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feat: 实现失明状态并新增技能效果描述
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# Task 319: Effects 2210-2214
## 目标
- 补齐以下 5 或最后一组不足 5 当前判定未实现的 skill effect
- 实现位置优先放在 `logic/service/fight/effect/`
- effect 需要展示说明同步更新 `logic/service/fight/effect/effect_info_map.go`
- 完成后至少执行`cd /workspace/logic && go test ./service/fight/effect`
## Effect 列表
### Effect 2210
- `argsNum`: `0`
- `info`: `若自身处于星赐且不处于星哲则将此技能转化为物理攻击,若自身处于星哲且不处于星赐则将此技能转化为特殊攻击,转化后此技能系别与自身相同且自身天赋值越高技能威力越大`
### Effect 2211
- `argsNum`: `3`
- `info`: `为对手附加{0}层蚩庸之锁,若附加的蚩庸之锁超出了上限则对手下{1}回合先制-{2}`
### Effect 2212
- `argsNum`: `3`
- `info`: `{0}回合内对手使用威力不高于{1}的攻击技能时令对手{2},未触发则抵挡对手当次攻击`
- `param`: `1,2,2`
### Effect 2213
- `argsNum`: `1`
- `info`: `消耗自身全部体力,己方下只精灵获得点数等同于消耗值{0}%的护盾与护罩`
### Effect 2214
- `argsNum`: `1`
- `info`: `对手每有1层蚩庸之锁令对手随机1个攻击技能PP值归0对手存有PP值的攻击技能个数不足时造成的伤害提升{0}%`
## 备注
- 该清单按当前仓库静态注册结果生成如果某个 effect 实际通过其他模块或运行时路径实现需要先复核后再落代码
- `201``445` 这类占位 effect优先补核心逻辑或补充明确的不可实现说明