Files
bl/modules/player/service/item.go
昔念 5995f0670c
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```
feat(game): 实现扭蛋系统批量物品添加功能并优化地图逻辑

- 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理
- 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能
- 在扭蛋机器人命令中实现完整的物品检查和批量添加流程

refactor(map): 重构地图控制器代码结构并添加注释

- 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释
- 统一地图相关的命名规范,如enter
2026-04-01 20:10:29 +08:00

348 lines
7.5 KiB
Go

package service
import (
"blazing/common/data"
"blazing/cool"
"blazing/modules/player/model"
"context"
"strings"
dictservice "blazing/modules/dict/service"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
func (s *ItemService) Exist(itemid uint32) bool {
var ttt *model.Item
s.dbm(s.Model).Where("item_id", itemid).Scan(&ttt)
return ttt != nil
}
func (s *ItemService) Get(min, max uint32) []model.Item {
var ttt []model.Item
s.dbm(s.Model).WhereBetween("item_id", min, max).Where("item_cnt >", 0).Scan(&ttt)
return ttt
}
func (s *ItemService) GetUserItemList(min, max, leftTime uint32) []model.SingleItemInfo {
var items []model.SingleItemInfo
s.dbm(s.Model).
Fields("item_id,item_cnt").
WhereBetween("item_id", min, max).
Where("item_cnt >", 0).
Scan(&items)
for i := range items {
items[i].LeftTime = leftTime
}
return items
}
func (s *ItemService) UPDATE(id uint32, count int) error {
if cool.Config.ServerInfo.IsVip != 0 && count < 0 {
return nil
}
if id == 0 {
return nil
}
m := s.dbm(s.Model)
ok, err := m.Where("item_id", id).Exist()
if err != nil {
return err
}
if ok {
_, err := s.dbm(s.Model).Where("item_id", id).Increment("item_cnt", count)
if err != nil {
return err
}
} else {
m := s.dbm(s.Model)
data := g.Map{
"player_id": s.userid,
"item_id": id,
"item_cnt": count,
"is_vip": cool.Config.ServerInfo.IsVip,
}
_, err := m.Data(data).Insert()
return err
}
return nil
}
// AddItems 批量添加道具,返回本次实际成功添加的奖励明细(保留原始顺序)。
// AddItemsChecked 写入已完成上限校验的批量道具。
func (s *ItemService) AddItemsChecked(items []data.ItemInfo, currentMap map[uint32]int64) ([]data.ItemInfo, error) {
if len(items) == 0 {
return nil, nil
}
updateCounts := make(map[uint32]int64, len(items))
insertData := g.List{}
successItems := make([]data.ItemInfo, 0, len(items))
for _, item := range items {
if item.ItemId <= 0 || item.ItemCnt <= 0 {
continue
}
itemID := uint32(item.ItemId)
successItems = append(successItems, item)
if _, ok := currentMap[itemID]; ok {
updateCounts[itemID] += item.ItemCnt
continue
}
currentMap[itemID] = item.ItemCnt
insertData = append(insertData, g.Map{
"player_id": s.userid,
"item_id": itemID,
"item_cnt": item.ItemCnt,
"is_vip": cool.Config.ServerInfo.IsVip,
})
}
err := g.DB().Transaction(context.TODO(), func(ctx context.Context, tx gdb.TX) error {
if len(updateCounts) > 0 {
if err := s.batchIncrementItems(tx, updateCounts); err != nil {
return err
}
}
if len(insertData) > 0 {
if _, err := tx.Model(s.Model).Data(insertData).Insert(); err != nil {
return err
}
}
return nil
})
if err != nil {
return nil, err
}
return successItems, nil
}
func (s *ItemService) AddItems(items []data.ItemInfo) ([]data.ItemInfo, error) {
if len(items) == 0 {
return nil, nil
}
var (
itemIDs = make([]uint32, 0, len(items))
seenIDs = make(map[uint32]struct{}, len(items))
)
for _, item := range items {
if item.ItemId <= 0 || item.ItemCnt <= 0 {
continue
}
itemID := uint32(item.ItemId)
if _, ok := seenIDs[itemID]; ok {
continue
}
seenIDs[itemID] = struct{}{}
itemIDs = append(itemIDs, itemID)
}
if len(itemIDs) == 0 {
return nil, nil
}
currentItems := s.CheakItemM(itemIDs...)
currentMap := make(map[uint32]int64, len(currentItems))
for _, item := range currentItems {
currentMap[item.ItemId] = item.ItemCnt
}
maxMap := dictservice.NewDictInfoService().GetMaxMap(itemIDs...)
pendingMap := make(map[uint32]int64, len(itemIDs))
checkedItems := make([]data.ItemInfo, 0, len(items))
for _, item := range items {
if item.ItemId <= 0 || item.ItemCnt <= 0 {
continue
}
itemID := uint32(item.ItemId)
itemMax := maxMap[itemID]
if itemMax == 0 {
continue
}
if currentMap[itemID]+pendingMap[itemID]+item.ItemCnt > int64(itemMax) {
continue
}
pendingMap[itemID] += item.ItemCnt
checkedItems = append(checkedItems, item)
}
return s.AddItemsChecked(checkedItems, currentMap)
}
func (s *ItemService) batchIncrementItems(tx gdb.TX, itemCounts map[uint32]int64) error {
var (
builder strings.Builder
args = make([]any, 0, len(itemCounts)*3+2)
itemIDs = make([]any, 0, len(itemCounts))
)
builder.WriteString("UPDATE ")
builder.WriteString(s.Model.TableName())
builder.WriteString(" SET item_cnt = CASE item_id ")
for itemID, itemCnt := range itemCounts {
builder.WriteString("WHEN ? THEN item_cnt + ? ")
args = append(args, itemID, itemCnt)
itemIDs = append(itemIDs, itemID)
}
builder.WriteString("ELSE item_cnt END WHERE player_id = ? AND is_vip = ? AND item_id IN (")
for i := range itemIDs {
if i > 0 {
builder.WriteString(",")
}
builder.WriteString("?")
}
builder.WriteString(")")
args = append(args, s.userid, cool.Config.ServerInfo.IsVip)
args = append(args, itemIDs...)
_, err := tx.Exec(builder.String(), args...)
return err
}
func (s *ItemService) AddUniqueItems(ids []uint32) ([]uint32, error) {
if len(ids) == 0 {
return nil, nil
}
currentItems := s.CheakItemM(ids...)
currentMap := make(map[uint32]int64, len(currentItems))
for _, item := range currentItems {
currentMap[item.ItemId] = item.ItemCnt
}
updateIDs := make([]uint32, 0, len(ids))
insertData := g.List{}
successIDs := make([]uint32, 0, len(ids))
for _, id := range ids {
if id == 0 {
continue
}
itemmax := dictservice.NewDictInfoService().GetMax(int64(id))
if itemmax == 0 {
continue
}
if currentMap[id]+1 > int64(itemmax) {
continue
}
successIDs = append(successIDs, id)
if _, ok := currentMap[id]; ok {
updateIDs = append(updateIDs, id)
continue
}
insertData = append(insertData, g.Map{
"player_id": s.userid,
"item_id": id,
"item_cnt": 1,
"is_vip": cool.Config.ServerInfo.IsVip,
})
}
if len(updateIDs) > 0 {
if _, err := s.dbm(s.Model).WhereIn("item_id", updateIDs).Increment("item_cnt", 1); err != nil {
return nil, err
}
}
if len(insertData) > 0 {
if _, err := s.dbm(s.Model).Data(insertData).Insert(); err != nil {
return nil, err
}
}
return successIDs, nil
}
// func (s *ItemService) UPDATEM(ids map[uint32]int) {
// if cool.Config.ServerInfo.IsVip != 0 {
// return
// }
// m := s.dbm(s.Model)
// data := g.List{}
// for k, v := range ids {
// data = append(data, g.Map{
// "player_id": s.userid,
// "item_id": k,
// "item_cnt": v,
// "is_vip": cool.Config.ServerInfo.IsVip,
// })
// }
// m.Data(data).Insert()
// }
func (s *ItemService) CheakItem(id uint32) int64 {
var ttt model.Item
m := s.dbm(s.Model)
m.Where("item_id", id).Scan(&ttt)
return ttt.ItemCnt
}
func (s *ItemService) CheakItemM(id ...uint32) []model.Item {
var ttt []model.Item
m := s.dbm(s.Model)
m.WhereIn("item_id", id).Scan(&ttt)
return ttt
}
// /添加进来的物品一定是保证存在的
type ItemService struct {
BaseService
}
func NewItemService(id uint32) *ItemService {
return &ItemService{
BaseService: BaseService{userid: id,
Service: &cool.Service{Model: model.NewPlayerBag(), UniqueKey: map[string]string{
"player_id": "角色名称不能重复",
}, PageQueryOp: &cool.QueryOp{
KeyWordField: []string{"player_id"},
FieldEQ: []string{"player_id"},
Where: func(ctx context.Context) [][]interface{} {
var (
//admin = cool.GetAdmin(ctx)
//userId = admin.UserId
)
return [][]interface{}{
// {"player_id", userId, true},
// {"free", 0, true},
}
},
}},
},
}
}