昔念
|
f7d367b7c1
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-07 16:44:13 +08:00 |
|
昔念
|
2cf886d825
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-07 16:17:08 +08:00 |
|
昔念
|
43b6e73970
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-07 13:38:59 +08:00 |
|
昔念
|
bc88d58e59
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-07 02:52:03 +08:00 |
|
昔念
|
637a49e274
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-06 00:12:16 +08:00 |
|
昔念
|
a0d4567d3f
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-05 23:44:07 +08:00 |
|
昔念
|
30c89dcd2a
|
Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-05 19:59:27 +08:00 |
|
昔念
|
7ba3ff191e
|
1
|
2026-02-05 19:59:20 +08:00 |
|
xinian
|
0171174b1b
|
编辑文件 pet_fusion_service.go
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-05 01:57:15 +08:00 |
|
xinian
|
2ebb2affb3
|
编辑文件 pet_fusion_service.go
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-02-05 01:54:46 +08:00 |
|
xinian
|
35abc16bc3
|
编辑文件 pet_fusion_service.go
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-02-05 01:51:55 +08:00 |
|
xinian
|
74f07a1d00
|
编辑文件 pet_fusion_service.go
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-05 01:03:00 +08:00 |
|
昔念
|
09a295db34
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(utils): 添加基于权重的概率随机函数
添加了两个泛型函数用于实现权重随机选择功能:
- RandomByIntProbs: 核心函数,支持任意类型元素数组和int型概率数组
- RandomByProbs: 封装函数,兼容string型概率数组输入
函数特性:
- 支持泛型,可处理任意类型的数据
- 实现权重随机算法,通过前缀和匹配随机值
- 包含完整的参数校验和错误
|
2026-02-05 00:29:19 +08:00 |
|
昔念
|
e65b50dd33
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-04 23:13:53 +08:00 |
|
昔念
|
40057b698d
|
```
ci/woodpecker/push/my-first-workflow Pipeline failed
fix(game): 修复扭蛋游戏物品数量检查类型错误
- 将egg game play中的物品数量比较从uint32改为int32类型
- 修改Item模型中ItemCnt字段类型为int32
- 更新CheakItem方法返回类型为int32
- 移除item service中多余的空行
```
|
2026-02-04 00:25:41 +08:00 |
|
昔念
|
b049e129c5
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-03 22:44:13 +08:00 |
|
昔念
|
af92c89e1c
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-03 21:45:20 +08:00 |
|
昔念
|
8007a2a2b4
|
更新论坛缓存
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-03 20:34:29 +08:00 |
|
昔念
|
48743209f5
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-03 19:10:14 +08:00 |
|
昔念
|
b25f033939
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(socket): 移除重复保存锁并优化panic错误处理
移除了ServerEvent.go中的sync.Once保存锁,因为可能存在重复保存问题,
同时将panic错误处理从fmt.Println改为使用cool.Logger.Error进行统一日志记录
feat(player): 优化踢人功能并添加超时机制
移除kick.go中的复杂异步超时逻辑
|
2026-02-02 23:11:14 +08:00 |
|
xinian
|
cdb7cec4ad
|
refactor: 移除冗余日志输出并优化日志处理
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-02 18:32:41 +08:00 |
|
昔念
|
ff675f9430
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-02 11:00:37 +08:00 |
|
昔念
|
aa58dfdbb2
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(config): 启用平滑重启特性并优化数据库缓存配置
启用服务器平滑重启功能,配置graceful、gracefulTimeout和gracefulShutdownTimeout参数,
同时取消Redis空节点的强制缓存以提升性能。
```
|
2026-02-02 01:19:43 +08:00 |
|
昔念
|
e4fccd7050
|
Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-02-02 01:01:07 +08:00 |
|
昔念
|
49bd303f47
|
1
|
2026-02-02 01:01:01 +08:00 |
|
xinian
|
95ccb99179
|
编辑文件 done.go
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-01 11:09:34 +08:00 |
|
昔念
|
361b620148
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-01 00:39:36 +08:00 |
|
昔念
|
b12dd742e6
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(service): 重构宠物捕捉击杀统计功能
- 移除Barge服务和相关模型,统一使用Done服务进行里程碑数据管理
- 更新PetBargeList接口实现,从Barge服务切换到Done服务
- 修改战斗循环中宠物捕捉击杀数据的更新逻辑
- 调整里程碑模型中的Results字段类型为uint32数组
feat(done): 新增宠物里程碑数据管理功能
- 实现UpdatePet方法用于更新宠物捕捉击杀统计数据
- 添加update和get内部方法处理
|
2026-01-31 19:10:36 +08:00 |
|
昔念
|
d3d6b65e41
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight): 添加战斗日志记录功能
- 在战斗循环中添加错误时的战斗日志记录
- 新增RecordFight方法用于记录战斗相关信息
- 排除特定用户ID(10001)的日志记录
- 添加炫彩精灵相关里程碑枚举注释
```
|
2026-01-31 03:55:58 +08:00 |
|
昔念
|
0c6d22d3f4
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(player): 添加测试服不保存玩家数据的功能
当服务器配置为VIP模式时,系统将记录日志并跳过玩家数据保存操作,
避免测试环境中的数据写入影响正式数据。
```
|
2026-01-30 01:34:07 +08:00 |
|
xinian
|
a851f211b4
|
feat: 添加反向代理功能并更新宠物里程碑描述
添加反向代理功能,支持将/bbs/*路径请求转发至指定上游服务器
更新宠物里程碑描述,增加击杀和捕捉相关说明
|
2026-01-29 18:39:07 +08:00 |
|
xinian
|
74808ecffd
|
style: 移除多余空行
|
2026-01-29 13:36:08 +08:00 |
|
xinian
|
b29fbaa84c
|
编辑文件 task.go
|
2026-01-29 10:43:41 +08:00 |
|
昔念
|
e37d5a4d80
|
```
refactor(config): 移除登录端口配置和相关功能
移除LoginPort配置项,注释掉相关代码逻辑
feat(admin): 添加版本查询接口
新增Version接口用于获取当前版本信息
refactor(login): 禁用注册服务
注释掉reg()函数调用,禁用登录相关的注册服务
refactor(deploy): 更新文件下载逻辑
修改自动化部署流程中的文件下载地址,使用新的配置域名
chore(utils): 添加最新逻辑文件获取工具
添加utils.GetLatestLogicFile方法用于获取最新的逻辑文件
```
|
2026-01-28 23:28:25 +08:00 |
|
昔念
|
86e07e94b2
|
```
feat(boss): 添加伤害值检查避免除零错误
当己方总伤害为零时直接返回,防止在技能计算中出现除零情况,
确保战斗系统的稳定性。
fix(login): 修复登录流程中的数据赋值问题
在用户登录成功后正确设置头像URL,确保用户信息完整。
```
|
2026-01-28 22:24:18 +08:00 |
|
|
|
766691276e
|
Update task.go
|
2026-01-26 13:16:05 +08:00 |
|
昔念
|
fa928c9a48
|
```
feat(common): 添加GlowFilter的Level字段
添加了GlowFilter结构体中的Level字段,用于表示等级信息,
对应JSON标签为"level,omitempty"
---
fix(utils): 修复concurrent_swiss_map中的panic处理
- 使用goroutine替代线程池来监听通道
- 添加panic恢复机制,当发生panic时记录错误日志
- 确保在异常情况下程序能够
|
2026-01-25 23:17:46 +08:00 |
|
昔念
|
2df2f63593
|
根据提供的code differences信息,我无法看到具体的代码变更内容,因此无法生成准确的commit message。请提供具体的代码差异信息。
不过,我可以提供一个符合Angular规范的中文commit message模板:
```
feat(scope): 新增功能描述
- 具体的功能点说明
- 变更的详细描述
- 影响的模块或组件
```
或者:
```
fix(scope): 修复问题描述
- 问题的具体表现
- 解决
|
2026-01-25 07:42:32 +08:00 |
|
昔念
|
32f57732fe
|
```
refactor(common/cool/coolconfig): 修改RPC配置字段类型
将RPC字段从uint16类型更改为string类型的Address字段,
以支持更灵活的地址配置。同时更新了配置初始化逻辑,
从server.rpc改为server.address作为配置键。
```
|
2026-01-25 03:40:29 +08:00 |
|
|
|
eda9d955fe
|
1
|
2026-01-23 21:53:54 +00:00 |
|
|
|
5682ff2d42
|
1
|
2026-01-23 20:34:52 +00:00 |
|
|
|
9199768c37
|
```feat(fight): 新增特性实现及逻辑优化
1. 实现NewSel114免疫瞬杀特性逻辑
2. 完善NewSel113异常状态伤害锁定逻辑
3. 修复Effect13技能效果添加错误
4. 优化ParasiticSeed状态切换处理
5. 移除无用TODO注释和废弃代码
|
2026-01-23 20:18:58 +00:00 |
|
|
|
53be2cb776
|
修改
|
2026-01-23 14:59:15 +00:00 |
|
昔念
|
95055fe955
|
```
fix(logic): 移除main.go中的多余空行
移除PprofWeb函数后的多余空行,保持代码整洁性
fix(fight): 修正effect_13.go中的效果应用对象
将效果应用从对方上下文改为正确的目标对象,修复技能效果逻辑
feat(middleware): 增强server.go中的自动化部署功能
- 添加下载链接格式校验,确保包含http/https协议
- 重构部署脚本,优化screen会话终止逻辑
- 改进下载过程,添加超时和重试机制
- 增强错误处理和日志输出
refactor(config): 更新server.go中的数据库查询方法
- 修改GetPort方法返回类型为gdb.List以提高兼容性
- 使用统一的DBM方法替代不同的数据库查询方式
```
|
2026-01-23 15:38:23 +08:00 |
|
昔念
|
62ddd6f6d3
|
```
feat(fight): AI战斗逻辑优化,修复技能使用判断逻辑
- 修改AI技能选择逻辑,从直接使用技能ID改为先存储技能实体再统一执行
- 修复usedskill变量类型从uint32改为*info.SkillEntity指针类型
- 优化技能使用流程,确保只有在找到可用技能时才执行UseSkill操作
fix(player): 调整玩家登录时的任务等级上限检查范围
- 将MaxPuniLv等级上限从7调整为9
- 相应地将任务检查范围从291-297扩展到291-299
fix(config): 完善服务器在线状态配置逻辑
- 为服务器在线状态设置添加缺失的else分支
- 确保在所有条件分支下都能正确设置isonline状态值
```
|
2026-01-23 13:44:31 +08:00 |
|
|
|
7d8497250d
|
1
|
2026-01-22 16:01:52 +00:00 |
|
昔念
|
3af709f633
|
```
feat(fight): AI战斗逻辑优化,修复技能使用判断逻辑
- 修改AI技能选择逻辑,从直接使用技能ID改为先存储技能实体再统一执行
- 修复usedskill变量类型从uint32改为*info.SkillEntity指针类型
- 优化技能使用流程,确保只有在找到可用技能时才执行UseSkill操作
fix(player): 调整玩家登录时的任务
|
2026-01-22 14:29:08 +08:00 |
|
|
|
0a0e1bf8c0
|
1
|
2026-01-21 20:46:05 +00:00 |
|
|
|
5ef922278a
|
``` feat(pet): 重构宠物繁殖系统,添加蛋孵化功能
|
2026-01-20 22:08:36 +00:00 |
|
昔念
|
efafa96968
|
```
fix(base): 修复登录地址端口配置错误
修改调试模式下的登录地址端口从 53888 为 53388
fix(player): 修复宠物信息查询空指针异常
添加空值检查避免当查询结果为空时返回空指针
```
|
2026-01-20 19:36:56 +08:00 |
|