feat(fight): 添加 BOSS 战斗逻辑与地图交互功能

- 在 fight_boss.go 中增加对 BOSS 血量是否为 0 的判断,避免无效赋值
- 在 map.go 中移除旧的测试代码,并将 Canmon 状态设置移至 MapList 方法中
- 新增 Attack_Boss 接口方法用于处理玩家攻击 BOSS 请求
- 修改 MapBossInfo 结构体字段类型
This commit is contained in:
2025-12-09 14:52:55 +08:00
parent 2633402b52
commit f6a305de77
9 changed files with 214 additions and 28 deletions

View File

@@ -84,8 +84,10 @@ func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, c *pla
0,
bm.Lv)
mo.CatchTime = uint32(i)
mo.Hp = uint32(bm.Hp)
mo.MaxHp = uint32(bm.Hp)
if bm.Hp != 0 {
mo.Hp = uint32(bm.Hp)
mo.MaxHp = uint32(bm.Hp)
}
for _, v := range strings.Split(bm.NewSeIdxs, " ") {
idx := gconv.Uint16(v)

View File

@@ -4,6 +4,7 @@ import (
"blazing/common/socket/errorcode"
"sync/atomic"
"blazing/logic/service/fight"
"blazing/logic/service/maphot"
"blazing/logic/service/maps"
"blazing/logic/service/maps/info"
@@ -21,27 +22,9 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *player.Player) (result *info
result = info.NewOutInfo()
c.Info.Pos = data.Point
copier.Copy(result, c.Info)
atomic.StoreUint32(&c.Canmon, 2)
defer c.GetSpace().EnterMap(c)
// go func() {
// for {
// <-time.After(time.Second * 5)
// var t info.MapBossSInfo
// t.INFO = make([]info.MapBossInfo, 0)
// t.INFO = append(t.INFO, info.MapBossInfo{
// Id: 47,
// Hp: 1,
// Pos: 1,
// })
// c.SendPackCmd(2021, &t)
// }
// }()
return result, 0
}
func (h Controller) MapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
@@ -68,10 +51,18 @@ func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *player.Player)
return
}
func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *player.Player) (result *info.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
atomic.StoreUint32(&c.Canmon, 2)
result = &info.ListMapPlayerOutboundInfo{
Player: c.GetSpace().GetInfo(),
}
return
}
func (h *Controller) Attack_Boss(data *maps.AttackBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
if atomic.LoadInt32(&c.GetSpace().MapBossInfo.Hp) > 0 {
atomic.AddInt32(&c.GetSpace().MapBossInfo.Hp, -1)
}
return
}

View File

@@ -34,10 +34,10 @@ type MapBossSInfo struct {
INFO []MapBossInfo
}
type MapBossInfo struct {
Id uint32 `json:"id" protobuf:"1,req,name=id"` // 需要刷新的BOSS精灵ID
Region uint32 `json:"region" protobuf:"2,req,name=region"` // 刷新区域蘑菇怪为0
Hp uint32 `json:"hp" protobuf:"3,req,name=hp"` // HP值蘑菇怪为A其他BOSS暂未明确用途可能无实际作用
Pos uint32 `json:"pos" protobuf:"4,req,name=pos"` // 刷新坐标类似野怪的位置ID蘑菇怪初始为2战斗退出后该值会变化
Id uint32 `json:"id" protobuf:"1,req,name=id"` // 需要刷新的BOSS精灵ID
Region uint32 `json:"region" protobuf:"2,req,name=region"` // 刷新区域蘑菇怪为0
Hp int32 `struc:"uint32" json:"hp" protobuf:"3,req,name=hp"` // HP值蘑菇怪为A其他BOSS暂未明确用途可能无实际作用
Pos int `struc:"uint32" json:"pos" protobuf:"4,req,name=pos"` // 刷新坐标类似野怪的位置ID蘑菇怪初始为2战斗退出后该值会变化
}
// 这里存储星球的map
@@ -167,3 +167,7 @@ type LeaveMapOutboundInfo struct {
// 米米号
UserID uint32 `struc:"uint32" fieldDesc:"米米号" json:"user_id"`
}
type S2C_50004 struct {
Id uint32 `json:"id" protobuf:"1,req,name=id"` // 天气0没有,1是雨.2是雪
}

View File

@@ -5,3 +5,7 @@ import "blazing/logic/service/common"
type ListMapPlayerInboundInfo struct {
Head common.TomeeHeader `cmd:"2003" struc:"skip"` //切换地图
}
type AttackBossInboundInfo struct {
Head common.TomeeHeader `cmd:"2412" struc:"skip"` //切换地图
}

View File

@@ -1,11 +1,14 @@
package space
import (
"blazing/cool"
"blazing/logic/service/common"
"blazing/logic/service/maps/info"
maps "blazing/logic/service/maps/info"
"sync/atomic"
"time"
"github.com/gogf/gf/v2/util/grand"
"github.com/jinzhu/copier"
"github.com/panjf2000/ants/v2"
"golang.org/x/time/rate"
@@ -24,6 +27,8 @@ func (s *Space) Broadcast(c common.PlayerI, cmd uint32, data any) {
v.SendPackCmd(cmd, data)
}
} else {
v.SendPackCmd(cmd, data)
}
return false
@@ -89,3 +94,82 @@ func (s *Space) Walk(c common.PlayerI, info *info.WalkOutInfo) {
s.Broadcast(c, 2101, info)
}
func (s *Space) gettimeboss(mapid uint32) {
var t info.MapBossSInfo
t.INFO = append(t.INFO, s.MapBossInfo)
switch mapid {
case 12:
s.MapBossInfo = info.MapBossInfo{
Id: 47,
Hp: 10,
}
cool.Cron.ScheduleFunc(10*time.Second, func() {
s.MapBossInfo.Pos = (grand.Intn(4) + 1 + s.MapBossInfo.Pos) % 5
println("pos", s.MapBossInfo.Pos, "hp", s.MapBossInfo.Hp)
t.INFO[0] = s.MapBossInfo
s.Broadcast(nil, 2021, &t)
})
cool.Cron.ScheduleFunc(300*time.Second, func() {
atomic.StoreInt32(&s.MapBossInfo.Hp, 10)
})
case 32:
s.MapBossInfo = info.MapBossInfo{
Id: 70,
}
cool.Cron.CustomFunc(s, func() {
r := grand.Intn(3)
s.Broadcast(nil, 50004, &info.S2C_50004{Id: uint32(r)})
if r == 1 {
s.MapBossInfo.Id = 70
t.INFO[0] = s.MapBossInfo
s.Broadcast(nil, 2021, &t)
} else {
s.MapBossInfo.Id = 0
t.INFO[0] = s.MapBossInfo
s.Broadcast(nil, 2021, &t)
}
})
case 108:
s.MapBossInfo = info.MapBossInfo{
Id: 219,
}
cool.Cron.ScheduleFunc(10*time.Second, func() {
s.MapBossInfo.Pos = (grand.Intn(6) + 1 + s.MapBossInfo.Pos) % 6
t.INFO[0] = s.MapBossInfo
s.Broadcast(nil, 2021, &t)
})
default:
cool.Cron.ScheduleFunc(10*time.Second, func() {
s.Broadcast(nil, 50004, &info.S2C_50004{Id: uint32(0)})
})
}
}
type leiyi struct {
}
func (t *Space) Next(time.Time) time.Time {
return time.Now().Add(time.Duration(grand.N(6, 30)) * time.Second)
}

View File

@@ -5,6 +5,7 @@ import (
"blazing/common/utils"
"blazing/logic/service/common"
"blazing/logic/service/maps/info"
maps "blazing/logic/service/maps/info"
csmap "github.com/mhmtszr/concurrent-swiss-map"
@@ -20,12 +21,13 @@ type Space struct {
//ID uint32 // 地图ID
Name string //地图名称
Owner ARENA
info.MapBossInfo
}
// NewSyncMap 创建一个新的玩家同步map
func NewSpace() *Space {
return &Space{
ret := &Space{
User: csmap.New[uint32, common.PlayerI](
// set the number of map shards. the default value is 32.
csmap.WithShardCount[uint32, common.PlayerI](32),
@@ -57,6 +59,8 @@ func NewSpace() *Space {
// csmap.WithSize[string, int](1000),
),
}
return ret
}
// 获取星球
@@ -77,7 +81,7 @@ func GetSpace(id uint32) *Space {
if t.Super == 0 {
t.Super = uint32(v.ID)
}
t.gettimeboss(uint32(v.ID))
_, ok := maphot[t.Super]
if !ok {
var t1 int32

View File

@@ -0,0 +1,44 @@
package model
import (
"blazing/cool"
)
// 表名常量(遵循小写+下划线的命名规范)
const TableNameSignInRecord = "player_sign_in_record"
// SignInRecord 玩家签到明细记录表
// 记录玩家每一次的签到行为,关联签到活动表
type SignInRecord struct {
*cool.Model // 嵌入基础Model主键、创建/更新时间等通用字段)
// 核心关联字段
PlayerID uint32 `gorm:"not null;index:idx_player_id;comment:'玩家ID'" json:"player_id"`
SignInID uint32 `gorm:"not null;index:idx_sign_in_id;comment:'关联的签到活动ID对应player_sign_in表的SignInID'" json:"sign_in_id"`
IsCompleted bool `gorm:"not null;default:false;comment:'签到是否完成0-未完成 1-已完成)'" json:"is_completed"`
//通过bitset来实现签到的进度记录
SignInProgress []uint32 `gorm:"type:json;not null;comment:'签到进度(状压实现,存储每日签到状态)'" json:"sign_in_progress"`
}
// TableName 指定表名(遵循现有规范)
func (*SignInRecord) TableName() string {
return TableNameSignInRecord
}
// GroupName 指定表分组与现有表保持一致的default分组
func (*SignInRecord) GroupName() string {
return "default"
}
// NewSignInRecord 创建签到明细记录实例初始化基础Model
func NewSignInRecord() *SignInRecord {
return &SignInRecord{
Model: cool.NewModel(),
}
}
// init 程序启动时自动创建表与现有SignIn表初始化逻辑一致
func init() {
cool.CreateTable(&SignInRecord{})
}

View File

@@ -0,0 +1,40 @@
package model
import (
"blazing/cool"
)
// 表名常量(遵循现有命名规范:小写+下划线)
const TableNameSignIn = "player_sign_in"
// SignIn 签到记录表
// 核心字段:签到完成状态、状压签到进度、签到奖励脚本
type SignIn struct {
*cool.Model // 嵌入基础Model包含主键、创建/更新时间等通用字段)
SignInID uint32 `gorm:"not null;index:idx_sign_in_id;comment:'签到活动ID'" json:"sign_in_id"`
Status uint32 `gorm:"not null;default:0;comment:'签到状态0-未完成 1-已完成)'" json:"status"`
//传入用户名,签到天数,给予奖励,这个搭配里程碑表实现
RewardScript string `gorm:"type:varchar(512);default:'';comment:'签到奖励脚本(执行奖励发放的脚本内容)'" json:"reward_script"`
}
// TableName 指定表名(遵循现有规范)
func (*SignIn) TableName() string {
return TableNameSignIn
}
// GroupName 指定表分组默认分组与现有Item表/精灵特效表一致)
func (*SignIn) GroupName() string {
return "default"
}
// NewSignIn 创建签到记录表实例初始化基础Model
func NewSignIn() *SignIn {
return &SignIn{
Model: cool.NewModel(),
}
}
// init 程序启动时自动创建表与现有PlayerPetSpecialEffect表的初始化逻辑一致
func init() {
cool.CreateTable(&SignIn{})
}

View File

@@ -1266,6 +1266,15 @@ eg:
<Monster ID="16" Lv="14 15" />
</Monsters>
<Bosses>
<Boss Id="0" TaskID="306" AppearTime="0 23" BossVisible="1" Name="SPT雷伊"
BonusProbability="20" BonusTotalProbability="1000" BonusID="5016" ItemBonusOutID="2"
SptLevel="1">
<BossMon MonID="70" Hp="1600" Lv="70" NewSeIdxs="53 40 13 2 104 80 58 105"/>
<!-- <BossMon MonID='70' Hp='2000' Lv='70' NewSeIdxs='1 1501 1541' Desc="能力下降50%" /> -->
</Boss>
<Boss Symbol="1" AppearTime="0 23" BossVisible="0" PkFlag="1" Name="雷伊体力特训">
<BossMon MonID="5002" Hp="800" Lv="50" NewSeIdxs="108 79 58" />
</Boss>
@@ -3523,6 +3532,10 @@ eg:
<BossMon MonID="300" Hp="10000" Lv="105" NewSeIdxs="101 1 2 110 106 331 1882" />
<BossMon MonID="300" Hp="20000" Lv="105" NewSeIdxs="58 142 11 148 331 1882" />
<BossMon MonID="300" Hp="65000" Lv="105" NewSeIdxs="1 2 149 99 150 151 58 331 1882" />
</Boss>
<Boss Id="219" AppearTime="0 23" BossVisible="0" Name="依卢">
<BossMon MonID="219" Lv="15" />
</Boss>
<Boss TaskID="1095" AppearTime="0 23" BossVisible="0" Name="勇者之塔的光灵">
<BossMon MonID="1223" LvHpMatchUser="2" Hp="0" Lv="0" />