feat: 新增精灵仓库管理及战斗特效逻辑
This commit is contained in:
199
logic/controller/pet_bag.go
Normal file
199
logic/controller/pet_bag.go
Normal file
@@ -0,0 +1,199 @@
|
||||
package controller
|
||||
|
||||
import (
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/logic/service/fight"
|
||||
"blazing/logic/service/pet"
|
||||
"blazing/logic/service/player"
|
||||
)
|
||||
|
||||
// SavePetBagOrder 保存当前主背包和备用背包顺序
|
||||
func (h Controller) SavePetBagOrder(
|
||||
data *pet.SavePetBagOrderInboundInfo,
|
||||
player *player.Player) (result *fight.NullOutboundInfo,
|
||||
err errorcode.ErrorCode) {
|
||||
syncBackupPetList(player)
|
||||
|
||||
if len(data.PetList) > 6 || len(data.BackupPetList) > 6 {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
|
||||
totalPetCount := len(player.Info.PetList) + len(player.Info.BackupPetList)
|
||||
if len(data.PetList)+len(data.BackupPetList) != totalPetCount {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
|
||||
petMap := buildPetInfoMap(player.Info.PetList, player.Info.BackupPetList)
|
||||
used := make(map[uint32]struct{}, totalPetCount)
|
||||
|
||||
battleList, ok := buildOrderedPetList(data.PetList, petMap, used)
|
||||
if !ok {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
|
||||
backupList, ok := buildOrderedPetList(data.BackupPetList, petMap, used)
|
||||
if !ok {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
|
||||
if len(used) != totalPetCount {
|
||||
return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
|
||||
player.Info.PetList = battleList
|
||||
player.Info.BackupPetList = backupList
|
||||
player.Service.Info.Save(*player.Info)
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
// PetRetrieveFromWarehouse 领回仓库精灵
|
||||
func (h Controller) PetRetrieveFromWarehouse(
|
||||
data *pet.PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
if _, ok := findPetListSlot(player, data.CatchTime); ok {
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
|
||||
if petInfo == nil {
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
syncBackupPetList(player)
|
||||
changed := false
|
||||
if len(player.Info.PetList) < 6 {
|
||||
player.Info.PetList = append(player.Info.PetList, petInfo.Data)
|
||||
changed = true
|
||||
} else if len(player.Info.BackupPetList) < 6 {
|
||||
player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data)
|
||||
changed = true
|
||||
}
|
||||
if changed {
|
||||
player.Service.Info.Save(*player.Info)
|
||||
}
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
// TogglePetBagWarehouse 精灵背包仓库切换
|
||||
func (h Controller) TogglePetBagWarehouse(
|
||||
data *pet.PetReleaseInboundInfo,
|
||||
player *player.Player) (result *pet.PetReleaseOutboundInfo, err errorcode.ErrorCode) {
|
||||
result = &pet.PetReleaseOutboundInfo{
|
||||
Flag: uint32(data.Flag),
|
||||
}
|
||||
|
||||
if player.IsArenaSwitchLocked() {
|
||||
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
|
||||
}
|
||||
|
||||
syncBackupPetList(player)
|
||||
|
||||
switch data.Flag {
|
||||
case 0:
|
||||
slot, ok := findPetListSlot(player, data.CatchTime)
|
||||
if !ok {
|
||||
return result, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
if !slot.isValid() {
|
||||
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
if !player.Service.Pet.Update(slot.info) {
|
||||
return result, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
slot.remove()
|
||||
if slot.kind == petListKindMain {
|
||||
player.Service.Info.Save(*player.Info)
|
||||
}
|
||||
|
||||
case 1:
|
||||
if len(player.Info.PetList) >= 6 && len(player.Info.BackupPetList) >= 6 {
|
||||
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
if _, ok := findPetListSlot(player, data.CatchTime); ok {
|
||||
return result, 0
|
||||
}
|
||||
|
||||
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
|
||||
if petInfo == nil {
|
||||
return result, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
if len(player.Info.PetList) < 6 {
|
||||
player.Info.PetList = append(player.Info.PetList, petInfo.Data)
|
||||
} else {
|
||||
player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data)
|
||||
}
|
||||
result.PetInfo = petInfo.Data
|
||||
}
|
||||
|
||||
if len(player.Info.PetList) > 0 {
|
||||
result.FirstPetTime = player.Info.PetList[0].CatchTime
|
||||
}
|
||||
|
||||
return result, 0
|
||||
}
|
||||
|
||||
// TogglePetBagWarehouseLegacy 旧版精灵背包仓库切换
|
||||
func (h Controller) TogglePetBagWarehouseLegacy(
|
||||
data *pet.PetReleaseLegacyInboundInfo,
|
||||
player *player.Player) (result *pet.PetReleaseOutboundInfo, err errorcode.ErrorCode) {
|
||||
result = &pet.PetReleaseOutboundInfo{
|
||||
Flag: uint32(data.Flag),
|
||||
}
|
||||
|
||||
if player.IsArenaSwitchLocked() {
|
||||
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
|
||||
}
|
||||
|
||||
switch data.Flag {
|
||||
case 0:
|
||||
index, currentPet, ok := player.FindPet(data.CatchTime)
|
||||
if !ok {
|
||||
break
|
||||
}
|
||||
if index < 0 || index >= len(player.Info.PetList) {
|
||||
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
if !player.Service.Pet.Update(*currentPet) {
|
||||
return result, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...)
|
||||
player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
|
||||
player.Info.BackupPetList = append(player.Info.BackupPetList, *currentPet)
|
||||
|
||||
case 1:
|
||||
if len(player.Info.PetList) >= 6 {
|
||||
break
|
||||
}
|
||||
|
||||
if _, _, ok := player.FindPet(data.CatchTime); ok {
|
||||
player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
|
||||
break
|
||||
}
|
||||
|
||||
if index, backupPet, ok := findBackupPet(player, data.CatchTime); ok {
|
||||
if index < 0 || index >= len(player.Info.BackupPetList) {
|
||||
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
|
||||
result.PetInfo = *backupPet
|
||||
player.Info.PetList = append(player.Info.PetList, *backupPet)
|
||||
player.Info.BackupPetList = append(player.Info.BackupPetList[:index], player.Info.BackupPetList[index+1:]...)
|
||||
break
|
||||
}
|
||||
|
||||
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
|
||||
if petInfo == nil {
|
||||
return result, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
|
||||
player.Info.PetList = append(player.Info.PetList, petInfo.Data)
|
||||
result.PetInfo = petInfo.Data
|
||||
}
|
||||
|
||||
if len(player.Info.PetList) > 0 {
|
||||
result.FirstPetTime = player.Info.PetList[0].CatchTime
|
||||
}
|
||||
|
||||
return result, 0
|
||||
}
|
||||
@@ -52,187 +52,10 @@ func (h Controller) GetPetReleaseList(
|
||||
return buildPetListOutboundInfo(buildWarehousePetList(player)), 0
|
||||
}
|
||||
|
||||
<<<<<<< ours
|
||||
// PetReleaseToWarehouse 将精灵从仓库包中放生
|
||||
// data: 包含精灵ID和捕获时间的输入信息
|
||||
// player: 当前玩家对象
|
||||
// 返回: 无数据和错误码
|
||||
func (h Controller) PetReleaseToWarehouse(
|
||||
data *pet.PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
_, _, inBag := player.FindPet(data.CatchTime)
|
||||
_, _, inBackup := findBackupPet(player, data.CatchTime)
|
||||
freeForbidden := xmlres.PetMAP[int(data.ID)].FreeForbidden
|
||||
// 如果背包没找到,再放入背包
|
||||
if inBag || inBackup || freeForbidden == 1 {
|
||||
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
|
||||
}
|
||||
|
||||
if !player.Service.Pet.UpdateFree(data.CatchTime, 1) {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
return nil, err
|
||||
|
||||
}
|
||||
|
||||
// PetRetrieveFromWarehouse 领回包
|
||||
func (h Controller) PetRetrieveFromWarehouse(
|
||||
data *pet.PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
|
||||
//如果背包没找到,再放入背包
|
||||
if _, _, ok := player.FindPet(data.CatchTime); !ok {
|
||||
if petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime); petInfo != nil {
|
||||
syncBackupPetList(player)
|
||||
if len(player.Info.PetList) < 6 {
|
||||
player.Info.PetList = append(player.Info.PetList, petInfo.Data)
|
||||
} else if len(player.Info.BackupPetList) < 6 {
|
||||
player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data)
|
||||
}
|
||||
player.Service.Info.Save(*player.Info)
|
||||
}
|
||||
}
|
||||
|
||||
return nil, 0
|
||||
|
||||
}
|
||||
|
||||
// TogglePetBagWarehouse 精灵背包仓库切换
|
||||
func (h Controller) TogglePetBagWarehouse(
|
||||
data *pet.PetReleaseInboundInfo,
|
||||
player *player.Player) (result *pet.PetReleaseOutboundInfo, err errorcode.ErrorCode) {
|
||||
result = &pet.PetReleaseOutboundInfo{}
|
||||
result.Flag = uint32(data.Flag)
|
||||
|
||||
if player.IsArenaSwitchLocked() {
|
||||
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
|
||||
}
|
||||
|
||||
syncBackupPetList(player)
|
||||
|
||||
switch data.Flag {
|
||||
case 0:
|
||||
if index, currentPet, ok := player.FindPet(data.CatchTime); ok {
|
||||
if index < 0 || index >= len(player.Info.PetList) {
|
||||
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
if !player.Service.Pet.Update(*currentPet) {
|
||||
return result, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...)
|
||||
player.Service.Info.Save(*player.Info)
|
||||
break
|
||||
}
|
||||
|
||||
index, currentPet, ok := findBackupPet(player, data.CatchTime)
|
||||
if !ok {
|
||||
return result, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
if index < 0 || index >= len(player.Info.BackupPetList) {
|
||||
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
if !player.Service.Pet.Update(*currentPet) {
|
||||
return result, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
player.Info.BackupPetList = append(player.Info.BackupPetList[:index], player.Info.BackupPetList[index+1:]...)
|
||||
|
||||
case 1:
|
||||
if len(player.Info.PetList) >= 6 && len(player.Info.BackupPetList) >= 6 {
|
||||
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
if _, _, ok := player.FindPet(data.CatchTime); ok {
|
||||
return result, 0
|
||||
}
|
||||
if _, _, ok := findBackupPet(player, data.CatchTime); ok {
|
||||
return result, 0
|
||||
}
|
||||
|
||||
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
|
||||
if petInfo == nil {
|
||||
return result, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
if len(player.Info.PetList) < 6 {
|
||||
player.Info.PetList = append(player.Info.PetList, petInfo.Data)
|
||||
} else {
|
||||
player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data)
|
||||
}
|
||||
result.PetInfo = petInfo.Data
|
||||
|
||||
}
|
||||
|
||||
if len(player.Info.PetList) > 0 {
|
||||
result.FirstPetTime = player.Info.PetList[0].CatchTime
|
||||
}
|
||||
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
func (h Controller) TogglePetBagWarehouseLegacy(
|
||||
data *pet.PetReleaseLegacyInboundInfo,
|
||||
player *player.Player) (
|
||||
result *pet.PetReleaseOutboundInfo,
|
||||
err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
//放入背包=数据库置1+添加到背包+pet release发包 仓库=数据库置0+移除背包 设置首发等于取到首发精灵后重新排序
|
||||
//这里只修改,因为添加和移除背包在宠物获取时已经做了
|
||||
|
||||
result = &pet.PetReleaseOutboundInfo{}
|
||||
result.Flag = uint32(data.Flag)
|
||||
//擂台住不能换精灵
|
||||
if player.IsArenaSwitchLocked() {
|
||||
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
|
||||
}
|
||||
switch data.Flag {
|
||||
case 0:
|
||||
|
||||
index, pet, ok := player.FindPet(data.CatchTime)
|
||||
if ok {
|
||||
// ========== 新增:index合法性校验 ==========
|
||||
if index < 0 || index >= len(player.Info.PetList) {
|
||||
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
|
||||
}
|
||||
|
||||
if !player.Service.Pet.Update(*pet) {
|
||||
return result, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
|
||||
player.Info.BackupPetList = append(player.Info.BackupPetList, *pet)
|
||||
player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...)
|
||||
}
|
||||
|
||||
// break // 只移除第一个匹配值,若需移除所有,可省略 break 继续循环
|
||||
case 1:
|
||||
if len(player.Info.PetList) < 6 {
|
||||
//todo 背包
|
||||
_, _, ok := player.FindPet(data.CatchTime)
|
||||
|
||||
//如果背包没找到,再放入背包
|
||||
if !ok {
|
||||
r := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
|
||||
if r == nil {
|
||||
return result, errorcode.ErrorCodes.ErrPokemonNotExists
|
||||
}
|
||||
player.Info.PetList = append(player.Info.PetList, r.Data)
|
||||
player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
|
||||
result.PetInfo = r.Data
|
||||
} else {
|
||||
player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if len(player.Info.PetList) > 0 {
|
||||
result.FirstPetTime = player.Info.PetList[0].CatchTime //设置首发
|
||||
}
|
||||
|
||||
return result, 0
|
||||
}
|
||||
|
||||
=======
|
||||
>>>>>>> theirs
|
||||
// PlayerShowPet 精灵展示
|
||||
func (h Controller) PlayerShowPet(
|
||||
data *pet.PetShowInboundInfo, player *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
|
||||
data *pet.PetShowInboundInfo,
|
||||
player *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
|
||||
result = &pet.PetShowOutboundInfo{
|
||||
UserID: data.Head.UserID,
|
||||
CatchTime: data.CatchTime,
|
||||
@@ -256,60 +79,4 @@ func (h Controller) PlayerShowPet(
|
||||
result = buildPetShowOutboundInfo(data.Head.UserID, data.Flag, currentPet)
|
||||
defer player.GetSpace().Broadcast(player, data.Head.CMD, result)
|
||||
return
|
||||
<<<<<<< ours
|
||||
|
||||
}
|
||||
|
||||
// PetOneCure 单体治疗
|
||||
func (h Controller) PetOneCure(
|
||||
data *pet.PetOneCureInboundInfo, player *player.Player) (result *pet.PetOneCureOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
if player.IsArenaHealLocked() {
|
||||
return result, errorcode.ErrorCodes.ErrChampionCannotHeal
|
||||
}
|
||||
|
||||
_, currentPet, ok := player.FindPet(data.CatchTime)
|
||||
if ok {
|
||||
defer currentPet.Cure()
|
||||
|
||||
}
|
||||
|
||||
return &pet.PetOneCureOutboundInfo{
|
||||
CatchTime: data.CatchTime,
|
||||
}, 0
|
||||
|
||||
}
|
||||
|
||||
// PetFirst 精灵首发
|
||||
func (h Controller) PetFirst(
|
||||
data *pet.PetDefaultInboundInfo, player *player.Player) (result *pet.PetDefaultOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
//擂台住不能换精灵
|
||||
if player.IsArenaSwitchLocked() {
|
||||
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
|
||||
}
|
||||
|
||||
result = &pet.PetDefaultOutboundInfo{}
|
||||
|
||||
index, _, ok := player.FindPet(data.CatchTime)
|
||||
if ok && index != 0 {
|
||||
|
||||
player.Info.PetList[index], player.Info.PetList[0] = player.Info.PetList[0], player.Info.PetList[index]
|
||||
|
||||
result.IsDefault = 1
|
||||
}
|
||||
|
||||
return result, 0
|
||||
|
||||
}
|
||||
|
||||
// SetPetExp 设置宠物经验
|
||||
func (h Controller) SetPetExp(data *pet.PetSetExpInboundInfo, player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) {
|
||||
_, currentPet, found := player.FindPet(data.CatchTime)
|
||||
if found && currentPet.Level < 100 {
|
||||
player.AddPetExp(currentPet, data.Exp)
|
||||
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, 0
|
||||
}
|
||||
|
||||
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
|
||||
=======
|
||||
>>>>>>> theirs
|
||||
}
|
||||
|
||||
220
logic/controller/pet_info_helpers.go
Normal file
220
logic/controller/pet_info_helpers.go
Normal file
@@ -0,0 +1,220 @@
|
||||
package controller
|
||||
|
||||
import (
|
||||
"blazing/logic/service/pet"
|
||||
"blazing/logic/service/player"
|
||||
"blazing/modules/player/model"
|
||||
)
|
||||
|
||||
type petListKind uint8
|
||||
|
||||
const (
|
||||
petListKindMain petListKind = iota
|
||||
petListKindBackup
|
||||
)
|
||||
|
||||
type petListSlot struct {
|
||||
list *[]model.PetInfo
|
||||
index int
|
||||
info model.PetInfo
|
||||
kind petListKind
|
||||
}
|
||||
|
||||
func (slot petListSlot) isValid() bool {
|
||||
return slot.list != nil && slot.index >= 0 && slot.index < len(*slot.list)
|
||||
}
|
||||
|
||||
func (slot petListSlot) remove() {
|
||||
*slot.list = append((*slot.list)[:slot.index], (*slot.list)[slot.index+1:]...)
|
||||
}
|
||||
|
||||
func buildPetShortInfo(info model.PetInfo) pet.PetShortInfo {
|
||||
return pet.PetShortInfo{
|
||||
ID: info.ID,
|
||||
CatchTime: info.CatchTime,
|
||||
Level: info.Level,
|
||||
SkinID: info.SkinID,
|
||||
ShinyLen: info.ShinyLen,
|
||||
ShinyInfo: info.ShinyInfo,
|
||||
}
|
||||
}
|
||||
|
||||
func buildPetListOutboundInfo(petList []model.PetInfo) *pet.GetPetListOutboundInfo {
|
||||
result := &pet.GetPetListOutboundInfo{
|
||||
ShortInfoList: make([]pet.PetShortInfo, len(petList)),
|
||||
}
|
||||
for i := range petList {
|
||||
result.ShortInfoList[i] = buildPetShortInfo(petList[i])
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
func removePetByCatchTime(petList []model.PetInfo, catchTime uint32) []model.PetInfo {
|
||||
for i := range petList {
|
||||
if petList[i].CatchTime == catchTime {
|
||||
return append(petList[:i], petList[i+1:]...)
|
||||
}
|
||||
}
|
||||
return petList
|
||||
}
|
||||
|
||||
func buildCatchTimeSet(petLists ...[]model.PetInfo) map[uint32]struct{} {
|
||||
total := 0
|
||||
for _, petList := range petLists {
|
||||
total += len(petList)
|
||||
}
|
||||
|
||||
catchTimes := make(map[uint32]struct{}, total)
|
||||
for _, petList := range petLists {
|
||||
for _, petInfo := range petList {
|
||||
catchTimes[petInfo.CatchTime] = struct{}{}
|
||||
}
|
||||
}
|
||||
return catchTimes
|
||||
}
|
||||
|
||||
func buildPetInfoMap(petLists ...[]model.PetInfo) map[uint32]model.PetInfo {
|
||||
total := 0
|
||||
for _, petList := range petLists {
|
||||
total += len(petList)
|
||||
}
|
||||
|
||||
petMap := make(map[uint32]model.PetInfo, total)
|
||||
for _, petList := range petLists {
|
||||
for _, petInfo := range petList {
|
||||
petMap[petInfo.CatchTime] = petInfo
|
||||
}
|
||||
}
|
||||
return petMap
|
||||
}
|
||||
|
||||
func buildWarehousePetList(player *player.Player) []model.PetInfo {
|
||||
allPets := player.Service.Pet.PetInfo(0)
|
||||
if len(allPets) == 0 {
|
||||
return make([]model.PetInfo, 0)
|
||||
}
|
||||
|
||||
usedCatchTimes := buildCatchTimeSet(player.Info.PetList, player.Info.BackupPetList)
|
||||
result := make([]model.PetInfo, 0, len(allPets))
|
||||
for i := range allPets {
|
||||
catchTime := allPets[i].Data.CatchTime
|
||||
if _, exists := usedCatchTimes[catchTime]; exists {
|
||||
continue
|
||||
}
|
||||
result = append(result, allPets[i].Data)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
func findBackupPet(player *player.Player, catchTime uint32) (int, *model.PetInfo, bool) {
|
||||
for i := range player.Info.BackupPetList {
|
||||
if player.Info.BackupPetList[i].CatchTime == catchTime {
|
||||
return i, &player.Info.BackupPetList[i], true
|
||||
}
|
||||
}
|
||||
return -1, nil, false
|
||||
}
|
||||
|
||||
func findPetListSlot(player *player.Player, catchTime uint32) (petListSlot, bool) {
|
||||
if index, petInfo, ok := player.FindPet(catchTime); ok {
|
||||
return petListSlot{
|
||||
list: &player.Info.PetList,
|
||||
index: index,
|
||||
info: *petInfo,
|
||||
kind: petListKindMain,
|
||||
}, true
|
||||
}
|
||||
|
||||
if index, petInfo, ok := findBackupPet(player, catchTime); ok {
|
||||
return petListSlot{
|
||||
list: &player.Info.BackupPetList,
|
||||
index: index,
|
||||
info: *petInfo,
|
||||
kind: petListKindBackup,
|
||||
}, true
|
||||
}
|
||||
|
||||
return petListSlot{}, false
|
||||
}
|
||||
|
||||
func syncBackupPetList(player *player.Player) {
|
||||
if player.Info.BackupPetList == nil {
|
||||
player.Info.BackupPetList = make([]model.PetInfo, 0)
|
||||
return
|
||||
}
|
||||
|
||||
bagPets := player.Service.Pet.PetInfo(0)
|
||||
if len(bagPets) == 0 {
|
||||
player.Info.BackupPetList = make([]model.PetInfo, 0)
|
||||
return
|
||||
}
|
||||
|
||||
bagCatchTimes := make(map[uint32]struct{}, len(bagPets))
|
||||
for i := range bagPets {
|
||||
bagCatchTimes[bagPets[i].Data.CatchTime] = struct{}{}
|
||||
}
|
||||
|
||||
mainPetCatchTimes := buildCatchTimeSet(player.Info.PetList)
|
||||
nextBackupList := make([]model.PetInfo, 0, len(player.Info.BackupPetList))
|
||||
for _, petInfo := range player.Info.BackupPetList {
|
||||
if _, inBag := bagCatchTimes[petInfo.CatchTime]; !inBag {
|
||||
continue
|
||||
}
|
||||
if _, inMain := mainPetCatchTimes[petInfo.CatchTime]; inMain {
|
||||
continue
|
||||
}
|
||||
nextBackupList = append(nextBackupList, petInfo)
|
||||
}
|
||||
|
||||
player.Info.BackupPetList = nextBackupList
|
||||
}
|
||||
|
||||
func buildUserBagPetInfo(player *player.Player) *pet.GetUserBagPetInfoOutboundInfo {
|
||||
syncBackupPetList(player)
|
||||
|
||||
result := &pet.GetUserBagPetInfoOutboundInfo{
|
||||
PetList: make([]model.PetInfo, len(player.Info.PetList)),
|
||||
BackupPetList: make([]model.PetInfo, len(player.Info.BackupPetList)),
|
||||
}
|
||||
copy(result.PetList, player.Info.PetList)
|
||||
copy(result.BackupPetList, player.Info.BackupPetList)
|
||||
return result
|
||||
}
|
||||
|
||||
func buildOrderedPetList(
|
||||
catchTimes []uint32,
|
||||
petMap map[uint32]model.PetInfo,
|
||||
used map[uint32]struct{},
|
||||
) ([]model.PetInfo, bool) {
|
||||
result := make([]model.PetInfo, 0, len(catchTimes))
|
||||
for _, catchTime := range catchTimes {
|
||||
if catchTime == 0 {
|
||||
return nil, false
|
||||
}
|
||||
if _, exists := used[catchTime]; exists {
|
||||
return nil, false
|
||||
}
|
||||
|
||||
petInfo, exists := petMap[catchTime]
|
||||
if !exists {
|
||||
return nil, false
|
||||
}
|
||||
|
||||
used[catchTime] = struct{}{}
|
||||
result = append(result, petInfo)
|
||||
}
|
||||
return result, true
|
||||
}
|
||||
|
||||
func buildPetShowOutboundInfo(userID, flag uint32, info *model.PetInfo) *pet.PetShowOutboundInfo {
|
||||
return &pet.PetShowOutboundInfo{
|
||||
UserID: userID,
|
||||
CatchTime: info.CatchTime,
|
||||
ID: info.ID,
|
||||
Flag: flag,
|
||||
Dv: info.Dv,
|
||||
ShinyLen: info.ShinyLen,
|
||||
ShinyInfo: info.ShinyInfo,
|
||||
SkinID: info.SkinID,
|
||||
}
|
||||
}
|
||||
73
logic/controller/pet_manage.go
Normal file
73
logic/controller/pet_manage.go
Normal file
@@ -0,0 +1,73 @@
|
||||
package controller
|
||||
|
||||
import (
|
||||
"blazing/common/data/xmlres"
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/logic/service/fight"
|
||||
"blazing/logic/service/pet"
|
||||
"blazing/logic/service/player"
|
||||
)
|
||||
|
||||
// PetReleaseToWarehouse 将精灵从仓库包中放生
|
||||
func (h Controller) PetReleaseToWarehouse(
|
||||
data *pet.PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
_, _, inBag := player.FindPet(data.CatchTime)
|
||||
_, _, inBackup := findBackupPet(player, data.CatchTime)
|
||||
freeForbidden := xmlres.PetMAP[int(data.ID)].FreeForbidden
|
||||
if inBag || inBackup || freeForbidden == 1 {
|
||||
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
|
||||
}
|
||||
|
||||
if !player.Service.Pet.UpdateFree(data.CatchTime, 1) {
|
||||
return nil, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
// PetOneCure 单体治疗
|
||||
func (h Controller) PetOneCure(
|
||||
data *pet.PetOneCureInboundInfo, player *player.Player) (result *pet.PetOneCureOutboundInfo, err errorcode.ErrorCode) {
|
||||
if player.IsArenaHealLocked() {
|
||||
return result, errorcode.ErrorCodes.ErrChampionCannotHeal
|
||||
}
|
||||
|
||||
_, currentPet, ok := player.FindPet(data.CatchTime)
|
||||
if ok {
|
||||
defer currentPet.Cure()
|
||||
}
|
||||
|
||||
return &pet.PetOneCureOutboundInfo{
|
||||
CatchTime: data.CatchTime,
|
||||
}, 0
|
||||
}
|
||||
|
||||
// PetFirst 精灵首发
|
||||
func (h Controller) PetFirst(
|
||||
data *pet.PetDefaultInboundInfo, player *player.Player) (result *pet.PetDefaultOutboundInfo, err errorcode.ErrorCode) {
|
||||
if player.IsArenaSwitchLocked() {
|
||||
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
|
||||
}
|
||||
|
||||
result = &pet.PetDefaultOutboundInfo{}
|
||||
index, _, ok := player.FindPet(data.CatchTime)
|
||||
if ok && index != 0 {
|
||||
player.Info.PetList[index], player.Info.PetList[0] = player.Info.PetList[0], player.Info.PetList[index]
|
||||
result.IsDefault = 1
|
||||
}
|
||||
|
||||
return result, 0
|
||||
}
|
||||
|
||||
// SetPetExp 设置宠物经验
|
||||
func (h Controller) SetPetExp(
|
||||
data *pet.PetSetExpInboundInfo,
|
||||
player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) {
|
||||
_, currentPet, found := player.FindPet(data.CatchTime)
|
||||
if !found || currentPet.Level >= 100 {
|
||||
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
|
||||
}
|
||||
|
||||
player.AddPetExp(currentPet, data.Exp)
|
||||
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, 0
|
||||
}
|
||||
@@ -6,10 +6,6 @@ import (
|
||||
"blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
"blazing/modules/player/model"
|
||||
<<<<<<< ours
|
||||
=======
|
||||
"context"
|
||||
>>>>>>> theirs
|
||||
|
||||
"github.com/jinzhu/copier"
|
||||
)
|
||||
@@ -33,6 +29,7 @@ func (f *FightC) openActionWindow() {
|
||||
f.actionMu.Lock()
|
||||
f.acceptActions = true
|
||||
f.pendingActions = f.pendingActions[:0]
|
||||
f.actionRound.Store(uint32(f.Round))
|
||||
f.actionMu.Unlock()
|
||||
}
|
||||
|
||||
@@ -40,6 +37,7 @@ func (f *FightC) closeActionWindow() {
|
||||
f.actionMu.Lock()
|
||||
f.acceptActions = false
|
||||
f.pendingActions = f.pendingActions[:0]
|
||||
f.actionRound.Store(0)
|
||||
f.actionMu.Unlock()
|
||||
}
|
||||
|
||||
@@ -48,19 +46,14 @@ func (f *FightC) submitAction(act action.BattleActionI) {
|
||||
return
|
||||
}
|
||||
|
||||
<<<<<<< ours
|
||||
=======
|
||||
round := f.actionRound.Load()
|
||||
if round == 0 {
|
||||
cool.Logger.Printf(context.Background(), logMsg, userID, targetID)
|
||||
return
|
||||
}
|
||||
|
||||
act.SetRound(round)
|
||||
|
||||
>>>>>>> theirs
|
||||
f.actionMu.Lock()
|
||||
if !f.acceptActions {
|
||||
if !f.acceptActions || act.GetRound() != f.actionRound.Load() {
|
||||
f.actionMu.Unlock()
|
||||
return
|
||||
}
|
||||
@@ -90,7 +83,6 @@ func (f *FightC) submitAction(act action.BattleActionI) {
|
||||
default:
|
||||
}
|
||||
}
|
||||
<<<<<<< ours
|
||||
|
||||
func (f *FightC) nextAction() action.BattleActionI {
|
||||
f.actionMu.Lock()
|
||||
@@ -98,8 +90,6 @@ func (f *FightC) nextAction() action.BattleActionI {
|
||||
f.actionMu.Unlock()
|
||||
return nil
|
||||
}
|
||||
=======
|
||||
>>>>>>> theirs
|
||||
|
||||
act := f.pendingActions[0]
|
||||
copy(f.pendingActions, f.pendingActions[1:])
|
||||
@@ -218,21 +208,11 @@ func (f *FightC) UseItem(c common.PlayerI, cacthid, itemid uint32) {
|
||||
|
||||
return
|
||||
}
|
||||
<<<<<<< ours
|
||||
|
||||
=======
|
||||
>>>>>>> theirs
|
||||
if f.Info.Mode == info.BattleMode.PET_MELEE {
|
||||
go f.UseSkill(c, 0)
|
||||
return
|
||||
}
|
||||
<<<<<<< ours
|
||||
f.submitAction(&action.UseItemAction{BaseAction: action.NewBaseAction(c.GetInfo().UserID), ItemID: itemid, CacthTime: cacthid})
|
||||
=======
|
||||
f.submitAction(&action.UseItemAction{BaseAction: action.NewBaseAction(c.GetInfo().UserID), ItemID: itemid, CacthTime: cacthid},
|
||||
"action round is not ready, failed to send UseItem, userID: %d, skillID: %d",
|
||||
c.GetInfo().UserID, cacthid)
|
||||
>>>>>>> theirs
|
||||
}
|
||||
|
||||
// ReadyFight 处理玩家战斗准备逻辑,当满足条件时启动战斗循环
|
||||
@@ -285,13 +265,9 @@ func (f *FightC) startBattle(startInfo info.FightStartOutboundInfo) {
|
||||
// }
|
||||
go f.battleLoop()
|
||||
|
||||
// 向双方广播战斗开始信息
|
||||
f.Broadcast(func(ff *input.Input) {
|
||||
|
||||
// 通知双方玩家准备完成,即将开始战斗
|
||||
|
||||
ff.Player.SendPackCmd(2504, &startInfo)
|
||||
|
||||
})
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
@@ -24,8 +24,9 @@ var PlayerOperations = enum.New[struct {
|
||||
// BattleActionI 战斗动作接口
|
||||
type BattleActionI interface {
|
||||
GetPlayerID() uint32
|
||||
GetRound() uint32
|
||||
SetRound(uint32)
|
||||
Priority() int // 优先级
|
||||
|
||||
}
|
||||
|
||||
// SelectSkillAction 选择技能的战斗动作
|
||||
@@ -43,21 +44,29 @@ func (*SelectSkillAction) Priority() int {
|
||||
|
||||
type BaseAction struct {
|
||||
PlayerID uint32 // 玩家ID
|
||||
|
||||
Round uint32 // 所属回合
|
||||
}
|
||||
|
||||
func NewBaseAction(t uint32) BaseAction {
|
||||
return BaseAction{
|
||||
PlayerID: t,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
func (a *BaseAction) GetPlayerID() uint32 {
|
||||
return a.PlayerID
|
||||
// fmt.Printf("玩家[%d]主动切换宠物:从%s切换到%s(原因:%s)\n",
|
||||
// // a.PlayerID, a.CurrentPet.Name, a.TargetPet.Name, a.SwitchReason)
|
||||
}
|
||||
|
||||
func (a *BaseAction) GetRound() uint32 {
|
||||
return a.Round
|
||||
}
|
||||
|
||||
func (a *BaseAction) SetRound(round uint32) {
|
||||
a.Round = round
|
||||
}
|
||||
|
||||
// ActiveSwitchAction 主动切换宠物的战斗动作
|
||||
type ActiveSwitchAction struct {
|
||||
BaseAction
|
||||
|
||||
177
logic/service/fight/effect/1438_1442.go
Normal file
177
logic/service/fight/effect/1438_1442.go
Normal file
@@ -0,0 +1,177 @@
|
||||
package effect
|
||||
|
||||
import (
|
||||
"blazing/logic/service/fight/action"
|
||||
"blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
"blazing/logic/service/fight/node"
|
||||
)
|
||||
|
||||
// Effect 1438: 若对手处于能力下降状态,则{0}回合内令对手使用的属性技能无效
|
||||
type Effect1438 struct{ node.EffectNode }
|
||||
|
||||
func (e *Effect1438) Skill_Use() bool {
|
||||
if len(e.Args()) == 0 || e.Args()[0].Cmp(zero) <= 0 || !e.Ctx().Opp.HasPropSub() {
|
||||
return true
|
||||
}
|
||||
|
||||
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1438, int(e.Args()[0].IntPart()))
|
||||
if sub != nil {
|
||||
e.Ctx().Opp.AddEffect(e.Ctx().Our, sub)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
type Effect1438Sub struct{ RoundEffectArg0Base }
|
||||
|
||||
func (e *Effect1438Sub) ActionStart(a, b *action.SelectSkillAction) bool {
|
||||
if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() != info.Category.STATUS {
|
||||
return true
|
||||
}
|
||||
|
||||
e.Ctx().SkillEntity.SetMiss()
|
||||
return true
|
||||
}
|
||||
|
||||
// Effect 1439: 对手处于能力下降状态造成的伤害提升{0}%
|
||||
type Effect1439 struct{ node.EffectNode }
|
||||
|
||||
func (e *Effect1439) Damage_Mul(zone *info.DamageZone) bool {
|
||||
if len(e.Args()) == 0 || zone == nil || zone.Type != info.DamageType.Red || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS {
|
||||
return true
|
||||
}
|
||||
if !e.Ctx().Opp.HasPropSub() {
|
||||
return true
|
||||
}
|
||||
|
||||
zone.Damage = zone.Damage.Mul(hundred.Add(e.Args()[0])).Div(hundred)
|
||||
return true
|
||||
}
|
||||
|
||||
// Effect 1440: 免疫下{0}次自身受到的异常状态
|
||||
type Effect1440 struct{ node.EffectNode }
|
||||
|
||||
func (e *Effect1440) Skill_Use() bool {
|
||||
if len(e.Args()) == 0 || e.Args()[0].Cmp(zero) <= 0 {
|
||||
return true
|
||||
}
|
||||
|
||||
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1440, int(e.Args()[0].IntPart()))
|
||||
if sub != nil {
|
||||
e.Ctx().Our.AddEffect(e.Ctx().Our, sub)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
type Effect1440Sub struct {
|
||||
node.EffectNode
|
||||
remaining int
|
||||
}
|
||||
|
||||
func (e *Effect1440Sub) SetArgs(t *input.Input, a ...int) {
|
||||
e.EffectNode.SetArgs(t, a...)
|
||||
e.Duration(-1)
|
||||
e.CanStack(false)
|
||||
if len(a) > 0 {
|
||||
e.remaining = a[0]
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Effect1440Sub) EFFect_Befer(in *input.Input, effEffect input.Effect) bool {
|
||||
if e.remaining <= 0 {
|
||||
e.Alive(false)
|
||||
return true
|
||||
}
|
||||
if in != e.Ctx().Opp || !input.IS_Stat(effEffect) {
|
||||
return true
|
||||
}
|
||||
|
||||
e.remaining--
|
||||
if e.remaining <= 0 {
|
||||
e.Alive(false)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// Effect 1441: 解除自身能力下降状态,解除成功则使对手随机{0}个技能PP值归零
|
||||
type Effect1441 struct{ node.EffectNode }
|
||||
|
||||
func (e *Effect1441) Skill_Use() bool {
|
||||
cleared := false
|
||||
for i, v := range e.Ctx().Our.Prop[:] {
|
||||
if v >= 0 {
|
||||
continue
|
||||
}
|
||||
if e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), 0) {
|
||||
cleared = true
|
||||
}
|
||||
}
|
||||
if cleared && len(e.Args()) > 0 {
|
||||
zeroRandomSkillPP(e.Ctx().Opp, int(e.Args()[0].IntPart()))
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// Effect 1442: {0}回合内每回合{1}%闪避对手攻击,未触发则回合结束时{2}%令对手{3}
|
||||
type Effect1442 struct{ node.EffectNode }
|
||||
|
||||
func (e *Effect1442) Skill_Use() bool {
|
||||
if len(e.Args()) < 4 || e.Args()[0].Cmp(zero) <= 0 {
|
||||
return true
|
||||
}
|
||||
|
||||
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1442, e.SideEffectArgs...)
|
||||
if sub != nil {
|
||||
e.Ctx().Our.AddEffect(e.Ctx().Our, sub)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
type Effect1442Sub struct {
|
||||
node.EffectNode
|
||||
triggered bool
|
||||
}
|
||||
|
||||
func (e *Effect1442Sub) SetArgs(t *input.Input, a ...int) {
|
||||
e.EffectNode.SetArgs(t, a...)
|
||||
e.CanStack(false)
|
||||
if len(a) > 0 {
|
||||
e.Duration(a[0])
|
||||
}
|
||||
}
|
||||
|
||||
func (e *Effect1442Sub) SkillHit_ex() bool {
|
||||
if len(e.Args()) < 4 || e.triggered || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().SkillEntity.AttackTime == 0 || e.Ctx().SkillEntity.AttackTime == 2 {
|
||||
return true
|
||||
}
|
||||
|
||||
if ok, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100); ok && e.Ctx().SkillEntity.SetMiss() {
|
||||
e.triggered = true
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (e *Effect1442Sub) TurnEnd() {
|
||||
if !e.triggered && len(e.Args()) >= 4 {
|
||||
statusID := int(e.Args()[3].IntPart())
|
||||
if statusID > 0 {
|
||||
if ok, _, _ := e.Input.Player.Roll(int(e.Args()[2].IntPart()), 100); ok {
|
||||
addStatusByID(e.Ctx().Our, e.Ctx().Opp, statusID)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
e.triggered = false
|
||||
e.EffectNode.TurnEnd()
|
||||
}
|
||||
|
||||
func init() {
|
||||
input.InitEffect(input.EffectType.Skill, 1438, &Effect1438{})
|
||||
input.InitEffect(input.EffectType.Sub, 1438, &Effect1438Sub{})
|
||||
input.InitEffect(input.EffectType.Skill, 1439, &Effect1439{})
|
||||
input.InitEffect(input.EffectType.Skill, 1440, &Effect1440{})
|
||||
input.InitEffect(input.EffectType.Sub, 1440, &Effect1440Sub{})
|
||||
input.InitEffect(input.EffectType.Skill, 1441, &Effect1441{})
|
||||
input.InitEffect(input.EffectType.Skill, 1442, &Effect1442{})
|
||||
input.InitEffect(input.EffectType.Sub, 1442, &Effect1442Sub{})
|
||||
}
|
||||
170
logic/service/fight/effect/1443_1447.go
Normal file
170
logic/service/fight/effect/1443_1447.go
Normal file
@@ -0,0 +1,170 @@
|
||||
package effect
|
||||
|
||||
import (
|
||||
"blazing/logic/service/fight/action"
|
||||
"blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
"blazing/logic/service/fight/node"
|
||||
|
||||
"github.com/alpacahq/alpacadecimal"
|
||||
)
|
||||
|
||||
// Effect 1443: 连续使用时威力提升{0}%,最高提升{1}%
|
||||
type Effect1443 struct{ AddLvelEffect }
|
||||
|
||||
func (e *Effect1443) SkillHit() bool {
|
||||
if len(e.Args()) < 2 || e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS {
|
||||
return true
|
||||
}
|
||||
if (e.Skillid != 0 && e.Ctx().SkillEntity.XML.ID != e.Skillid) || e.Ctx().SkillEntity.AttackTime == 0 {
|
||||
return e.AddLvelEffect.SkillHit()
|
||||
}
|
||||
if e.UseSkillCount > 0 {
|
||||
addSkillPowerPercent(e.Ctx().SkillEntity, e.GetADD(alpacadecimal.Zero, e.Args()[0], e.Args()[1]))
|
||||
}
|
||||
return e.AddLvelEffect.SkillHit()
|
||||
}
|
||||
|
||||
// Effect 1444: 威力根据自身体力变化,当前剩余体力越少则威力越大
|
||||
type Effect1444 struct{ node.EffectNode }
|
||||
|
||||
func (e *Effect1444) SkillHit() bool {
|
||||
if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() == info.Category.STATUS || e.Ctx().Our.CurrentPet == nil {
|
||||
return true
|
||||
}
|
||||
|
||||
maxHP := e.Ctx().Our.CurrentPet.GetMaxHP()
|
||||
if maxHP.Cmp(alpacadecimal.Zero) <= 0 {
|
||||
return true
|
||||
}
|
||||
|
||||
power := alpacadecimal.NewFromInt(165).Sub(e.Ctx().Our.CurrentPet.GetHP().Div(maxHP).Mul(alpacadecimal.NewFromInt(65)))
|
||||
if power.Cmp(alpacadecimal.Zero) > 0 {
|
||||
e.Ctx().SkillEntity.XML.Power = int(power.IntPart())
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// Effect 1445: 吸取对手能力提升状态,吸取成功则{0}回合内对手属性技能无效,若对手不处于能力提升状态则自身下{1}回合先制+{2}
|
||||
type Effect1445 struct{ node.EffectNode }
|
||||
|
||||
func (e *Effect1445) Skill_Use() bool {
|
||||
if len(e.Args()) < 3 {
|
||||
return true
|
||||
}
|
||||
|
||||
absorbed := false
|
||||
for i, v := range e.Ctx().Opp.Prop[:] {
|
||||
if v <= 0 {
|
||||
continue
|
||||
}
|
||||
if !e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0) {
|
||||
continue
|
||||
}
|
||||
absorbed = true
|
||||
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v)
|
||||
}
|
||||
if absorbed {
|
||||
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 14450, int(e.Args()[0].IntPart()))
|
||||
if sub != nil {
|
||||
e.Ctx().Opp.AddEffect(e.Ctx().Our, sub)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 14451, int(e.Args()[1].IntPart()), int(e.Args()[2].IntPart()))
|
||||
if sub != nil {
|
||||
e.Ctx().Our.AddEffect(e.Ctx().Our, sub)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
type Effect1445StatusDisableSub struct{ RoundEffectArg0Base }
|
||||
|
||||
func (e *Effect1445StatusDisableSub) ActionStart(a, b *action.SelectSkillAction) bool {
|
||||
if e.Ctx().SkillEntity == nil || e.Ctx().SkillEntity.Category() != info.Category.STATUS {
|
||||
return true
|
||||
}
|
||||
|
||||
e.Ctx().SkillEntity.SetMiss()
|
||||
return true
|
||||
}
|
||||
|
||||
type Effect1445PrioritySub struct{ RoundEffectArg0Base }
|
||||
|
||||
func (e *Effect1445PrioritySub) ComparePre(fattack, sattack *action.SelectSkillAction) bool {
|
||||
if !shouldAdjustNextAttackPriority(e, fattack, sattack) || len(e.Args()) < 2 {
|
||||
return true
|
||||
}
|
||||
|
||||
sattack.SkillEntity.XML.Priority += int(e.Args()[1].IntPart())
|
||||
return true
|
||||
}
|
||||
|
||||
// Effect 1446: 获得{0}点护罩,护罩消失时使对手全属性-{1}
|
||||
type Effect1446 struct{ node.EffectNode }
|
||||
|
||||
func (e *Effect1446) Skill_Use() bool {
|
||||
if len(e.Args()) < 2 || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 {
|
||||
return true
|
||||
}
|
||||
|
||||
e.Ctx().Our.AddShield(e.Args()[0])
|
||||
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 1446, int(e.Args()[1].IntPart()))
|
||||
if sub != nil {
|
||||
e.Ctx().Our.AddEffect(e.Ctx().Our, sub)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
type Effect1446Sub struct{ node.EffectNode }
|
||||
|
||||
func (e *Effect1446Sub) SetArgs(t *input.Input, a ...int) {
|
||||
e.EffectNode.SetArgs(t, a...)
|
||||
e.Duration(-1)
|
||||
e.CanStack(false)
|
||||
}
|
||||
|
||||
func (e *Effect1446Sub) ShieldChange(before, after alpacadecimal.Decimal) bool {
|
||||
if before.Cmp(alpacadecimal.Zero) <= 0 || after.Cmp(alpacadecimal.Zero) > 0 {
|
||||
return true
|
||||
}
|
||||
if len(e.Args()) > 0 {
|
||||
applyAllPropDown(e.Ctx().Our, e.Ctx().Opp, int8(e.Args()[0].IntPart()))
|
||||
}
|
||||
e.Alive(false)
|
||||
return true
|
||||
}
|
||||
|
||||
// Effect 1447: 自身体力高于最大体力的1/{0}时{1}%令对手{2}
|
||||
type Effect1447 struct{ node.EffectNode }
|
||||
|
||||
func (e *Effect1447) Skill_Use() bool {
|
||||
if len(e.Args()) < 3 || e.Ctx().Our.CurrentPet == nil || e.Args()[0].Cmp(alpacadecimal.Zero) <= 0 {
|
||||
return true
|
||||
}
|
||||
|
||||
maxHP := e.Ctx().Our.CurrentPet.GetMaxHP()
|
||||
if maxHP.Cmp(alpacadecimal.Zero) <= 0 {
|
||||
return true
|
||||
}
|
||||
if e.Ctx().Our.CurrentPet.GetHP().Mul(e.Args()[0]).Cmp(maxHP) <= 0 {
|
||||
return true
|
||||
}
|
||||
|
||||
if ok, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100); ok {
|
||||
addStatusByID(e.Ctx().Our, e.Ctx().Opp, int(e.Args()[2].IntPart()))
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func init() {
|
||||
input.InitEffect(input.EffectType.Skill, 1443, &Effect1443{})
|
||||
input.InitEffect(input.EffectType.Skill, 1444, &Effect1444{})
|
||||
input.InitEffect(input.EffectType.Skill, 1445, &Effect1445{})
|
||||
input.InitEffect(input.EffectType.Sub, 14450, &Effect1445StatusDisableSub{})
|
||||
input.InitEffect(input.EffectType.Sub, 14451, &Effect1445PrioritySub{})
|
||||
input.InitEffect(input.EffectType.Skill, 1446, &Effect1446{})
|
||||
input.InitEffect(input.EffectType.Sub, 1446, &Effect1446Sub{})
|
||||
input.InitEffect(input.EffectType.Skill, 1447, &Effect1447{})
|
||||
}
|
||||
@@ -319,7 +319,6 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
|
||||
FAttack: *f.First.AttackValue,
|
||||
SAttack: *f.Second.AttackValue,
|
||||
}
|
||||
f.actionRound.Store(uint32(f.Round + 1))
|
||||
//因为切完才能广播,所以必须和回合结束分开结算
|
||||
f.Broadcast(func(fighter *input.Input) {
|
||||
for _, switchAction := range f.Switch {
|
||||
|
||||
@@ -11,6 +11,7 @@ import (
|
||||
"blazing/logic/service/fight/input"
|
||||
"blazing/logic/service/user"
|
||||
"sync"
|
||||
"sync/atomic"
|
||||
"time"
|
||||
|
||||
"github.com/gogf/gf/v2/util/grand"
|
||||
@@ -35,8 +36,8 @@ type FightC struct {
|
||||
actionNotify chan struct{}
|
||||
acceptActions bool
|
||||
pendingActions []action.BattleActionI // 待处理动作队列,同一玩家最多保留两段动作
|
||||
actionRound atomic.Uint32
|
||||
|
||||
<<<<<<< ours
|
||||
quit chan struct{}
|
||||
over chan struct{}
|
||||
First *input.Input
|
||||
@@ -45,17 +46,6 @@ type FightC struct {
|
||||
closefight bool
|
||||
overl sync.Once
|
||||
waittime int
|
||||
=======
|
||||
quit chan struct{}
|
||||
over chan struct{}
|
||||
First *input.Input
|
||||
TrueFirst *input.Input
|
||||
Second *input.Input
|
||||
closefight bool
|
||||
overl sync.Once
|
||||
waittime int
|
||||
actionRound atomic.Uint32
|
||||
>>>>>>> theirs
|
||||
model.FightOverInfo
|
||||
//战斗结束的插装
|
||||
callback func(model.FightOverInfo)
|
||||
|
||||
Reference in New Issue
Block a user