feat: 添加炫彩碎片道具处理逻辑并优化闪光信息存储
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
修改道具处理逻辑,新增炫彩碎片道具(300212)的使用功能 优化宠物闪光信息存储方式,改为直接赋值而非追加
This commit is contained in:
@@ -219,7 +219,7 @@ func (pet *PetInfo) FixShiny() {
|
||||
|
||||
co := service.NewShinyService().RandShiny(pet.ID)
|
||||
if co != nil {
|
||||
pet.ShinyInfo = append(pet.ShinyInfo, *co)
|
||||
pet.ShinyInfo = []data.GlowFilter{*co}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -229,7 +229,7 @@ func (pet *PetInfo) RandomByWeightShiny() {
|
||||
|
||||
co := service.NewShinyService().RandomByWeightShiny(pet.ID)
|
||||
if co != nil {
|
||||
pet.ShinyInfo = append(pet.ShinyInfo, *co)
|
||||
pet.ShinyInfo = []data.GlowFilter{*co}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user