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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 248: Effects 1855-1859
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1855
- `argsNum`: `3`
- `info`: `{0}回合内每回合使用技能恢复自身最大体力的1/{1}使用时若自身不处于能力提升状态则额外附加对手最大体力1/{2}的百分比伤害`
### Effect 1856
- `argsNum`: `1`
- `info`: `全属性+{0},若强化前自身处于能力下降状态则额外获得等同的能力提升状态`
### Effect 1857
- `argsNum`: `2`
- `info`: `技能威力提升{0}%对手任意1项技能PP值小于{1}点则提升效果翻倍`
### Effect 1858
- `argsNum`: `1`
- `info`: `自身每处于一种能力提升、能力下降、异常状态则附加{0}点固定伤害自身每有1层龙胆视为自身至少处于一种`
### Effect 1859
- `argsNum`: `1`
- `info`: `消除对手回合类效果,消除成功则附加{0}点真实伤害若自身龙胆层数达到7则真实伤害的附加将无视前提条件`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明