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feat: 实现失明状态并新增技能效果描述
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# Task 168: Effects 1453-1457
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1453
- `argsNum`: `1`
- `info`: `召唤龙神,使自身下{0}回合获得御之龙魂效果`
### Effect 1454
- `argsNum`: `4`
- `info`: `1回合做{0}-{1}次攻击,每次攻击有{2}%的概率附加{3}点固定伤害`
### Effect 1455
- `argsNum`: `2`
- `info`: `1回合做{0}-{1}次攻击,若本回合攻击次数达到最大则八岐大蛇进入暴怒,必定秒杀对手`
### Effect 1456
- `argsNum`: `2`
- `info`: `消耗自身全部体力使对手受到自身最大体力1/{0}的百分比伤害,同时使自身下只出场精灵前{1}回合免疫受到的攻击伤害`
### Effect 1457
- `argsNum`: `4`
- `info`: `{0}回合内攻击技能{1}%令对手{2},未触发则使对手随机{3}项技能PP值归零`
- `param`: `1,2,2`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明