Files
bl/logic/controller/map.go

88 lines
2.5 KiB
Go
Raw Normal View History

package controller
import (
"blazing/common/socket/errorcode"
"blazing/cool"
2026-02-14 07:36:05 +08:00
"blazing/modules/player/service"
"sync/atomic"
"time"
"blazing/logic/service/fight"
"blazing/logic/service/maphot"
"blazing/logic/service/space/info"
"blazing/logic/service/player"
"blazing/logic/service/space"
)
func (h Controller) EnterMap(data *space.InInfo, c *player.Player) (result *info.SimpleInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
2025-08-28 21:35:56 +00:00
2026-02-12 00:31:41 +08:00
if c.Info.MapID != data.MapId {
atomic.StoreUint32(&c.Canmon, 2)
2026-02-13 22:57:05 +08:00
c.MapNPC.Reset(6 * time.Second)
} else {
2026-02-12 22:19:27 +08:00
atomic.StoreUint32(&c.Canmon, 1)
2026-02-12 00:31:41 +08:00
}
2026-02-07 19:40:51 +08:00
c.Info.MapID = data.MapId //登录地图
c.Info.Pos = data.Point
if cool.Config.ServerInfo.IsDebug != 0 {
println("进入地图", c.Info.UserID, c.Info.MapID)
}
2026-02-07 19:40:51 +08:00
// copier.CopyWithOption(result, c.Info, copier.Option{DeepCopy: true})
2026-02-12 00:31:41 +08:00
c.GetSpace().EnterMap(c)
2026-02-14 23:14:43 +08:00
if data.MapId > 10000 && data.MapId != c.Info.UserID {
2026-02-14 23:14:43 +08:00
c.Service.Done.UpdateRoom(1, 0)
service.NewDoneService(data.MapId).UpdateRoom(0, 1)
}
2026-02-07 19:40:51 +08:00
return nil, -1
}
func (h Controller) GetMapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
result = &maphot.OutInfo{
HotInfos: space.GetMapHot(),
}
return
}
func (h Controller) LeaveMap(data *space.LeaveMapInboundInfo, c *player.Player) (result *info.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
atomic.StoreUint32(&c.Canmon, 0)
2026-02-12 00:31:41 +08:00
c.GetSpace().LeaveMap(c) //玩家离开地图
// 如果有正在运行的刷怪协程,发送停止信号
//c.Info.MapID = 0 // 重置当前地图
2026-02-12 00:31:41 +08:00
return nil, -1
}
func (h Controller) GetMapPlayerList(data *space.ListMapPlayerInboundInfo, c *player.Player) (result *info.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
2026-02-12 00:31:41 +08:00
result = &info.ListMapPlayerOutboundInfo{
Player: c.GetSpace().GetInfo(c),
}
2026-02-21 19:53:05 +08:00
c.SendPackCmd(2003, result)
if atomic.LoadUint32(&c.GetSpace().TimeBoss.Flag) == 1 {
c.SendPackCmd(2022, &c.GetSpace().TimeBoss)
}
if c.GetSpace().MapBossInfo.Pos != 200 {
var t info.MapBossSInfo
t.INFO = append(t.INFO, c.GetSpace().MapBossInfo)
c.SendPackCmd(2021, &t)
2026-02-21 19:53:05 +08:00
}
c.SendPackCmd(50004, &info.S2C_50004{Id: uint32(c.GetSpace().Weather)}) //获取天气
return nil, -1
}
func (h Controller) AttackBoss(data *space.AttackBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
if atomic.LoadInt32(&c.GetSpace().MapBossInfo.Hp) > 0 {
atomic.AddInt32(&c.GetSpace().MapBossInfo.Hp, -1)
}
return
}