Commit Graph

1059 Commits

Author SHA1 Message Date
xinian
407d0578ca feat: 添加战斗规则1的基础结构
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2026-02-27 09:37:24 +08:00
昔念
a210d653d2 ```
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feat(shop): 添加商品限购功能并优化购买逻辑

- 修改购买黄金商品接口,添加商品配额检查功能
- 新增月、周、日三种限购类型检查逻辑
- 当商品超出库存或达到购买限制时返回相应错误码
- 移除gold_log表中PlayerID字段的唯一索引约束
- 修复GoldService中的Cheak方法实现,支持多种时间维度限购检查
```
2026-02-27 00:09:23 +08:00
昔念
e4ad1745d4 ```
feat(utils): 添加切片元素计数功能

新增CountSliceElements函数用于统计切片中各元素的出现次数,
返回map[元素]出现次数的映射关系,支持任意可比较类型的切片元素。

fix(config): 调整地图配置模型默认值设置

修改MapPit结构体中的MinLevel和MaxLevel字段设置,
将数据库约束改为非空并设置默认值为1,确保等级范围配置的有效性。

refactor(item): 移除批量更新物品数量的功能

移除UPDATEM方法的实现代码,该方法原本用于批量更新多个物品的数量,
但存在逻辑问题且不再使用,故将其注释掉以避免后续误用。
```
2026-02-26 23:22:31 +08:00
昔念
bfafd5789d ```
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feat(utils): 添加切片元素计数功能

新增CountSliceElements函数用于统计切片中各元素的出现次数,
返回map[元素]出现次数的映射关系,支持任意可比较类型的切片元素。

fix(config): 调整地图配置模型默认值设置

修改MapPit结构体中的MinLevel和MaxLevel字段设置,
将数据库约束改为非空并设置默认值为1,确保等级范围配置的有效性。

ref
2026-02-26 22:32:15 +08:00
xinian
21ae004979 feat: 重构怪物生成和NPC战斗处理逻辑
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调整怪物等级处理方式,将固定等级逻辑移至GetLevel方法
优化NPC战斗特殊情况的处理流程
2026-02-26 19:28:02 +08:00
xinian
de297c9904 feat: 为OgrePetInfo添加GetID方法
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2026-02-26 19:22:04 +08:00
xinian
fcba504618 feat: 为NewSeIdx_403添加持续伤害效果实现
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重构持续伤害效果逻辑,移除状态效果的创建与添加,改为直接使用remainingTurns字段记录剩余回合数
在ActionEndEx中处理伤害触发和回合数初始化
新增TurnEnd方法处理每回合剩余回合数递减
2026-02-26 17:53:55 +08:00
xinian
3157c4d41a fix: 修复黑暗传送门打开时boss不存在导致的错误
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2026-02-26 17:21:43 +08:00
xinian
de711bec7a style: 移除 Monster.go 中的多余空行 2026-02-26 17:16:38 +08:00
xinian
1e71ebbd44 fix: 修正给予称号的条件判断
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2026-02-26 16:58:25 +08:00
xinian
7ceb2fb3d6 refactor: 重构怪物生成和天气处理逻辑
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将怪物捕捉处理逻辑移至OgrePetInfo结构体
提取天气和Boss生成逻辑为独立方法
移除未使用的导入和冗余代码
2026-02-26 13:38:57 +08:00
xinian
d27112b5a8 feat: 调整怪物生成概率逻辑
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2026-02-26 12:23:02 +08:00
xinian
e2bfab5131 fix: 修复宠物融合物品消耗逻辑并优化地图Boss信息发送
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修复宠物融合功能中物品消耗逻辑错误,从批量更新改为逐个更新物品
移除地图玩家列表获取中多余的MapBoss信息发送条件判断
2026-02-26 11:44:52 +08:00
xinian
380796875f feat: 根据NPC战斗特殊处理解除捕捉限制
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2026-02-26 11:03:47 +08:00
xinian
ae22e51868 fix: 修复异色精灵生成条件判断错误
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2026-02-26 11:00:11 +08:00
xinian
c921825007 feat: 添加批量更新
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2026-02-26 10:40:41 +08:00
xinian
0485fbca43 feat: 添加批量检查物品数量的方法并优化宠物融合逻辑
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在物品服务中添加CheakItemM方法用于批量检查物品数量
修改宠物融合逻辑使用新方法进行物品检查
2026-02-26 10:24:30 +08:00
昔念
6c61059cfe ```
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fix(fight_tower): 修复战斗塔Boss获取逻辑错误

- 修改条件判断从检查boss不为nil改为检查boss[0].BossIds长度不为0
- 修正PetTawor方法中索引越界问题,从boss[0]改为boss[1]
- 在TowerService.Boss方法中添加按tower_level升序排序确保数据一致性
```
2026-02-26 01:02:30 +08:00
昔念
0091e3a8dd ```
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fix(game): 修复勇者之塔战斗逻辑错误

将勇者之塔的战斗服务从 Tower600Service 更改为 Tower500Service,
以修正当前关卡难度匹配问题。
```
2026-02-26 00:33:56 +08:00
昔念
dee5278f52 ```
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feat(boss-fight): 添加boss id验证并修复捕捉机制

- 在玩家挑战boss时添加boss ids
2026-02-26 00:05:43 +08:00
昔念
f7e5880092 ```
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feat(space): 添加天气变化调试日志并优化地图节点配置

- 在天气变化时添加调试打印语句,便于追踪空间天气变化情况
- 重构地图节点模型,将NodeID重命名为TriggerID以更好地表达其用途
- 添加触发器ID字段用于区分精灵和NPC,支持高ID控制NPC逻辑
- 更新注释说明剧情相关配置的重构计划,通过NPC节点判断类型
- 调整地图怪信息结构体初始化逻辑,直接使用TriggerID作为ID
```
2026-02-25 22:47:16 +08:00
昔念
a3244549f3 ```
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feat(fight_boss): 修复Boss挑战功能中的参数传递和效果处理逻辑

- 修复PlayerFightBoss方法中参数名错误(data -> data1)
- 修正BossId获取路径,使用正确的参数引用
- 重构特效处理逻辑,从循环解析改为批量获取
- 添加宠物闪光效果初始化支持

fix(fight_塔): 修复试炼塔相关战斗逻辑错误

- 修正Boss获取逻辑,从单个对象改为数组切片访问
- 调整塔级Boss获取接口
2026-02-25 21:16:36 +08:00
昔念
6af88365c2 ```
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feat(fight_boss): 重构Boss战斗逻辑并修复捕捉功能

- 移除未使用的taskID和canCapture变量
- 简化Boss数据获取逻辑,移除注释掉的旧代码
- 更新捕捉机制使用bosinfo[0].IsCapture
2026-02-25 19:46:31 +08:00
昔念
dc4835f14c ```
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feat(common/utils): 添加时间范围检查工具函数

添加了 IsCurrentTimeInRange 函数用于判断当前时间是否在指定的 HH:MM
时间区间内,支持当前日期的时间比较功能。

refactor(logic/controller): 重构 Boss 挑战逻辑并集成配置服务

- 集成 service 模块替代原有硬编码逻辑
- 重构 PlayerFightBoss 方法,使用新的配置数据结构
- 移除已废弃的 processMonID 函数和相关注释代码

refactor(logic/space): 优化地图 Boss 信息管理和天气系统

- 更新地图 Boss 数据
2026-02-25 19:05:50 +08:00
昔念
7c1540ff6d ```
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refactor(common/data/xmlres): 注释掉未使用的MonsterMap配置变量

- 将MonsterMap配置变量注释掉,因为当前不再使用该配置
- 相应地注释掉了初始化代码中的MonsterMap赋值逻辑

feat(logic/controller): 统一CanFight方法返回值为ErrorCode

- 修改PlayerFightBoss等战斗控制器中的Can
2026-02-25 16:18:10 +08:00
xinian
b2189d9501 fix: 修正NPC战斗模式下技能使用逻辑
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2026-02-24 08:54:21 +08:00
xinian
571c941ae8 feat: 增加踢人超时处理中的玩家信息保存
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将踢人超时时间从3秒调整为10秒,并在超时处理中保存玩家信息
2026-02-24 07:31:21 +08:00
xinian
05a1900d60 refactor: 移除未使用的lockfree相关代码
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2026-02-24 04:22:02 +08:00
xinian
3ac8ab2086 1
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2026-02-24 03:52:32 +08:00
xinian
a5627e6ba1 编辑文件 fight_base.go
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2026-02-24 00:36:41 +08:00
xinian
62b7c33d33 fix: 修正捕获怪物时胶囊ID的检查条件
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2026-02-24 00:28:40 +08:00
xinian
68ff96ae84 编辑文件 fight_base.go
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2026-02-24 00:27:17 +08:00
xinian
467890a60b 1
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2026-02-24 00:12:50 +08:00
xinian
25c9ecdad6 编辑文件 action.go
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2026-02-23 22:28:40 +08:00
xinian
b260fff8e8 refactor: 优化玩家信息处理和注册检查逻辑
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移除不必要的IsReg方法,简化玩家信息获取流程
调整抢先服玩家登录时间检查逻辑
2026-02-23 21:50:57 +08:00
xinian
50a19b2ff9 1
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2026-02-23 21:42:36 +08:00
昔念
fc5ddcb3f4 1
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2026-02-23 14:45:20 +08:00
昔念
6b316b868c ```
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feat(player): 添加称号重复检查逻辑

防止玩家重复获得相同称号,提升系统稳定性

fix(config): 修复boss配置相关代码问题

- 新增BossController的GetList接口
- 优化import语句顺序
- 修正PetBaseConfig中Desc字段为Remark字段
- 移除Tower配置中的TaskIds冗余字段
- 完善ShopConfig字段注释内容
```
2026-02-23 12:39:57 +08:00
昔念
4fff047c4c ```
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feat(item): 调整玄彩道具使用数量限制

玄彩道具检查逻辑从 items <= 0 修改为 items < 100,
确保玩家拥有至少100个道具才能使用。

fix(fight): 修复战斗操作通道阻塞问题

添加10秒超时机制到战斗操作通道发送逻辑中,
避免通道满载时的
2026-02-23 10:21:58 +08:00
xinian
c78e8e13c3 feat: 添加金豆消费记录功能
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在购买金豆商品成功后记录消费信息,并简化消费记录模型字段
2026-02-23 07:52:36 +08:00
xinian
75cfc7bcb1 feat: 添加金豆消费记录功能
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添加金豆消费记录表和相关服务,用于记录用户金豆消耗明细
在购买逻辑中预留记录消费的注释位置
2026-02-23 07:47:06 +08:00
xinian
84768e3406 feat: 添加炫彩碎片道具处理逻辑并优化闪光信息存储
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修改道具处理逻辑,新增炫彩碎片道具(300212)的使用功能
优化宠物闪光信息存储方式,改为直接赋值而非追加
2026-02-23 07:30:30 +08:00
xinian
fc0842e388 refactor: 将OgreInfo重命名为OgrePet并更新相关引用
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2026-02-23 04:12:12 +08:00
xinian
36cbb5bf81 feat: 为怪物生成和宠物信息添加随机条件
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2026-02-23 04:07:23 +08:00
xinian
fc47b7753f fix: 修复异色怪物生成逻辑中的条件判断
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2026-02-23 04:04:32 +08:00
xinian
058bae7446 fix: 修正宠物物品ID的偏移量
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2026-02-23 04:03:01 +08:00
xinian
029c2b8c6f 1
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2026-02-23 04:01:57 +08:00
xinian
a5e378073c 1
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2026-02-23 03:56:27 +08:00
xinian
9cf80062a3 fix: 修复获取用户信息时数据复制错误
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2026-02-23 01:24:57 +08:00
xinian
cb0e5b0645 1
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2026-02-23 01:24:13 +08:00