2025-08-26 19:46:29 +08:00
|
|
|
|
package node
|
|
|
|
|
|
|
2025-08-26 18:02:32 +00:00
|
|
|
|
import (
|
2025-08-26 22:26:21 +00:00
|
|
|
|
"blazing/logic/service/fight/info"
|
2025-08-26 23:18:55 +00:00
|
|
|
|
"context"
|
2025-08-26 18:02:32 +00:00
|
|
|
|
)
|
2025-08-26 19:46:29 +08:00
|
|
|
|
|
2025-08-26 18:02:32 +00:00
|
|
|
|
// 检查,激活,延后
|
|
|
|
|
|
// /基础节点
|
2025-08-26 22:26:21 +00:00
|
|
|
|
type EffectNode struct {
|
2025-08-26 19:46:29 +08:00
|
|
|
|
//Turn int // 当前回合数 ,回合数其实从战斗的上下文中获取
|
2025-09-03 00:37:05 +08:00
|
|
|
|
//本质上Ctx还要传入战斗双方数据来判断是否是本精灵切换
|
|
|
|
|
|
Ctx context.Context //节点上下文
|
2025-08-27 14:41:06 +00:00
|
|
|
|
duration int // 默认为-1 持续回合/次(0 = 即时生效,>0 = 回合数 ,负数是永久) 次数相当于重写回合
|
2025-08-26 22:26:21 +00:00
|
|
|
|
|
2025-08-27 15:29:34 +00:00
|
|
|
|
stacks int // 当前层数
|
|
|
|
|
|
paramSize int
|
2025-08-27 14:41:06 +00:00
|
|
|
|
maxStack int // 最大叠加层数 ,正常都是不允许叠加的,除了衰弱特殊效果 ,异常和能力的叠层
|
|
|
|
|
|
SideEffectArgs []int // 附加效果参数
|
2025-08-27 15:29:34 +00:00
|
|
|
|
|
|
|
|
|
|
Success bool // 是否执行成功 成功XXX,失败XXX
|
2025-08-26 19:46:29 +08:00
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-08-26 22:26:21 +00:00
|
|
|
|
func (this *EffectNode) ID() int {
|
2025-08-26 19:46:29 +08:00
|
|
|
|
|
|
|
|
|
|
return 0
|
|
|
|
|
|
|
|
|
|
|
|
}
|
2025-08-26 22:26:21 +00:00
|
|
|
|
func (this *EffectNode) Stack(t int) int {
|
2025-08-26 19:46:29 +08:00
|
|
|
|
if t != 0 {
|
|
|
|
|
|
this.stacks = t
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return this.stacks
|
|
|
|
|
|
|
|
|
|
|
|
}
|
2025-08-26 22:26:21 +00:00
|
|
|
|
func (this *EffectNode) MaxStack() int {
|
2025-08-26 19:46:29 +08:00
|
|
|
|
|
|
|
|
|
|
return this.maxStack
|
|
|
|
|
|
|
|
|
|
|
|
}
|
2025-08-26 22:26:21 +00:00
|
|
|
|
func (this *EffectNode) Duration(t int) int {
|
2025-08-26 19:46:29 +08:00
|
|
|
|
|
|
|
|
|
|
return this.duration
|
|
|
|
|
|
|
|
|
|
|
|
}
|
2025-08-26 22:26:21 +00:00
|
|
|
|
func (this *EffectNode) SetArgs(args []int) {
|
2025-08-26 20:01:20 +00:00
|
|
|
|
|
|
|
|
|
|
this.SideEffectArgs = args
|
|
|
|
|
|
|
|
|
|
|
|
}
|
2025-08-26 22:26:21 +00:00
|
|
|
|
func (this *EffectNode) ParamSize(t int) int {
|
2025-08-26 20:01:20 +00:00
|
|
|
|
if t != 0 {
|
|
|
|
|
|
this.paramSize = t
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return this.paramSize
|
|
|
|
|
|
|
|
|
|
|
|
}
|
2025-08-27 03:59:46 +00:00
|
|
|
|
func (this *EffectNode) GetSkill() *info.BattleSkillEntity {
|
2025-09-03 00:37:05 +08:00
|
|
|
|
pet, ok := this.Ctx.Value(info.BattleSkillEntityCtx).(*info.BattleSkillEntity)
|
2025-08-27 03:59:46 +00:00
|
|
|
|
|
|
|
|
|
|
if !ok { //effect不一定来自技能,也有特性 能量珠 boss effect
|
|
|
|
|
|
return nil
|
|
|
|
|
|
}
|
|
|
|
|
|
return pet
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 获取对方精灵
|
2025-08-28 02:27:14 +00:00
|
|
|
|
func (this *EffectNode) GetBattle() *info.Battle1V1 {
|
2025-09-03 00:37:05 +08:00
|
|
|
|
pet, _ := this.Ctx.Value(info.BattleContainerCtx).(*info.Battle1V1)
|
|
|
|
|
|
|
|
|
|
|
|
return pet
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 获取我方输入源
|
|
|
|
|
|
func (this *EffectNode) GetInput() *info.BattleInputSourceEntity {
|
|
|
|
|
|
pet, _ := this.Ctx.Value(info.Input_ctx).(*info.BattleInputSourceEntity)
|
2025-08-27 03:59:46 +00:00
|
|
|
|
|
|
|
|
|
|
return pet
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 获取自身精灵
|
|
|
|
|
|
func (this *EffectNode) GetOwnerPet() *info.BattlePetEntity {
|
2025-09-03 00:37:05 +08:00
|
|
|
|
pet, _ := this.Ctx.Value(info.Pet_O_Ctx).(*info.BattlePetEntity)
|
2025-08-27 03:59:46 +00:00
|
|
|
|
|
|
|
|
|
|
return pet
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
func (this *EffectNode) GetTargetPet() *info.BattlePetEntity {
|
2025-09-03 00:37:05 +08:00
|
|
|
|
pet, _ := this.Ctx.Value(info.Pet_T_Ctx).(*info.BattlePetEntity)
|
2025-08-26 22:26:21 +00:00
|
|
|
|
|
|
|
|
|
|
return pet
|
|
|
|
|
|
|
|
|
|
|
|
}
|