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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 286: Effects 2045-2049
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 2045
- `argsNum`: `2`
- `info`: `若未打出致命一击则对手每被施加{0}道诡符令自身下次使用的攻击技能先制+{1}`
### Effect 2046
- `argsNum`: `2`
- `info`: `若打出致命一击则对手每被施加{0}道诡符恢复自身最大体力的1/{1}`
### Effect 2047
- `argsNum`: `1`
- `info`: `吸取对手能力提升状态,吸取成功则{0}回合内对手属性技能命中效果失效`
### Effect 2048
- `argsNum`: `4`
- `info`: `造成的攻击伤害若低于{0}则令己方免疫下{1}次受到的异常状态,若对手被施加的诡符数量达到{2}道则额外解放对手全部诡符,令己方免疫次数+{3}`
### Effect 2049
- `argsNum`: `3`
- `info`: `造成的攻击伤害若高于{0}则附加给对手{1}点固定伤害,若对手被施加的诡符数量达到{2}道则额外解放对手全部诡符,将固定伤害转变为等量的真实伤害`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明