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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 231: Effects 1770-1774
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1770
- `argsNum`: `0`
- `info`: `开启战魂附体免疫对手下1次攻击技能造成的伤害若对手使用的攻击技能PP值为满则自身额外免疫下1次受到的固定伤害和百分比伤害`
### Effect 1771
- `argsNum`: `1`
- `info`: `反转对手能力提升状态,反转成功则{0}回合内对手的能力下降状态无法被解除或反转`
### Effect 1772
- `argsNum`: `1`
- `info`: `附加对手能力下降等级总和X{0}的固定伤害`
### Effect 1773
- `argsNum`: `1`
- `info`: `附加双方能力下降等级总和X{0}的固定伤害`
### Effect 1774
- `argsNum`: `0`
- `info`: `若对手当回合使用的技能为攻击技能则自身额外先制+1`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明