This commit is contained in:
@@ -29,9 +29,9 @@ type Cmd struct {
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var CmdCache = make(map[uint32]Cmd, 0)
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var (
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Logger = glog.New()
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Cron = cronex.New() //时间轮
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Logger = glog.New()
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Cron = cronex.New() //时间轮
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Connected int64
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)
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var Filter *sensitive.Manager
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var DefaultGenerator = utils.NewGen(time.Date(2025, 1, 1, 0, 0, 0, 0, time.UTC), uint8(Config.GameOnlineID))
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@@ -81,7 +81,7 @@ func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
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// // go s.tempBlockIP(remoteIP, 5*time.Minute)
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// }
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//fmt.Println(err, c.RemoteAddr().String(), "断开连接")
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atomic.AddInt64(&s.connected, -1)
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atomic.AddInt64(&cool.Connected, -1)
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//logging.Infof("conn[%v] disconnected", c.RemoteAddr().String())
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v, _ := c.Context().(*player.ClientData)
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@@ -97,7 +97,7 @@ func (s *Server) OnClose(c gnet.Conn, err error) (action gnet.Action) {
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return
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}
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func (s *Server) OnTick() (delay time.Duration, action gnet.Action) {
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g.Log().Async().Info(context.Background(), gtime.Now().ISO8601(), "服务器ID", cool.Config.ServerInfo.OnlineID, "链接数", atomic.LoadInt64(&s.connected))
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g.Log().Async().Info(context.Background(), gtime.Now().ISO8601(), "服务器ID", cool.Config.ServerInfo.OnlineID, "链接数", atomic.LoadInt64(&cool.Connected))
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// if s.quit && atomic.LoadInt64(&s.connected) == 0 {
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// //执行正常退出逻辑
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// os.Exit(0)
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@@ -120,7 +120,7 @@ func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) {
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conn.SetContext(player.NewClientData(conn)) //注入data
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}
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atomic.AddInt64(&s.connected, 1)
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atomic.AddInt64(&cool.Connected, 1)
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return nil, gnet.None
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}
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@@ -13,9 +13,9 @@ type Handler interface {
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}
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type Server struct {
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gnet.BuiltinEventEngine
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eng gnet.Engine
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addr string
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connected int64
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eng gnet.Engine
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addr string
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network string
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multicore bool
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bufferSize int
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@@ -81,8 +81,13 @@ func (Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, p *playe
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for i, bm := range bc.BossMon {
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dv := 24
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if bc.BossCatchable == 1 {
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dv = -1
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}
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monster = model.GenPetInfo(
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gconv.Int(processMonID(bm.MonID)), 24, //24个体
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gconv.Int(processMonID(bm.MonID)), dv, //24个体
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-1,
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0, //野怪没特性
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@@ -2,10 +2,12 @@ package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/cool"
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"sync/atomic"
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"blazing/logic/service/fight"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/pet"
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"blazing/logic/service/player"
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"blazing/logic/service/space"
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)
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@@ -76,12 +78,22 @@ func (h Controller) ArenaFightOwner(data *fight.ARENA_FIGHT_OWENR, c *player.Pla
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}
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if foi.Reason == 0 { //正常获胜
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addev := int64(int(1) * int(cool.Connected) * int(c.GetSpace().Owner.HostWins))
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if foi.WinnerId == c.GetInfo().UserID {
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c.Info.MaxArenaWins += 1
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c.Info.EVPool += addev
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c.SendPackCmd(50001, &pet.S2C_50001{
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UseEV: int32(addev),
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})
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} else {
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c.GetSpace().Owner.ARENA_Player.GetInfo().MaxArenaWins += 1
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//这里给经验
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c.GetSpace().Owner.ARENA_Player.GetInfo().EVPool += addev
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c.GetSpace().Owner.ARENA_Player.SendPackCmd(50001, &pet.S2C_50001{
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UseEV: int32(addev),
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})
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}
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}
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@@ -46,6 +46,6 @@ func (h Controller) PetEVDiy(data *pet.PetEV, c *player.Player) (result *pet.S2C
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c.Info.EVPool -= int64(usedEV)
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result = &pet.S2C_50001{}
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result.UseEV = usedEV
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result.UseEV = -int32(usedEV)
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return result, 0
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}
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@@ -6,6 +6,7 @@ import (
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"blazing/logic/service/player"
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"blazing/modules/player/model"
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"github.com/pointernil/bitset32"
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"github.com/samber/lo"
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)
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@@ -15,10 +16,15 @@ func (h Controller) IsCollect(
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ID: data.Type,
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}
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res := c.Info.GetTask(1335 + int(data.Type)) //第一期
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if res == model.Completed {
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result.IsCom = 1
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}
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c.Service.Task.Exec(uint32(1335), func(te *model.Task) bool {
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r := bitset32.From(te.Data)
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// 分支未完成时,标记完成并发放奖励
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if r.Test(uint(data.Type)) {
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result.IsCom = 1
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}
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return false
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})
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return result, 0
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@@ -26,18 +32,30 @@ func (h Controller) IsCollect(
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// 定义 Type 与合法 ID 集合的映射表,集中管理所有规则
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var validTypeIDMap = map[int][]uint32{
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1: {1, 4, 7}, // Type1:合法ID为1、4、7
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2: {71}, // Type2:合法ID为71
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3: {275}, // Type3:合法ID为275
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4: {669}, // Type4:合法ID为669(注:你之前提到的是670,确认是否笔误)
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301: {1, 4, 7}, //精灵王计划
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1: {1, 4, 7}, // Type1:合法ID为1、4、7
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2: {71}, // Type2:合法ID为71
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3: {275}, // Type3:合法ID为275
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4: {669}, // Type4:合法ID为669(注:你之前提到的是670,确认是否笔误)
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301: {1, 4, 7}, //精灵王计划
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100: {856, 857, 858}, //测试
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}
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func (h Controller) Collect(
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data *pet.C2S_PET_COLLECT, c *player.Player) (result *pet.S2C_PET_COLLECT, err errorcode.ErrorCode) { //这个时候player应该是空的
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result = &pet.S2C_PET_COLLECT{ID: data.ID}
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res := c.Info.GetTask(1335 + int(data.Type)) //第一期
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if res != model.Unaccepted {
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_, ok := lo.Find([]uint32{1, 2, 3, 4, 301}, func(item uint32) bool {
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return data.Type == item
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})
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if res == model.Completed && ok { //这块是为了兼容旧版本
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c.Service.Task.Exec(uint32(1335), func(te *model.Task) bool {
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r := bitset32.From(te.Data)
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r.Set(uint(data.Type))
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te.Data = r.Bytes()
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return true
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})
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return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
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}
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@@ -51,11 +69,25 @@ func (h Controller) Collect(
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if !lo.Contains(validIDs, data.ID) {
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return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
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}
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c.Service.Task.Exec(uint32(1335), func(te *model.Task) bool {
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c.Info.SetTask(1335+int(data.Type), model.Completed)
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r := model.GenPetInfo(int(data.ID), -1, -1, 0, 1, nil, 0)
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c.Service.Pet.PetAdd(r)
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result.CatchTime = r.CatchTime
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r := bitset32.From(te.Data)
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// 分支未完成时,标记完成并发放奖励
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if !r.Test(uint(data.Type)) {
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r.Set(uint(data.Type))
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te.Data = r.Bytes()
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r := model.GenPetInfo(int(data.ID), -1, -1, 0, 1, nil, 0)
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c.Service.Pet.PetAdd(r)
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result.CatchTime = r.CatchTime
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return true
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}
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return false
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})
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if result.CatchTime == 0 {
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return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed)
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}
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return result, 0
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@@ -28,7 +28,7 @@ func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *player.Playe
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}
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c.Info.SetTask(int(data.TaskId), model.Accepted)
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c.Service.Task.Exec(uint32(data.TaskId), func(t *model.TaskEX) bool {
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c.Service.Task.Exec(uint32(data.TaskId), func(t *model.Task) bool {
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t.Data = []uint32{}
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return true
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@@ -48,7 +48,7 @@ func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *player.Playe
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if c.Info.GetTask(int(data.TaskId)) != model.Accepted {
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return result, errorcode.ErrorCodes.ErrAwardAlreadyClaimed
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}
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c.Service.Task.Exec(data.TaskId, func(taskEx *model.TaskEX) bool {
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c.Service.Task.Exec(data.TaskId, func(taskEx *model.Task) bool {
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taskEx.Data = data.TaskList
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return true
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})
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@@ -105,7 +105,7 @@ func (h Controller) GetTaskBuf(data *task.GetTaskBufInboundInfo, c *player.Playe
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result = &task.GetTaskBufOutboundInfo{
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TaskId: data.TaskId,
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}
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c.Service.Task.Exec(data.TaskId, func(te *model.TaskEX) bool {
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c.Service.Task.Exec(data.TaskId, func(te *model.Task) bool {
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result.TaskList = te.Data
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return false
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@@ -30,7 +30,7 @@ type PetEV struct {
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EVs [6]uint32 `description:"属性" codec:"evs"`
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}
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type S2C_50001 struct {
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UseEV uint32 //用掉的学习力
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UseEV int32 //用掉的学习力
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}
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type S2C_9756 struct {
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UseEV uint32 //用掉的学习力
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@@ -56,11 +56,7 @@ func (p *Player) TawerCompletedTask(taskID int, ot int) {
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}
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// 处理指定分支(ot):仅奖励存在时才标记分支完成并发奖
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p.Service.Task.Exec(uint32(taskID), func(te *model.TaskEX) bool {
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// 防御性检查:避免空指针
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if te == nil {
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return false
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}
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p.Service.Task.Exec(uint32(taskID), func(te *model.Task) bool {
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// 核心检查:指定分支的奖励是否存在
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branchGift := p.getTaskGift(taskID, ot)
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@@ -58,6 +58,7 @@ func NewItemService() *ItemService {
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Model: model.NewItemGift(),
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PageQueryOp: &cool.QueryOp{
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KeyWordField: []string{"remark"},
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FieldEQ: []string{"is_egg"},
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},
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},
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}
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@@ -13,6 +13,11 @@ func NewPetRewardService() *PetRewardService {
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return &PetRewardService{
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&cool.Service{
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Model: model.NewPetReward(),
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PageQueryOp: &cool.QueryOp{
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FieldEQ: []string{"is_egg", "is_light"},
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},
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},
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}
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}
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@@ -40,12 +40,15 @@ func (c *TitleController) Get(ctx context.Context, req *GetReq) (res *cool.BaseR
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alltitile := service.NewUserService(uint32(admin.UserId)).Title.Get()
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titles := dict.NewDictInfoService().GetData("achieve")
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for _, v := range alltitile {
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ret = append(ret, TitleRes{
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tt := TitleRes{
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ID: v,
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Name: titles[v].Name,
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Desc: *titles[v].Remark,
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})
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}
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if titles[v].Remark != nil {
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tt.Desc = *titles[v].Remark
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}
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ret = append(ret, tt)
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}
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res.Data = ret
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@@ -10,20 +10,12 @@ const TableNameTask = "player_task"
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// Task mapped from table <task>
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type Task struct {
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Base
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PlayerID uint64 `gorm:"not null;index:idx_task_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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TaskID uint32 `gorm:"not null;comment:'任务ID'" json:"task_id"`
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Data string `gorm:"type:jsonb;not null;comment:'全部数据'" json:"data"`
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PlayerID uint64 `gorm:"not null;index:idx_task_by_player_id;comment:'所属玩家ID'" json:"player_id"`
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TaskID uint32 `gorm:"not null;comment:'任务ID'" json:"task_id"`
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Data []uint32 `struc:"[20]byte" gorm:"type:jsonb;not null;default:'[]';comment:'全部数据'" json:"data"`
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}
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// TaskEX 单个任务的详细信息,包含任务步骤状态和整体状态
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type TaskEX struct {
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Task
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Data []uint32 `struc:"[20]byte" orm:"data" json:"data"`
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//LastResetTime time.Time `gorm:"not null;comment:'上次重置时间(UTC)'" json:"last_reset_time"` //这里是每天重置
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// Status 任务整体状态:0-未接受,1-已接受,2-已完成未领取,3-已完成已领取
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// json标签指定JSON字段名,与业务状态说明保持一致
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//Status byte `json:"status"`
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}
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// TableName PlayerInfo's table name
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func (*Task) TableName() string {
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@@ -35,13 +27,6 @@ func (*Task) GroupName() string {
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return "default"
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}
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func (t *Task) GetData() string {
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return t.Data
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}
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func (t *Task) SetData(t1 string) {
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t.Data = t1
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}
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// NewPlayerInfo create a new PlayerInfo
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func NewTask() *Task {
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return &Task{
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@@ -9,11 +9,15 @@ import (
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)
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// 获取任务信息
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func (s *TaskService) Exec(id uint32, t func(*model.TaskEX) bool) {
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var gg model.TaskEX
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func (s *TaskService) Exec(id uint32, t func(*model.Task) bool) {
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var gg model.Task
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m1 := s.dbm(s.Model).Where("task_id", id)
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m1.Scan(&gg)
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if gg.Data == nil {
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gg.Data = make([]uint32, 0)
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}
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tre := t(&gg)
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if !tre { //不需要更新
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Reference in New Issue
Block a user