Commit Graph

54 Commits

Author SHA1 Message Date
昔念
1fa1ae848d ```
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feat(fight): 实现技能PP消耗Hook机制并优化效果处理

- 在Effect475中添加子效果时通过Ctx().Our.AddEffect正确添加效果
- 删除已废弃的Effect407、Effect440和Effect412效果类型
- 在fightc.go中实现技能使用后的PP消耗Hook机制,支持效果修改PP消耗数量
- 添加HookPP接口方法用于处理技能使用的PP消耗逻辑
- 在SkillInfo中添加Use方法用于实际消耗PP值
```
2026-03-09 23:44:09 +08:00
xinian
2d4ec0e5ba refactor: 重构战斗回合结束逻辑
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2026-03-07 18:50:51 +08:00
xinian
bf2325e2ef feat: 添加技能效果及宠物性别注释
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2026-03-07 15:15:15 +08:00
xinian
02629b6f6c feat: 新增多个技能效果实现
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2026-03-07 13:54:42 +08:00
xinian
bbaa71f4b2 refactor: 重构宠物初始化逻辑
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提取宠物配置初始化到ConfigBoss方法,简化initplayer代码
2026-03-07 11:30:17 +08:00
昔念
4bb7477147 ```
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feat(fight): 添加战斗攻击值获取接口并实现战斗规则系统

添加 GetAttackValue 方法到 FightI 接口,用于获取战斗中的攻击值信息。

新增 RuleI 接口定义战斗规则契约,包括 SetArgs 和 Exec 方法。

重构战斗规则系统:
- 创建 RuleBase 基类提供通用参数存储和基础方法
- 实现 17
2026-03-07 00:26:05 +08:00
昔念
24e7f2cd17 ```
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fix(player): 修复周重置时间字段名不一致问题

- 修正了Player模型中WeekLastResetTime字段的JSON标签,
  从"last_week_reset_time"改为"week_last_reset_time"
- 更新了数据库更新操作中的字段名以保持一致性
- 调整了登录控制器中的调试循环参数,任务ID范围从3
2026-03-05 23:51:07 +08:00
xinian
2259093790 feat: 支持每周任务重置和查询
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2026-03-05 14:56:28 +08:00
xinian
b1ca686e06 refactor: 重构 PVP 匹配逻辑使用模型结构体
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2026-03-05 11:21:38 +08:00
昔念
aa53001982 ```
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refactor(cool): 移除Redis监听功能和用户结构体定义

移除ListenFunc函数,该函数提供Redis PubSub监听功能,
包括自动重连和心跳保活机制。同时删除User结构体定义和
相关有序集合变量,这些功能将由rpc模块替代实现。

feat(rpc): 添加对ListenFunc的调用以处理Redis监听

在login模块中
2026-03-04 23:38:21 +08:00
昔念
4751594ee8 ```
feat: 更新战斗系统模型结构和Redis消息处理

- 引入gredis依赖用于Redis消息处理
- 将战斗相关的枚举和结构体从info包迁移到model包
- 更新战斗结束原因、攻击值等类型的引用路径
- 添加新的zset工具包到工作区
- 修改Redis消息处理逻辑以正确解析gredis.Message类型
- 在战斗控制器中统一使用model包下的类型定义
2026-03-04 22:47:21 +08:00
昔念
55a5534777 ```
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feat(fight_pvp_king): 新增宠物王者对战模式支持

- 添加战斗类型11的处理逻辑,支持单人模式
- 验证宠物类型与对战类型的匹配性
- 根据战斗结果发放相应奖励物品
- 增加ItemAdd接口用于物品添加功能
- 扩展PetInfo结构体增加战斗类型字段
```
2026-03-04 20:21:02 +08:00
昔念
5874ae270f ```
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feat(item-use): 完善玄彩道具使用逻辑并添加宠物闪亮状态修复功能

- 在玄彩道具使用过程中添加闪亮状态修复检查,确保道具使用前宠物状态正常
- 修改FixShiny方法返回布尔值以指示操作是否成功
- 当物品不足时返回ErrItemUnusable错误码
- 调整代码执行顺序,先进行闪亮状态修复再更新物品数量
```
2026-03-04 14:12:48 +08:00
昔念
5caa9a1e4f ```
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feat(controller): 增强命令注册逻辑并修复试炼塔关卡限制

- 在命令注册时检查重复方法,如果存在则panic提示错误
- 移除CurrentFreshStage和CurrentStage的默认值设置逻辑
- 添加关卡等级验证,确保用户不能挑战超过最大关卡数的关卡
- 修复试炼之塔和勇者之塔的关卡计算逻辑

fix(item): 修复道具
2026-03-03 19:28:59 +08:00
xinian
74ede45d92 fix: 添加宠物进化等级检查并修复降级逻辑
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2026-03-01 11:25:30 +08:00
昔念
01c8c04df6 ```
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refactor(fight): 移除未使用的xmlres导入并优化回血逻辑

移除input包中未使用的xmlres导入,将宠物血量处理逻辑
封装到PetInfo模型中,并添加ModelHP方法来统一处理血量增减
逻辑。

feat(dict): 注释初始化数据相关代码

注释掉字典模块
2026-03-01 00:02:41 +08:00
昔念
a210d653d2 ```
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feat(shop): 添加商品限购功能并优化购买逻辑

- 修改购买黄金商品接口,添加商品配额检查功能
- 新增月、周、日三种限购类型检查逻辑
- 当商品超出库存或达到购买限制时返回相应错误码
- 移除gold_log表中PlayerID字段的唯一索引约束
- 修复GoldService中的Cheak方法实现,支持多种时间维度限购检查
```
2026-02-27 00:09:23 +08:00
xinian
c78e8e13c3 feat: 添加金豆消费记录功能
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在购买金豆商品成功后记录消费信息,并简化消费记录模型字段
2026-02-23 07:52:36 +08:00
xinian
75cfc7bcb1 feat: 添加金豆消费记录功能
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添加金豆消费记录表和相关服务,用于记录用户金豆消耗明细
在购买逻辑中预留记录消费的注释位置
2026-02-23 07:47:06 +08:00
xinian
84768e3406 feat: 添加炫彩碎片道具处理逻辑并优化闪光信息存储
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修改道具处理逻辑,新增炫彩碎片道具(300212)的使用功能
优化宠物闪光信息存储方式,改为直接赋值而非追加
2026-02-23 07:30:30 +08:00
xinian
57ef70911b feat: 为金豆消费记录添加年份和时间字段
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2026-02-23 02:41:31 +08:00
xinian
cb0e5b0645 1
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2026-02-23 01:24:13 +08:00
昔念
31331cccb5 1
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2026-02-21 18:07:46 +08:00
昔念
f404a92387 1
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2026-02-21 17:41:49 +08:00
昔念
379e3c8ce6 ```
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feat(config): 添加超时空地图配置和时间地图查询功能

新增IsTimeSpace字段用于标识地图是否为超时空地图,
添加TimeMap API接口支持查询超时空地图配置

perf(socket): 优化XORDecryptU解密函数减少内存分配

基于bytebufferpool实现缓冲区池化,大幅降低高频调用下的
内存分配和GC压力,提升性能表现

refactor(utils): 优化packVal序列化函数提升性能和稳定性

减少反射开销,优化内存拷贝操作,改进错误处理机制,
替换panic为error返回,增强代码健壮性

docs(readme): 添加新的pprof性能分析地址配置
```
2026-02-21 17:32:40 +08:00
昔念
79c5dfbdcb ```
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fix(fight): 完善boss技能37注释并修复技能48伤害计算逻辑

- 移除NewSeIdx_37.go中TODO注释,完善技能描述
- 修复NewSeIdx_48.go中技能48的伤害减免逻辑,统一使用Ctx().Category()
- 优化modules/config/service/base.go中的缓存配置逻辑
```
2026-02-19 00:31:10 +08:00
xinian
eee65f0f55 1
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2026-02-17 22:56:55 +08:00
xinian
6b1a2c6f99 1 2026-02-17 22:53:45 +08:00
xinian
756edc1cdd 1
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2026-02-17 22:36:18 +08:00
昔念
180d735706 11
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2026-02-14 07:36:05 +08:00
昔念
06b77d598e 1
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2026-02-14 03:05:51 +08:00
昔念
e5c75f7359 1
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2026-02-13 22:57:05 +08:00
xinian
a0e0822b5a 1
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2026-02-13 03:04:04 +08:00
xinian
d0cf598ced refactor: 将物品和货币相关字段从uint32改为int64以支持更大数值范围
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2026-02-12 04:28:20 +08:00
xinian
4359743b7b 1
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2026-02-11 01:13:34 +08:00
xinian
eefdc6ef71 1 2026-02-11 01:13:20 +08:00
昔念
2860bcfa5c 1
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2026-02-09 01:29:33 +08:00
昔念
ffe3ff18bf 1
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2026-02-08 17:57:42 +08:00
昔念
192c26871d 1
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2026-02-08 04:17:25 +08:00
昔念
9cf6ad8b88 1
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2026-02-07 20:16:44 +08:00
昔念
1a0a2badd4 `
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2026-02-07 20:09:02 +08:00
昔念
637a49e274 1
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2026-02-06 00:12:16 +08:00
昔念
40057b698d ```
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fix(game): 修复扭蛋游戏物品数量检查类型错误

- 将egg game play中的物品数量比较从uint32改为int32类型
- 修改Item模型中ItemCnt字段类型为int32
- 更新CheakItem方法返回类型为int32
- 移除item service中多余的空行
```
2026-02-04 00:25:41 +08:00
昔念
af92c89e1c 1
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2026-02-03 21:45:20 +08:00
昔念
b12dd742e6 ```
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refactor(service): 重构宠物捕捉击杀统计功能

- 移除Barge服务和相关模型,统一使用Done服务进行里程碑数据管理
- 更新PetBargeList接口实现,从Barge服务切换到Done服务
- 修改战斗循环中宠物捕捉击杀数据的更新逻辑
- 调整里程碑模型中的Results字段类型为uint32数组

feat(done): 新增宠物里程碑数据管理功能

- 实现UpdatePet方法用于更新宠物捕捉击杀统计数据
- 添加update和get内部方法处理
2026-01-31 19:10:36 +08:00
昔念
d3d6b65e41 ```
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feat(fight): 添加战斗日志记录功能

- 在战斗循环中添加错误时的战斗日志记录
- 新增RecordFight方法用于记录战斗相关信息
- 排除特定用户ID(10001)的日志记录
- 添加炫彩精灵相关里程碑枚举注释
```
2026-01-31 03:55:58 +08:00
xinian
a851f211b4 feat: 添加反向代理功能并更新宠物里程碑描述
添加反向代理功能,支持将/bbs/*路径请求转发至指定上游服务器
更新宠物里程碑描述,增加击杀和捕捉相关说明
2026-01-29 18:39:07 +08:00
昔念
fa928c9a48 ```
feat(common): 添加GlowFilter的Level字段

添加了GlowFilter结构体中的Level字段,用于表示等级信息,
对应JSON标签为"level,omitempty"

---

fix(utils): 修复concurrent_swiss_map中的panic处理

- 使用goroutine替代线程池来监听通道
- 添加panic恢复机制,当发生panic时记录错误日志
- 确保在异常情况下程序能够
2026-01-25 23:17:46 +08:00
1
9199768c37 ```feat(fight): 新增特性实现及逻辑优化
1. 实现NewSel114免疫瞬杀特性逻辑
2. 完善NewSel113异常状态伤害锁定逻辑
3. 修复Effect13技能效果添加错误
4. 优化ParasiticSeed状态切换处理
5. 移除无用TODO注释和废弃代码
2026-01-23 20:18:58 +00:00
1
0a0e1bf8c0 1 2026-01-21 20:46:05 +00:00