2025-06-23 10:15:22 +08:00
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package controller
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import (
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"blazing/common/data/entity"
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"blazing/common/data/share"
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"blazing/common/socket/errorcode"
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"blazing/logic/service"
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"blazing/logic/service/login"
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"blazing/modules/blazing/model"
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)
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// 处理命令: 1001
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func (h *Controller) Login(data *login.InInfo, c *entity.Conn) (result *model.PlayerLoginInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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2025-07-02 22:02:56 +08:00
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if tt := data.CheakSession(); tt { //说明sid正确
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h.RPCClient.Kick(data.Head.UserID) //先踢人
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2025-07-15 12:14:17 +08:00
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// h.RPCClient.UserLogin(int32(h.Port), int32(data.Head.UserID)) //初始化用户登录
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t := service.SetPlayer(c, data.Head.UserID)
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share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
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t.CompleteLogin() //通知客户端登录成功
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//c.SendPack(data.Def())
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result = model.NewPlayerLoginInfo() //设置登录消息
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return result, 0
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} else {
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err = errorcode.ErrorCodes.ErrLoginServerError
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}
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2025-07-25 22:50:08 +08:00
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return
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}
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