refactor(model): 重构玩家登录信息结构并优化精灵技能定义

This commit is contained in:
1
2025-08-15 08:17:43 +00:00
parent 20acbfd62e
commit de5ee07a22
13 changed files with 201 additions and 298 deletions

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@@ -2,4 +2,4 @@ module github.com/ECUST-XX/xml
go 1.20
require github.com/looplab/fsm v1.0.3 // indirect
//require github.com/looplab/fsm v1.0.3 // indirect

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@@ -6,10 +6,11 @@ import (
"blazing/common/socket/errorcode"
"blazing/logic/service"
"blazing/logic/service/login"
"blazing/modules/blazing/model"
)
// 处理命令: 1001
func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *login.PlayerLoginInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *model.PlayerLoginInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
if tt := data.CheakSession(); tt { //说明sid正确
h.RPCClient.Kick(data.Head.UserID) //先踢人
@@ -20,9 +21,8 @@ func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *login.Pl
share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
t.CompleteLogin() //通知客户端登录成功
//c.SendPack(data.Def())
result = login.NewPlayerLoginInfo() //设置登录消息
//data.Head.UserID = 99942
//data.Head.Result = 0
result = model.NewPlayerLoginInfo() //设置登录消息
return result, 0
} else {

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@@ -1,128 +0,0 @@
package login
import (
"blazing/modules/blazing/model"
"github.com/creasty/defaults"
)
type PlayerLoginInfo struct {
GoldBean int32 `struc:"skip" json:"nieo_gold_bean"` // 尼尔金豆(特殊货币)
EquipmentHead int32 `struc:"skip" json:"equipment_head"` // 头部穿戴装备ID(0=未穿戴)
EquipmentFace int32 `struc:"skip" json:"equipment_face"` // 脸部穿戴装备ID
EquipmentHand int32 `struc:"skip" json:"equipment_hand"` // 手部穿戴装备ID
EquipmentWaist int32 `struc:"skip" json:"equipment_waist"` // 腰部穿戴装备ID
EquipmentLeg int32 `struc:"skip" json:"equipment_leg"` // 腿部穿戴装备ID
EquipmentBackground int32 `struc:"skip" json:"equipment_background"` // 背景穿戴装备ID
RobotColor int64 `struc:"skip" json:"robot_color"` // RGB颜色值(uint32,实际为3个uint8)
ExpPool int64 `struc:"skip" json:"exp_pool"` // 累计经验池
// OutInfo 字段
UserID uint32 `struc:"uint32" json:"user_id"` // 米米号 通过sid拿到
RegisterTime uint32 `struc:"uint32" json:"register_time"` // 注册时间(秒时间戳)
Nick string `struc:"[16]byte" default:"seer" json:"nick"` // 16字节昵称
Vip uint16 `struc:"uint16" json:"vip"` // 固定0
Viped uint16 `struc:"uint16" default:"15" json:"viped"` // 固定15
DSFlag uint32 `struc:"uint32" json:"ds_flag"` // 固定0
Color uint32 `struc:"uint32" json:"color"` // 机器人颜色0x00 rgb
Texture uint32 `struc:"uint32" json:"texture"` // 固定0
Energy uint32 `struc:"uint32" default:"3000" json:"energy"` // 固定3000
Coins uint32 `struc:"uint32" json:"coins"` // 赛尔豆
FightBadge uint32 `struc:"uint32" json:"fight_badge"` // 固定0
MapID uint32 `struc:"uint32" default:"1" json:"map_id"` // 上线地图ID
Pos Pos `json:"pos"` // 坐标
TimeToday uint32 `struc:"uint32" json:"time_today"` // 已消耗时间(秒)
TimeLimit uint32 `struc:"uint32" json:"time_limit"` // 总电池限制(秒)
IsClothHalfDay byte `struc:"byte" json:"is_cloth_half_day"` // 活动标志0/1
IsRoomHalfDay byte `struc:"byte" json:"is_room_half_day"` // 活动标志0/1
IFortressHalfDay byte `struc:"byte" json:"i_fortress_half_day"` // 活动标志0/1
IsHQHalfDay byte `struc:"byte" json:"is_hq_half_day"` // 活动标志0/1
LoginCount uint32 `struc:"uint32" json:"login_count"` // 固定0
Inviter uint32 `struc:"uint32" json:"inviter"` // 固定0
NewInviteeCount uint32 `struc:"uint32" json:"new_invitee_count"` // 固定0
VipLevel uint32 `struc:"uint32" default:"8" json:"vip_level"` // 固定8
VipValue uint32 `struc:"uint32" default:"80000" json:"vip_value"` // 固定80000
VipStage uint32 `struc:"uint32" default:"1" json:"vip_stage"` // 固定1
AutoCharge uint32 `struc:"uint32" default:"1" json:"auto_charge"` // 固定1
VipEndTime uint32 `struc:"uint32" default:"4294967295" json:"vip_end_time"` // 尽可能大值
FreshManBonus uint32 `struc:"uint32" json:"fresh_man_bonus"` // 固定0
NonoChipList [80]byte `struc:"[80]byte" json:"nono_chip_list"` // 超no芯片列表
DailyResArr [50]byte `struc:"[50]byte" default:"3" json:"daily_res_arr"` // 任务状态数组默认3
TeacherID uint32 `struc:"uint32" json:"teacher_id"` // 教官id
StudentID uint32 `struc:"uint32" json:"student_id"` // 学员id
GraduationCount uint32 `struc:"uint32" default:"0" json:"graduation_count"` // 毕业人数
MaxPuniLv uint32 `struc:"uint32" default:"0" json:"max_puni_lv"` // 默认0
PetMaxLevel uint32 `struc:"uint32" json:"pet_max_level"` // 精灵最高等级
AllPetNumber uint32 `struc:"uint32" json:"all_pet_number"` // 精灵数量
MonKingWin uint32 `struc:"uint32" json:"mon_king_win"` // 精灵王胜场
CurrentStage uint32 `struc:"uint32" json:"current_stage"` // 勇者之塔层数
MaxStage uint32 `struc:"uint32" json:"max_stage"` // 试炼之塔最高层
CurrentFreshStage uint32 `struc:"uint32" json:"current_fresh_stage"` // 当前试炼层数
MaxFreshStage uint32 `struc:"uint32" json:"max_fresh_stage"` // 最高试炼层
MaxArenaWins uint32 `struc:"uint32" json:"max_arena_wins"` // 星际擂台连胜
TwoTimes uint32 `struc:"uint32" default:"0" json:"two_times"` // 默认0
ThreeTimes uint32 `struc:"uint32" default:"0" json:"three_times"` // 默认0
AutoFight uint32 `struc:"uint32" default:"0" json:"auto_fight"` // 默认0
AutoFightTime uint32 `struc:"uint32" default:"0" json:"auto_fight_time"` // 默认0
EnergyTime uint32 `struc:"uint32" default:"0" json:"energy_time"` // 默认0
LearnTimes uint32 `struc:"uint32" default:"0" json:"learn_times"` // 默认0
MonBattleMedal uint32 `struc:"uint32" default:"0" json:"mon_battle_medal"` // 默认0
RecordCount uint32 `struc:"uint32" default:"0" json:"record_count"` // 默认0
ObtainTm uint32 `struc:"uint32" default:"0" json:"obtain_tm"` // 默认0
SoulBeadItemID uint32 `struc:"uint32" json:"soul_bead_item_id"` // 当前元神珠id
ExpireTm uint32 `struc:"uint32" default:"0" json:"expire_tm"` // 默认0
FuseTimes uint32 `struc:"uint32" default:"0" json:"fuse_times"` // 默认0
HasNono uint32 `struc:"uint32" default:"1" json:"has_nono"` // 玩家是否有nono
SuperNono uint32 `struc:"uint32" default:"1" json:"super_nono"` // 玩家是否有超能nono
NonoState uint32 `struc:"uint32" default:"4294967295" json:"nono_state"` // 默认-1
NonoColor uint32 `struc:"uint32" json:"nono_color"` // nono颜色
NonoNick string `struc:"[16]byte" default:"nono" json:"nono_nick"` // nono名字16字节
TeamInfo model.TeamInfo `struc:"struct" json:"team_info"` // 战队信息24字节
TeamPkInfo model.TeamPKInfo `struc:"struct" json:"team_pk_info"` // 8字节
Reserved byte `struc:"byte" json:"reserved"` // 1字节无内容
Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
TaskList [500]byte `struc:"[500]byte" default:"3" json:"task_list"` // 任务状态数组500字节默认3
PetListCount uint32 `struc:"sizeof=PetList" json:"pet_list_count"` // 精灵列表长度
PetList []model.PetInfo ` json:"pet_list"` // 精灵背包内信息
ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量
Clothes []model.PeopleItemInfo ` json:"clothes"` // 穿戴装备
}
func NewPlayerLoginInfo() *PlayerLoginInfo {
l := &PlayerLoginInfo{
Clothes: make([]model.PeopleItemInfo, 0),
PetList: make([]model.PetInfo, 0),
}
// 自动填充 struct tag 里的 default 值
if err := defaults.Set(l); err != nil {
panic(err) // 方便发现 default 设置错误
}
// 填充需要重复值的数组
fillBytes(&l.DailyResArr, 3)
fillBytes(&l.Reserved1, 3)
fillBytes(&l.TaskList, 3)
return l
}
// 工具函数:给数组/切片批量赋同一个 byte 值
func fillBytes(arr any, val byte) {
switch a := arr.(type) {
case *[50]byte:
for i := range a {
a[i] = val
}
case *[27]byte:
for i := range a {
a[i] = val
}
case *[500]byte:
for i := range a {
a[i] = val
}
}
}

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@@ -1,6 +0,0 @@
package login
type Pos struct {
X uint32 `struc:"uint32" default:"0"`
Y uint32 `struc:"uint32" default:"0"`
}

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@@ -1,12 +0,0 @@
package model
// PeopleItemInfo 穿戴装备信息结构对应Java的PeopleItemInfo
type PeopleItemInfo struct {
ID uint32 `struc:"uint32"` // 装备id对应Java的@UInt long
Level uint32 `struc:"uint32" default:"1"` // 未知字段默认值1对应Java的@Builder.Default
}
// InitDefaults 初始化默认值(确保默认值正确赋值)
func (p *PeopleItemInfo) InitDefaults() {
p.Level = 1 // 未知字段默认值1与Java的@Builder.Default保持一致
}

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@@ -16,41 +16,41 @@ type Pet struct {
// PetInfo 精灵信息结构(合并后的优化版本)
type PetInfo struct {
// 第一个版本字段
CapturePlayerID uint64 `json:"capture_player_id"`
CaptureTime int64 `json:"capture_time"`
CaptureMap int32 `json:"capture_map"`
CaptureRect int16 `json:"capture_rect"`
CaptureLevel int16 `json:"capture_level"`
PetTypeID int32 `json:"pet_type_id"`
IndividualValue int16 `json:"individual_value"`
Nature int16 `json:"nature"`
AbilityTypeEnum int16 `json:"ability_type_enum"`
Shiny int32 `json:"shiny"`
Level int16 `json:"level"`
CurrentExp int32 `json:"current_exp"`
CurrentHP int32 `json:"current_hp"`
MaxHP int32 `json:"max_hp"`
Attack int32 `json:"attack"`
Defense int32 `json:"defense"`
SpecialAttack int32 `json:"special_attack"`
SpecialDefense int32 `json:"special_defense"`
Speed int32 `json:"speed"`
EvHP int16 `json:"ev_hp"`
EvAttack int16 `json:"ev_attack"`
EvDefense int16 `json:"ev_defense"`
EvSpecialAttack int16 `json:"ev_special_attack"`
EvSpecialDefense int16 `json:"ev_special_defense"`
EvSpeed int16 `json:"ev_speed"`
PetSkillLen int16 `struc:"sizeof=PetSkill" json:"pet_skill_len"`
PetSkill []PetSkillInfo `json:"pet_skill"`
ElementalOrbID int32 `json:"elemental_orb_id"`
SpecialOrbID int32 `json:"special_orb_id"`
ElementalOrbCount int16 `json:"elemental_orb_count"`
SpecialOrbCount int16 `json:"special_orb_count"`
IndividualGuarantee int64 `json:"individual_guarantee"`
NatureGuarantee int64 `json:"nature_guarantee"`
Freed bool `json:"freed"`
FreedTime string `json:"freed_time"`
CapturePlayerID uint64 `json:"capture_player_id"`
CaptureTime int64 `json:"capture_time"`
CaptureMap int32 `json:"capture_map"`
CaptureRect int16 `json:"capture_rect"`
CaptureLevel int16 `json:"capture_level"`
PetTypeID int32 `json:"pet_type_id"`
IndividualValue int16 `json:"individual_value"`
Nature int16 `json:"nature"`
AbilityTypeEnum int16 `json:"ability_type_enum"`
Shiny int32 `json:"shiny"`
Level int16 `json:"level"`
CurrentExp int32 `json:"current_exp"`
CurrentHP int32 `json:"current_hp"`
MaxHP int32 `json:"max_hp"`
Attack int32 `json:"attack"`
Defense int32 `json:"defense"`
SpecialAttack int32 `json:"special_attack"`
SpecialDefense int32 `json:"special_defense"`
Speed int32 `json:"speed"`
EvHP int16 `json:"ev_hp"`
EvAttack int16 `json:"ev_attack"`
EvDefense int16 `json:"ev_defense"`
EvSpecialAttack int16 `json:"ev_special_attack"`
EvSpecialDefense int16 `json:"ev_special_defense"`
EvSpeed int16 `json:"ev_speed"`
PetSkillLen int16 `struc:"sizeof=PetSkill" json:"pet_skill_len"`
PetSkill []SkillInfo `json:"pet_skill"`
ElementalOrbID int32 `json:"elemental_orb_id"`
SpecialOrbID int32 `json:"special_orb_id"`
ElementalOrbCount int16 `json:"elemental_orb_count"`
SpecialOrbCount int16 `json:"special_orb_count"`
IndividualGuarantee int64 `json:"individual_guarantee"`
NatureGuarantee int64 `json:"nature_guarantee"`
Freed bool `json:"freed"`
FreedTime string `json:"freed_time"`
// 第二个版本字段
ID uint32 `struc:"uint32" json:"id"`
@@ -69,18 +69,6 @@ type PetInfo struct {
EffectInfo []PetEffectInfo `json:"effect_info"`
}
// PetSkillInfo 精灵技能信息结构
type PetSkillInfo struct {
SkillID1 int32 `json:"skill_1_id"`
PP1 int16 `json:"skill_1_pp"`
SkillID2 int32 `json:"skill_2_id"`
PP2 int16 `json:"skill_2_pp"`
SkillID3 int32 `json:"skill_3_id"`
PP3 int16 `json:"skill_3_pp"`
SkillID4 int32 `json:"skill_4_id"`
PP4 int16 `json:"skill_4_pp"`
}
// PetEffectInfo 精灵特性信息结构
type PetEffectInfo struct {
ItemID uint32 `struc:"uint32" json:"item_id"`
@@ -93,6 +81,12 @@ type PetEffectInfo struct {
Reserve4 [13]byte `struc:"[13]byte" json:"reserve4"`
}
// SkillInfo 精灵技能信息结构对应Java的SkillInfo
type SkillInfo struct {
ID uint32 `struc:"uint32"` // 技能id对应Java的@UInt long
Pp uint32 `struc:"uint32"` // 剩余pp对应Java的@UInt long
}
// TableName Pet's table name
func (*Pet) TableName() string {
return TableNamePet

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@@ -1,7 +0,0 @@
package model
// SkillInfo 精灵技能信息结构对应Java的SkillInfo
type SkillInfo struct {
ID uint32 `struc:"uint32"` // 技能id对应Java的@UInt long
Pp uint32 `struc:"uint32"` // 剩余pp对应Java的@UInt long
}

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@@ -20,3 +20,15 @@ func (t *TeamInfo) InitDefaults() {
t.AllContribution = 1
t.CanExContribution = 1
}
// TeamPKInfo 战队PK相关信息结构
type TeamPKInfo struct {
GroupID uint32 `struc:"uint32" default:"1"` // 分组ID默认值1对应Java的@UInt long
HomeTeamID uint32 `struc:"uint32" default:"1"` // 主队ID默认值1对应Java的@UInt long
}
// InitDefaults 初始化默认值(确保字段默认值正确赋值)
func (t *TeamPKInfo) InitDefaults() {
t.GroupID = 1
t.HomeTeamID = 1
}

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@@ -1,13 +0,0 @@
package model
// TeamPKInfo 战队PK相关信息结构
type TeamPKInfo struct {
GroupID uint32 `struc:"uint32" default:"1"` // 分组ID默认值1对应Java的@UInt long
HomeTeamID uint32 `struc:"uint32" default:"1"` // 主队ID默认值1对应Java的@UInt long
}
// InitDefaults 初始化默认值(确保字段默认值正确赋值)
func (t *TeamPKInfo) InitDefaults() {
t.GroupID = 1
t.HomeTeamID = 1
}

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@@ -1,42 +0,0 @@
package model
import (
"blazing/cool"
)
const TableNameChallenge = "challenge"
// Challenge mapped from table <challenge>
type Challenge struct {
*cool.Model
PlayerID uint64 `gorm:"not null;uniqueIndex:idx_challenge_unique_by_player_id;comment:'所属玩家ID'" json:"player_id"`
MonKingWin int32 `gorm:"not null;default:0;comment:'精灵王之战胜场数'" json:"mon_king_win"`
CurStage int16 `gorm:"not null;default:0;comment:'当期勇者之塔到达的层数'" json:"cur_stage"`
MaxStage int16 `gorm:"not null;default:0;comment:'历史勇者之塔到达的最大层数'" json:"max_stage"`
MessWin int32 `gorm:"not null;default:0;comment:'精灵大乱斗胜场数'" json:"mess_win"`
CurFreshStage int16 `gorm:"not null;default:0;comment:'试炼之塔当前层数'" json:"cur_fresh_stage"`
MaxFreshStage int16 `gorm:"not null;default:0;comment:'试炼之塔当前层数'" json:"max_fresh_stage"`
MaxArenaWins int32 `gorm:"not null;default:0;comment:'最大星际擂台连胜数'" json:"max_arena_wins"`
}
// TableName Challenge's table name
func (*Challenge) TableName() string {
return TableNameChallenge
}
// GroupName Challenge's table group
func (*Challenge) GroupName() string {
return "default"
}
// NewChallenge create a new Challenge
func NewChallenge() *Challenge {
return &Challenge{
Model: cool.NewModel(),
}
}
// init 创建表
func init() {
cool.CreateTable(&Challenge{})
}

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@@ -9,7 +9,7 @@ const TableNamePlayerInfo = "player_info"
type PlayerInfo struct {
*cool.Model
PlayerID uint64 `gorm:"not null;index:idx_pet_by_player_id;comment:'所属玩家ID'" json:"player_id"`
Data string `gorm:"type:text;not null;comment:'精灵全部数据'" json:"data"`
Data string `gorm:"type:text;not null;comment:'全部数据'" json:"data"`
}
// TableName PlayerInfo's table name

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@@ -1,37 +0,0 @@
package model
import (
"blazing/cool"
)
const TableNamePlayerBattery = "player_battery"
// PlayerBattery mapped from table <player_battery>
type PlayerBattery struct {
*cool.Model
PlayerID uint64 `gorm:"not null;uniqueIndex:idx_player_battery_unique_by_player_id;comment:'所属玩家ID'" json:"player_id"`
RemainingTime int64 `gorm:"not null;default:0;comment:'剩余电池时间单位秒(uint32)'" json:"remaining_time"`
LastResetTime string `gorm:"comment:'上一次重置时间'" json:"last_reset_time"`
}
// TableName PlayerBattery's table name
func (*PlayerBattery) TableName() string {
return TableNamePlayerBattery
}
// GroupName PlayerBattery's table group
func (*PlayerBattery) GroupName() string {
return "default"
}
// NewPlayerBattery create a new PlayerBattery
func NewPlayerBattery() *PlayerBattery {
return &PlayerBattery{
Model: cool.NewModel(),
}
}
// init 创建表
func init() {
cool.CreateTable(&PlayerBattery{})
}

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@@ -0,0 +1,142 @@
package model
import (
"github.com/creasty/defaults"
)
type Pos struct {
X uint32 `struc:"uint32" default:"0"`
Y uint32 `struc:"uint32" default:"0"`
}
// PeopleItemInfo 穿戴装备信息结构对应Java的PeopleItemInfo
type PeopleItemInfo struct {
ID uint32 `struc:"uint32"` // 装备id对应Java的@UInt long
Level uint32 `struc:"uint32" default:"1"` // 未知字段默认值1对应Java的@Builder.Default
}
// InitDefaults 初始化默认值(确保默认值正确赋值)
func (p *PeopleItemInfo) InitDefaults() {
p.Level = 1 // 未知字段默认值1与Java的@Builder.Default保持一致
}
type PlayerLoginInfo struct {
GoldBean int32 `struc:"skip" json:"nieo_gold_bean"` // 金豆(特殊货币)
// EquipmentHead int32 `struc:"skip" json:"equipment_head"` // 头部穿戴装备ID(0=未穿戴)
// EquipmentFace int32 `struc:"skip" json:"equipment_face"` // 脸部穿戴装备ID
// EquipmentHand int32 `struc:"skip" json:"equipment_hand"` // 手部穿戴装备ID
// EquipmentWaist int32 `struc:"skip" json:"equipment_waist"` // 腰部穿戴装备ID
// EquipmentLeg int32 `struc:"skip" json:"equipment_leg"` // 腿部穿戴装备ID
// EquipmentBackground int32 `struc:"skip" json:"equipment_background"` // 背景穿戴装备ID
// RobotColor int64 `struc:"skip" json:"robot_color"` // RGB颜色值(uint32,实际为3个uint8)
ExpPool int64 `struc:"skip" json:"exp_pool"` // 累计经验池
// OutInfo 字段
UserID uint32 `struc:"uint32" json:"user_id"` // 米米号 通过sid拿到
RegisterTime uint32 `struc:"uint32" json:"register_time"` // 注册时间(秒时间戳)
Nick string `struc:"[16]byte" default:"seer" json:"nick"` // 16字节昵称
Vip uint16 `struc:"uint16" json:"vip"` // 固定0
Viped uint16 `struc:"uint16" default:"15" json:"viped"` // 固定15
DSFlag uint32 `struc:"uint32" json:"ds_flag"` // 固定0
Color uint32 `struc:"uint32" json:"color"` // 机器人颜色RGB颜色值(uint32,实际为3个uint8)
Texture uint32 `struc:"uint32" json:"texture"` // 固定0
Energy uint32 `struc:"uint32" default:"3000" json:"energy"` // 固定3000
Coins uint32 `struc:"uint32" json:"coins"` // 赛尔豆
FightBadge uint32 `struc:"uint32" json:"fight_badge"` // 固定0
MapID uint32 `struc:"uint32" default:"1" json:"map_id"` // 上线地图ID
Pos Pos `json:"pos"` // 坐标
TimeToday uint32 `struc:"uint32" json:"time_today"` // 已消耗时间(秒)
TimeLimit uint32 `struc:"uint32" json:"time_limit"` // 总电池限制(秒)
IsClothHalfDay byte `struc:"byte" json:"is_cloth_half_day"` // 活动标志0/1
IsRoomHalfDay byte `struc:"byte" json:"is_room_half_day"` // 活动标志0/1
IFortressHalfDay byte `struc:"byte" json:"i_fortress_half_day"` // 活动标志0/1
IsHQHalfDay byte `struc:"byte" json:"is_hq_half_day"` // 活动标志0/1
LoginCount uint32 `struc:"uint32" json:"login_count"` // 固定0
Inviter uint32 `struc:"uint32" json:"inviter"` // 固定0
NewInviteeCount uint32 `struc:"uint32" json:"new_invitee_count"` // 固定0
VipLevel uint32 `struc:"uint32" default:"8" json:"vip_level"` // 固定8
VipValue uint32 `struc:"uint32" default:"80000" json:"vip_value"` // 固定80000
VipStage uint32 `struc:"uint32" default:"1" json:"vip_stage"` // 固定1
AutoCharge uint32 `struc:"uint32" default:"1" json:"auto_charge"` // 固定1
VipEndTime uint32 `struc:"uint32" default:"4294967295" json:"vip_end_time"` // 尽可能大值
FreshManBonus uint32 `struc:"uint32" json:"fresh_man_bonus"` // 固定0
NonoChipList [80]byte `struc:"[80]byte" json:"nono_chip_list"` // 超no芯片列表
DailyResArr [50]byte `struc:"[50]byte" default:"3" json:"daily_res_arr"` // 任务状态数组默认3
TeacherID uint32 `struc:"uint32" json:"teacher_id"` // 教官id
StudentID uint32 `struc:"uint32" json:"student_id"` // 学员id
GraduationCount uint32 `struc:"uint32" default:"0" json:"graduation_count"` // 毕业人数
MaxPuniLv uint32 `struc:"uint32" default:"0" json:"max_puni_lv"` // 默认0
PetMaxLevel uint32 `struc:"uint32" json:"pet_max_level"` // 精灵最高等级
AllPetNumber uint32 `struc:"uint32" json:"all_pet_number"` // 精灵数量
MonKingWin uint32 `struc:"uint32" json:"mon_king_win"` // 精灵王胜场
CurrentStage uint32 `struc:"uint32" json:"current_stage"` // 勇者之塔层数
MaxStage uint32 `struc:"uint32" json:"max_stage"` // 试炼之塔最高层
CurrentFreshStage uint32 `struc:"uint32" json:"current_fresh_stage"` // 当前试炼层数
MaxFreshStage uint32 `struc:"uint32" json:"max_fresh_stage"` // 最高试炼层
MaxArenaWins uint32 `struc:"uint32" json:"max_arena_wins"` // 星际擂台连胜
TwoTimes uint32 `struc:"uint32" default:"0" json:"two_times"` // 默认0
ThreeTimes uint32 `struc:"uint32" default:"0" json:"three_times"` // 默认0
AutoFight uint32 `struc:"uint32" default:"0" json:"auto_fight"` // 默认0
AutoFightTime uint32 `struc:"uint32" default:"0" json:"auto_fight_time"` // 默认0
EnergyTime uint32 `struc:"uint32" default:"0" json:"energy_time"` // 默认0
LearnTimes uint32 `struc:"uint32" default:"0" json:"learn_times"` // 默认0
MonBattleMedal uint32 `struc:"uint32" default:"0" json:"mon_battle_medal"` // 默认0
RecordCount uint32 `struc:"uint32" default:"0" json:"record_count"` // 默认0
ObtainTm uint32 `struc:"uint32" default:"0" json:"obtain_tm"` // 默认0
SoulBeadItemID uint32 `struc:"uint32" json:"soul_bead_item_id"` // 当前元神珠id
ExpireTm uint32 `struc:"uint32" default:"0" json:"expire_tm"` // 默认0
FuseTimes uint32 `struc:"uint32" default:"0" json:"fuse_times"` // 默认0
HasNono uint32 `struc:"uint32" default:"1" json:"has_nono"` // 玩家是否有nono
SuperNono uint32 `struc:"uint32" default:"1" json:"super_nono"` // 玩家是否有超能nono
NonoState uint32 `struc:"uint32" default:"4294967295" json:"nono_state"` // 默认-1
NonoColor uint32 `struc:"uint32" json:"nono_color"` // nono颜色
NonoNick string `struc:"[16]byte" default:"nono" json:"nono_nick"` // nono名字16字节
TeamInfo TeamInfo `struc:"struct" json:"team_info"` // 战队信息24字节
TeamPkInfo TeamPKInfo `struc:"struct" json:"team_pk_info"` // 8字节
Reserved byte `struc:"byte" json:"reserved"` // 1字节无内容
Badge uint32 `struc:"uint32" default:"0" json:"badge"` // 默认0
Reserved1 [27]byte `struc:"[27]byte" default:"3" json:"reserved1"` // 27字节默认3
TaskList [500]byte `struc:"[500]byte" default:"3" json:"task_list"` // 任务状态数组500字节默认3
PetListCount uint32 `struc:"sizeof=PetList" json:"pet_list_count"` // 精灵列表长度
PetList []PetInfo ` json:"pet_list"` // 精灵背包内信息
ClothesCount uint32 `struc:"sizeof=Clothes" json:"clothes_count"` // 穿戴装备数量
Clothes []PeopleItemInfo ` json:"clothes"` // 穿戴装备
}
func NewPlayerLoginInfo() *PlayerLoginInfo {
l := &PlayerLoginInfo{
Clothes: make([]PeopleItemInfo, 0),
PetList: make([]PetInfo, 0),
}
// 自动填充 struct tag 里的 default 值
if err := defaults.Set(l); err != nil {
panic(err) // 方便发现 default 设置错误
}
// 填充需要重复值的数组
fillBytes(&l.DailyResArr, 3)
fillBytes(&l.Reserved1, 3)
fillBytes(&l.TaskList, 3)
return l
}
// 工具函数:给数组/切片批量赋同一个 byte 值
func fillBytes(arr any, val byte) {
switch a := arr.(type) {
case *[50]byte:
for i := range a {
a[i] = val
}
case *[27]byte:
for i := range a {
a[i] = val
}
case *[500]byte:
for i := range a {
a[i] = val
}
}
}