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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 284: Effects 2035-2039
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 2035
- `argsNum`: `3`
- `info`: `{0}次攻击命中时消耗所使用攻击技能的全部PP值每消耗{1}点令对手全属性-{2}`
### Effect 2036
- `argsNum`: `1`
- `info`: `若对手不处于能力下降状态则令对手全属性-{0}`
### Effect 2037
- `argsNum`: `3`
- `info`: `双方能力提升、下降总段数≤{0}时每相差1段附加{1}点真实伤害,>{2}时开启3回合的谧夜之幕若已开启则3回合内对手无法造成固定伤害、百分比伤害`
### Effect 2038
- `argsNum`: `3`
- `info`: `消除对手回合类效果,消除成功则令对手{0},若对手不处于回合类效果则令自身{1}且{2}状态解除后恢复自身全部体力`
- `param`: `1,0,0|1,1,1|1,2,2`
### Effect 2039
- `argsNum`: `4`
- `info`: `{0}回合内若自身能力提升状态被消除或吸取则{1}%令对手{2},未触发则免疫下{3}次受到的攻击`
- `param`: `1,2,2`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明