Files
bl/logic/controller/map.go

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package controller
import (
"blazing/common/socket/errorcode"
"blazing/cool"
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"blazing/modules/player/service"
"sync/atomic"
"time"
"blazing/logic/service/fight"
"blazing/logic/service/maphot"
"blazing/logic/service/space/info"
"blazing/logic/service/player"
"blazing/logic/service/space"
)
// EnterMap 处理玩家进入地图。
func (h Controller) EnterMap(data *space.InInfo, c *player.Player) (result *info.SimpleInfo, err errorcode.ErrorCode) {
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if c.Info.MapID != data.MapId {
atomic.StoreUint32(&c.Canmon, 2)
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c.MapNPC.Reset(6 * time.Second)
} else {
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atomic.StoreUint32(&c.Canmon, 1)
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}
c.Info.MapID = data.MapId // 更新当前地图ID。
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c.Info.Pos = data.Point
if cool.Config.ServerInfo.IsDebug != 0 {
println("enter map", c.Info.UserID, c.Info.MapID)
}
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c.GetSpace().EnterMap(c)
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if data.MapId > 10000 && data.MapId != c.Info.UserID {
c.Service.Done.UpdateRoom(1, 0)
service.NewDoneService(data.MapId).UpdateRoom(0, 1)
}
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return nil, -1
}
func (h Controller) GetMapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
result = &maphot.OutInfo{
HotInfos: space.GetMapHot(),
}
return
}
// LeaveMap 处理玩家离开地图。
func (h Controller) LeaveMap(data *space.LeaveMapInboundInfo, c *player.Player) (result *info.LeaveMapOutboundInfo, err errorcode.ErrorCode) {
atomic.StoreUint32(&c.Canmon, 0)
c.GetSpace().LeaveMap(c) // 从当前空间移除玩家。
// 这里不直接清空 MapID由后续进入地图流程接管。
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return nil, -1
}
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// GetMapPlayerList 获取当前地图内的玩家列表与地图广播信息。
func (h Controller) GetMapPlayerList(data *space.ListMapPlayerInboundInfo, c *player.Player) (result *info.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) {
result = &info.ListMapPlayerOutboundInfo{
Player: c.GetSpace().GetInfo(c),
}
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c.SendPackCmd(2003, result)
if atomic.LoadUint32(&c.GetSpace().TimeBoss.Flag) == 1 {
c.SendPackCmd(2021, &c.GetSpace().TimeBoss)
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}
c.SendPackCmd(2022, c.GetSpace().GenBoss(true))
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return nil, -1
}
// AttackBoss 调试扣减当前地图广播BOSS血量。
func (h Controller) AttackBoss(data *space.AttackBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
for i := 0; i < len(c.GetSpace().MapBossSInfo.INFO); i++ {
if atomic.LoadInt32(&c.GetSpace().MapBossSInfo.INFO[i].Hp) > 0 {
atomic.AddInt32(&c.GetSpace().MapBossSInfo.INFO[i].Hp, -1)
}
}
return
}