From 5995f0670c680731eb3f4a5a6bdf45571ea725fa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=98=94=E5=BF=B5?= <12574910+72wo@users.noreply.github.com> Date: Wed, 1 Apr 2026 20:10:29 +0800 Subject: [PATCH] =?UTF-8?q?```=20feat(game):=20=E5=AE=9E=E7=8E=B0=E6=89=AD?= =?UTF-8?q?=E8=9B=8B=E7=B3=BB=E7=BB=9F=E6=89=B9=E9=87=8F=E7=89=A9=E5=93=81?= =?UTF-8?q?=E6=B7=BB=E5=8A=A0=E5=8A=9F=E8=83=BD=E5=B9=B6=E4=BC=98=E5=8C=96?= =?UTF-8?q?=E5=9C=B0=E5=9B=BE=E9=80=BB=E8=BE=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 新增ItemAddBatch方法用于批量添加物品,支持普通道具和特殊道具的分别处理 - 优化扭蛋游戏玩法中的物品添加逻辑,使用新的批量接口提升性能 - 在扭蛋机器人命令中实现完整的物品检查和批量添加流程 refactor(map): 重构地图控制器代码结构并添加注释 - 为EnterMap、LeaveMap、GetMapPlayerList等方法添加中文注释 - 统一地图相关的命名规范,如enter --- logic/controller/action_扭蛋.go | 5 +- logic/controller/map.go | 36 +++--- logic/service/player/player.go | 108 ++++++++++++++++ logic/service/space/boss_time.go | 153 +++++++++-------------- logic/service/space/space.go | 49 +++----- modules/base/service/base_sys_role.go | 28 ++++- modules/config/model/map_model.go | 19 ++- modules/config/model/map_node.go | 2 +- modules/config/service/map_model.go | 55 +++++++- modules/dict/service/dict_info.go | 18 +++ modules/player/controller/robot/egg.go | 166 ++++++++++++++++++------- modules/player/service/info.go | 19 ++- modules/player/service/item.go | 150 +++++++++++++++++++++- modules/player/service/task.go | 3 +- 14 files changed, 597 insertions(+), 214 deletions(-) diff --git a/logic/controller/action_扭蛋.go b/logic/controller/action_扭蛋.go index 40a815edf..fed0bfe2a 100644 --- a/logic/controller/action_扭蛋.go +++ b/logic/controller/action_扭蛋.go @@ -47,9 +47,8 @@ func (h Controller) EggGamePlay(data1 *C2S_EGG_GAME_PLAY, c *player.Player) (res } items := service.NewItemService().GetEgg(int(data1.EggNum)) - for _, item := range items { - - c.ItemAdd(item.ItemId, item.ItemCnt) + addedItems := c.ItemAddBatch(items) + for _, item := range addedItems { result.ListInfo = append(result.ListInfo, data.ItemInfo{ItemId: item.ItemId, ItemCnt: item.ItemCnt}) } diff --git a/logic/controller/map.go b/logic/controller/map.go index d08a9671c..f1842a24b 100644 --- a/logic/controller/map.go +++ b/logic/controller/map.go @@ -15,65 +15,63 @@ import ( "blazing/logic/service/space" ) -func (h Controller) EnterMap(data *space.InInfo, c *player.Player) (result *info.SimpleInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 - +// EnterMap 处理玩家进入地图。 +func (h Controller) EnterMap(data *space.InInfo, c *player.Player) (result *info.SimpleInfo, err errorcode.ErrorCode) { if c.Info.MapID != data.MapId { atomic.StoreUint32(&c.Canmon, 2) c.MapNPC.Reset(6 * time.Second) } else { atomic.StoreUint32(&c.Canmon, 1) } - c.Info.MapID = data.MapId //登录地图 + + c.Info.MapID = data.MapId // 更新当前地图ID。 c.Info.Pos = data.Point if cool.Config.ServerInfo.IsDebug != 0 { - println("进入地图", c.Info.UserID, c.Info.MapID) + println("enter map", c.Info.UserID, c.Info.MapID) } - // copier.CopyWithOption(result, c.Info, copier.Option{DeepCopy: true}) - c.GetSpace().EnterMap(c) if data.MapId > 10000 && data.MapId != c.Info.UserID { - c.Service.Done.UpdateRoom(1, 0) service.NewDoneService(data.MapId).UpdateRoom(0, 1) } return nil, -1 } + func (h Controller) GetMapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) { - result = &maphot.OutInfo{ - HotInfos: space.GetMapHot(), } - return } -func (h Controller) LeaveMap(data *space.LeaveMapInboundInfo, c *player.Player) (result *info.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 + +// LeaveMap 处理玩家离开地图。 +func (h Controller) LeaveMap(data *space.LeaveMapInboundInfo, c *player.Player) (result *info.LeaveMapOutboundInfo, err errorcode.ErrorCode) { atomic.StoreUint32(&c.Canmon, 0) - c.GetSpace().LeaveMap(c) //玩家离开地图 + c.GetSpace().LeaveMap(c) // 从当前空间移除玩家。 - // 如果有正在运行的刷怪协程,发送停止信号 - - //c.Info.MapID = 0 // 重置当前地图 + // 这里不直接清空 MapID,由后续进入地图流程接管。 return nil, -1 } -func (h Controller) GetMapPlayerList(data *space.ListMapPlayerInboundInfo, c *player.Player) (result *info.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 +// GetMapPlayerList 获取当前地图内的玩家列表与地图广播信息。 +func (h Controller) GetMapPlayerList(data *space.ListMapPlayerInboundInfo, c *player.Player) (result *info.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { result = &info.ListMapPlayerOutboundInfo{ Player: c.GetSpace().GetInfo(c), } c.SendPackCmd(2003, result) if atomic.LoadUint32(&c.GetSpace().TimeBoss.Flag) == 1 { - c.SendPackCmd(2022, &c.GetSpace().TimeBoss) + c.SendPackCmd(2021, &c.GetSpace().TimeBoss) } - c.SendPackCmd(2021, c.GetSpace().GenBoss(true)) + c.SendPackCmd(2022, c.GetSpace().GenBoss(true)) return nil, -1 } -func (h Controller) AttackBoss(data *space.AttackBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 +// AttackBoss 调试扣减当前地图广播BOSS血量。 +func (h Controller) AttackBoss(data *space.AttackBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { for i := 0; i < len(c.GetSpace().MapBossSInfo.INFO); i++ { if atomic.LoadInt32(&c.GetSpace().MapBossSInfo.INFO[i].Hp) > 0 { atomic.AddInt32(&c.GetSpace().MapBossSInfo.INFO[i].Hp, -1) diff --git a/logic/service/player/player.go b/logic/service/player/player.go index c89271a33..338be5d64 100644 --- a/logic/service/player/player.go +++ b/logic/service/player/player.go @@ -205,6 +205,114 @@ func (p *Player) SendPack(b []byte) error { } // 添加物品 返回成功添加的物品 +// ItemAddBatch 批量添加物品,普通道具先按 ItemAdd 的规则校验上限,再批量落库。 +func (p *Player) ItemAddBatch(items []data.ItemInfo) []data.ItemInfo { + if len(items) == 0 { + return nil + } + + sendErr := func(code errorcode.ErrorCode) { + t1 := common.NewTomeeHeader(2601, p.Info.UserID) + t1.Result = uint32(code) + p.SendPack(t1.Pack(nil)) + } + + var ( + regularItems = make([]data.ItemInfo, 0, len(items)) + regularIndexes = make([]int, 0, len(items)) + itemIDs = make([]uint32, 0, len(items)) + seenIDs = make(map[uint32]struct{}, len(items)) + specialSuccess = make(map[int]bool, len(items)) + ) + + for idx, item := range items { + if item.ItemCnt <= 0 { + sendErr(errorcode.ErrorCodes.ErrSystemError200007) + continue + } + + switch item.ItemId { + case 1, 3, 5, 9: + if p.ItemAdd(item.ItemId, item.ItemCnt) { + specialSuccess[idx] = true + } + default: + regularItems = append(regularItems, item) + regularIndexes = append(regularIndexes, idx) + + itemID := uint32(item.ItemId) + if _, ok := seenIDs[itemID]; ok { + continue + } + seenIDs[itemID] = struct{}{} + itemIDs = append(itemIDs, itemID) + } + } + + if len(regularItems) == 0 { + result := make([]data.ItemInfo, 0, len(items)) + for idx, item := range items { + if specialSuccess[idx] { + result = append(result, item) + } + } + return result + } + + currentItems := p.Service.Item.CheakItemM(itemIDs...) + currentMap := make(map[uint32]int64, len(currentItems)) + for _, item := range currentItems { + currentMap[item.ItemId] = item.ItemCnt + } + maxMap := dictrvice.NewDictInfoService().GetMaxMap(itemIDs...) + + batchItems := make([]data.ItemInfo, 0, len(regularItems)) + pendingMap := make(map[uint32]int64, len(itemIDs)) + for _, item := range regularItems { + itemID := uint32(item.ItemId) + itemmax := maxMap[itemID] + if itemmax == 0 { + cool.Logger.Error(context.TODO(), "物品不存在", p.Info.UserID, item.ItemId) + sendErr(errorcode.ErrorCodes.ErrSystemError200007) + continue + } + + if currentMap[itemID]+pendingMap[itemID]+item.ItemCnt > int64(itemmax) { + println(p.Info.UserID, "物品超过拥有最大限制", item.ItemId) + sendErr(errorcode.ErrorCodes.ErrTooManyOfItem) + continue + } + + pendingMap[itemID] += item.ItemCnt + batchItems = append(batchItems, item) + } + + addedRegularItems, err := p.Service.Item.AddItemsChecked(batchItems, currentMap) + if err != nil { + sendErr(errorcode.ErrorCodes.ErrSystemError200007) + return nil + } + + regularSuccess := make(map[int]bool, len(addedRegularItems)) + regularPos := 0 + for idx, item := range regularItems { + if regularPos < len(addedRegularItems) && + addedRegularItems[regularPos].ItemId == item.ItemId && + addedRegularItems[regularPos].ItemCnt == item.ItemCnt { + regularSuccess[regularIndexes[idx]] = true + regularPos++ + } + } + + result := make([]data.ItemInfo, 0, len(items)) + for idx, item := range items { + if specialSuccess[idx] || regularSuccess[idx] { + result = append(result, item) + } + } + return result +} + func (p *Player) ItemAdd(ItemId, ItemCnt int64) (result bool) { if ItemCnt <= 0 { t1 := common.NewTomeeHeader(2601, p.Info.UserID) diff --git a/logic/service/space/boss_time.go b/logic/service/space/boss_time.go index bd4a70c46..808b53106 100644 --- a/logic/service/space/boss_time.go +++ b/logic/service/space/boss_time.go @@ -10,94 +10,83 @@ import ( "time" ) -// ========== 1. 定义TimeBoss的定时规则(补全周四-周六,新增周日规则) ========== -// TimeBossRule 单个BOSS的定时规则 +// TimeBossRule describes one timed boss spawn rule. type TimeBossRule struct { - PetID uint32 // BOSS ID(对应XML的petID="261") - Week int // 星期(1=周一,2=周二...7=周日) - ShowHours []int // 出现小时(如12,17,18,24);周日填0-23表示每小时 - ShowMinute int // 出现分钟(如35,0) - LastTime int // 持续时间(分钟) - MapIDs []uint32 // 可选刷新地图ID列表(随机选一个) + PetID uint32 + Week int + ShowHours []int + ShowMinute int + LastTime int + MapIDs []uint32 } -// 全局:261号BOSS的规则配置(补全周四-周六,新增周日) +// Timed boss schedule config. var timeBossRules = []TimeBossRule{ - // 周一规则 { PetID: 261, - Week: 1, // 周一 - ShowHours: []int{12, 17, 18, 24}, // 12|17|18|24点35分 - ShowMinute: 35, // 35分 - LastTime: 40, // 持续40分钟 - MapIDs: []uint32{15, 105, 54}, // 随机选一个地图 - }, - - // 周二规则 - { - PetID: 261, - Week: 2, // 周二 - ShowHours: []int{17, 18, 24}, // 17|18|24点0分 - ShowMinute: 0, // 0分 - LastTime: 5, // 持续5分钟 + Week: 1, + ShowHours: []int{12, 17, 18, 24}, + ShowMinute: 35, + LastTime: 40, MapIDs: []uint32{15, 105, 54}, }, - // 周三规则 { PetID: 261, - Week: 3, // 周三 - ShowHours: []int{17, 18, 24}, // 17|18|24点0分 - ShowMinute: 0, // 0分 - LastTime: 5, // 持续5分钟 + Week: 2, + ShowHours: []int{17, 18, 24}, + ShowMinute: 0, + LastTime: 5, MapIDs: []uint32{15, 105, 54}, }, - // 周四规则(和周一完全一致) { PetID: 261, - Week: 4, // 周四 - ShowHours: []int{12, 17, 18, 24}, // 12|17|18|24点35分 - ShowMinute: 35, // 35分 - LastTime: 40, // 持续40分钟 + Week: 3, + ShowHours: []int{17, 18, 24}, + ShowMinute: 0, + LastTime: 5, MapIDs: []uint32{15, 105, 54}, }, - // 周五规则(和周二完全一致) { PetID: 261, - Week: 5, // 周五 - ShowHours: []int{17, 18, 24}, // 17|18|24点0分 - ShowMinute: 0, // 0分 - LastTime: 5, // 持续5分钟 + Week: 4, + ShowHours: []int{12, 17, 18, 24}, + ShowMinute: 35, + LastTime: 40, MapIDs: []uint32{15, 105, 54}, }, - // 周六规则(和周三完全一致) { PetID: 261, - Week: 6, // 周六 - ShowHours: []int{17, 18, 24}, // 17|18|24点0分 - ShowMinute: 0, // 0分 - LastTime: 5, // 持续5分钟 + Week: 5, + ShowHours: []int{17, 18, 24}, + ShowMinute: 0, + LastTime: 5, MapIDs: []uint32{15, 105, 54}, }, - // 周日规则(特殊:每小时刷新,持续10分钟) { PetID: 261, - Week: 7, // 周日 - ShowHours: generateHourRange(0, 23), // 0-23点(每小时) - ShowMinute: 0, // 每小时0分触发 - LastTime: 10, // 持续10分钟 - MapIDs: []uint32{15, 105, 54}, // 随机选一个地图 + Week: 6, + ShowHours: []int{17, 18, 24}, + ShowMinute: 0, + LastTime: 5, + MapIDs: []uint32{15, 105, 54}, + }, + { + PetID: 261, + Week: 7, + ShowHours: generateHourRange(0, 23), + ShowMinute: 0, + LastTime: 10, + MapIDs: []uint32{15, 105, 54}, }, } -// ========== 2. 全局变量(无修改,新增随机数生成器已存在) ========== var ( - registeredCronIDs = make(map[string]bool) // 记录已注册的Cron任务ID - cronMu sync.Mutex // 保护registeredCronIDs的互斥锁 - randSource = rand.New(rand.NewSource(time.Now().UnixNano())) // 安全的随机数生成器 + registeredCronIDs = make(map[string]bool) + cronMu sync.Mutex + randSource = rand.New(rand.NewSource(time.Now().UnixNano())) ) -// ========== 3. 工具函数:生成0-23小时数组(适配周日每小时规则) ========== -// generateHourRange 生成从start到end的连续小时数组(如0-23) +// generateHourRange builds an inclusive hour range. func generateHourRange(start, end int) []int { hours := make([]int, 0, end-start+1) for i := start; i <= end; i++ { @@ -106,57 +95,41 @@ func generateHourRange(start, end int) []int { return hours } -// ========== 4. 原有方法:gettimeboss(无修改,自动适配新规则) ========== -func init() { // 忽略传入的mapid,随机选地图 - - // 遍历所有TimeBoss规则(包含周四-周六-周日) +func init() { for _, rule := range timeBossRules { - - // 为该规则的每个小时生成Cron任务 for _, hour := range rule.ShowHours { - // 生成唯一Cron任务ID(避免重复注册) cronID := genCronTaskID(rule.PetID, rule.Week, hour, rule.ShowMinute) cronMu.Lock() if registeredCronIDs[cronID] { cronMu.Unlock() - continue // 已注册过,跳过 + continue } registeredCronIDs[cronID] = true cronMu.Unlock() - // 转换规则为Cron表达式 cronExpr := genCronExpr(rule.Week, hour, rule.ShowMinute) - - // 捕获当前循环的rule(避免闭包引用同一变量) currentRule := rule - // 注册Cron定时任务 cool.Cron.AddFunc(cronExpr, func() { - // 1. 随机选一个地图ID randomMapID := getRandomMapID(currentRule.MapIDs) if randomMapID == 0 { - return // 无可用地图,跳过 + return } sp := GetSpace(randomMapID) if sp != nil { - // 2. 显示BOSS(指定随机地图广播) sp.refushgaiya(true) - - // 3. 启动定时器:持续时间到后隐藏BOSS(同样指定地图) time.AfterFunc(time.Duration(currentRule.LastTime)*time.Minute, func() { sp.refushgaiya(false) }) } - }) } } } -// ========== 5. 修改后的refushgaiya(指定地图广播) ========== +// refushgaiya updates timed boss visibility and broadcasts it. func (s *Space) refushgaiya(vis bool) { - if !vis { atomic.StoreUint32(&s.TimeBoss.Flag, 0) } else { @@ -164,13 +137,10 @@ func (s *Space) refushgaiya(vis bool) { } atomic.StoreUint32(&s.TimeBoss.ID, 261) - // 只向指定地图广播(核心:不再全局广播) - s.Broadcast(nil, 2022, &s.TimeBoss) - + s.Broadcast(nil, 2021, &s.TimeBoss) } -// ========== 6. 工具函数(无修改,自动适配周日规则) ========== -// getRandomMapID 从地图列表中随机选一个 +// getRandomMapID picks one random map id from candidates. func getRandomMapID(mapIDs []uint32) uint32 { if len(mapIDs) == 0 { return 0 @@ -178,32 +148,29 @@ func getRandomMapID(mapIDs []uint32) uint32 { return mapIDs[randSource.Intn(len(mapIDs))] } -// genCronExpr 生成Cron表达式(自动适配周日的0值) +// genCronExpr builds a Quartz-style cron expression. func genCronExpr(week, hour, minute int) string { - // 1. 处理小时:24点转为0点(Cron小时范围0-23) cronHour := hour if cronHour == 24 { cronHour = 0 } - // 2. 处理星期:XML的7=周日 → Cron的0=周日,其余直接用 cronWeek := week if cronWeek == 7 { cronWeek = 0 } - // 3. 生成Cron表达式(秒 分 时 日 月 周) return strings.Join([]string{ - "0", // 秒(固定0,整分触发) - strconv.Itoa(minute), // 分 - strconv.Itoa(cronHour), // 时 - "?", // 日(不指定) - "*", // 月(每月) - strconv.Itoa(cronWeek), // 周 + "0", + strconv.Itoa(minute), + strconv.Itoa(cronHour), + "?", + "*", + strconv.Itoa(cronWeek), }, " ") } -// genCronTaskID 生成唯一的Cron任务ID +// genCronTaskID builds a unique task id for dedupe. func genCronTaskID(petID uint32, week, hour, minute int) string { return strings.Join([]string{ strconv.FormatUint(uint64(petID), 10), @@ -213,7 +180,7 @@ func genCronTaskID(petID uint32, week, hour, minute int) string { }, "_") } -// containsMapID 检查mapid是否在列表中(备用) +// containsMapID checks whether a map id exists in the list. func containsMapID(mapIDs []uint32, mapid uint32) bool { for _, id := range mapIDs { if id == mapid { diff --git a/logic/service/space/space.go b/logic/service/space/space.go index 1c516c8ac..189b4fac0 100644 --- a/logic/service/space/space.go +++ b/logic/service/space/space.go @@ -22,34 +22,31 @@ import ( "github.com/tnnmigga/enum" ) -// 定义天气状态枚举实例 var WeatherStatus = enum.New[struct { - Normal uint32 `enum:"0"` // 正常 - Rain uint32 `enum:"1"` // 下雨 - Snow uint32 `enum:"2"` // 下雪 + Normal uint32 `enum:"0"` + Rain uint32 `enum:"1"` + Snow uint32 `enum:"2"` }]() -// Space 针对Player的并发安全map,键为uint32类型 type Space struct { - User *csmap.CsMap[uint32, common.PlayerI] // 存储玩家数据的map,键为玩家ID + User *csmap.CsMap[uint32, common.PlayerI] UserInfo *csmap.CsMap[uint32, info.SimpleInfo] - CanRefresh bool //是否能够刷怪 + CanRefresh bool Super uint32 - //SuperValue *int32 - ID uint32 // 地图ID - Name string //地图名称 + + ID uint32 + Name string Owner ARENA info.MapBossSInfo - //IsChange bool + WeatherType []uint32 TimeBoss info.S2C_2022 - //Weather uint32 + IsTime bool DropItemIds []uint32 PitS *csmap.CsMap[int, []model.MapPit] } -// NewSyncMap 创建一个新的玩家同步map func NewSpace() *Space { ret := &Space{ @@ -60,7 +57,6 @@ func NewSpace() *Space { return ret } -// 获取星球 func GetSpace(id uint32) *Space { planet, ok := planetmap.Load(id) @@ -78,30 +74,26 @@ func GetSpace(id uint32) *Space { var planetmap = csmap.New[uint32, *Space]() func ParseCoordinateString(s string) []infomodel.Pos { - // 存储解析后的坐标 + var points []infomodel.Pos - // 空字符串处理 if strings.TrimSpace(s) == "" { return points } - // 第一步:按竖线分割成单个坐标字符串 coordStrs := strings.Split(s, "|") for _, coordStr := range coordStrs { - // 去除首尾空格(兼容可能的格式不规范) + coordStr = strings.TrimSpace(coordStr) if coordStr == "" { return nil } - // 第二步:按逗号分割X、Y值 xy := strings.Split(coordStr, ",") if len(xy) != 2 { return nil } - // 第三步:转换为整数 xStr := strings.TrimSpace(xy[0]) yStr := strings.TrimSpace(xy[1]) @@ -115,7 +107,6 @@ func ParseCoordinateString(s string) []infomodel.Pos { return nil } - // 添加到切片 points = append(points, infomodel.Pos{X: uint32(x), Y: uint32(y)}) } @@ -128,10 +119,10 @@ func (t *Space) Next(time.Time) time.Time { } func (ret *Space) init() { - if ret.ID < 10000 { //说明是玩家地图GetSpace + if ret.ID < 10000 { for _, v := range xmlres.MapConfig.Maps { - if v.ID == int(ret.ID) { //找到这个地图 + if v.ID == int(ret.ID) { ret.Super = uint32(v.Super) if ret.Super == 0 { @@ -148,7 +139,6 @@ func (ret *Space) init() { ret.Name = v.Name - //ogreconfig := service.NewMapPitService().GetData(ret.ID, uint32(i)) break } @@ -197,7 +187,7 @@ func (ret *Space) init() { ret.MapBossSInfo.INFO = make([]info.MapBossInfo, 0) if len(r.WeatherType) > 1 { ret.WeatherType = r.WeatherType - // ret.CanWeather = 1 + cool.Cron.CustomFunc(ret, ret.GenWer) } for _, v := range service.NewMapNodeService().GetDataB(ret.ID) { @@ -208,7 +198,7 @@ func (ret *Space) init() { } info := info.MapBossInfo{ Id: uint32(r.ID), - Region: v.NodeID, //这个是注册的index + Region: v.NodeID, Hp: r.HP, PosInfo: ParseCoordinateString(r.Pos), Config: v, @@ -235,7 +225,7 @@ func (p *Space) IsMatch(t model.Event) bool { return item == int32(p.MapBossSInfo.Wer) }) if !ok { - // 不在同一天气下 + return false } @@ -285,7 +275,6 @@ func (ret *Space) HealHP() { } func (ret *Space) GenWer() { - //if ret.CanWeather == 1 { var neww uint32 = 0 if len(ret.WeatherType) == 2 { @@ -298,13 +287,11 @@ func (ret *Space) GenWer() { ret.MapBossSInfo.Wer = int32(neww) - ret.Broadcast(nil, 2021, ret.GenBoss(true)) + ret.Broadcast(nil, 2022, ret.GenBoss(true)) println(ret.Name, "change weather", neww) } - //} - } func (ret *Space) GetDrop() int64 { diff --git a/modules/base/service/base_sys_role.go b/modules/base/service/base_sys_role.go index 59c4a8de1..0d18e07f8 100644 --- a/modules/base/service/base_sys_role.go +++ b/modules/base/service/base_sys_role.go @@ -138,30 +138,46 @@ func NewBaseSysRoleService() *BaseSysRoleService { Model: model.NewBaseSysRole(), ListQueryOp: &cool.QueryOp{ Where: func(ctx context.Context) [][]interface{} { + return [][]interface{}{ + {"label != ?", g.Slice{"admin"}, true}, + } + }, + Extend: func(ctx g.Ctx, m *gdb.Model) *gdb.Model { var ( admin = cool.GetAdmin(ctx) userId = admin.UserId roleIds = garray.NewIntArrayFromCopy(gconv.Ints(admin.RoleIds)) ) - return [][]interface{}{ - {"label != ?", g.Slice{"admin"}, true}, - {"(userId=? or id in (?))", g.Slice{userId, admin.RoleIds}, !roleIds.Contains(1)}, + if roleIds.Contains(1) { + return m } + if roleIds.Len() == 0 { + return m.Where("userId", userId) + } + return m.Wheref("(userId = ? or id in (?))", userId, admin.RoleIds) }, }, PageQueryOp: &cool.QueryOp{ KeyWordField: []string{"name", "label"}, AddOrderby: map[string]string{}, Where: func(ctx context.Context) [][]interface{} { + return [][]interface{}{ + {"label != ?", g.Slice{"admin"}, true}, + } + }, + Extend: func(ctx g.Ctx, m *gdb.Model) *gdb.Model { var ( admin = cool.GetAdmin(ctx) userId = admin.UserId roleIds = garray.NewIntArrayFromCopy(gconv.Ints(admin.RoleIds)) ) - return [][]interface{}{ - {"label != ?", g.Slice{"admin"}, true}, - {"(userid=? or id in (?))", g.Slice{gconv.String(userId), admin.RoleIds}, !roleIds.Contains(1)}, + if roleIds.Contains(1) { + return m } + if roleIds.Len() == 0 { + return m.Where("userid", gconv.String(userId)) + } + return m.Wheref("(userid = ? or id in (?))", gconv.String(userId), admin.RoleIds) }, }, InsertParam: func(ctx context.Context) map[string]interface{} { diff --git a/modules/config/model/map_model.go b/modules/config/model/map_model.go index 282c5a44e..a16f19c08 100644 --- a/modules/config/model/map_model.go +++ b/modules/config/model/map_model.go @@ -9,10 +9,21 @@ const ( TableNameMapModel = "map_model" ) -// 模型类型常量 (1:NPC, 2:精灵) +// 模型类型常量 (0:精灵, 1:NPC) const ( + MapModelTypePet = 0 MapModelTypeNPC = 1 - MapModelTypePet = 2 +) + +const ( + MapModelDirectionRight = iota + MapModelDirectionRightDown + MapModelDirectionDown + MapModelDirectionLeftDown + MapModelDirectionLeft + MapModelDirectionLeftUp + MapModelDirectionUp + MapModelDirectionRightUp ) // MapModelBroadcastNode 地图模型广播节点配置 @@ -20,7 +31,7 @@ type MapModelBroadcastNode struct { TriggerID uint32 `gorm:"comment:'触发器ID'" json:"trigger_id" description:"触发器ID"` Pos string `gorm:"type:varchar(255);default:'';comment:'位置'" json:"pos" description:"位置"` HP int32 `gorm:"type:int;default:0;comment:'血量'" json:"hp" description:"血量"` - Direction int32 `gorm:"type:int;default:0;comment:'方向'" json:"direction" description:"方向"` + Direction int32 `gorm:"type:int;default:2;comment:'BOSS方向(0-7)'" json:"direction" description:"BOSS方向"` } // MapModel 地图模型配置表(NPC/宠物) @@ -34,7 +45,7 @@ type MapModel struct { ModelID uint32 `gorm:"not null;default:0;comment:'模型ID(NPCID或精灵ID)'" json:"model_id" description:"模型ID"` - ModelType int32 `gorm:"type:int;default:1;comment:'模型类型(1:NPC,2:精灵)'" json:"model_type" description:"模型类型"` + ModelType int32 `gorm:"type:int;default:0;comment:'模型类型(0:精灵,1:NPC)'" json:"model_type" description:"模型类型"` ModelName string `gorm:"type:varchar(100);default:'';comment:'模型名称'" json:"model_name" description:"模型名称"` diff --git a/modules/config/model/map_node.go b/modules/config/model/map_node.go index 86229f462..e58614c53 100644 --- a/modules/config/model/map_node.go +++ b/modules/config/model/map_node.go @@ -29,7 +29,7 @@ type MapNode struct { WinBonusID int `gorm:"type:int;default:0;comment:'胜利奖励ID'" json:"win_bonus_id"` FailBonusID int `gorm:"type:int;default:0;comment:'失败奖励ID'" json:"fail_bonus_id"` - IsBroadcast uint32 `gorm:"type:int;default:0;comment:'是否需要广播'" json:"is_broadcast"` + IsBroadcast uint32 `gorm:"type:int;default:0;comment:'广播模型ID(0表示不广播)'" json:"is_broadcast"` TriggerPlotID uint32 `gorm:"default:0;comment:'触发剧情ID(0表示无剧情)'" json:"trigger_plot_id" description:"触发剧情ID"` diff --git a/modules/config/service/map_model.go b/modules/config/service/map_model.go index d5e4c0188..067c9d786 100644 --- a/modules/config/service/map_model.go +++ b/modules/config/service/map_model.go @@ -3,6 +3,10 @@ package service import ( "blazing/cool" "blazing/modules/config/model" + "context" + + "github.com/gogf/gf/v2/database/gdb" + "github.com/gogf/gf/v2/util/gconv" ) type MapmodelService struct { @@ -21,8 +25,57 @@ func NewMapmodelService() *MapmodelService { } } -func (s *MapmodelService) GetDataByModelId(modelid uint32) (ret *model.MapModel) { +func (s *MapmodelService) appendShinyFilter(item map[string]interface{}) map[string]interface{} { + if item == nil { + return item + } + shinyID := gconv.Int(item["shiny"]) + if shinyID <= 0 { + shinyID = gconv.Int(item["shinyid"]) + } + if shinyID <= 0 { + item["shiny_filter"] = nil + return item + } + + item["shiny_filter"] = NewShinyService().GetShiny(shinyID) + return item +} + +func (s *MapmodelService) ServiceInfo(ctx context.Context, req *cool.InfoReq) (data interface{}, err error) { + result, err := s.Service.ServiceInfo(ctx, req) + if err != nil || result == nil { + return result, err + } + + record, ok := result.(gdb.Record) + if !ok || record.IsEmpty() { + return result, err + } + + return s.appendShinyFilter(record.Map()), nil +} + +func (s *MapmodelService) ServiceList(ctx context.Context, req *cool.ListReq) (data interface{}, err error) { + result, err := s.Service.ServiceList(ctx, req) + if err != nil || result == nil { + return result, err + } + + rows, ok := result.(gdb.Result) + if !ok { + return result, err + } + + list := make([]map[string]interface{}, 0, len(rows)) + for _, row := range rows { + list = append(list, s.appendShinyFilter(row.Map())) + } + return list, nil +} + +func (s *MapmodelService) GetDataByModelId(modelid uint32) (ret *model.MapModel) { dbm_notenable(s.Model).Where("model_id", modelid).Scan(&ret) return } diff --git a/modules/dict/service/dict_info.go b/modules/dict/service/dict_info.go index 292e80c86..b889766f5 100644 --- a/modules/dict/service/dict_info.go +++ b/modules/dict/service/dict_info.go @@ -144,6 +144,24 @@ func (s *DictInfoService) GetMax(value int64) (max uint32) { } // 获取稀有精灵的光环显示 +// GetMaxMap 批量获取物品最大持有上限。 +func (s *DictInfoService) GetMaxMap(values ...uint32) map[uint32]uint32 { + if len(values) == 0 { + return nil + } + + var ress []model.DictInfo + cool.DBM(s.Model).WhereIn("value", values).Cache(gdb.CacheOption{ + Force: false, + }).Scan(&ress) + + result := make(map[uint32]uint32, len(ress)) + for _, item := range ress { + result[gconv.Uint32(item.Value)] = uint32(item.Ordernum) + } + return result +} + func (s *DictInfoService) GetShiny() []int { //获取精灵的排序作为精灵的数组 m := cool.DBM(s.Model) diff --git a/modules/player/controller/robot/egg.go b/modules/player/controller/robot/egg.go index 31f5b8650..d1893d810 100644 --- a/modules/player/controller/robot/egg.go +++ b/modules/player/controller/robot/egg.go @@ -1,9 +1,11 @@ package robot import ( + "blazing/common/data" "blazing/common/data/xmlres" base "blazing/modules/base/service" config "blazing/modules/config/service" + dictservice "blazing/modules/dict/service" "blazing/modules/player/model" "blazing/modules/player/service" "strings" @@ -17,51 +19,129 @@ import ( func init() { zero.OnCommand("扭蛋"). Handle(func(ctx *zero.Ctx) { - msgs := strings.Fields(ctx.Event.Message.String()) - - if len(msgs) > 1 { - - count := gconv.Int(msgs[1]) - if count > 10 { - count = 10 - } - user := base.NewBaseSysUserService().GetQQ(ctx.Event.Sender.ID) - if user == nil { - ctx.Send("未绑定,请个人中心复制token发给机器人") - return - } - itemservice := service.NewItemService(uint32(user.ID)) - havs := itemservice.CheakItem(400501) - if havs < int64(count) { - ctx.Send("扭蛋币不足,当前扭蛋币数量:" + gconv.String(havs)) - return - } - var buf strings.Builder - buf.WriteString("当前扭蛋币数量:" + gconv.String(havs) + "\n") - if grand.Meet(int(count), 100) { - r := config.NewPetRewardService().GetEgg() - newPet := model.GenPetInfo(int(r.MonID), int(r.DV), int(r.Nature), int(r.Effect), int(r.Lv), nil, 0) - if grand.Meet(1, 500) { - newPet.RandomByWeightShiny() - } - service.NewPetService(uint32(user.ID)).PetAdd(newPet, 0) - buf.WriteString("恭喜你获得" + xmlres.PetMAP[int(newPet.ID)].DefName + "\n") - - } - - items := config.NewItemService().GetEgg(int(count)) - - for _, item := range items { - - itemservice.UPDATE(uint32(item.ItemId), int(item.ItemCnt)) - buf.WriteString("恭喜你获得" + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n") - } - - itemservice.UPDATE(400501, int(-count)) - - ctx.SendChain(message.At(ctx.Event.Sender.ID), message.Reply(ctx.Event.MessageID), message.Text(buf.String())) + if len(msgs) <= 1 { + return } + count := gconv.Int(msgs[1]) + if count > 10 { + count = 10 + } + if count <= 0 { + return + } + + user := base.NewBaseSysUserService().GetQQ(ctx.Event.Sender.ID) + if user == nil { + ctx.Send("未绑定,请先在个人中心绑定 token") + return + } + + userID := uint32(user.ID) + itemService := service.NewItemService(userID) + infoService := service.NewInfoService(userID) + playerInfo := infoService.GetLogin() + if playerInfo == nil { + ctx.Send("未创建角色,请先登录游戏") + return + } + + havs := itemService.CheakItem(400501) + if havs < int64(count) { + ctx.Send("扭蛋币不足,当前扭蛋币数量:" + gconv.String(havs)) + return + } + + var buf strings.Builder + buf.WriteString("当前扭蛋币数量:" + gconv.String(havs) + "\n") + + if grand.Meet(count, 100) { + r := config.NewPetRewardService().GetEgg() + newPet := model.GenPetInfo(int(r.MonID), int(r.DV), int(r.Nature), int(r.Effect), int(r.Lv), nil, 0) + if grand.Meet(1, 500) { + newPet.RandomByWeightShiny() + } + service.NewPetService(userID).PetAdd(newPet, 0) + buf.WriteString("恭喜你获得 " + xmlres.PetMAP[int(newPet.ID)].DefName + "\n") + } + + items := config.NewItemService().GetEgg(count) + regularItems := make([]data.ItemInfo, 0, len(items)) + itemIDs := make([]uint32, 0, len(items)) + seenIDs := make(map[uint32]struct{}, len(items)) + infoDirty := false + + for _, item := range items { + switch item.ItemId { + case 1: + playerInfo.Coins += item.ItemCnt + infoDirty = true + buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n") + case 3: + playerInfo.ExpPool += item.ItemCnt + infoDirty = true + buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n") + case 5: + base.NewBaseSysUserService().UpdateGold(userID, item.ItemCnt*100) + buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n") + case 9: + playerInfo.EVPool += item.ItemCnt + infoDirty = true + buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n") + default: + regularItems = append(regularItems, item) + + itemID := uint32(item.ItemId) + if _, ok := seenIDs[itemID]; ok { + continue + } + seenIDs[itemID] = struct{}{} + itemIDs = append(itemIDs, itemID) + } + } + + if infoDirty { + infoService.Save(*playerInfo) + } + + currentItems := itemService.CheakItemM(itemIDs...) + currentMap := make(map[uint32]int64, len(currentItems)) + for _, item := range currentItems { + currentMap[item.ItemId] = item.ItemCnt + } + maxMap := dictservice.NewDictInfoService().GetMaxMap(itemIDs...) + + addableItems := make([]data.ItemInfo, 0, len(regularItems)) + pendingMap := make(map[uint32]int64, len(itemIDs)) + for _, item := range regularItems { + itemID := uint32(item.ItemId) + itemMax := maxMap[itemID] + if itemMax == 0 { + buf.WriteString("未发放奖励:物品不存在 " + gconv.String(item.ItemId) + "\n") + continue + } + + if currentMap[itemID]+pendingMap[itemID]+item.ItemCnt > int64(itemMax) { + buf.WriteString("未发放奖励:" + xmlres.ItemsMAP[int(item.ItemId)].Name + " 超出最大持有数量\n") + continue + } + + pendingMap[itemID] += item.ItemCnt + addableItems = append(addableItems, item) + } + + addedItems, err := itemService.AddItemsChecked(addableItems, currentMap) + if err != nil { + ctx.Send("扭蛋失败,请稍后再试") + return + } + for _, item := range addedItems { + buf.WriteString("恭喜你获得 " + xmlres.ItemsMAP[int(item.ItemId)].Name + ":" + gconv.String(item.ItemCnt) + "\n") + } + + itemService.UPDATE(400501, -count) + + ctx.SendChain(message.At(ctx.Event.Sender.ID), message.Reply(ctx.Event.MessageID), message.Text(buf.String())) }) } diff --git a/modules/player/service/info.go b/modules/player/service/info.go index bcb616fd2..a5f9aeea1 100644 --- a/modules/player/service/info.go +++ b/modules/player/service/info.go @@ -120,7 +120,7 @@ func (s *InfoService) GetLogin() *model.PlayerInfo { // //defer t.Service.Talk_Reset() _, err := s.dbm_fix(s.Model).Data("last_reset_time", gtime.Now()).Update() if err != nil { - panic(err) + cool.Logger.Error(context.TODO(), "update last_reset_time failed", s.userid, err) } } if !utils.IsWEEK(tt.WeekLastResetTime) { @@ -136,7 +136,7 @@ func (s *InfoService) GetLogin() *model.PlayerInfo { } _, err := s.dbm_fix(s.Model).Data("week_last_reset_time", gtime.Now()).Update() if err != nil { - panic(err) + cool.Logger.Error(context.TODO(), "update week_last_reset_time failed", s.userid, err) } } } @@ -246,15 +246,14 @@ func (s *InfoService) Save(data model.PlayerInfo) { for i := 0; i < 3; i++ { _, err := s.dbm_fix(s.Model).Data("data", data).Update() - if err != nil { - if i == 2 { - //todo 待实现兜底保存,现在有可能出错 - s.saveToLocalFile(&data, err) - panic(err) - } + if err == nil { + return + } - } else { - break + if i == 2 { + cool.Logger.Error(context.TODO(), "player save failed after retries, fallback to local file", data.UserID, err) + s.saveToLocalFile(&data, err) + return } } diff --git a/modules/player/service/item.go b/modules/player/service/item.go index c0dd4735c..e2c129f1d 100644 --- a/modules/player/service/item.go +++ b/modules/player/service/item.go @@ -1,12 +1,15 @@ package service import ( + "blazing/common/data" "blazing/cool" "blazing/modules/player/model" "context" + "strings" dictservice "blazing/modules/dict/service" + "github.com/gogf/gf/v2/database/gdb" "github.com/gogf/gf/v2/frame/g" ) @@ -75,8 +78,151 @@ func (s *ItemService) UPDATE(id uint32, count int) error { return nil } -// AddUniqueItems 为一组互不重复的物品各增加 1 个。 -// 返回值只包含本次实际成功增加的物品 id。 +// AddItems 批量添加道具,返回本次实际成功添加的奖励明细(保留原始顺序)。 +// AddItemsChecked 写入已完成上限校验的批量道具。 +func (s *ItemService) AddItemsChecked(items []data.ItemInfo, currentMap map[uint32]int64) ([]data.ItemInfo, error) { + if len(items) == 0 { + return nil, nil + } + + updateCounts := make(map[uint32]int64, len(items)) + insertData := g.List{} + successItems := make([]data.ItemInfo, 0, len(items)) + + for _, item := range items { + if item.ItemId <= 0 || item.ItemCnt <= 0 { + continue + } + + itemID := uint32(item.ItemId) + successItems = append(successItems, item) + if _, ok := currentMap[itemID]; ok { + updateCounts[itemID] += item.ItemCnt + continue + } + + currentMap[itemID] = item.ItemCnt + insertData = append(insertData, g.Map{ + "player_id": s.userid, + "item_id": itemID, + "item_cnt": item.ItemCnt, + "is_vip": cool.Config.ServerInfo.IsVip, + }) + } + + err := g.DB().Transaction(context.TODO(), func(ctx context.Context, tx gdb.TX) error { + if len(updateCounts) > 0 { + if err := s.batchIncrementItems(tx, updateCounts); err != nil { + return err + } + } + + if len(insertData) > 0 { + if _, err := tx.Model(s.Model).Data(insertData).Insert(); err != nil { + return err + } + } + return nil + }) + if err != nil { + return nil, err + } + + return successItems, nil +} + +func (s *ItemService) AddItems(items []data.ItemInfo) ([]data.ItemInfo, error) { + if len(items) == 0 { + return nil, nil + } + + var ( + itemIDs = make([]uint32, 0, len(items)) + seenIDs = make(map[uint32]struct{}, len(items)) + ) + + for _, item := range items { + if item.ItemId <= 0 || item.ItemCnt <= 0 { + continue + } + + itemID := uint32(item.ItemId) + if _, ok := seenIDs[itemID]; ok { + continue + } + + seenIDs[itemID] = struct{}{} + itemIDs = append(itemIDs, itemID) + } + + if len(itemIDs) == 0 { + return nil, nil + } + + currentItems := s.CheakItemM(itemIDs...) + currentMap := make(map[uint32]int64, len(currentItems)) + for _, item := range currentItems { + currentMap[item.ItemId] = item.ItemCnt + } + maxMap := dictservice.NewDictInfoService().GetMaxMap(itemIDs...) + + pendingMap := make(map[uint32]int64, len(itemIDs)) + checkedItems := make([]data.ItemInfo, 0, len(items)) + + for _, item := range items { + if item.ItemId <= 0 || item.ItemCnt <= 0 { + continue + } + + itemID := uint32(item.ItemId) + itemMax := maxMap[itemID] + if itemMax == 0 { + continue + } + if currentMap[itemID]+pendingMap[itemID]+item.ItemCnt > int64(itemMax) { + continue + } + + pendingMap[itemID] += item.ItemCnt + checkedItems = append(checkedItems, item) + } + + return s.AddItemsChecked(checkedItems, currentMap) +} + +func (s *ItemService) batchIncrementItems(tx gdb.TX, itemCounts map[uint32]int64) error { + var ( + builder strings.Builder + args = make([]any, 0, len(itemCounts)*3+2) + itemIDs = make([]any, 0, len(itemCounts)) + ) + + builder.WriteString("UPDATE ") + builder.WriteString(s.Model.TableName()) + builder.WriteString(" SET item_cnt = CASE item_id ") + + for itemID, itemCnt := range itemCounts { + builder.WriteString("WHEN ? THEN item_cnt + ? ") + args = append(args, itemID, itemCnt) + itemIDs = append(itemIDs, itemID) + } + + builder.WriteString("ELSE item_cnt END WHERE player_id = ? AND is_vip = ? AND item_id IN (") + for i := range itemIDs { + if i > 0 { + builder.WriteString(",") + } + builder.WriteString("?") + } + builder.WriteString(")") + + args = append(args, s.userid, cool.Config.ServerInfo.IsVip) + args = append(args, itemIDs...) + + _, err := tx.Exec(builder.String(), args...) + return err +} + func (s *ItemService) AddUniqueItems(ids []uint32) ([]uint32, error) { if len(ids) == 0 { return nil, nil diff --git a/modules/player/service/task.go b/modules/player/service/task.go index a5f6b6b9d..49c0f274b 100644 --- a/modules/player/service/task.go +++ b/modules/player/service/task.go @@ -3,6 +3,7 @@ package service import ( "blazing/cool" "blazing/modules/player/model" + "context" "github.com/pointernil/bitset32" ) @@ -58,7 +59,7 @@ func (s *TaskService) Exec(id uint32, t func(*model.Task) bool) { gg.TaskID = id _, err := m1.Save(gg) if err != nil { - panic(err) + cool.Logger.Error(context.TODO(), "task save failed", s.userid, id, err) } }