Commit Graph

393 Commits

Author SHA1 Message Date
xinian
64c3b50860 1
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2026-02-12 00:31:41 +08:00
昔念
0f914eb9b8 1
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2026-02-11 11:58:34 +08:00
昔念
7441a9a88f Merge branch 'main' of https://cnb.cool/blzing/blazing
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2026-02-11 11:07:38 +08:00
昔念
71a0ae2157 1 2026-02-11 11:06:28 +08:00
xinian
1b930b5a19 1
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2026-02-11 01:05:47 +08:00
xinian
519f2c69a5 1
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2026-02-10 23:06:41 +08:00
xinian
a5485de510 1
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2026-02-10 22:09:15 +08:00
昔念
d17cd28c94 1
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2026-02-10 11:30:41 +08:00
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fbd8e7dc42 1
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2026-02-10 10:49:23 +08:00
昔念
c790b68d47 1 2026-02-10 10:49:01 +08:00
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2860bcfa5c 1
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2026-02-09 01:29:33 +08:00
昔念
ffe3ff18bf 1
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2026-02-08 17:57:42 +08:00
昔念
2b25ae6b35 1
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2026-02-08 02:11:46 +08:00
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ecf971fe31 1
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2026-02-07 23:09:11 +08:00
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6c1f52a86c 1
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2026-02-07 22:55:24 +08:00
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a991013040 1
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2026-02-07 22:54:44 +08:00
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907a3cdbfe 1
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2026-02-07 22:06:37 +08:00
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d83d76ca8e 1
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2026-02-07 21:51:34 +08:00
昔念
7d7cc0d174 修复塔离开bug
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2026-02-07 20:50:02 +08:00
昔念
cdfbc45887 1
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2026-02-07 19:40:51 +08:00
昔念
7b8276a387 1 2026-02-07 18:26:22 +08:00
昔念
460b92c044 1 2026-02-07 18:21:52 +08:00
昔念
3947fbce4b 1
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2026-02-07 00:18:14 +08:00
昔念
a0d4567d3f 1
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2026-02-05 23:44:07 +08:00
昔念
66e59be70b 1
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2026-02-04 00:27:59 +08:00
昔念
40057b698d ```
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fix(game): 修复扭蛋游戏物品数量检查类型错误

- 将egg game play中的物品数量比较从uint32改为int32类型
- 修改Item模型中ItemCnt字段类型为int32
- 更新CheakItem方法返回类型为int32
- 移除item service中多余的空行
```
2026-02-04 00:25:41 +08:00
昔念
76ee66f616 ```
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fix(game): 修正扭蛋游戏错误码并清理调试代码

- 将扭蛋游戏中道具不足的错误码从系统错误修正为票券不足错误码
- 移除战斗服务中的调试打印语句和未使用的fmt包导入
```
2026-02-03 23:57:06 +08:00
昔念
af92c89e1c 1
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2026-02-03 21:45:20 +08:00
昔念
796b55ffad 1
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2026-02-03 21:41:47 +08:00
昔念
56ec5ba40f 1
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2026-02-03 21:40:50 +08:00
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b851796607 1
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2026-02-03 21:38:30 +08:00
昔念
730a1db487 ```
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refactor(pet_fusion): 重构宠物融合降级逻辑

将直接修改等级属性的方式改为调用Downgrade方法,
以确保降级操作通过统一的方法处理,提高代码的可维护性
```
2026-02-03 21:35:44 +08:00
昔念
e6ef348fcc 1
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2026-02-03 20:20:13 +08:00
昔念
b25f033939 ```
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refactor(socket): 移除重复保存锁并优化panic错误处理

移除了ServerEvent.go中的sync.Once保存锁,因为可能存在重复保存问题,
同时将panic错误处理从fmt.Println改为使用cool.Logger.Error进行统一日志记录

feat(player): 优化踢人功能并添加超时机制

移除kick.go中的复杂异步超时逻辑
2026-02-02 23:11:14 +08:00
昔念
ff675f9430 1
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2026-02-02 11:00:37 +08:00
昔念
65dce34473 1
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2026-02-01 01:01:16 +08:00
昔念
836bafc6f9 1
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2026-01-31 22:02:55 +08:00
昔念
b12dd742e6 ```
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refactor(service): 重构宠物捕捉击杀统计功能

- 移除Barge服务和相关模型,统一使用Done服务进行里程碑数据管理
- 更新PetBargeList接口实现,从Barge服务切换到Done服务
- 修改战斗循环中宠物捕捉击杀数据的更新逻辑
- 调整里程碑模型中的Results字段类型为uint32数组

feat(done): 新增宠物里程碑数据管理功能

- 实现UpdatePet方法用于更新宠物捕捉击杀统计数据
- 添加update和get内部方法处理
2026-01-31 19:10:36 +08:00
昔念
d6f8e9dbf7 ```
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refactor(.woodpecker): 移除全局配置变量并优化SSH连接设置

移除了全局配置变量,改用YAML锚点引用方式统一管理SSH连接参数,
提高配置的可维护性并减少重复代码
2026-01-30 22:18:44 +08:00
昔念
fa928c9a48 ```
feat(common): 添加GlowFilter的Level字段

添加了GlowFilter结构体中的Level字段,用于表示等级信息,
对应JSON标签为"level,omitempty"

---

fix(utils): 修复concurrent_swiss_map中的panic处理

- 使用goroutine替代线程池来监听通道
- 添加panic恢复机制,当发生panic时记录错误日志
- 确保在异常情况下程序能够
2026-01-25 23:17:46 +08:00
昔念
32f57732fe ```
refactor(common/cool/coolconfig): 修改RPC配置字段类型

将RPC字段从uint16类型更改为string类型的Address字段,
以支持更灵活的地址配置。同时更新了配置初始化逻辑,
从server.rpc改为server.address作为配置键。
```
2026-01-25 03:40:29 +08:00
1
9199768c37 ```feat(fight): 新增特性实现及逻辑优化
1. 实现NewSel114免疫瞬杀特性逻辑
2. 完善NewSel113异常状态伤害锁定逻辑
3. 修复Effect13技能效果添加错误
4. 优化ParasiticSeed状态切换处理
5. 移除无用TODO注释和废弃代码
2026-01-23 20:18:58 +00:00
1
53be2cb776 修改 2026-01-23 14:59:15 +00:00
1
7d8497250d 1 2026-01-22 16:01:52 +00:00
1
0a0e1bf8c0 1 2026-01-21 20:46:05 +00:00
1
5ef922278a ``` feat(pet): 重构宠物繁殖系统,添加蛋孵化功能 2026-01-20 22:08:36 +00:00
1
a67b06a8ee ``` fix(pet): 修复宠物相关错误处理和概率调整 2026-01-20 16:01:15 +00:00
昔念
07d25b3e96 ```
feat(friend): 添加好友系统功能实现

完善好友管理功能,包括添加好友、回复好友请求、删除好友等操作,
同时优化了相关数据结构和接口定义。

BREAKING CHANGE: 调整了黑名单数据结构,将BlackInfo从结构体改为uint32数组
```
2026-01-20 06:15:55 +08:00
昔念
fcb55d3a46 ```
refactor(controller): 替换BossCompletedTask为专用方法名

在战斗控制器中将p.BossCompletedTask替换为p.SptCompletedTask,
以及在塔沃控制器中将BossCompletedTask相关调用替换为TawerCompletedTask,
以更好地区分不同的任务完成逻辑。

---

fix(item_use): 添加nil检查防止程序崩溃

在处理神经元道具时,增加对oldPet对象的nil检查,
如果为空则返回系统错误码,避免程序出现
2026-01-20 04:40:36 +08:00
昔念
562bf380eb 根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的commit message模板:
```
docs(changelog): 更新版本更新日志

- 添加新功能说明
- 修复已知问题记录
- 更新相关文档内容
```
2026-01-20 02:25:02 +08:00