Commit Graph

1276 Commits

Author SHA1 Message Date
昔念
82bb99d141 ```
refactor(common/rpc): 移除Redis PubSub心跳机制并优化连接管理

移除Redis PubSub连接的心跳保活功能,因为PubSub连接只应负责订阅和接收,
避免在同一连接上并发执行PING操作。更新了ListenFunc和ListenFight函数,
统一代码结构,移除了context包依赖,并添加了相关注释说明。

feat(logic/pet): 新增宠物技能提交功能

新增CommitPetSkills接口用于一次性提交宠物技能学习/替换/排序结果。
实现技能验证、费用计算和状态更新逻辑,包括新技能学习成本和排序费用。
添加isSameUint32Slice辅助函数用于比较技能数组。
```
2026-04-12 19:14:18 +08:00
昔念
f9543a5156 ```
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feat(fight): 使用专用函数构建战斗结束数据包

为战斗结束消息创建专用的构建函数,
统一处理战斗结束信息的数据包构建逻辑,
提高代码的一致性和可维护性。

fix(config): 优化数据库查询语句以提高性能

将数组包含操作(@>)替换为 ANY 操作符,
在 Egg、MapPit、PetFusion 等服务中使用更高效
的查询方式
2026-04-12 13:27:39 +08:00
xinian
3a7f593105 fix: 修复 Effect201 在单人战斗中误生效的问题
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2026-04-11 22:22:23 +08:00
xinian
f6aa0c3339 feat: 重构任务奖励系统并增加宠物技能和皮肤奖励
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将任务奖励逻辑重构到单独的文件中,增加对宠物技能和皮肤奖励的支持,优化任务完成处理流程
2026-04-11 19:25:59 +08:00
xinian
5f5634d999 perf: 优化战斗逻辑性能与内存分配 2026-04-11 09:39:00 +08:00
xinian
0daeb70900 fix: 修复日志格式化字符串错误和任务奖励逻辑
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2026-04-10 10:28:22 +08:00
昔念
061e4f0c51 Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-04-10 01:55:25 +08:00
昔念
5c76aa7079 ```
feat(fight): 新增团战胜利关闭和超时退出功能

新增 GroupFightWinClose 和 GroupFightTimeoutExit 方法,
用于处理团战胜利关闭和超时退出逻辑,统一调用 QuitFight() 退出战斗。

fix(gold_list): 修复挂单服务中的逻辑错误和潜在异常

修复了 GoldListService 中的多处问题:
- 修正条件判断语句格式
- 添加数据库查询错误检查
- 优化
2026-04-10 01:55:13 +08:00
xinian
b327398448 refactor: 重构任务服务读写逻辑
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2026-04-09 22:59:28 +08:00
xinian
d2cd601802 更新说明
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2026-04-09 13:11:59 +08:00
昔念
487ee0e726 ```
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feat(fight): 添加旧组队协议支持并优化战斗系统

- 实现了旧组队协议相关功能,包括GroupReadyFightFinish、GroupUseSkill、
  GroupUseItem、GroupChangePet和GroupEscape方法
- 新增组队战斗相关的入站信息结构体定义
- 实现了组队BOSS战斗逻辑,添加groupBossSlotLimit常量
- 重构宠物技能设置逻辑,调整金币消耗时机
- 优化战斗循环逻辑,添加对无行动槽位的处理
- 改进AI行动逻辑,增加多位置目标选择机制
- 完善捕获系统上下文处理,修复空指针问题
- 添加战斗状态更新和数据同步机制

fix(pet-skill): 修复宠物技能设置中的金币扣除逻辑错误

- 将金币扣除逻辑移到验证之后
- 修正宠物技能数量限制检查的顺序
- 防止重复添加已有技能的情况

refactor(fight): 重构战斗系统代码结构

- 分离新旧组队协议的战斗创建逻辑
- 优化战斗输入验证和处理流程
- 改进战斗循环中的错误处理机制
```
2026-04-09 02:14:09 +08:00
xinian
3b35789b47 feat: 优化CDK服务器冠名逻辑与鉴权
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2026-04-08 19:31:44 +08:00
xinian
28b6386963 feat: 新增CDK兑换冠名接口 2026-04-08 18:12:02 +08:00
xinian
1ca0ff344e feat: 新增服务器冠名CDK兑换功能
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2026-04-08 15:49:03 +08:00
xinian
ca96be3905 refactor: 统一战斗报文发送逻辑
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2026-04-08 12:26:37 +08:00
昔念
0051ac0be8 ```
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ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 添加旧组队协议支持并优化战斗系统

- 实现了旧组队协议相关功能,包括GroupReadyFightFinish、GroupUseSkill、
  GroupUseItem、GroupChangePet和GroupEscape方法
- 新增组队战斗相关的入站信息结构体定义
- 实现了组队BOSS战斗逻辑,添加groupBossSlotLimit常量
- 重构宠物技能设置逻辑,调整金币消耗时机
- 优化战斗循环逻辑,添加对无行动槽位的处理
- 改进AI行动逻辑,增加多位置目标选择
2026-04-08 01:28:55 +08:00
昔念
918cdeac0e Merge branch 'main' of https://cnb.cool/blzing/blazing 2026-04-07 17:26:52 +08:00
xinian
77057e01b6 refactor: 优化命令注册和请求处理逻辑 2026-04-06 07:07:15 +08:00
xinian
f030b61645 fix: 优化TCP/WebSocket协议检测与处理逻辑
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2026-04-06 06:33:24 +08:00
xinian
5a44154d30 feat: 添加地图节点匹配和战斗等级上限 2026-04-06 05:24:14 +08:00
xinian
a905954b5c feat: 添加宠物训练加成效果
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2026-04-06 03:47:17 +08:00
xinian
99748ba41e refactor: 重构奖励发放逻辑并支持签到默认奖励
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2026-04-06 03:42:48 +08:00
xinian
40ec827342 refactor: 重构战斗属性和特效应用逻辑
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2026-04-06 03:11:38 +08:00
xinian
a16a06e389 refactor: 重构签到系统和战斗特效逻辑 2026-04-06 02:51:13 +08:00
xinian
5b37d9493b feat: 实现每日签到功能并优化战斗和道具逻辑 2026-04-06 02:06:11 +08:00
xinian
f433a26a6d refactor: 重构战斗系统为统一动作包结构
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2026-04-06 00:58:23 +08:00
xinian
d83cf365ac 更新说明
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2026-04-05 23:13:06 +08:00
xinian
24b463f0aa feat: 增强 Boss 脚本 HookAction 接入能力
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引入 BossHookActionContext 封装战斗上下文,并支持脚本调用 useSkill 和 switchPet 函数控制战斗行为。
2026-04-05 22:27:38 +08:00
xinian
c021b40fbe feat: 增强踢人逻辑与BOSS脚本支持
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优化踢人超时处理和僵尸连接清理,支持BOSS动作脚本并增加测试,修复事件匹配与战斗循环中的并发问题。
2026-04-05 21:59:22 +08:00
昔念
3ee1283a2c ```
feat(pet): 新增精灵可学习技能查询功能

新增 GetPetLearnableSkills 接口用于查询当前精灵可学习技能(包含等级技能和额外技能ExtSKill),
优化 SetPetSkill 和 SortPetSkills 方法中的技能处理逻辑,提升技能管理和排序的准确性。

同时修复了宠物存储信息查询时缺少参数验证的问题,在管理后台接口中增加 free 参数支持。

BREAKING CHANGE: 管理后台
2026-04-05 12:45:00 +08:00
昔念
c3da3162ee ```
feat(player): 添加玩家断开连接时的安全保存机制

- 实现 SaveOnDisconnect 方法,确保玩家数据在断开连接时安全保存
- 添加并发控制防止重复保存操作,使用互斥锁和完成通道确保一次保存
- 在 socket 关闭事件中改为异步调用 SaveOnDisconnect 避免阻塞
- 添加 panic 恢复机制保护保存过程中的异常情况

refactor(login): 优化登录时的踢人逻辑和超时处理
2026-04-05 11:14:25 +08:00
xinian
37cd641942 refactor: 重构 Prop 字段位置至 baseplayer
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2026-04-05 07:45:51 +08:00
xinian
87145579e6 refactor: 移除宠物显示提供者接口
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2026-04-05 07:41:50 +08:00
xinian
7ec6381cf1 111 2026-04-05 07:30:55 +08:00
xinian
2ee0cbc094 fix: 修复boss奖励发放逻辑
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2026-04-05 07:28:39 +08:00
xinian
6510e4e09b refactor: 重构入参类型引用
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2026-04-05 07:24:36 +08:00
xinian
34bc35a6b2 feat: 新增游戏协议入站结构体定义
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2026-04-05 06:12:32 +08:00
xinian
8352d23164 refactor: 优化精灵背包仓库切换逻辑
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2026-04-05 06:02:27 +08:00
xinian
e71971d0b4 refactor: 重构宠物背包逻辑到玩家服务
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2026-04-05 05:47:25 +08:00
xinian
bceb7965f7 refactor: 重构宠物仓库列表获取逻辑 2026-04-05 05:32:39 +08:00
xinian
c3f052ef30 refactor: 移除 syncBackupPetList 调用和定义 2026-04-05 05:24:55 +08:00
xinian
7d054bbe91 feat: 实现跨服PVP匹配和战斗功能 2026-04-05 05:04:04 +08:00
xinian
78a68148ce chore: update fight logic and effect implementations
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2026-04-05 02:25:44 +08:00
xinian
f473c54880 feat: 支持多站位战斗控制绑定模式
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2026-04-05 00:03:32 +08:00
xinian
2eba4b7915 feat: 实现乱舞效果并完善战斗输入上下文
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2026-04-04 22:39:56 +08:00
xinian
39e1d4c42f refactor: 重构战斗结构体以支持双打模式 2026-04-04 22:13:42 +08:00
xinian
fbc845526b refactor: 优化控制器初始化和命令解析逻辑
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2026-04-04 09:33:31 +08:00
xinian
257a979f93 refactor: 重构效果参数处理逻辑
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2026-04-04 09:26:57 +08:00
xinian
80cfa0a07e refactor: 替换过时的上下文访问方法
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2026-04-04 07:26:08 +08:00
xinian
c89632b409 refactor: 重构效果系统中的上下文引用 2026-04-04 07:22:28 +08:00