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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 243: Effects 1830-1834
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1830
- `argsNum`: `0`
- `info`: `圣剑重铸期间若击败对手则解放双方场上所有圣剑每解放1柄则对方下只精灵出战时随机进入1种异常状态`
### Effect 1831
- `argsNum`: `2`
- `info`: `{0}回合内每回合结束后附加{1}点固定伤害,若对手当回合未使用攻击技能则固定伤害翻倍`
### Effect 1832
- `argsNum`: `4`
- `info`: `{0}回合内{1}%闪避对手攻击,若本次技能造成的伤害高于{2}则闪避效果延长{3}回合`
### Effect 1833
- `argsNum`: `2`
- `info`: `{0}回合内若对手使用攻击技能,则使用攻击技能后的下{1}回合攻击技能无法造成伤害且命中效果失效`
### Effect 1834
- `argsNum`: `3`
- `info`: `自身下{0}次受到的攻击伤害不超过{1},并反弹给对手原本超出部分{2}%的百分比伤害`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明