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feat: 实现失明状态并新增技能效果描述
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# Task 206: Effects 1645-1649
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1645
- `argsNum`: `3`
- `info`: `{0}回合内对手使用属性技能则自身下{1}次受到的攻击伤害减少{2}%`
### Effect 1646
- `argsNum`: `1`
- `info`: `全属性+{0},对手存在致命裂痕时强化效果翻倍`
### Effect 1647
- `argsNum`: `4`
- `info`: `{0}回合内每回合使用技能吸取对手最大体力的1/{1}吸取体力时若自身体力低于最大体力的1/{2}则吸取效果翻倍,对手免疫百分比伤害时额外附加{3}点真实伤害`
### Effect 1648
- `argsNum`: `1`
- `info`: `附加自身最大体力{0}%的百分比伤害并恢复等量体力值,对手存在致命裂痕时转变为等量的真实伤害`
### Effect 1649
- `argsNum`: `4`
- `info`: `{0}%概率造成的攻击伤害为{1}倍对手每存在1层致命裂痕则概率提升{2}%,未触发则{3}回合内令对手使用的属性技能无效`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明