Commit Graph

133 Commits

Author SHA1 Message Date
xinian
a16a06e389 refactor: 重构签到系统和战斗特效逻辑 2026-04-06 02:51:13 +08:00
xinian
5b37d9493b feat: 实现每日签到功能并优化战斗和道具逻辑 2026-04-06 02:06:11 +08:00
昔念
f810a2ae86 ```
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feat(pet): 宠物系统重构和功能增强

- 修复战斗boss中effect ID索引错误问题
- 实现宠物仓库和背包管理功能
- 添加宠物列表排序保存功能
- 重构宠物备份列表同步逻辑
- 优化宠物释放和获取逻辑
- 添加宠物背包仓库切换功能
- 修复地图模型广播信息结构问题
- 调整宠物特效数据库查询逻辑
```
2026-04-02 07:49:49 +08:00
昔念
3a13bcc99c ```
feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑

- 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理
- 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能
- 在扭蛋机器人命令中实现完整的物品检查和批量添加流程

refactor(map): 重构地图控制器代码结构并添加注释

- 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释
- 统一地图相关的命名规范,如enter map替换进入地图
- 调整地图玩家列表中BOSS广播命令ID,2021和2022进行对调

refactor(boss): 重构定时BOSS代码并优化注释

- 将原有的中文注释改为英文注释,统一代码风格
- 简化TimeBossRule结构体定义和相关配置
- 优化定时任务注册逻辑,去除冗余的注释和变量

refactor(space): 清理地图空间服务代码注释

- 移除多余的中文注释和说明文字
- 统一代码格式,移除不必要的空行和注释
- 保持原有的天气系统和地图刷怪逻辑不变

fix(role): 修复系统角色权限查询逻辑

- 修改BaseSysRoleService中的查询条件,正确处理管理员权限
- 使用Extend方法替代Where进行复杂的权限判断逻辑
- 确保超级管理员可以访问所有角色,其他用户受限于权限范围

refactor(dict): 添加字典服务批量查询方法

- 新增GetMaxMap方法用于批量获取物品最大持有上限
- 优化数据库查询,减少多次单个查询的开销
- 支持一次请求多个物品的最大数量限制

fix(player): 修复玩家信息保存异常处理

- 将panic方式改为错误日志记录,避免程序崩溃
- 优化Save方法的重试逻辑,统一错误处理方式
- 在本地文件回退时记录详细错误信息

feat(robot): 扩展扭蛋机器人功能

- 添加用户验证和角色创建检查
- 实现批量扭蛋的完整逻辑,支持1-10次抽取
- 集成物品数量检查和批量添加功能
```
2026-04-02 02:33:05 +08:00
昔念
5995f0670c ```
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feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑

- 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理
- 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能
- 在扭蛋机器人命令中实现完整的物品检查和批量添加流程

refactor(map): 重构地图控制器代码结构并添加注释

- 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释
- 统一地图相关的命名规范,如enter
2026-04-01 20:10:29 +08:00
昔念
1b6586aedc ```
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feat(space): 添加地图模型配置支持并优化BOSS信息结构

添加MapModel字段到MapBossInfo结构体中,用于存储更完整的BOSS模型数据,
修改初始化逻辑从新的MapModel服务获取数据,并更新HP恢复逻辑使用新模型数据。

同时优化MapNode配置表结构,移除冗余字段并调整数据查询逻辑,
将IsBroadcast字段类型改为uint32以
2026-04-01 06:27:03 +08:00
昔念
81c16590d6 ```
feat(pet): 实现宠物展示功能和稀有宠物塔配置

- 添加PetDisplay字段到Player结构体,用于管理宠物展示状态
- 实现PlayerShowPet方法,支持宠物展示逻辑,包括设置展示标识、
  检查宠物存在性并返回相应错误码
- 在Space中添加RefreshUserInfo方法,用于刷新用户信息并应用
  宠物展示信息到SimpleInfo
- 扩展SimpleInfo结构体,添加PetRide字段用于宠物骑乘标识
2026-04-01 02:48:09 +08:00
昔念
23027ccfde ```
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feat(game): 完善宠物融合逻辑和野外BOSS战斗机制

- 在玩家挑战野外BOSS时添加新的ger变量控制捕捉状态
- 当BOSS被标记为已捕捉(isCapture==1)时同步设置ger为-1
- 将怪物等级参数改为使用ger变量传递
- 重构宠物融合服务的数据处理逻辑
- 优化融合结果的权重随机算法
- 添加默认融合配置的查询方法
- 统一错误处理和返回值逻辑
```
2026-03-30 21:03:00 +08:00
xinian
40411ba84b fix: 修复商品购买和服务相关逻辑问题
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2026-03-27 12:56:29 +08:00
xinian
f8b8a87331 fix: 修复日志输出与代码格式错误
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2026-03-25 01:22:44 +08:00
xinian
52db89b390 feat: 添加野怪查询指令及支持服务
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2026-03-24 02:21:50 +08:00
xinian
b3cc06cd38 refactor: 优化蛋卡抽奖逻辑
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2026-03-24 01:52:56 +08:00
xinian
707142bd49 feat: 新增繁殖和融合查询命令
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2026-03-24 01:12:06 +08:00
xinian
90d03b3a32 feat: 添加扭蛋物品和扭蛋精灵查询指令
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2026-03-23 23:33:25 +08:00
xinian
8ee19aa66f feat: 添加 CDK 查询功能
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2026-03-23 22:59:29 +08:00
xinian
1969c01f3e feat: 添加战胜规则配置模块
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2026-03-21 00:57:18 +08:00
xinian
c049bbd5ac fix: 修复登录空指针及战斗效果
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2026-03-21 00:24:34 +08:00
昔念
df418cde9c ```
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fix(config): 修复宠物概率计算中的数组索引错误

- 修正了EggService.GetResult方法中对pet.Probs数组的索引访问
- 将原来的pet.Probs[len(pet.OutputMons)-1]改为pet.Probs[len(pet.Probs)-1]
- 确保数组边界安全,避免潜在的运行时panic
```
2026-03-19 15:11:29 +08:00
昔念
baf0d1fc06 ```
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fix(config): 修复宠物蛋系统中概率计算错误

- 修正了EggService中宠物产出概率计算时错误使用的字段名
- 将pet.OutputMons修正为pet.Probs以正确累加等级权重

refactor(player): 优化金币列表服务参数处理逻辑

- 移除未使用的gconv导入包
- 简化ModifyBefore方法中的用户ID验证逻辑
- 统一设置
2026-03-19 15:08:14 +08:00
xinian
e2ac5a6325 feat: 增加宠物蛋结果计算和金币检查逻辑
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2026-03-18 11:14:55 +08:00
昔念
ef7595a218 ```
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fix(fight): 移除调试打印语句并修复宠物类型验证逻辑

移除了PetKing函数中的调试打印语句,确保不再输出调试信息到控制台。
同时保持了宠物类型验证的核心逻辑不变。

fix(fight): 修正boss技能伤害计算公式

修改了NewSel323的OnSkill方法中伤害计算的公式,
将原来的百分比计算方式调整为正确的血量差值计算方式。

feat(space): 调整空间定时器间隔时间

将Space.Next方法的时间间隔从6-30秒大幅增加到10-30分钟,
以适应实际的游戏节奏需求。

refactor(config): 更新宠物基础配置模型结构

移除了PetBaseConfig中Hp字段的not null约束,
使配置更加灵活。

feat(config): 扩展地图坑位配置支持新功能

为map_pit配置添加了MustTask必做任务字段和DropItemIds掉落物ID列表,
同时为item和pet服务增加了列表查询操作的等值过滤支持。
```
2026-03-06 23:49:20 +08:00
xinian
3833fd3884 fix: 修复Scan参数引用错误
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2026-03-05 16:04:28 +08:00
xinian
2259093790 feat: 支持每周任务重置和查询
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2026-03-05 14:56:28 +08:00
昔念
3f59f1a353 ```
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feat(boss-fight): 调整宠物战斗奖励逻辑

修复闪亮怪物奖励物品的位置,将奖励物品发放逻辑从条件判断前移到判断后,
确保只有符合条件的玩家才能获得玄铁奖励。

fix(player-energy): 修复能量时间消耗问题

注释掉EnergyTime的自动减1逻辑,避免玩家能量值异常减少。

refactor(shop-config): 优化商店查询配置

移除商品名称字段查询,只保留remark字段作为关键词搜索,
简化商品表的SELECT语句,提高查询效率。
```
2026-03-04 12:48:49 +08:00
昔念
79d4343cdc ```
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feat(common/cool): 更新GetClient函数支持端口参数

更新GetClient函数签名以接收端口参数,并修改客户端映射键的计算方式,
添加GetClientOnly函数用于仅通过uid获取客户端。

fix(common/rpc): 修复RPC调用中的客户端获取方法

将GetClient调用替换为GetClientOnly,确保正确的客户端获取逻辑。

refactor(logic/controller): 重命名Port字段为UID并优化道具列表处理

将Controller结构体中的Port字段重命名为UID以更好地反映其用途,
优化GetUserItemList函数中道具列表的初始化和填充逻辑。

perf(logic): 调整性能分析web服务启动位置

将PprofWeb服务从全局启动移至调试模式下启动,优化服务配置。

refactor(logic/server): 更新服务器UID生成逻辑

修改Maincontroller的UID字段设置方式,使用服务器ID和端口组合生成唯一标识。

refactor(logic/service/player): 移除未使用的导入并优化怪物生成

移除未使用的service导入,优化怪物生成逻辑中的地图数据访问。

feat(logic/service/space): 添加PitS缓存映射并重构空间初始化

添加新的PitS字段
2026-03-02 23:59:15 +08:00
xinian
47bc680889 refactor: 将端口和在线ID类型从uint16改为uint32
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2026-03-02 18:34:20 +08:00
xinian
9b344d3753 feat: 重构地图热度信息并添加地图提示功能
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将地图热度信息从简单的计数器改为包含提示信息的结构体
添加矿物、BOSS、宠物和掉落等提示信息的收集功能
优化地图进入和离开时的计数逻辑
2026-03-01 10:44:31 +08:00
xinian
3656e43d3c feat: 添加地图提示接口并修改时间地图请求方法
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新增地图提示接口/maptip,同时将/timemap接口的请求方法从POST改为GET
2026-03-01 09:28:00 +08:00
昔念
24f83c0284 ```
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feat(data): 添加随机颜色生成功能并重构发光滤镜默认配置

- 引入 grand 包用于生成随机数
- 将 GlowFilterDefault 常量改为 GetDef() 函数,实现动态配置
- 修改默认发光滤镜参数:Alpha从0.8改为0.1,BlurX/BlurY从10改为8,
  Quality从2改为1,Level从1改为2
- 新增 RandomRGBToUint32() 函数生成随机RGB颜色并转换为uint32格式
- 在GetDef()函数中使用随机颜色替代固定颜色值

refactor(config): 优化闪光效果服务中的矩阵生成逻辑

- 移除不必要的变量声明,直接在赋值时调用GenerateRandomOffspringMatrix
2026-02-28 22:31:33 +08:00
xinian
ad43fc8173 refactor: 优化地图节点数据获取逻辑
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将获取地图Boss信息的过滤逻辑从循环中移至GetDataB方法
2026-02-27 11:06:03 +08:00
昔念
6c61059cfe ```
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fix(fight_tower): 修复战斗塔Boss获取逻辑错误

- 修改条件判断从检查boss不为nil改为检查boss[0].BossIds长度不为0
- 修正PetTawor方法中索引越界问题,从boss[0]改为boss[1]
- 在TowerService.Boss方法中添加按tower_level升序排序确保数据一致性
```
2026-02-26 01:02:30 +08:00
昔念
a3244549f3 ```
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feat(fight_boss): 修复Boss挑战功能中的参数传递和效果处理逻辑

- 修复PlayerFightBoss方法中参数名错误(data -> data1)
- 修正BossId获取路径,使用正确的参数引用
- 重构特效处理逻辑,从循环解析改为批量获取
- 添加宠物闪光效果初始化支持

fix(fight_塔): 修复试炼塔相关战斗逻辑错误

- 修正Boss获取逻辑,从单个对象改为数组切片访问
- 调整塔级Boss获取接口
2026-02-25 21:16:36 +08:00
昔念
dc4835f14c ```
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feat(common/utils): 添加时间范围检查工具函数

添加了 IsCurrentTimeInRange 函数用于判断当前时间是否在指定的 HH:MM
时间区间内,支持当前日期的时间比较功能。

refactor(logic/controller): 重构 Boss 挑战逻辑并集成配置服务

- 集成 service 模块替代原有硬编码逻辑
- 重构 PlayerFightBoss 方法,使用新的配置数据结构
- 移除已废弃的 processMonID 函数和相关注释代码

refactor(logic/space): 优化地图 Boss 信息管理和天气系统

- 更新地图 Boss 数据
2026-02-25 19:05:50 +08:00
昔念
7c1540ff6d ```
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refactor(common/data/xmlres): 注释掉未使用的MonsterMap配置变量

- 将MonsterMap配置变量注释掉,因为当前不再使用该配置
- 相应地注释掉了初始化代码中的MonsterMap赋值逻辑

feat(logic/controller): 统一CanFight方法返回值为ErrorCode

- 修改PlayerFightBoss等战斗控制器中的Can
2026-02-25 16:18:10 +08:00
昔念
c00a796203 ```
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refactor(common/utils): 重构concurrent_swiss_map使用官方sync.Map实现

- 替换原有的第三方并发map实现,改为基于标准库sync.Map的封装
- 保持完全的API兼容性,原有配置方法变为无实际作用的占位符
- 优化Range方法实现,移除goroutine/channel开销,避免潜在的死锁风险
- 移除依赖的外部库和
2026-02-25 13:20:38 +08:00
昔念
931809edc4 ```
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refactor(config): 调整MapBoss结构体字段类型

- 将BossMonID字段从[]int切片类型改为int单值类型,并移除相关定义
- 将WinBonusID和FailBonusID字段从[]int切片类型改为int单值类型,
  并设置默认值为0
- 移除多余的空行和格式调整,保持代码整洁
2026-02-24 22:58:58 +08:00
昔念
813eb4c3cd 根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的提交信息模板:
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```
docs(readme): 更新文档说明

- 添加了项目使用说明
- 补充了配置项解释
- 优化了文档结构
```
2026-02-24 22:10:49 +08:00
昔念
8a072bd028 ```
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feat(config): 修改地图坑位配置的数据结构

- 将MapPit结构体中的MapID字段从数组类型[]int32改为单个int32类型
- 更新数据库标签,移除数组类型定义,添加非空约束和索引
- 修改JSON标签注释为"所属地图ID"
- 在服务层的查询操作中添加map_id字段的相等查询支持
```
2026-02-24 19:20:38 +08:00
昔念
0a2ec3af08 ```
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refactor(config): 移除怪物刷新相关代码并优化地图坑位配置

移除 modules/config/controller/admin/monster_refresh.go 中的
TaskInfoController 及其相关路由注册逻辑

移除 modules/config/model/map_monster.go 中的 MonsterRefresh
模型定义及相关常量、方法

重构 modules/config/model/map_pit.go 中的 MapPit 结
2026-02-24 14:11:01 +08:00
昔念
6c26e448fd ```
refactor(common): 移除未使用的XML解析测试代码

移除test_test.go中未完成的Mapxml函数和login/main.go中的
XML解析注释代码,清理无用的导入包,优化代码结构

BREAKING CHANGE: 删除了modules/config/model/map_moster_node.go
文件中的MapPit相关模型定义
```
2026-02-24 12:53:07 +08:00
昔念
6b316b868c ```
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feat(player): 添加称号重复检查逻辑

防止玩家重复获得相同称号,提升系统稳定性

fix(config): 修复boss配置相关代码问题

- 新增BossController的GetList接口
- 优化import语句顺序
- 修正PetBaseConfig中Desc字段为Remark字段
- 移除Tower配置中的TaskIds冗余字段
- 完善ShopConfig字段注释内容
```
2026-02-23 12:39:57 +08:00
xinian
e9915f481e feat: 添加抢先服玩家3天未登录自动降级功能
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修复数据包处理中UserID为0的问题
优化解包失败时的错误处理格式
添加设置用户部门ID的服务方法
2026-02-23 00:54:47 +08:00
昔念
31331cccb5 1
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2026-02-21 18:07:46 +08:00
昔念
f404a92387 1
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2026-02-21 17:41:49 +08:00
昔念
379e3c8ce6 ```
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feat(config): 添加超时空地图配置和时间地图查询功能

新增IsTimeSpace字段用于标识地图是否为超时空地图,
添加TimeMap API接口支持查询超时空地图配置

perf(socket): 优化XORDecryptU解密函数减少内存分配

基于bytebufferpool实现缓冲区池化,大幅降低高频调用下的
内存分配和GC压力,提升性能表现

refactor(utils): 优化packVal序列化函数提升性能和稳定性

减少反射开销,优化内存拷贝操作,改进错误处理机制,
替换panic为error返回,增强代码健壮性

docs(readme): 添加新的pprof性能分析地址配置
```
2026-02-21 17:32:40 +08:00
昔念
31d9eb3f9e ```
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(config): 添加超时空地图配置和时间地图查询功能

新增IsTimeSpace字段用于标识地图是否为超时空地图,
添加TimeMap API接口支持查询超时空地图配置

perf(socket): 优化XORDecryptU解密函数减少内存分配

基于bytebufferpool实现缓冲区池化,大幅降低高频调用下的
内存分配和GC压力,提升性能表现

refactor(utils): 优化packVal序列化函数提升性能和稳定性

减少反射开销,
2026-02-21 16:48:42 +08:00
昔念
ff739c430e ```
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fix(config): 修复物品获取逻辑错误

在GetEgg方法中修正了物品数量计算的位置,将数据添加操作移至条件判断内部,
确保只有当ItemMaxCount不为0时才将物品信息添加到结果数组中。
```
2026-02-21 00:41:49 +08:00
昔念
8e3ed21a3a 1
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2026-02-20 23:33:24 +08:00
昔念
f6b583575a 1
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ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-02-20 22:39:04 +08:00
昔念
922f7c3622 1
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ci/woodpecker/push/my-first-workflow Pipeline was successful
2026-02-20 21:34:27 +08:00