Files
bl/logic/controller/map.go

78 lines
2.0 KiB
Go
Raw Normal View History

package controller
import (
"blazing/common/socket/errorcode"
"sync/atomic"
"blazing/logic/service/maphot"
"blazing/logic/service/maps"
2025-11-15 22:17:43 +00:00
"blazing/logic/service/maps/info"
"blazing/logic/service/player"
"blazing/logic/service/space"
2025-08-28 21:35:56 +00:00
"github.com/jinzhu/copier"
)
2025-11-15 22:17:43 +00:00
func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *info.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
2025-08-28 21:35:56 +00:00
c.Info.MapID = data.MapId //登录地图
c.GetSpace().User.Store(c.Info.UserID, c) //添加玩家
println("进入地图", c.Info.UserID, c.Info.MapID)
2025-11-15 22:17:43 +00:00
result = info.NewOutInfo()
2025-08-28 21:35:56 +00:00
c.Info.Pos = data.Point
copier.Copy(result, c.Info)
atomic.StoreUint32(&c.Canmon, 2)
2025-11-18 22:16:55 +00:00
defer c.GetSpace().EnterMap(c)
// go func() {
// for {
// <-time.After(time.Second * 5)
// var t info.MapBossSInfo
// t.INFO = make([]info.MapBossInfo, 0)
// t.INFO = append(t.INFO, info.MapBossInfo{
// Id: 47,
// Hp: 1,
// Pos: 1,
// })
// c.SendPackCmd(2021, &t)
// }
// }()
return result, 0
}
func (h Controller) MapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
result = &maphot.OutInfo{
HotInfos: space.GetMapHot(),
}
return
}
2025-11-15 22:17:43 +00:00
func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player) (result *info.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
2025-11-18 22:16:55 +00:00
atomic.StoreUint32(&c.Canmon, 0)
//data.Broadcast(c.Info.MapID, info.LeaveMapOutboundInfo{UserID: c.Info.UserID}) //同步广播
result = &info.LeaveMapOutboundInfo{
UserID: c.Info.UserID,
}
2025-11-18 22:16:55 +00:00
defer c.GetSpace().LeaveMap(c) //玩家离开地图
// 如果有正在运行的刷怪协程,发送停止信号
//c.Info.MapID = 0 // 重置当前地图
return
}
func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *player.Player) (result *info.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &info.ListMapPlayerOutboundInfo{
Player: c.GetSpace().GetInfo(),
}
return
}