昔念
|
3ee1283a2c
|
```
feat(pet): 新增精灵可学习技能查询功能
新增 GetPetLearnableSkills 接口用于查询当前精灵可学习技能(包含等级技能和额外技能ExtSKill),
优化 SetPetSkill 和 SortPetSkills 方法中的技能处理逻辑,提升技能管理和排序的准确性。
同时修复了宠物存储信息查询时缺少参数验证的问题,在管理后台接口中增加 free 参数支持。
BREAKING CHANGE: 管理后台
|
2026-04-05 12:45:00 +08:00 |
|
昔念
|
c3da3162ee
|
```
feat(player): 添加玩家断开连接时的安全保存机制
- 实现 SaveOnDisconnect 方法,确保玩家数据在断开连接时安全保存
- 添加并发控制防止重复保存操作,使用互斥锁和完成通道确保一次保存
- 在 socket 关闭事件中改为异步调用 SaveOnDisconnect 避免阻塞
- 添加 panic 恢复机制保护保存过程中的异常情况
refactor(login): 优化登录时的踢人逻辑和超时处理
|
2026-04-05 11:14:25 +08:00 |
|
xinian
|
37cd641942
|
refactor: 重构 Prop 字段位置至 baseplayer
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-04-05 07:45:51 +08:00 |
|
xinian
|
87145579e6
|
refactor: 移除宠物显示提供者接口
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-04-05 07:41:50 +08:00 |
|
xinian
|
7ec6381cf1
|
111
|
2026-04-05 07:30:55 +08:00 |
|
xinian
|
2ee0cbc094
|
fix: 修复boss奖励发放逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-05 07:28:39 +08:00 |
|
xinian
|
6510e4e09b
|
refactor: 重构入参类型引用
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-05 07:24:36 +08:00 |
|
xinian
|
34bc35a6b2
|
feat: 新增游戏协议入站结构体定义
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-05 06:12:32 +08:00 |
|
xinian
|
8352d23164
|
refactor: 优化精灵背包仓库切换逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-05 06:02:27 +08:00 |
|
xinian
|
e71971d0b4
|
refactor: 重构宠物背包逻辑到玩家服务
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-05 05:47:25 +08:00 |
|
xinian
|
bceb7965f7
|
refactor: 重构宠物仓库列表获取逻辑
|
2026-04-05 05:32:39 +08:00 |
|
xinian
|
c3f052ef30
|
refactor: 移除 syncBackupPetList 调用和定义
|
2026-04-05 05:24:55 +08:00 |
|
xinian
|
7d054bbe91
|
feat: 实现跨服PVP匹配和战斗功能
|
2026-04-05 05:04:04 +08:00 |
|
xinian
|
78a68148ce
|
chore: update fight logic and effect implementations
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-04-05 02:25:44 +08:00 |
|
xinian
|
f473c54880
|
feat: 支持多站位战斗控制绑定模式
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-05 00:03:32 +08:00 |
|
xinian
|
2eba4b7915
|
feat: 实现乱舞效果并完善战斗输入上下文
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-04 22:39:56 +08:00 |
|
xinian
|
39e1d4c42f
|
refactor: 重构战斗结构体以支持双打模式
|
2026-04-04 22:13:42 +08:00 |
|
xinian
|
fbc845526b
|
refactor: 优化控制器初始化和命令解析逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-04 09:33:31 +08:00 |
|
xinian
|
257a979f93
|
refactor: 重构效果参数处理逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-04 09:26:57 +08:00 |
|
xinian
|
80cfa0a07e
|
refactor: 替换过时的上下文访问方法
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-04 07:26:08 +08:00 |
|
xinian
|
c89632b409
|
refactor: 重构效果系统中的上下文引用
|
2026-04-04 07:22:28 +08:00 |
|
xinian
|
5a5a1db2a3
|
refactor: 迁移 effect 至新语义上下文
|
2026-04-04 07:06:00 +08:00 |
|
xinian
|
0ac84a9509
|
新纪元
|
2026-04-04 06:27:15 +08:00 |
|
xinian
|
3a9932e307
|
refactor: 重、、、、
|
2026-04-04 06:11:01 +08:00 |
|
xinian
|
28d92c1e18
|
refactor: 重构战斗系统支持多单位多动作
|
2026-04-04 05:44:02 +08:00 |
|
xinian
|
b62b4af628
|
style: 清理代码注释和格式
|
2026-04-04 05:12:30 +08:00 |
|
xinian
|
31d274dd9d
|
feat: 新增战斗效果1630-1634及1609-1624
|
2026-04-04 04:58:49 +08:00 |
|
xinian
|
9c6f3988de
|
refactor: 重构 CurrentPet 为 CurPet
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-04 04:34:43 +08:00 |
|
xinian
|
6439995434
|
feat: 支持多精灵战斗位操作
|
2026-04-04 04:28:04 +08:00 |
|
xinian
|
603c1b5ad3
|
refactor: 重构战斗效果逻辑实现
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-04 03:14:22 +08:00 |
|
xinian
|
dabf43aefb
|
feat: 新增战斗效果1568-1572及金豆订单修复
|
2026-04-04 01:31:25 +08:00 |
|
xinian
|
0f862453cb
|
feat: 实现战斗效果1543-1547和1573-1577
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-04-04 01:17:25 +08:00 |
|
xinian
|
d8fdc956ef
|
feat: 实现战斗效果1518-1582
|
2026-04-04 01:04:58 +08:00 |
|
|
|
c378d3d5f7
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(admin): 宠物管理功能优化
- 清理宠物控制器中的乱码字符
- 更新宠物获取请求结构体字段注释为英文描述
- 重构变量命名提高代码可读性
- 添加宠物存储信息服务方法
- 优化错误提示信息为英文
- 新增宠物等级查询接口
- 改进宠物购买逻辑验证
```
|
2026-04-03 12:18:07 +08:00 |
|
xinian
|
1a0e0b405a
|
feat: 添加自然祝福相关技能效果实现
ci/woodpecker/push/my-first-workflow Pipeline failed
实现1383-1387技能效果,包括自然祝福状态下的属性强化、自然祝福层数管理、护盾效果等
|
2026-04-03 11:19:20 +08:00 |
|
xinian
|
7405aac82d
|
refactor: 合并同类 effect 实现到公共基类
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-03 00:26:59 +08:00 |
|
xinian
|
5204615c28
|
feat: 新增战斗效果并优化现有逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-03 00:22:05 +08:00 |
|
xinian
|
3c160ef695
|
feat: 新增精灵仓库管理及战斗特效逻辑
|
2026-04-03 00:02:51 +08:00 |
|
xinian
|
c19ee7de03
|
fix: 修复战斗动作提交逻辑
|
2026-04-03 00:02:34 +08:00 |
|
xinian
|
d86b75408b
|
feat: 新增技能效果1378-1382
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-04-02 23:32:21 +08:00 |
|
xinian
|
218e23ff81
|
refactor: 重构战斗系统动作提交和竞技场锁定逻辑
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-04-02 23:05:18 +08:00 |
|
xinian
|
f221b299cd
|
fix: 并发安全地更新地图计数
|
2026-04-02 22:38:02 +08:00 |
|
xinian
|
c1b18601f3
|
feat: 实现战斗效果 1413-1437
|
2026-04-02 16:24:16 +08:00 |
|
昔念
|
6aa601bb06
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-02 10:23:07 +08:00 |
|
昔念
|
f810a2ae86
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(pet): 宠物系统重构和功能增强
- 修复战斗boss中effect ID索引错误问题
- 实现宠物仓库和背包管理功能
- 添加宠物列表排序保存功能
- 重构宠物备份列表同步逻辑
- 优化宠物释放和获取逻辑
- 添加宠物背包仓库切换功能
- 修复地图模型广播信息结构问题
- 调整宠物特效数据库查询逻辑
```
|
2026-04-02 07:49:49 +08:00 |
|
昔念
|
3a13bcc99c
|
```
feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑
- 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理
- 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能
- 在扭蛋机器人命令中实现完整的物品检查和批量添加流程
refactor(map): 重构地图控制器代码结构并添加注释
- 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释
- 统一地图相关的命名规范,如enter map替换进入地图
- 调整地图玩家列表中BOSS广播命令ID,2021和2022进行对调
refactor(boss): 重构定时BOSS代码并优化注释
- 将原有的中文注释改为英文注释,统一代码风格
- 简化TimeBossRule结构体定义和相关配置
- 优化定时任务注册逻辑,去除冗余的注释和变量
refactor(space): 清理地图空间服务代码注释
- 移除多余的中文注释和说明文字
- 统一代码格式,移除不必要的空行和注释
- 保持原有的天气系统和地图刷怪逻辑不变
fix(role): 修复系统角色权限查询逻辑
- 修改BaseSysRoleService中的查询条件,正确处理管理员权限
- 使用Extend方法替代Where进行复杂的权限判断逻辑
- 确保超级管理员可以访问所有角色,其他用户受限于权限范围
refactor(dict): 添加字典服务批量查询方法
- 新增GetMaxMap方法用于批量获取物品最大持有上限
- 优化数据库查询,减少多次单个查询的开销
- 支持一次请求多个物品的最大数量限制
fix(player): 修复玩家信息保存异常处理
- 将panic方式改为错误日志记录,避免程序崩溃
- 优化Save方法的重试逻辑,统一错误处理方式
- 在本地文件回退时记录详细错误信息
feat(robot): 扩展扭蛋机器人功能
- 添加用户验证和角色创建检查
- 实现批量扭蛋的完整逻辑,支持1-10次抽取
- 集成物品数量检查和批量添加功能
```
|
2026-04-02 02:33:05 +08:00 |
|
昔念
|
5995f0670c
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑
- 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理
- 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能
- 在扭蛋机器人命令中实现完整的物品检查和批量添加流程
refactor(map): 重构地图控制器代码结构并添加注释
- 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释
- 统一地图相关的命名规范,如enter
|
2026-04-01 20:10:29 +08:00 |
|
昔念
|
1b6586aedc
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(space): 添加地图模型配置支持并优化BOSS信息结构
添加MapModel字段到MapBossInfo结构体中,用于存储更完整的BOSS模型数据,
修改初始化逻辑从新的MapModel服务获取数据,并更新HP恢复逻辑使用新模型数据。
同时优化MapNode配置表结构,移除冗余字段并调整数据查询逻辑,
将IsBroadcast字段类型改为uint32以
|
2026-04-01 06:27:03 +08:00 |
|
xinian
|
977fc78cf6
|
Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-04-01 02:53:41 +08:00 |
|
xinian
|
2aea283c6b
|
feat: 新增战斗效果1338-1377
|
2026-04-01 02:53:23 +08:00 |
|