Commit Graph

1292 Commits

Author SHA1 Message Date
昔念
1a5996d902 ```
chore(go): 更新Go版本号格式

- 将 common/go.mod 中的 go 版本从 1.23.0 调整为 1.23
-
2026-03-31 10:40:37 +08:00
xinian
6d547ff656 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-31 10:40:25 +08:00
xinian
79a3874d13 feat: 实现效果1072-1081及1173-1177 2026-03-31 10:40:22 +08:00
昔念
6ac3c1b9b7 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-31 10:03:29 +08:00
昔念
4d39164c86 ```
feat(fight): 完善战斗效果714-718的参数验证和功能实现

- 为Effect714添加armed状态重置逻辑,并增加参数长度验证
- 修复Effect716的子效果创建逻辑,改为通过InitEffect方法创建
- 为Effect717和Effect718添加参数长度验证,防止索引越界
- 重构Effect718的技能命中处理逻辑,统一效果
2026-03-31 10:03:07 +08:00
xinian
a198100547 fix: 修复效果1071的恢复判定及子效果实现逻辑
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2026-03-31 10:02:48 +08:00
xinian
f85228e371 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-31 09:19:39 +08:00
xinian
ccb4ad8fdf refactor: 重构宠物信息构建逻辑并新增技能效果 2026-03-31 09:19:36 +08:00
昔念
97b2588339 ```
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docs(effect): 移除未实现任务文档 task-320

移除 effects 2215-2219 的未实现任务文档,这些 effect 已经被重新评估
或通过其他方式处理,不再需要单独的任务跟踪文档。
```
2026-03-31 09:18:48 +08:00
昔念
89a67655fc ```
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feat(effect): 实现effects 1770-1794战斗效果

- 实现Effect 1770: 开启战魂附体效果,免疫对手下1次攻击技能伤害,
  若对手攻击技能PP值为满则额外免疫下1次固定伤害和百分比伤害

- 实现Effect 1771-1779相关战斗效果,包括能力状态反转、固定伤害计算等功能

- 实现Effect 1780-1794系列效果,包含伤害计算、护盾机制、切换限制等功能

- 新增Effect1770Sub、Effect1780Sub、Effect1783Sub、Effect1784Sub等子效果处理

- 添加countTurnEffects辅助函数用于计算回合类效果数量

- 修复Effect1783切换限制逻辑,正确处理回合结束时的状态变更

- 优化Effect1780伤害计算和护盾添加的安全性检查

- 移除对应的任务文档文件,已完成effects 1660-1664、1770-1774、
  1775-1779、1790-1794等任务清单
```
2026-03-31 08:49:22 +08:00
昔念
35434fd1d8 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-31 08:28:51 +08:00
昔念
4cf1bcc07f ```
feat(effect): 实现effects 1770-1794战斗效果

- 实现Effect 1770: 开启战魂附体效果,免疫对手下1次攻击技能伤害,
  若对手攻击技能PP值为满则额外免疫下1次固定伤害和百分比伤害

- 实现Effect 1771-1779相关战斗效果,包括能力状态反转、固定伤害计算等功能

- 实现Effect 1780-1794系列效果,包含伤害计算、护盾机制、切换限制等功能
2026-03-31 08:28:37 +08:00
xinian
f8c301dc51 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-31 08:20:24 +08:00
xinian
d6d03a576d refactor: 优化代码结构和逻辑 2026-03-31 08:19:53 +08:00
昔念
1a804f5e19 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-03-31 06:52:19 +08:00
昔念
07758266d5 ```
feat(effect): 实现多个战斗效果功能

- 实现了effects 2195-2199的功能,包括消除对手回合类效果、概率附加效果、
  护盾/护罩状态下触发的效果等

- 实现了effects 2220-2239的功能,包括攻击特攻最高值转换、闪避与PP归零、
  伤害提升、恢复体力、回合效果管理等功能

- 实现了effects 2270-2294的部分功能修复,调整了精灵
2026-03-31 06:51:54 +08:00
xinian
b4a8048b85 feat: 添加战斗效果800-814及优化道具逻辑
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2026-03-31 06:51:40 +08:00
xinian
8552eb61a8 chore: 移除未使用的技能效果描述
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2026-03-31 04:39:39 +08:00
xinian
b4463c35e0 feat: 新增效果实现并重构相关逻辑
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2026-03-31 04:36:25 +08:00
xinian
79c014f9cd fix: 修正技能效果索引与实现逻辑
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2026-03-31 03:42:46 +08:00
xinian
92d3c755a5 feat: 实现 764-799 效果及修复编译错误 2026-03-31 01:40:23 +08:00
昔念
46f2bdcd9a ```
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feat(effect): 实现战斗效果1785、2195、2215、2219并更新文档规则

新增战斗效果1785:N回合内每回合使用技能吸取对手最大体力的1/M,
满体力时额外恢复己方所有不在场精灵O点体力

修复战斗效果2195:当对方回合存在效果时才降低技能优先级,
2026-03-31 00:54:29 +08:00
昔念
e037539123 ```
docs(effects): 移除已完成的技能效果任务文档

移除 effects 956-1005、1263-1312、1695-1734 等范围内的未实现技能效果任务文档,
这些任务已经完成实现,相关文档不再需要维护。
```
2026-03-31 00:38:50 +08:00
昔念
ec9f592e44 ```
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refactor(effect): 移除未使用的action包导入

移除了effect/749_753.go文件中未被使用的blazing/logic/service/fight/action包导入,
保持代码整洁性。
```
2026-03-30 21:09:39 +08:00
昔念
23027ccfde ```
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feat(game): 完善宠物融合逻辑和野外BOSS战斗机制

- 在玩家挑战野外BOSS时添加新的ger变量控制捕捉状态
- 当BOSS被标记为已捕捉(isCapture==1)时同步设置ger为-1
- 将怪物等级参数改为使用ger变量传递
- 重构宠物融合服务的数据处理逻辑
- 优化融合结果的权重随机算法
- 添加默认融合配置的查询方法
- 统一错误处理和返回值逻辑
```
2026-03-30 21:03:00 +08:00
xinian
023128be25 feat: 新增战斗效果实现
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新增大量战斗效果逻辑实现,包括效果ID 678-708、734-743、744-748,并更新对应的效果描述映射。
2026-03-30 20:19:41 +08:00
xinian
1d470e305a feat: 新增战斗效果714-733
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2026-03-30 15:32:48 +08:00
xinian
7a7fae05ea feat: 新增战斗技能效果648-677
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2026-03-30 12:11:44 +08:00
xinian
184fe9f59d feat: 新增战斗效果1253-1262
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2026-03-30 01:44:59 +08:00
xinian
c5caab35ae feat: 新增技能效果 1248-1252
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2026-03-30 01:13:51 +08:00
xinian
87fdccaddf feat: 实现大量技能效果及战斗逻辑修复
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2026-03-30 00:51:18 +08:00
xinian
a7171e9ef4 fix: 修正 effect 642-646 实现逻辑
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2026-03-29 21:44:27 +08:00
xinian
66fdc3d189 feat: 实现技能效果 627-672 及 1011-1111
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2026-03-29 19:00:08 +08:00
xinian
c40430aaa4 feat: 实现战斗技能效果
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2026-03-29 16:38:34 +08:00
昔念
a52d3df5f9 ```
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refactor(logic): 调整PprofWeb启动逻辑位置

将PprofWeb的goroutine启动从debug条件块内移出到条件块外,
确保无论是否为调试模式都能正确启动Pprof服务
```
2026-03-29 02:11:21 +08:00
xinian
03a28c968b feat: 实现失明状态并新增技能效果描述
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2026-03-29 01:17:18 +08:00
xinian
7376e0e58b feat: 新增一批技能效果实现 2026-03-28 23:59:12 +08:00
xinian
875ad668aa feat: 实现战斗效果逻辑和接口重构
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2026-03-28 21:57:22 +08:00
xinian
61ccbc6c62 1
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2026-03-28 16:56:00 +08:00
昔念
d55c96e383 ```
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feat(database): 添加多个玩家相关表的联合唯一约束

- 为player_talk表添加玩家+挖矿联合唯一索引
- 为player_task表添加玩家+任务联合唯一索引
- 为player_title表添加玩家+称号联合唯一索引
- 为player_pet表添加玩家+精灵联合唯一索引
- 为player_cdk_log表添加玩家+CDK联合唯一索引
- 为player_egg表添加玩家孵蛋联合唯一索引
- 为player_pvp表添加PVP索引
- 为player_sign_in_log表添加签到联合唯一索引
- 为player_room_house表添加房间索引

fix(user-talk): 修复获取聊天配置
2026-03-28 02:22:15 +08:00
昔念
06091ff42c ```
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feat(item_buy): 优化购买逻辑并添加库存限制功能

- 将变量名 is 改为 ok,提高代码可读性
- 移除未使用的变量 addSuccess
- 重构购买成功逻辑,确保物品添加成功后才扣减金币
- 在 talk.go 中修改判断条件,使用 Limit 字段而非 Type 字段
- 在 user_talk.go 中添加 Limit 字段用于限制数量配置
```
2026-03-28 01:46:52 +08:00
xinian
0622f4710b feat: 添加道具捕捉后的回调机制
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2026-03-27 17:06:18 +08:00
xinian
6767075dcd fix: 修复购买道具数量上限校验逻辑
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2026-03-27 16:53:07 +08:00
xinian
ab31947c39 1
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2026-03-27 13:51:57 +08:00
xinian
40411ba84b fix: 修复商品购买和服务相关逻辑问题
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2026-03-27 12:56:29 +08:00
昔念
ed84e4d2df ```
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refactor(fight): 重构精灵特效类型枚举结构
2026-03-27 00:28:25 +08:00
昔念
a3740d417d fix: correct typo in error message
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2026-03-26 05:45:36 +08:00
昔念
619e4b50ca ```
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refactor(pet): 重构宠物服务方法命名和优化数据库操作

- 统一PetService中方法命名规范,将驼峰命名改为标准驼峰格式
- 修复拼写错误:UPdate -> Update, UPdateFree -> UpdateFree等
- 重命名查询方法:PetInfo_One -> PetInfoOneByCatchTime,
  PetInfo_One_ID -> PetInfoOneByID, PetInfo_One_ohter -> PetInfoOneOther
- 优化BuyPet方法中的事务处理逻辑,使用
2026-03-26 04:51:36 +08:00
昔念
0d2e307021 ```
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feat(pet): 修改宠物更新逻辑返回值类型

将PetService.UPdate方法的返回值从error改为bool类型,
并在控制器中相应调整错误处理逻辑,统一使用布尔值判断操作结果。
```
2026-03-26 02:35:43 +08:00
昔念
1f614e4904 ```
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refactor(player): 优化宠物信息获取逻辑

在GetPetInfo方法中添加必要的空行以提高代码可读性,
确保代码结构更清晰易维护。
```
2026-03-25 23:29:52 +08:00