xinian
|
ad43fc8173
|
refactor: 优化地图节点数据获取逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
将获取地图Boss信息的过滤逻辑从循环中移至GetDataB方法
|
2026-02-27 11:06:03 +08:00 |
|
xinian
|
f8b948721f
|
refactor: 简化玩家称号获取逻辑,直接返回ID列表
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-27 10:21:49 +08:00 |
|
昔念
|
741b938587
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-27 01:00:01 +08:00 |
|
昔念
|
a210d653d2
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(shop): 添加商品限购功能并优化购买逻辑
- 修改购买黄金商品接口,添加商品配额检查功能
- 新增月、周、日三种限购类型检查逻辑
- 当商品超出库存或达到购买限制时返回相应错误码
- 移除gold_log表中PlayerID字段的唯一索引约束
- 修复GoldService中的Cheak方法实现,支持多种时间维度限购检查
```
|
2026-02-27 00:09:23 +08:00 |
|
昔念
|
bfafd5789d
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(utils): 添加切片元素计数功能
新增CountSliceElements函数用于统计切片中各元素的出现次数,
返回map[元素]出现次数的映射关系,支持任意可比较类型的切片元素。
fix(config): 调整地图配置模型默认值设置
修改MapPit结构体中的MinLevel和MaxLevel字段设置,
将数据库约束改为非空并设置默认值为1,确保等级范围配置的有效性。
ref
|
2026-02-26 22:32:15 +08:00 |
|
xinian
|
c921825007
|
feat: 添加批量更新
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-02-26 10:40:41 +08:00 |
|
xinian
|
0485fbca43
|
feat: 添加批量检查物品数量的方法并优化宠物融合逻辑
ci/woodpecker/push/my-first-workflow Pipeline failed
在物品服务中添加CheakItemM方法用于批量检查物品数量
修改宠物融合逻辑使用新方法进行物品检查
|
2026-02-26 10:24:30 +08:00 |
|
昔念
|
6c61059cfe
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(fight_tower): 修复战斗塔Boss获取逻辑错误
- 修改条件判断从检查boss不为nil改为检查boss[0].BossIds长度不为0
- 修正PetTawor方法中索引越界问题,从boss[0]改为boss[1]
- 在TowerService.Boss方法中添加按tower_level升序排序确保数据一致性
```
|
2026-02-26 01:02:30 +08:00 |
|
昔念
|
f7e5880092
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(space): 添加天气变化调试日志并优化地图节点配置
- 在天气变化时添加调试打印语句,便于追踪空间天气变化情况
- 重构地图节点模型,将NodeID重命名为TriggerID以更好地表达其用途
- 添加触发器ID字段用于区分精灵和NPC,支持高ID控制NPC逻辑
- 更新注释说明剧情相关配置的重构计划,通过NPC节点判断类型
- 调整地图怪信息结构体初始化逻辑,直接使用TriggerID作为ID
```
|
2026-02-25 22:47:16 +08:00 |
|
昔念
|
a3244549f3
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight_boss): 修复Boss挑战功能中的参数传递和效果处理逻辑
- 修复PlayerFightBoss方法中参数名错误(data -> data1)
- 修正BossId获取路径,使用正确的参数引用
- 重构特效处理逻辑,从循环解析改为批量获取
- 添加宠物闪光效果初始化支持
fix(fight_塔): 修复试炼塔相关战斗逻辑错误
- 修正Boss获取逻辑,从单个对象改为数组切片访问
- 调整塔级Boss获取接口
|
2026-02-25 21:16:36 +08:00 |
|
昔念
|
6af88365c2
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(fight_boss): 重构Boss战斗逻辑并修复捕捉功能
- 移除未使用的taskID和canCapture变量
- 简化Boss数据获取逻辑,移除注释掉的旧代码
- 更新捕捉机制使用bosinfo[0].IsCapture
|
2026-02-25 19:46:31 +08:00 |
|
昔念
|
dc4835f14c
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(common/utils): 添加时间范围检查工具函数
添加了 IsCurrentTimeInRange 函数用于判断当前时间是否在指定的 HH:MM
时间区间内,支持当前日期的时间比较功能。
refactor(logic/controller): 重构 Boss 挑战逻辑并集成配置服务
- 集成 service 模块替代原有硬编码逻辑
- 重构 PlayerFightBoss 方法,使用新的配置数据结构
- 移除已废弃的 processMonID 函数和相关注释代码
refactor(logic/space): 优化地图 Boss 信息管理和天气系统
- 更新地图 Boss 数据
|
2026-02-25 19:05:50 +08:00 |
|
昔念
|
7c1540ff6d
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(common/data/xmlres): 注释掉未使用的MonsterMap配置变量
- 将MonsterMap配置变量注释掉,因为当前不再使用该配置
- 相应地注释掉了初始化代码中的MonsterMap赋值逻辑
feat(logic/controller): 统一CanFight方法返回值为ErrorCode
- 修改PlayerFightBoss等战斗控制器中的Can
|
2026-02-25 16:18:10 +08:00 |
|
昔念
|
5e9ac0bef5
|
```
ci/woodpecker/push/my-first-workflow Pipeline failed
refactor(config): 调整塔配置结构体字段定义
移除了Name和TowerLevel字段中多余的空格,并将BossIds字段从切片类型
改为普通uint32类型,同时更新了数据库标签注释内容。
```
|
2026-02-25 14:03:27 +08:00 |
|
昔念
|
c00a796203
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(common/utils): 重构concurrent_swiss_map使用官方sync.Map实现
- 替换原有的第三方并发map实现,改为基于标准库sync.Map的封装
- 保持完全的API兼容性,原有配置方法变为无实际作用的占位符
- 优化Range方法实现,移除goroutine/channel开销,避免潜在的死锁风险
- 移除依赖的外部库和
|
2026-02-25 13:20:38 +08:00 |
|
昔念
|
931809edc4
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(config): 调整MapBoss结构体字段类型
- 将BossMonID字段从[]int切片类型改为int单值类型,并移除相关定义
- 将WinBonusID和FailBonusID字段从[]int切片类型改为int单值类型,
并设置默认值为0
- 移除多余的空行和格式调整,保持代码整洁
|
2026-02-24 22:58:58 +08:00 |
|
昔念
|
813eb4c3cd
|
根据提供的code differences信息,由于没有具体的代码变更内容,我将生成一个通用的提交信息模板:
ci/woodpecker/push/my-first-workflow Pipeline was successful
```
docs(readme): 更新文档说明
- 添加了项目使用说明
- 补充了配置项解释
- 优化了文档结构
```
|
2026-02-24 22:10:49 +08:00 |
|
昔念
|
8a072bd028
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(config): 修改地图坑位配置的数据结构
- 将MapPit结构体中的MapID字段从数组类型[]int32改为单个int32类型
- 更新数据库标签,移除数组类型定义,添加非空约束和索引
- 修改JSON标签注释为"所属地图ID"
- 在服务层的查询操作中添加map_id字段的相等查询支持
```
|
2026-02-24 19:20:38 +08:00 |
|
昔念
|
0a2ec3af08
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(config): 移除怪物刷新相关代码并优化地图坑位配置
移除 modules/config/controller/admin/monster_refresh.go 中的
TaskInfoController 及其相关路由注册逻辑
移除 modules/config/model/map_monster.go 中的 MonsterRefresh
模型定义及相关常量、方法
重构 modules/config/model/map_pit.go 中的 MapPit 结
|
2026-02-24 14:11:01 +08:00 |
|
昔念
|
41714fca0b
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-24 13:26:24 +08:00 |
|
昔念
|
f1c162d10f
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor(config): 移除MapPit结构体中的PitName字段
移除了MapPit结构体中未使用的PitName字段,该字段包含坑位名称相关信息,
以简化数据模型结构。
```
|
2026-02-24 13:09:09 +08:00 |
|
昔念
|
fa6132a7d1
|
Merge branch 'main' of https://cnb.cool/blzing/blazing
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-24 12:53:16 +08:00 |
|
昔念
|
6c26e448fd
|
```
refactor(common): 移除未使用的XML解析测试代码
移除test_test.go中未完成的Mapxml函数和login/main.go中的
XML解析注释代码,清理无用的导入包,优化代码结构
BREAKING CHANGE: 删除了modules/config/model/map_moster_node.go
文件中的MapPit相关模型定义
```
|
2026-02-24 12:53:07 +08:00 |
|
xinian
|
b260fff8e8
|
refactor: 优化玩家信息处理和注册检查逻辑
ci/woodpecker/push/my-first-workflow Pipeline was successful
移除不必要的IsReg方法,简化玩家信息获取流程
调整抢先服玩家登录时间检查逻辑
|
2026-02-23 21:50:57 +08:00 |
|
xinian
|
50a19b2ff9
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-23 21:42:36 +08:00 |
|
xinian
|
215ce98c22
|
编辑文件 tower_110.go
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-23 15:08:20 +08:00 |
|
xinian
|
eea2e8777f
|
编辑文件 tower_110.go
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-23 15:06:45 +08:00 |
|
昔念
|
6b316b868c
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(player): 添加称号重复检查逻辑
防止玩家重复获得相同称号,提升系统稳定性
fix(config): 修复boss配置相关代码问题
- 新增BossController的GetList接口
- 优化import语句顺序
- 修正PetBaseConfig中Desc字段为Remark字段
- 移除Tower配置中的TaskIds冗余字段
- 完善ShopConfig字段注释内容
```
|
2026-02-23 12:39:57 +08:00 |
|
昔念
|
4fff047c4c
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(item): 调整玄彩道具使用数量限制
玄彩道具检查逻辑从 items <= 0 修改为 items < 100,
确保玩家拥有至少100个道具才能使用。
fix(fight): 修复战斗操作通道阻塞问题
添加10秒超时机制到战斗操作通道发送逻辑中,
避免通道满载时的
|
2026-02-23 10:21:58 +08:00 |
|
xinian
|
c78e8e13c3
|
feat: 添加金豆消费记录功能
ci/woodpecker/push/my-first-workflow Pipeline failed
在购买金豆商品成功后记录消费信息,并简化消费记录模型字段
|
2026-02-23 07:52:36 +08:00 |
|
xinian
|
75cfc7bcb1
|
feat: 添加金豆消费记录功能
ci/woodpecker/push/my-first-workflow Pipeline was successful
添加金豆消费记录表和相关服务,用于记录用户金豆消耗明细
在购买逻辑中预留记录消费的注释位置
|
2026-02-23 07:47:06 +08:00 |
|
xinian
|
84768e3406
|
feat: 添加炫彩碎片道具处理逻辑并优化闪光信息存储
ci/woodpecker/push/my-first-workflow Pipeline was successful
修改道具处理逻辑,新增炫彩碎片道具(300212)的使用功能
优化宠物闪光信息存储方式,改为直接赋值而非追加
|
2026-02-23 07:30:30 +08:00 |
|
xinian
|
57ef70911b
|
feat: 为金豆消费记录添加年份和时间字段
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-23 02:41:31 +08:00 |
|
xinian
|
5c3ffc9c32
|
refactor: 简化商品类型注释并移除冗余字段
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-23 01:33:31 +08:00 |
|
xinian
|
cb0e5b0645
|
1
ci/woodpecker/push/my-first-workflow Pipeline failed
|
2026-02-23 01:24:13 +08:00 |
|
xinian
|
b00d81bf63
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-23 00:57:07 +08:00 |
|
xinian
|
e9915f481e
|
feat: 添加抢先服玩家3天未登录自动降级功能
ci/woodpecker/push/my-first-workflow Pipeline was successful
修复数据包处理中UserID为0的问题
优化解包失败时的错误处理格式
添加设置用户部门ID的服务方法
|
2026-02-23 00:54:47 +08:00 |
|
xinian
|
236965cc63
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-22 23:09:51 +08:00 |
|
xinian
|
91b938fd54
|
refactor: 重构物品更新逻辑并添加ID为0的检查
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-22 22:57:49 +08:00 |
|
xinian
|
932e199622
|
fix: 修复切片长度校验和内存分配防护问题
ci/woodpecker/push/my-first-workflow Pipeline was successful
refactor: 优化战斗循环中的宠物处理逻辑
refactor: 重构物品更新服务使用ORM模型
|
2026-02-22 21:46:36 +08:00 |
|
昔念
|
3e4b091724
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(item): 修复物品数量判断逻辑
- 将物品数量判断从 `!= 0` 改为 `> 0`,确保只有正数才添加到列表中
- 将物品检查逻辑从 `< 1` 改为 `<= 0`,确保正确处理边界情况
- 在物品更新方法中增加ID为0的防护,避免无效操作
```
|
2026-02-22 19:33:17 +08:00 |
|
昔念
|
1dc75b529d
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(socket): 优化TCP连接处理性能
- 添加最小可读长度检查,避免无效Peek操作
- 修复数据部分解析逻辑,避免空切片分配
perf(utils): 优化并发哈希映射性能
- 将分段数量调整为CPU核心数
- 重写Range方法,移除channel和goroutine开销
- 添加原子标志控制遍历终止
perf(utils): 优化结构体序列化缓存机制
- 添加sync.Map缓存预处理结果
- 支持结构体、自定义类型、二进制类型分别缓存
- 减少重复反射
|
2026-02-22 10:59:41 +08:00 |
|
昔念
|
790bc21034
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(config): 添加事件配置和地图绑定功能
- 在BossConfig中添加MapID字段用于绑定地图ID和Event结构体
- 新增Event结构体包含精灵数组、触发时间、天气等事件相关字段
- 在MapPit中添加MapID字段用于绑定地图ID和Event结构体
- 为MapPit添加IsCapture字段标识是否可捕捉
- 更新NewBossConfig和NewMapPit构造函数初始化Event实例
- 注释掉MapNode中的NodeActiveScript字段
```
|
2026-02-22 10:03:46 +08:00 |
|
xinian
|
f16838a916
|
refactor: 重构怪物刷新和地图节点配置模型
ci/woodpecker/push/my-first-workflow Pipeline was successful
将怪物刷新配置拆分为独立的 map_monster 和 map_moster_node 模型
新增 mapnode 模型用于管理地图节点配置
优化坑位绑定和刷新规则的数据结构
|
2026-02-22 07:51:37 +08:00 |
|
昔念
|
31331cccb5
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-21 18:07:46 +08:00 |
|
昔念
|
f404a92387
|
1
ci/woodpecker/push/my-first-workflow Pipeline was successful
|
2026-02-21 17:41:49 +08:00 |
|
昔念
|
379e3c8ce6
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(config): 添加超时空地图配置和时间地图查询功能
新增IsTimeSpace字段用于标识地图是否为超时空地图,
添加TimeMap API接口支持查询超时空地图配置
perf(socket): 优化XORDecryptU解密函数减少内存分配
基于bytebufferpool实现缓冲区池化,大幅降低高频调用下的
内存分配和GC压力,提升性能表现
refactor(utils): 优化packVal序列化函数提升性能和稳定性
减少反射开销,优化内存拷贝操作,改进错误处理机制,
替换panic为error返回,增强代码健壮性
docs(readme): 添加新的pprof性能分析地址配置
```
|
2026-02-21 17:32:40 +08:00 |
|
昔念
|
31d9eb3f9e
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(config): 添加超时空地图配置和时间地图查询功能
新增IsTimeSpace字段用于标识地图是否为超时空地图,
添加TimeMap API接口支持查询超时空地图配置
perf(socket): 优化XORDecryptU解密函数减少内存分配
基于bytebufferpool实现缓冲区池化,大幅降低高频调用下的
内存分配和GC压力,提升性能表现
refactor(utils): 优化packVal序列化函数提升性能和稳定性
减少反射开销,
|
2026-02-21 16:48:42 +08:00 |
|
昔念
|
ff739c430e
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
fix(config): 修复物品获取逻辑错误
在GetEgg方法中修正了物品数量计算的位置,将数据添加操作移至条件判断内部,
确保只有当ItemMaxCount不为0时才将物品信息添加到结果数组中。
```
|
2026-02-21 00:41:49 +08:00 |
|
昔念
|
fc9697926c
|
```
ci/woodpecker/push/my-first-workflow Pipeline was successful
feat(config): 修改店铺配置管理API前缀
统一管理后台API路径规范,将店铺配置相关接口前缀从"config/shop"
修改为"/admin/config/shop",以更好地匹配管理后台路由结构。
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2026-02-20 23:50:57 +08:00 |
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