昔念
|
81c16590d6
|
```
feat(pet): 实现宠物展示功能和稀有宠物塔配置
- 添加PetDisplay字段到Player结构体,用于管理宠物展示状态
- 实现PlayerShowPet方法,支持宠物展示逻辑,包括设置展示标识、
检查宠物存在性并返回相应错误码
- 在Space中添加RefreshUserInfo方法,用于刷新用户信息并应用
宠物展示信息到SimpleInfo
- 扩展SimpleInfo结构体,添加PetRide字段用于宠物骑乘标识
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2026-04-01 02:48:09 +08:00 |
|
xinian
|
1724c06eab
|
继续消耗全继续
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2026-04-01 00:48:42 +08:00 |
|
xinian
|
0a016e9e7f
|
Merge commit '39e64c0bf50536215ca42fd0dda6e0406644d359'
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2026-03-31 12:21:44 +00:00 |
|
xinian
|
39e64c0bf5
|
11
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2026-03-31 20:18:54 +08:00 |
|
xinian
|
331337fc51
|
编辑文件 .cnb.yml
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-31 20:18:31 +08:00 |
|
昔念
|
acfdf5679d
|
Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-31 20:02:39 +08:00 |
|
昔念
|
5675fff48c
|
```
docs(effect): 移除已完成的效果任务文档
移除effects 876-1061范围内的任务文档,这些effect已经实现或不再需要跟踪。
包括task-053至task-089的多个任务列表,涵盖各种战斗效果的实现说明。
```
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2026-03-31 20:02:25 +08:00 |
|
xinian
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8ef327cbe0
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编辑文件 Dockerfile
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-31 19:48:23 +08:00 |
|
昔念
|
5b346ef505
|
Merge branches 'main' and 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-31 10:40:51 +08:00 |
|
昔念
|
1a5996d902
|
```
chore(go): 更新Go版本号格式
- 将 common/go.mod 中的 go 版本从 1.23.0 调整为 1.23
-
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2026-03-31 10:40:37 +08:00 |
|
xinian
|
6d547ff656
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Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-03-31 10:40:25 +08:00 |
|
xinian
|
79a3874d13
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feat: 实现效果1072-1081及1173-1177
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2026-03-31 10:40:22 +08:00 |
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昔念
|
6ac3c1b9b7
|
Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-31 10:03:29 +08:00 |
|
昔念
|
4d39164c86
|
```
feat(fight): 完善战斗效果714-718的参数验证和功能实现
- 为Effect714添加armed状态重置逻辑,并增加参数长度验证
- 修复Effect716的子效果创建逻辑,改为通过InitEffect方法创建
- 为Effect717和Effect718添加参数长度验证,防止索引越界
- 重构Effect718的技能命中处理逻辑,统一效果
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2026-03-31 10:03:07 +08:00 |
|
xinian
|
a198100547
|
fix: 修复效果1071的恢复判定及子效果实现逻辑
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-03-31 10:02:48 +08:00 |
|
xinian
|
3bf07dd5c5
|
docs: 删除已完成的effect任务文档
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-31 09:38:00 +08:00 |
|
xinian
|
f85228e371
|
Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-31 09:19:39 +08:00 |
|
xinian
|
ccb4ad8fdf
|
refactor: 重构宠物信息构建逻辑并新增技能效果
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2026-03-31 09:19:36 +08:00 |
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昔念
|
97b2588339
|
```
ci/woodpecker/push/my-first-workflow Pipeline failed
docs(effect): 移除未实现任务文档 task-320
移除 effects 2215-2219 的未实现任务文档,这些 effect 已经被重新评估
或通过其他方式处理,不再需要单独的任务跟踪文档。
```
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2026-03-31 09:18:48 +08:00 |
|
昔念
|
89a67655fc
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(effect): 实现effects 1770-1794战斗效果
- 实现Effect 1770: 开启战魂附体效果,免疫对手下1次攻击技能伤害,
若对手攻击技能PP值为满则额外免疫下1次固定伤害和百分比伤害
- 实现Effect 1771-1779相关战斗效果,包括能力状态反转、固定伤害计算等功能
- 实现Effect 1780-1794系列效果,包含伤害计算、护盾机制、切换限制等功能
- 新增Effect1770Sub、Effect1780Sub、Effect1783Sub、Effect1784Sub等子效果处理
- 添加countTurnEffects辅助函数用于计算回合类效果数量
- 修复Effect1783切换限制逻辑,正确处理回合结束时的状态变更
- 优化Effect1780伤害计算和护盾添加的安全性检查
- 移除对应的任务文档文件,已完成effects 1660-1664、1770-1774、
1775-1779、1790-1794等任务清单
```
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2026-03-31 08:49:22 +08:00 |
|
昔念
|
35434fd1d8
|
Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline failed
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2026-03-31 08:28:51 +08:00 |
|
昔念
|
4cf1bcc07f
|
```
feat(effect): 实现effects 1770-1794战斗效果
- 实现Effect 1770: 开启战魂附体效果,免疫对手下1次攻击技能伤害,
若对手攻击技能PP值为满则额外免疫下1次固定伤害和百分比伤害
- 实现Effect 1771-1779相关战斗效果,包括能力状态反转、固定伤害计算等功能
- 实现Effect 1780-1794系列效果,包含伤害计算、护盾机制、切换限制等功能
|
2026-03-31 08:28:37 +08:00 |
|
xinian
|
f8c301dc51
|
Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-31 08:20:24 +08:00 |
|
xinian
|
8805e038b6
|
docs: 移除已完成的待办任务文档
|
2026-03-31 08:20:22 +08:00 |
|
xinian
|
d6d03a576d
|
refactor: 优化代码结构和逻辑
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2026-03-31 08:19:53 +08:00 |
|
昔念
|
1a804f5e19
|
Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-31 06:52:19 +08:00 |
|
昔念
|
07758266d5
|
```
feat(effect): 实现多个战斗效果功能
- 实现了effects 2195-2199的功能,包括消除对手回合类效果、概率附加效果、
护盾/护罩状态下触发的效果等
- 实现了effects 2220-2239的功能,包括攻击特攻最高值转换、闪避与PP归零、
伤害提升、恢复体力、回合效果管理等功能
- 实现了effects 2270-2294的部分功能修复,调整了精灵
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2026-03-31 06:51:54 +08:00 |
|
xinian
|
b4a8048b85
|
feat: 添加战斗效果800-814及优化道具逻辑
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-31 06:51:40 +08:00 |
|
xinian
|
8552eb61a8
|
chore: 移除未使用的技能效果描述
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-31 04:39:39 +08:00 |
|
xinian
|
b4463c35e0
|
feat: 新增效果实现并重构相关逻辑
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-31 04:36:25 +08:00 |
|
xinian
|
79c014f9cd
|
fix: 修正技能效果索引与实现逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-31 03:42:46 +08:00 |
|
xinian
|
7e3f31e267
|
编辑文件 .cnb.yml
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-31 01:47:32 +08:00 |
|
xinian
|
799fb24f43
|
编辑文件 .cnb.yml
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-31 01:44:41 +08:00 |
|
xinian
|
e440bd7613
|
编辑文件 Dockerfile
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-31 01:41:49 +08:00 |
|
xinian
|
10f20f453d
|
Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-31 01:40:58 +08:00 |
|
xinian
|
92d3c755a5
|
feat: 实现 764-799 效果及修复编译错误
|
2026-03-31 01:40:23 +08:00 |
|
昔念
|
b2e6b40e98
|
Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-31 01:00:45 +08:00 |
|
昔念
|
869698892f
|
```
chore(vscode): 配置vscode runner的CPU核心数为64
配置vscode runner的CPU核心数为64,以提升运行性能
```
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2026-03-31 01:00:35 +08:00 |
|
xinian
|
6e2e7ecf29
|
编辑文件 Dockerfile
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-31 00:55:19 +08:00 |
|
昔念
|
46f2bdcd9a
|
```
ci/woodpecker/push/my-first-workflow Pipeline failed
feat(effect): 实现战斗效果1785、2195、2215、2219并更新文档规则
新增战斗效果1785:N回合内每回合使用技能吸取对手最大体力的1/M,
满体力时额外恢复己方所有不在场精灵O点体力
修复战斗效果2195:当对方回合存在效果时才降低技能优先级,
|
2026-03-31 00:54:29 +08:00 |
|
昔念
|
e037539123
|
```
docs(effects): 移除已完成的技能效果任务文档
移除 effects 956-1005、1263-1312、1695-1734 等范围内的未实现技能效果任务文档,
这些任务已经完成实现,相关文档不再需要维护。
```
|
2026-03-31 00:38:50 +08:00 |
|
昔念
|
ec9f592e44
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(effect): 移除未使用的action包导入
移除了effect/749_753.go文件中未被使用的blazing/logic/service/fight/action包导入,
保持代码整洁性。
```
|
2026-03-30 21:09:39 +08:00 |
|
昔念
|
23027ccfde
|
```
ci/woodpecker/push/my-first-workflow Pipeline failed
feat(game): 完善宠物融合逻辑和野外BOSS战斗机制
- 在玩家挑战野外BOSS时添加新的ger变量控制捕捉状态
- 当BOSS被标记为已捕捉(isCapture==1)时同步设置ger为-1
- 将怪物等级参数改为使用ger变量传递
- 重构宠物融合服务的数据处理逻辑
- 优化融合结果的权重随机算法
- 添加默认融合配置的查询方法
- 统一错误处理和返回值逻辑
```
|
2026-03-30 21:03:00 +08:00 |
|
xinian
|
023128be25
|
feat: 新增战斗效果实现
ci/woodpecker/push/my-first-workflow Pipeline failed
新增大量战斗效果逻辑实现,包括效果ID 678-708、734-743、744-748,并更新对应的效果描述映射。
|
2026-03-30 20:19:41 +08:00 |
|
xinian
|
578b367a9e
|
chore: 更新 Codex API 基础 URL
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-03-30 15:58:14 +08:00 |
|
xinian
|
0dd60f6f6d
|
编辑文件 Dockerfile
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-30 15:48:54 +08:00 |
|
xinian
|
1d470e305a
|
feat: 新增战斗效果714-733
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-30 15:32:48 +08:00 |
|
xinian
|
7a7fae05ea
|
feat: 新增战斗技能效果648-677
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-30 12:11:44 +08:00 |
|
xinian
|
184fe9f59d
|
feat: 新增战斗效果1253-1262
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-30 01:44:59 +08:00 |
|
xinian
|
c5caab35ae
|
feat: 新增技能效果 1248-1252
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-03-30 01:13:51 +08:00 |
|