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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 215: Effects 1690-1694
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1690
- `argsNum`: `1`
- `info`: `火之力量觉醒,使自身下{0}次攻击获得灼心之焰效果`
### Effect 1691
- `argsNum`: `2`
- `info`: `终阶源盾下{0}次被激活或被消耗则回合结束时附加{1}点固定伤害`
### Effect 1692
- `argsNum`: `2`
- `info`: `{0}%的概率造成伤害翻倍,终阶源盾处于激活状态时概率提升至{1}%`
### Effect 1693
- `argsNum`: `3`
- `info`: `{0}回合内每回合使用技能附加对手最大体力1/{1}的百分比伤害,对手免疫百分比伤害时额外附加{2}点真实伤害`
### Effect 1694
- `argsNum`: `4`
- `info`: `随机吸取对手{0}-{1}点体力,若自身处于能力提升状态则效果转变为{2}-{3}点`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明