refactor(logic): 重构逻辑模块

- 移除了 player.go 中的 SendPackBytes 方法
- 将 TomeeHeader 中的 CMDID 改为 CMD,类型从 uint32 改为 EnumCommandID
- 删除了 controller 文件夹下的 service.go 和 login.go
- 新增了 login 文件夹下的 PlayerLoginService.go
- 优化了 main.go 中的 Start 函数,使用 controller.Recv 作为回调
This commit is contained in:
2025-06-26 23:20:11 +08:00
parent dce68c7094
commit feabc7153a
15 changed files with 375 additions and 332 deletions

10
common/core/global.go Normal file
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@@ -0,0 +1,10 @@
package core
import (
"sync"
)
var (
Mainplayer sync.Map //玩家数据
Maincmdcache sync.Map //命令缓存
)

67
common/core/pack.go Normal file
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@@ -0,0 +1,67 @@
package core
import (
"blazing/common/socket/cmd"
"blazing/common/socket/handler"
"bytes"
"github.com/lunixbochs/struc"
"github.com/panjf2000/gnet"
)
func SendError(cmd cmd.EnumCommandID, data any) { //TODO发送错误码的实现
//序列化结构体取错误码,然后构造错误结构
//SEND ERROR 方法通过error tag取到标签然后error库内取参数
}
func SendPack(c gnet.Conn, cmd cmd.EnumCommandID, data any) { //TODO 待测试
//t := reflect.TypeOf(data)
// var datar []byte
// var iserror uint32 = 0
// switch t.Kind() {
// case reflect.Slice:
// datar = data.([]byte)
// //p.Conn.Write(p.pack(cmd, data.([]byte))) //写入数据
// case reflect.Struct:
// var data1 bytes.Buffer
// struc.Pack(&data1, &data)
// datar = data1.Bytes()
// // p.Conn.Write(p.pack(cmd, data))
// case reflect.Uint32: //说明是错误码
// iserror = data.(uint32)
// default:
// // 可选:处理 nil 数据情况,直接返回
// datar = nil
// return
// }
//c.Write(pack(packhead(userid uint32, cmd cmd.EnumCommandID, data []byte, iserror uint32)))
}
func Pack(userid uint32, cmd cmd.EnumCommandID, data []byte, iserror uint32) []byte { //组包
head1 := handler.TomeeHeader{
Len: uint32(len(data) + 17),
CMD: uint32(cmd),
Version: "7",
UserID: userid,
Result: iserror,
Data: data,
}
if iserror != 0 { //如果存在错误码
head1.Data = nil
}
var data1 bytes.Buffer
struc.Pack(&data1, &head1)
return data1.Bytes()
}

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@@ -1,17 +1,13 @@
package entity
import (
"blazing/common/socket/cmd"
"blazing/common/socket/handler"
"bytes"
"github.com/lunixbochs/struc"
"github.com/panjf2000/gnet/v2"
)
type Player struct {
UserID uint32 //用户ID
Conn gnet.Conn
UserID uint32 //用户ID
IsLogin bool //是否登录 //TODO 待实现登录包为第一个包,后续再发其他的包
Conn gnet.Conn
}
// PlayerOption 定义配置 Player 的函数类型
@@ -41,18 +37,3 @@ func NewPlayer(opts ...PlayerOption) *Player {
func (p *Player) GetUserID() uint32 {
return p.UserID
}
func (p *Player) SendPackBytes(cmd cmd.EnumCommandID, data []byte) { //组包
head1 := handler.TomeeHeader{}
head1.CMDID = uint32(cmd)
head1.Len = uint32(len(data) + 17)
head1.Version = "7"
head1.UserID = p.UserID
head1.Result = 0
var data1 bytes.Buffer
struc.Pack(&data1, head1)
p.Conn.Write(data1.Bytes()) //写入头部
p.Conn.Write(data) //写入数据
}

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@@ -9,7 +9,7 @@ type EnumValue struct {
Value EnumCommandID
Name string
}
type EnumCommandID int
type EnumCommandID uint32
func Isexist(t any, value EnumCommandID) bool {
return enum.Contains(CommandID, value)

View File

@@ -9,13 +9,13 @@ import (
// TomeeHeader 结构体字段定义
type TomeeHeader struct {
Len uint32 `json:"len"`
Version string `json:"version"`
CMDID uint32 `json:"cmdId"`
Version string `json:"version" struc:"[1]byte"`
CMD uint32 `json:"cmdId"`
UserID uint32 `json:"userId"`
//Error uint32 `json:"error" struc:"[0]pad"`
Result uint32 `json:"result"`
Data []byte `json:"data" struc:"[0]pad"` //组包忽略此字段
Data []byte `json:"data"` //组包忽略此字段// struc:"[0]pad"
}
type TomeeHandler struct {
Callback func(conn gnet.Conn, data TomeeHeader)
@@ -34,7 +34,7 @@ func (h *TomeeHandler) Handle(c gnet.Conn, data []byte) { //处理接收到的
tempdata := bytearray.CreateByteArray(data)
header.Len, _ = tempdata.ReadUInt32()
header.Version, _ = tempdata.ReadString(1)
header.CMDID, _ = tempdata.ReadUInt32()
header.CMD, _ = tempdata.ReadUInt32()
header.UserID, _ = tempdata.ReadUInt32()
header.Result, _ = tempdata.ReadUInt32()