refactor(model): 重构玩家登录信息结构并优化精灵技能定义
This commit is contained in:
@@ -2,4 +2,4 @@ module github.com/ECUST-XX/xml
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go 1.20
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require github.com/looplab/fsm v1.0.3 // indirect
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//require github.com/looplab/fsm v1.0.3 // indirect
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@@ -6,10 +6,11 @@ import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service"
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"blazing/logic/service/login"
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"blazing/modules/blazing/model"
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)
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// 处理命令: 1001
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func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *login.PlayerLoginInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *model.PlayerLoginInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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if tt := data.CheakSession(); tt { //说明sid正确
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h.RPCClient.Kick(data.Head.UserID) //先踢人
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@@ -20,9 +21,8 @@ func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *login.Pl
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share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
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t.CompleteLogin() //通知客户端登录成功
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//c.SendPack(data.Def())
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result = login.NewPlayerLoginInfo() //设置登录消息
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//data.Head.UserID = 99942
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//data.Head.Result = 0
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result = model.NewPlayerLoginInfo() //设置登录消息
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return result, 0
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} else {
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@@ -1,128 +0,0 @@
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package login
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import (
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"blazing/modules/blazing/model"
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"github.com/creasty/defaults"
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)
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type PlayerLoginInfo struct {
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GoldBean int32 `struc:"skip" json:"nieo_gold_bean"` // 尼尔金豆(特殊货币)
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EquipmentHead int32 `struc:"skip" json:"equipment_head"` // 头部穿戴装备ID(0=未穿戴)
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EquipmentFace int32 `struc:"skip" json:"equipment_face"` // 脸部穿戴装备ID
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EquipmentHand int32 `struc:"skip" json:"equipment_hand"` // 手部穿戴装备ID
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EquipmentWaist int32 `struc:"skip" json:"equipment_waist"` // 腰部穿戴装备ID
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EquipmentLeg int32 `struc:"skip" json:"equipment_leg"` // 腿部穿戴装备ID
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EquipmentBackground int32 `struc:"skip" json:"equipment_background"` // 背景穿戴装备ID
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RobotColor int64 `struc:"skip" json:"robot_color"` // RGB颜色值(uint32,实际为3个uint8)
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ExpPool int64 `struc:"skip" json:"exp_pool"` // 累计经验池
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// OutInfo 字段
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UserID uint32 `struc:"uint32" json:"user_id"` // 米米号 通过sid拿到
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RegisterTime uint32 `struc:"uint32" json:"register_time"` // 注册时间(秒时间戳)
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Nick string `struc:"[16]byte" default:"seer" json:"nick"` // 16字节昵称
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Vip uint16 `struc:"uint16" json:"vip"` // 固定0
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Viped uint16 `struc:"uint16" default:"15" json:"viped"` // 固定15
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DSFlag uint32 `struc:"uint32" json:"ds_flag"` // 固定0
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Color uint32 `struc:"uint32" json:"color"` // 机器人颜色,0x00 rgb
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Texture uint32 `struc:"uint32" json:"texture"` // 固定0
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Energy uint32 `struc:"uint32" default:"3000" json:"energy"` // 固定3000
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Coins uint32 `struc:"uint32" json:"coins"` // 赛尔豆
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FightBadge uint32 `struc:"uint32" json:"fight_badge"` // 固定0
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MapID uint32 `struc:"uint32" default:"1" json:"map_id"` // 上线地图ID
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Pos Pos `json:"pos"` // 坐标
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TimeToday uint32 `struc:"uint32" json:"time_today"` // 已消耗时间(秒)
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TimeLimit uint32 `struc:"uint32" json:"time_limit"` // 总电池限制(秒)
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IsClothHalfDay byte `struc:"byte" json:"is_cloth_half_day"` // 活动标志0/1
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IsRoomHalfDay byte `struc:"byte" json:"is_room_half_day"` // 活动标志0/1
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IFortressHalfDay byte `struc:"byte" json:"i_fortress_half_day"` // 活动标志0/1
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IsHQHalfDay byte `struc:"byte" json:"is_hq_half_day"` // 活动标志0/1
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LoginCount uint32 `struc:"uint32" json:"login_count"` // 固定0
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Inviter uint32 `struc:"uint32" json:"inviter"` // 固定0
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NewInviteeCount uint32 `struc:"uint32" json:"new_invitee_count"` // 固定0
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VipLevel uint32 `struc:"uint32" default:"8" json:"vip_level"` // 固定8
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VipValue uint32 `struc:"uint32" default:"80000" json:"vip_value"` // 固定80000
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VipStage uint32 `struc:"uint32" default:"1" json:"vip_stage"` // 固定1
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AutoCharge uint32 `struc:"uint32" default:"1" json:"auto_charge"` // 固定1
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VipEndTime uint32 `struc:"uint32" default:"4294967295" json:"vip_end_time"` // 尽可能大值
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FreshManBonus uint32 `struc:"uint32" json:"fresh_man_bonus"` // 固定0
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NonoChipList [80]byte `struc:"[80]byte" json:"nono_chip_list"` // 超no芯片列表
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DailyResArr [50]byte `struc:"[50]byte" default:"3" json:"daily_res_arr"` // 任务状态数组默认3
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TeacherID uint32 `struc:"uint32" json:"teacher_id"` // 教官id
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StudentID uint32 `struc:"uint32" json:"student_id"` // 学员id
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GraduationCount uint32 `struc:"uint32" default:"0" json:"graduation_count"` // 毕业人数
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MaxPuniLv uint32 `struc:"uint32" default:"0" json:"max_puni_lv"` // 默认0
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PetMaxLevel uint32 `struc:"uint32" json:"pet_max_level"` // 精灵最高等级
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AllPetNumber uint32 `struc:"uint32" json:"all_pet_number"` // 精灵数量
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MonKingWin uint32 `struc:"uint32" json:"mon_king_win"` // 精灵王胜场
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CurrentStage uint32 `struc:"uint32" json:"current_stage"` // 勇者之塔层数
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MaxStage uint32 `struc:"uint32" json:"max_stage"` // 试炼之塔最高层
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CurrentFreshStage uint32 `struc:"uint32" json:"current_fresh_stage"` // 当前试炼层数
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MaxFreshStage uint32 `struc:"uint32" json:"max_fresh_stage"` // 最高试炼层
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MaxArenaWins uint32 `struc:"uint32" json:"max_arena_wins"` // 星际擂台连胜
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TwoTimes uint32 `struc:"uint32" default:"0" json:"two_times"` // 默认0
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ThreeTimes uint32 `struc:"uint32" default:"0" json:"three_times"` // 默认0
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AutoFight uint32 `struc:"uint32" default:"0" json:"auto_fight"` // 默认0
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AutoFightTime uint32 `struc:"uint32" default:"0" json:"auto_fight_time"` // 默认0
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EnergyTime uint32 `struc:"uint32" default:"0" json:"energy_time"` // 默认0
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LearnTimes uint32 `struc:"uint32" default:"0" json:"learn_times"` // 默认0
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MonBattleMedal uint32 `struc:"uint32" default:"0" json:"mon_battle_medal"` // 默认0
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RecordCount uint32 `struc:"uint32" default:"0" json:"record_count"` // 默认0
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ObtainTm uint32 `struc:"uint32" default:"0" json:"obtain_tm"` // 默认0
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SoulBeadItemID uint32 `struc:"uint32" json:"soul_bead_item_id"` // 当前元神珠id
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ExpireTm uint32 `struc:"uint32" default:"0" json:"expire_tm"` // 默认0
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FuseTimes uint32 `struc:"uint32" default:"0" json:"fuse_times"` // 默认0
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HasNono uint32 `struc:"uint32" default:"1" json:"has_nono"` // 玩家是否有nono
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SuperNono uint32 `struc:"uint32" default:"1" json:"super_nono"` // 玩家是否有超能nono
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NonoState uint32 `struc:"uint32" default:"4294967295" json:"nono_state"` // 默认-1
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NonoColor uint32 `struc:"uint32" json:"nono_color"` // nono颜色
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NonoNick string `struc:"[16]byte" default:"nono" json:"nono_nick"` // nono名字(16字节)
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TeamInfo model.TeamInfo `struc:"struct" json:"team_info"` // 战队信息24字节
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TeamPkInfo model.TeamPKInfo `struc:"struct" json:"team_pk_info"` // 8字节
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Reserved byte `struc:"byte" json:"reserved"` // 1字节无内容
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Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
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Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
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TaskList [500]byte `struc:"[500]byte" default:"3" json:"task_list"` // 任务状态数组500字节,默认3
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PetListCount uint32 `struc:"sizeof=PetList" json:"pet_list_count"` // 精灵列表长度
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PetList []model.PetInfo ` json:"pet_list"` // 精灵背包内信息
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ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量
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Clothes []model.PeopleItemInfo ` json:"clothes"` // 穿戴装备
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}
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func NewPlayerLoginInfo() *PlayerLoginInfo {
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l := &PlayerLoginInfo{
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Clothes: make([]model.PeopleItemInfo, 0),
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PetList: make([]model.PetInfo, 0),
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}
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// 自动填充 struct tag 里的 default 值
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if err := defaults.Set(l); err != nil {
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panic(err) // 方便发现 default 设置错误
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}
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// 填充需要重复值的数组
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fillBytes(&l.DailyResArr, 3)
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fillBytes(&l.Reserved1, 3)
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fillBytes(&l.TaskList, 3)
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return l
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}
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// 工具函数:给数组/切片批量赋同一个 byte 值
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func fillBytes(arr any, val byte) {
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switch a := arr.(type) {
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case *[50]byte:
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for i := range a {
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a[i] = val
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}
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case *[27]byte:
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for i := range a {
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a[i] = val
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}
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case *[500]byte:
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for i := range a {
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a[i] = val
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}
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}
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}
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@@ -1,6 +0,0 @@
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package login
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type Pos struct {
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X uint32 `struc:"uint32" default:"0"`
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Y uint32 `struc:"uint32" default:"0"`
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}
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@@ -1,12 +0,0 @@
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package model
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// PeopleItemInfo 穿戴装备信息结构(对应Java的PeopleItemInfo)
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type PeopleItemInfo struct {
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ID uint32 `struc:"uint32"` // 装备id(对应Java的@UInt long)
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Level uint32 `struc:"uint32" default:"1"` // 未知字段(默认值1,对应Java的@Builder.Default)
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}
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// InitDefaults 初始化默认值(确保默认值正确赋值)
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func (p *PeopleItemInfo) InitDefaults() {
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p.Level = 1 // 未知字段默认值1,与Java的@Builder.Default保持一致
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}
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@@ -16,41 +16,41 @@ type Pet struct {
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// PetInfo 精灵信息结构(合并后的优化版本)
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type PetInfo struct {
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// 第一个版本字段
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CapturePlayerID uint64 `json:"capture_player_id"`
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CaptureTime int64 `json:"capture_time"`
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CaptureMap int32 `json:"capture_map"`
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CaptureRect int16 `json:"capture_rect"`
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CaptureLevel int16 `json:"capture_level"`
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PetTypeID int32 `json:"pet_type_id"`
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IndividualValue int16 `json:"individual_value"`
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Nature int16 `json:"nature"`
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AbilityTypeEnum int16 `json:"ability_type_enum"`
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Shiny int32 `json:"shiny"`
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Level int16 `json:"level"`
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CurrentExp int32 `json:"current_exp"`
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CurrentHP int32 `json:"current_hp"`
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MaxHP int32 `json:"max_hp"`
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Attack int32 `json:"attack"`
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Defense int32 `json:"defense"`
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SpecialAttack int32 `json:"special_attack"`
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SpecialDefense int32 `json:"special_defense"`
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Speed int32 `json:"speed"`
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EvHP int16 `json:"ev_hp"`
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EvAttack int16 `json:"ev_attack"`
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EvDefense int16 `json:"ev_defense"`
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EvSpecialAttack int16 `json:"ev_special_attack"`
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EvSpecialDefense int16 `json:"ev_special_defense"`
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EvSpeed int16 `json:"ev_speed"`
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PetSkillLen int16 `struc:"sizeof=PetSkill" json:"pet_skill_len"`
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PetSkill []PetSkillInfo `json:"pet_skill"`
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ElementalOrbID int32 `json:"elemental_orb_id"`
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SpecialOrbID int32 `json:"special_orb_id"`
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ElementalOrbCount int16 `json:"elemental_orb_count"`
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SpecialOrbCount int16 `json:"special_orb_count"`
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IndividualGuarantee int64 `json:"individual_guarantee"`
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NatureGuarantee int64 `json:"nature_guarantee"`
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Freed bool `json:"freed"`
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FreedTime string `json:"freed_time"`
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CapturePlayerID uint64 `json:"capture_player_id"`
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CaptureTime int64 `json:"capture_time"`
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CaptureMap int32 `json:"capture_map"`
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CaptureRect int16 `json:"capture_rect"`
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CaptureLevel int16 `json:"capture_level"`
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PetTypeID int32 `json:"pet_type_id"`
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IndividualValue int16 `json:"individual_value"`
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Nature int16 `json:"nature"`
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AbilityTypeEnum int16 `json:"ability_type_enum"`
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Shiny int32 `json:"shiny"`
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Level int16 `json:"level"`
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CurrentExp int32 `json:"current_exp"`
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CurrentHP int32 `json:"current_hp"`
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MaxHP int32 `json:"max_hp"`
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Attack int32 `json:"attack"`
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Defense int32 `json:"defense"`
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SpecialAttack int32 `json:"special_attack"`
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SpecialDefense int32 `json:"special_defense"`
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Speed int32 `json:"speed"`
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EvHP int16 `json:"ev_hp"`
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EvAttack int16 `json:"ev_attack"`
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EvDefense int16 `json:"ev_defense"`
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EvSpecialAttack int16 `json:"ev_special_attack"`
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EvSpecialDefense int16 `json:"ev_special_defense"`
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EvSpeed int16 `json:"ev_speed"`
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PetSkillLen int16 `struc:"sizeof=PetSkill" json:"pet_skill_len"`
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PetSkill []SkillInfo `json:"pet_skill"`
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ElementalOrbID int32 `json:"elemental_orb_id"`
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SpecialOrbID int32 `json:"special_orb_id"`
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ElementalOrbCount int16 `json:"elemental_orb_count"`
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SpecialOrbCount int16 `json:"special_orb_count"`
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IndividualGuarantee int64 `json:"individual_guarantee"`
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NatureGuarantee int64 `json:"nature_guarantee"`
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Freed bool `json:"freed"`
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FreedTime string `json:"freed_time"`
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// 第二个版本字段
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ID uint32 `struc:"uint32" json:"id"`
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@@ -69,18 +69,6 @@ type PetInfo struct {
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EffectInfo []PetEffectInfo `json:"effect_info"`
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}
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// PetSkillInfo 精灵技能信息结构
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type PetSkillInfo struct {
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SkillID1 int32 `json:"skill_1_id"`
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PP1 int16 `json:"skill_1_pp"`
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SkillID2 int32 `json:"skill_2_id"`
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PP2 int16 `json:"skill_2_pp"`
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SkillID3 int32 `json:"skill_3_id"`
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PP3 int16 `json:"skill_3_pp"`
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SkillID4 int32 `json:"skill_4_id"`
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PP4 int16 `json:"skill_4_pp"`
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}
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// PetEffectInfo 精灵特性信息结构
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type PetEffectInfo struct {
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ItemID uint32 `struc:"uint32" json:"item_id"`
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@@ -93,6 +81,12 @@ type PetEffectInfo struct {
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Reserve4 [13]byte `struc:"[13]byte" json:"reserve4"`
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}
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// SkillInfo 精灵技能信息结构(对应Java的SkillInfo)
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type SkillInfo struct {
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ID uint32 `struc:"uint32"` // 技能id(对应Java的@UInt long)
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Pp uint32 `struc:"uint32"` // 剩余pp(对应Java的@UInt long)
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}
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// TableName Pet's table name
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func (*Pet) TableName() string {
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return TableNamePet
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@@ -1,7 +0,0 @@
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package model
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// SkillInfo 精灵技能信息结构(对应Java的SkillInfo)
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type SkillInfo struct {
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ID uint32 `struc:"uint32"` // 技能id(对应Java的@UInt long)
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Pp uint32 `struc:"uint32"` // 剩余pp(对应Java的@UInt long)
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}
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@@ -20,3 +20,15 @@ func (t *TeamInfo) InitDefaults() {
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t.AllContribution = 1
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t.CanExContribution = 1
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}
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// TeamPKInfo 战队PK相关信息结构
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type TeamPKInfo struct {
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GroupID uint32 `struc:"uint32" default:"1"` // 分组ID,默认值1(对应Java的@UInt long)
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HomeTeamID uint32 `struc:"uint32" default:"1"` // 主队ID,默认值1(对应Java的@UInt long)
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}
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// InitDefaults 初始化默认值(确保字段默认值正确赋值)
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func (t *TeamPKInfo) InitDefaults() {
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t.GroupID = 1
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t.HomeTeamID = 1
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}
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@@ -1,13 +0,0 @@
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package model
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// TeamPKInfo 战队PK相关信息结构
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type TeamPKInfo struct {
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GroupID uint32 `struc:"uint32" default:"1"` // 分组ID,默认值1(对应Java的@UInt long)
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HomeTeamID uint32 `struc:"uint32" default:"1"` // 主队ID,默认值1(对应Java的@UInt long)
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}
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// InitDefaults 初始化默认值(确保字段默认值正确赋值)
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func (t *TeamPKInfo) InitDefaults() {
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t.GroupID = 1
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t.HomeTeamID = 1
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}
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@@ -1,42 +0,0 @@
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package model
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import (
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"blazing/cool"
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)
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const TableNameChallenge = "challenge"
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// Challenge mapped from table <challenge>
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type Challenge struct {
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*cool.Model
|
||||
PlayerID uint64 `gorm:"not null;uniqueIndex:idx_challenge_unique_by_player_id;comment:'所属玩家ID'" json:"player_id"`
|
||||
MonKingWin int32 `gorm:"not null;default:0;comment:'精灵王之战胜场数'" json:"mon_king_win"`
|
||||
CurStage int16 `gorm:"not null;default:0;comment:'当期勇者之塔到达的层数'" json:"cur_stage"`
|
||||
MaxStage int16 `gorm:"not null;default:0;comment:'历史勇者之塔到达的最大层数'" json:"max_stage"`
|
||||
MessWin int32 `gorm:"not null;default:0;comment:'精灵大乱斗胜场数'" json:"mess_win"`
|
||||
CurFreshStage int16 `gorm:"not null;default:0;comment:'试炼之塔当前层数'" json:"cur_fresh_stage"`
|
||||
MaxFreshStage int16 `gorm:"not null;default:0;comment:'试炼之塔当前层数'" json:"max_fresh_stage"`
|
||||
MaxArenaWins int32 `gorm:"not null;default:0;comment:'最大星际擂台连胜数'" json:"max_arena_wins"`
|
||||
}
|
||||
|
||||
// TableName Challenge's table name
|
||||
func (*Challenge) TableName() string {
|
||||
return TableNameChallenge
|
||||
}
|
||||
|
||||
// GroupName Challenge's table group
|
||||
func (*Challenge) GroupName() string {
|
||||
return "default"
|
||||
}
|
||||
|
||||
// NewChallenge create a new Challenge
|
||||
func NewChallenge() *Challenge {
|
||||
return &Challenge{
|
||||
Model: cool.NewModel(),
|
||||
}
|
||||
}
|
||||
|
||||
// init 创建表
|
||||
func init() {
|
||||
cool.CreateTable(&Challenge{})
|
||||
}
|
||||
@@ -9,7 +9,7 @@ const TableNamePlayerInfo = "player_info"
|
||||
type PlayerInfo struct {
|
||||
*cool.Model
|
||||
PlayerID uint64 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
|
||||
Data string `gorm:"type:text;not null;comment:'精灵全部数据'" json:"data"`
|
||||
Data string `gorm:"type:text;not null;comment:'全部数据'" json:"data"`
|
||||
}
|
||||
|
||||
// TableName PlayerInfo's table name
|
||||
@@ -1,37 +0,0 @@
|
||||
package model
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
)
|
||||
|
||||
const TableNamePlayerBattery = "player_battery"
|
||||
|
||||
// PlayerBattery mapped from table <player_battery>
|
||||
type PlayerBattery struct {
|
||||
*cool.Model
|
||||
PlayerID uint64 `gorm:"not null;uniqueIndex:idx_player_battery_unique_by_player_id;comment:'所属玩家ID'" json:"player_id"`
|
||||
RemainingTime int64 `gorm:"not null;default:0;comment:'剩余电池时间单位秒(uint32)'" json:"remaining_time"`
|
||||
LastResetTime string `gorm:"comment:'上一次重置时间'" json:"last_reset_time"`
|
||||
}
|
||||
|
||||
// TableName PlayerBattery's table name
|
||||
func (*PlayerBattery) TableName() string {
|
||||
return TableNamePlayerBattery
|
||||
}
|
||||
|
||||
// GroupName PlayerBattery's table group
|
||||
func (*PlayerBattery) GroupName() string {
|
||||
return "default"
|
||||
}
|
||||
|
||||
// NewPlayerBattery create a new PlayerBattery
|
||||
func NewPlayerBattery() *PlayerBattery {
|
||||
return &PlayerBattery{
|
||||
Model: cool.NewModel(),
|
||||
}
|
||||
}
|
||||
|
||||
// init 创建表
|
||||
func init() {
|
||||
cool.CreateTable(&PlayerBattery{})
|
||||
}
|
||||
142
modules/blazing/model/playerinfo.go
Normal file
142
modules/blazing/model/playerinfo.go
Normal file
@@ -0,0 +1,142 @@
|
||||
package model
|
||||
|
||||
import (
|
||||
"github.com/creasty/defaults"
|
||||
)
|
||||
|
||||
type Pos struct {
|
||||
X uint32 `struc:"uint32" default:"0"`
|
||||
Y uint32 `struc:"uint32" default:"0"`
|
||||
}
|
||||
|
||||
// PeopleItemInfo 穿戴装备信息结构(对应Java的PeopleItemInfo)
|
||||
type PeopleItemInfo struct {
|
||||
ID uint32 `struc:"uint32"` // 装备id(对应Java的@UInt long)
|
||||
Level uint32 `struc:"uint32" default:"1"` // 未知字段(默认值1,对应Java的@Builder.Default)
|
||||
}
|
||||
|
||||
// InitDefaults 初始化默认值(确保默认值正确赋值)
|
||||
func (p *PeopleItemInfo) InitDefaults() {
|
||||
p.Level = 1 // 未知字段默认值1,与Java的@Builder.Default保持一致
|
||||
}
|
||||
|
||||
type PlayerLoginInfo struct {
|
||||
GoldBean int32 `struc:"skip" json:"nieo_gold_bean"` // 金豆(特殊货币)
|
||||
// EquipmentHead int32 `struc:"skip" json:"equipment_head"` // 头部穿戴装备ID(0=未穿戴)
|
||||
// EquipmentFace int32 `struc:"skip" json:"equipment_face"` // 脸部穿戴装备ID
|
||||
// EquipmentHand int32 `struc:"skip" json:"equipment_hand"` // 手部穿戴装备ID
|
||||
// EquipmentWaist int32 `struc:"skip" json:"equipment_waist"` // 腰部穿戴装备ID
|
||||
// EquipmentLeg int32 `struc:"skip" json:"equipment_leg"` // 腿部穿戴装备ID
|
||||
// EquipmentBackground int32 `struc:"skip" json:"equipment_background"` // 背景穿戴装备ID
|
||||
// RobotColor int64 `struc:"skip" json:"robot_color"` // RGB颜色值(uint32,实际为3个uint8)
|
||||
|
||||
ExpPool int64 `struc:"skip" json:"exp_pool"` // 累计经验池
|
||||
|
||||
// OutInfo 字段
|
||||
UserID uint32 `struc:"uint32" json:"user_id"` // 米米号 通过sid拿到
|
||||
RegisterTime uint32 `struc:"uint32" json:"register_time"` // 注册时间(秒时间戳)
|
||||
Nick string `struc:"[16]byte" default:"seer" json:"nick"` // 16字节昵称
|
||||
Vip uint16 `struc:"uint16" json:"vip"` // 固定0
|
||||
Viped uint16 `struc:"uint16" default:"15" json:"viped"` // 固定15
|
||||
DSFlag uint32 `struc:"uint32" json:"ds_flag"` // 固定0
|
||||
Color uint32 `struc:"uint32" json:"color"` // 机器人颜色RGB颜色值(uint32,实际为3个uint8)
|
||||
Texture uint32 `struc:"uint32" json:"texture"` // 固定0
|
||||
Energy uint32 `struc:"uint32" default:"3000" json:"energy"` // 固定3000
|
||||
Coins uint32 `struc:"uint32" json:"coins"` // 赛尔豆
|
||||
FightBadge uint32 `struc:"uint32" json:"fight_badge"` // 固定0
|
||||
MapID uint32 `struc:"uint32" default:"1" json:"map_id"` // 上线地图ID
|
||||
Pos Pos `json:"pos"` // 坐标
|
||||
TimeToday uint32 `struc:"uint32" json:"time_today"` // 已消耗时间(秒)
|
||||
TimeLimit uint32 `struc:"uint32" json:"time_limit"` // 总电池限制(秒)
|
||||
IsClothHalfDay byte `struc:"byte" json:"is_cloth_half_day"` // 活动标志0/1
|
||||
IsRoomHalfDay byte `struc:"byte" json:"is_room_half_day"` // 活动标志0/1
|
||||
IFortressHalfDay byte `struc:"byte" json:"i_fortress_half_day"` // 活动标志0/1
|
||||
IsHQHalfDay byte `struc:"byte" json:"is_hq_half_day"` // 活动标志0/1
|
||||
LoginCount uint32 `struc:"uint32" json:"login_count"` // 固定0
|
||||
Inviter uint32 `struc:"uint32" json:"inviter"` // 固定0
|
||||
NewInviteeCount uint32 `struc:"uint32" json:"new_invitee_count"` // 固定0
|
||||
VipLevel uint32 `struc:"uint32" default:"8" json:"vip_level"` // 固定8
|
||||
VipValue uint32 `struc:"uint32" default:"80000" json:"vip_value"` // 固定80000
|
||||
VipStage uint32 `struc:"uint32" default:"1" json:"vip_stage"` // 固定1
|
||||
AutoCharge uint32 `struc:"uint32" default:"1" json:"auto_charge"` // 固定1
|
||||
VipEndTime uint32 `struc:"uint32" default:"4294967295" json:"vip_end_time"` // 尽可能大值
|
||||
FreshManBonus uint32 `struc:"uint32" json:"fresh_man_bonus"` // 固定0
|
||||
NonoChipList [80]byte `struc:"[80]byte" json:"nono_chip_list"` // 超no芯片列表
|
||||
DailyResArr [50]byte `struc:"[50]byte" default:"3" json:"daily_res_arr"` // 任务状态数组默认3
|
||||
TeacherID uint32 `struc:"uint32" json:"teacher_id"` // 教官id
|
||||
StudentID uint32 `struc:"uint32" json:"student_id"` // 学员id
|
||||
GraduationCount uint32 `struc:"uint32" default:"0" json:"graduation_count"` // 毕业人数
|
||||
MaxPuniLv uint32 `struc:"uint32" default:"0" json:"max_puni_lv"` // 默认0
|
||||
PetMaxLevel uint32 `struc:"uint32" json:"pet_max_level"` // 精灵最高等级
|
||||
AllPetNumber uint32 `struc:"uint32" json:"all_pet_number"` // 精灵数量
|
||||
MonKingWin uint32 `struc:"uint32" json:"mon_king_win"` // 精灵王胜场
|
||||
CurrentStage uint32 `struc:"uint32" json:"current_stage"` // 勇者之塔层数
|
||||
MaxStage uint32 `struc:"uint32" json:"max_stage"` // 试炼之塔最高层
|
||||
CurrentFreshStage uint32 `struc:"uint32" json:"current_fresh_stage"` // 当前试炼层数
|
||||
MaxFreshStage uint32 `struc:"uint32" json:"max_fresh_stage"` // 最高试炼层
|
||||
MaxArenaWins uint32 `struc:"uint32" json:"max_arena_wins"` // 星际擂台连胜
|
||||
TwoTimes uint32 `struc:"uint32" default:"0" json:"two_times"` // 默认0
|
||||
ThreeTimes uint32 `struc:"uint32" default:"0" json:"three_times"` // 默认0
|
||||
AutoFight uint32 `struc:"uint32" default:"0" json:"auto_fight"` // 默认0
|
||||
AutoFightTime uint32 `struc:"uint32" default:"0" json:"auto_fight_time"` // 默认0
|
||||
EnergyTime uint32 `struc:"uint32" default:"0" json:"energy_time"` // 默认0
|
||||
LearnTimes uint32 `struc:"uint32" default:"0" json:"learn_times"` // 默认0
|
||||
MonBattleMedal uint32 `struc:"uint32" default:"0" json:"mon_battle_medal"` // 默认0
|
||||
RecordCount uint32 `struc:"uint32" default:"0" json:"record_count"` // 默认0
|
||||
ObtainTm uint32 `struc:"uint32" default:"0" json:"obtain_tm"` // 默认0
|
||||
SoulBeadItemID uint32 `struc:"uint32" json:"soul_bead_item_id"` // 当前元神珠id
|
||||
ExpireTm uint32 `struc:"uint32" default:"0" json:"expire_tm"` // 默认0
|
||||
FuseTimes uint32 `struc:"uint32" default:"0" json:"fuse_times"` // 默认0
|
||||
HasNono uint32 `struc:"uint32" default:"1" json:"has_nono"` // 玩家是否有nono
|
||||
SuperNono uint32 `struc:"uint32" default:"1" json:"super_nono"` // 玩家是否有超能nono
|
||||
NonoState uint32 `struc:"uint32" default:"4294967295" json:"nono_state"` // 默认-1
|
||||
NonoColor uint32 `struc:"uint32" json:"nono_color"` // nono颜色
|
||||
NonoNick string `struc:"[16]byte" default:"nono" json:"nono_nick"` // nono名字(16字节)
|
||||
TeamInfo TeamInfo `struc:"struct" json:"team_info"` // 战队信息24字节
|
||||
TeamPkInfo TeamPKInfo `struc:"struct" json:"team_pk_info"` // 8字节
|
||||
Reserved byte `struc:"byte" json:"reserved"` // 1字节无内容
|
||||
Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
|
||||
Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
|
||||
TaskList [500]byte `struc:"[500]byte" default:"3" json:"task_list"` // 任务状态数组500字节,默认3
|
||||
PetListCount uint32 `struc:"sizeof=PetList" json:"pet_list_count"` // 精灵列表长度
|
||||
PetList []PetInfo ` json:"pet_list"` // 精灵背包内信息
|
||||
ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量
|
||||
Clothes []PeopleItemInfo ` json:"clothes"` // 穿戴装备
|
||||
}
|
||||
|
||||
func NewPlayerLoginInfo() *PlayerLoginInfo {
|
||||
l := &PlayerLoginInfo{
|
||||
Clothes: make([]PeopleItemInfo, 0),
|
||||
PetList: make([]PetInfo, 0),
|
||||
}
|
||||
|
||||
// 自动填充 struct tag 里的 default 值
|
||||
if err := defaults.Set(l); err != nil {
|
||||
panic(err) // 方便发现 default 设置错误
|
||||
}
|
||||
|
||||
// 填充需要重复值的数组
|
||||
fillBytes(&l.DailyResArr, 3)
|
||||
fillBytes(&l.Reserved1, 3)
|
||||
fillBytes(&l.TaskList, 3)
|
||||
|
||||
return l
|
||||
}
|
||||
|
||||
// 工具函数:给数组/切片批量赋同一个 byte 值
|
||||
func fillBytes(arr any, val byte) {
|
||||
switch a := arr.(type) {
|
||||
case *[50]byte:
|
||||
for i := range a {
|
||||
a[i] = val
|
||||
}
|
||||
case *[27]byte:
|
||||
for i := range a {
|
||||
a[i] = val
|
||||
}
|
||||
case *[500]byte:
|
||||
for i := range a {
|
||||
a[i] = val
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user