Files
bl/logic/controller/login.go

34 lines
1.0 KiB
Go

package controller
import (
"blazing/common/data/entity"
"blazing/common/data/share"
"blazing/common/socket/errorcode"
"blazing/logic/service"
"blazing/logic/service/login"
"blazing/modules/blazing/model"
)
// 处理命令: 1001
func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *model.PlayerLoginInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
if tt := data.CheakSession(); tt { //说明sid正确
h.RPCClient.Kick(data.Head.UserID) //先踢人
// h.RPCClient.UserLogin(int32(h.Port), int32(data.Head.UserID)) //初始化用户登录
t := service.SetPlayer(c, data.Head.UserID)
share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
t.CompleteLogin() //通知客户端登录成功
//c.SendPack(data.Def())
result = model.NewPlayerLoginInfo() //设置登录消息
return result, 0
} else {
err = errorcode.ErrorCodes.ErrLoginServerError
}
return
}