02-07 20:09:02 +08:00
昔念
d312dfc791 1
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2026-02-07 04:10:01 +08:00
昔念
356d50529c 1
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2026-02-07 03:09:43 +08:00
昔念
44d937b8bc 1
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2026-02-07 01:36:43 +08:00
昔念
99ef8fafce 1
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2026-02-07 01:12:46 +08:00
昔念
3947fbce4b 1
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2026-02-07 00:18:14 +08:00
昔念
a0d4567d3f 1
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2026-02-05 23:44:07 +08:00
昔念
e6ef348fcc 1
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2026-02-03 20:20:13 +08:00
昔念
94c9c4e44c 1
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2026-02-03 00:31:38 +08:00
xinian
cdb7cec4ad refactor: 移除冗余日志输出并优化日志处理
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2026-02-02 18:32:41 +08:00
xinian
acc9bcf6ff 1
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2026-02-02 17:02:15 +08:00
昔念
45175d9a60 1
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2026-02-02 12:36:43 +08:00
昔念
ff675f9430 1
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2026-02-02 11:00:37 +08:00
昔念
49bd303f47 1 2026-02-02 01:01:01 +08:00
昔念
b12dd742e6 ```
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refactor(service): 重构宠物捕捉击杀统计功能

- 移除Barge服务和相关模型,统一使用Done服务进行里程碑数据管理
- 更新PetBargeList接口实现,从Barge服务切换到Done服务
- 修改战斗循环中宠物捕捉击杀数据的更新逻辑
- 调整里程碑模型中的Results字段类型为uint32数组

feat(done): 新增宠物里程碑数据管理功能

- 实现UpdatePet方法用于更新宠物捕捉击杀统计数据
- 添加update和get内部方法处理
2026-01-31 19:10:36 +08:00
昔念
d3d6b65e41 ```
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feat(fight): 添加战斗日志记录功能

- 在战斗循环中添加错误时的战斗日志记录
- 新增RecordFight方法用于记录战斗相关信息
- 排除特定用户ID(10001)的日志记录
- 添加炫彩精灵相关里程碑枚举注释
```
2026-01-31 03:55:58 +08:00
1
1a95ce8c48 优化代码结构,移除未使用的依赖和冗余代码 2026-01-26 14:12:12 +00:00
昔念
32f57732fe ```
refactor(common/cool/coolconfig): 修改RPC配置字段类型

将RPC字段从uint16类型更改为string类型的Address字段,
以支持更灵活的地址配置。同时更新了配置初始化逻辑,
从server.rpc改为server.address作为配置键。
```
2026-01-25 03:40:29 +08:00
昔念
562bf380eb 根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
```
docs(changelog): 更新版本更新日志

- 添加新功能说明
- 修复已知问题记录
- 更新相关文档内容
```
2026-01-20 02:25:02 +08:00
3c5b9a4ce8 ```
feat(middleware): 添加WebSocket服务端处理器

添加了WebSocket服务端处理器,支持WebSocket连接的升级和处理,
包括授权验证功能的实现

fix(fight): 修复NPC战斗逻辑中的问题

移除了NPC回合结束时的调试输出,优化了NPC技能选择逻辑,
确保只选择可使用的技能,并添加了NPC动作执行
2026-01-07 02:30:21 +08:00
0f524aab85 ```
fix(fight): 修复战斗命中判断逻辑并移除冗余命中检查

- 修复 NewSel32 中的命中判断,将 Side 字段改为 Hit 字段
- 移除 EffectAttackMiss 中的冗余命中判断逻辑
- 移除 EffectDefeatTrigger 中的重复命中检查
- 移除 EffectPhysicalAttackAddStatus 中的冗余命中判断
- 移除多个效果文件中的重复命中检查逻辑
- 修正 Effect136 中的命中处理逻辑,确保在技能命中时正确触发
- 移除其他多个效果中的重复命中检查代码
```
2026-01-04 21:41:10 +08:00
e341623fc0 ```
refactor(fight): 修正战斗回调函数参数类型

- 修正所有战斗相关控制器中的回调函数参数类型
- 将 func(*info.FightOverInfo) 改为 func(info.FightOverInfo)
- 保持代码逻辑不变,仅修复类型声明

feat(pet): 实现精灵图鉴功能

- 添加精灵捕捉和击杀数量统计功能
- 实现 GetPetBargeList 接口返回图鉴列表
- 在战斗胜利后自动更新图鉴状态

refactor(fight): 优化战斗循环逻辑

- 重构
2026-01-03 02:18:31 +08:00
a62b94446a ```
feat(pet): 添加精灵进化功能并优化融合系统

- 新增PetELV方法实现精灵进化功能,支持分支进化选择
- 添加进化相关的数据结构定义
- 实现进化材料检查和扣除逻辑
- 优化宠物融合失败处理机制

fix(fight): 修复战斗系统和效果计算问题

- 修复NewSeIdx_11和effect_60中的伤害计算逻辑
- 修复战斗状态判断条件,避免非PVP模式下的错误处理
- 优化战斗回合处理流程,修复效果缓存清空时机
- 修复effect_69
2026-01-03 01:35:32 +08:00
fd4c494530 ```
refactor(fight): 重构战斗状态效果系统

- 重命名BaseStatus.Switch方法为SwitchOut以提高语义清晰度
- 修改ParasiticSeed结构体继承关系,从BaseStatus改为EffectNode
- 添加Status字段用于存储状态类型枚举
- 修复战斗循环中血量计算逻辑,使用Min替代Max确保血量不超过上限
- 完善PetSwitch逻辑,确保我方单位下场时状态正确失效

fix(fight): 修复战斗播报和切换逻辑

- 在战斗回合信息中添加技能
2025-12-26 03:51:24 +08:00
143e02de77 ```
feat(fight): 实现精灵切换时的出战和下场触发机制

- 新增SwitchOut接口方法用于精灵下场时触发
- 重命名Switch为SwitchIn用于精灵出战时触发
- 在战斗流程中添加精灵下场时的广播调用
- 修改EffectDefeatTrigger等效果的切换逻辑

refactor(effects): 优化战斗效果的切换处理逻辑

- 修改Effect147和Effect148的触发条件判断逻辑
-
2025-12-25 20:49:54 +08:00
164e70519f ```
refactor(cool): 修复Logger变量名拼写错误

将全局Logger变量从Loger修正为Logger,统一日志实例命名规范,
确保所有模块中日志记录的一致性。

BREAKING CHANGE: 全局日志实例变量名从Loger改为Logger
```
2025-12-25 12:14:04 +08:00
96b5dbb425 feat(fight): 重构属性同步与反转效果逻辑
统一处理效果45、51、55、56的属性同步与反转逻辑,优化代码结构并提高可维护性。新增通用效果结构体 `EffectPropSyncReverse` 和操作类型定义,集中管理不同属性操作行为。

fix(controller): 修复玩家离开地图逻辑错误

修正 `FRESH_LEAVE_FIGHT_LEVEL` 接口中 defer 调用为进入地图,并发送角色信息包给客户端以确保状态一致。

feat(effect): 新增天敌机制核心逻辑占位

在 `NewSel14` 效果中添加 `Turn_Start` 方法,实现若遇到天敌则害怕多回合的核心逻辑框架。

chore(config): 更新Boss配置怪物ID及血量

调整Boss ID为2的怪物配置,替换原有Monster ID并设置血量为10,用于测试或平衡调整。

refactor(fight): 优化战斗循环和精灵切换逻辑

整理战斗主循环中的血量赋值语句格式,调整精灵切换时变量顺序以避免潜在问题,并修复死亡标记逻辑。

refactor(node): 恢复BoolisFalse方法实现

取消注释 `BoolisFalse` 方法内容,恢复其正常功能以便其他模块正确判断布尔条件。

style(logic): 格式化代码空行和缩进

清理多余空行,对齐导入语句与其他代码块格式,增强整体代码可读性。

debug(effect): 增加烧伤伤害调试打印

在持续伤害效果中加入println语句,输出实际造成的真实伤害数值便于排查问题。
2025-12-18 23:57:17 +08:00
1
002c855e47 feat(fight): 新增试炼之塔和勇者之塔地图切换功能,优化战斗效果处理逻辑 2025-12-18 10:57:59 +00:00
1
a3e8e4dd19 fix(fight): 恢复NPC死切动作处理逻辑并注释掉对手动作获取 2025-12-16 07:42:45 +00:00
1
49b4c8cf2a refactor(item): 统一物品操作接口并优化金币处理逻辑 2025-12-16 06:54:27 +00:00
39dc79f706 ```
feat(xml): 添加进化配置映射并更新错误码提示

- 在 `common/data/xmlres/file.go` 中添加 EVOLVMAP 用于加载进化配置
- 更新多个控制器中的金币不足错误码,统一使用骄阳余额不足错误码 `ErrSunDouInsufficient10016`
- 修改战斗逻辑中 AI 动作触发机制,并优化战斗流程
- 增加对融合材料合法性的校验
- 调整战斗动作通道缓冲区大小以提升并发处理能力
- 更新 XML 配置
2025-12-16 02:50:10 +08:00