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feat: 实现失明状态并新增技能效果描述
2026-03-29 01:17:18 +08:00

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# Task 089: Effects 1057-1061
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1057
- `argsNum`: `1`
- `info`: `{0}回合内若自身能力提升状态消失,则消除对手回合类效果`
### Effect 1058
- `argsNum`: `3`
- `info`: `命中则{0}%概率使对手{1},未触发则对手{2}回合内攻击技能无效`
- `param`: `1,1,1`
### Effect 1059
- `argsNum`: `5`
- `info`: `牺牲自身全部体力,{0}%令对方进入{1}种控制类异常状态,令自身下只出场精灵{2}回合内攻击伤害提升{3}%且先制+{4}`
### Effect 1060
- `argsNum`: `1`
- `info`: `吸取对手能力提升状态,吸取成功则下{0}回合对手攻击技能无效`
### Effect 1061
- `argsNum`: `0`
- `info`: `反转对手能力提升状态,反转成功则自身附加相同的能力提升,反转失败则消除对手能力提升状态`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明