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feat: 实现失明状态并新增技能效果描述
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# Task 189: Effects 1558-1562
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 1558
- `argsNum`: `2`
- `info`: `{0}回合若打出致命一击则造成的攻击伤害提升{1}%`
### Effect 1559
- `argsNum`: `2`
- `info`: `{0}回合内自身释放技能{1}%不消耗PP值`
### Effect 1560
- `argsNum`: `2`
- `info`: `将当回合护盾所承受的伤害值以百分比伤害的形式{0}%反弹给对手,若护盾未承受伤害值则使对手随机的{1}个技能PP值归零`
### Effect 1561
- `argsNum`: `2`
- `info`: `获得点数等同于双方最大体力差值的护盾,最高{0}点,护盾被击破时自身下{1}次使用的攻击技能附加与双方最大体力差护盾值相同的威力`
### Effect 1562
- `argsNum`: `5`
- `info`: `命中后{0}%令对手{1},触发后{2}回合内对手主动切换精灵则登场精灵{3}%进入{4}状态`
- `param`: `1,1,1|1,4,4`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明