feat(logic): 实现地图刷怪功能并优化数据库查询
- 在玩家结构中添加 StopChan 通道,用于停止刷怪协程 - 优化 MapEnter 和 MapLeave 函数,支持刷怪功能 - 新增 spawnMonsters 函数实现具体刷怪逻辑 - 优化多个模块的数据库查询语句,提高查询效率 - 调整 PlayerService 中的 Reg 函数,优化数据插入操作
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@@ -18,6 +18,7 @@ type Player struct {
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loginChan chan struct{} // 登录完成通知通道
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Nick string //昵称
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StopChan chan struct{} //停止刷怪协程
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context.Context
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}
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@@ -7,6 +7,7 @@ import (
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"blazing/logic/service/maphot"
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"blazing/logic/service/maps"
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"blazing/logic/service/space"
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mservice "blazing/modules/blazing/service"
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"time"
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)
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@@ -19,24 +20,31 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *entity.Player) (result *maps
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tt.Nick = c.Nick
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tt.Pos = data.Point
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data.Broadcast(c.MapId, *tt) //同步广播
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go func() { //测试刷怪
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// 如果是无怪地图,直接返回
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if mservice.NewMonsterService().GetId(c.MapId) == 0 {
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return nil, -1
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}
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// 创建新的停止通道
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c.StopChan = make(chan struct{})
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// 启动刷怪协程
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go func(stopChan chan struct{}, currentMap int) {
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ticker := time.NewTicker(5 * time.Second)
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defer ticker.Stop()
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for {
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tt := handler.NewTomeeHeader()
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tt.CMD = 2004
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tt.Result = 0
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tt.UserID = c.UserID
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t1 := maps.OgreInfo{}
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for i := 0; i < 9; i++ {
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t1.Data[i] = 1
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select {
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case <-stopChan:
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// 收到停止信号,退出协程
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return
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case <-ticker.C:
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// 刷新当前地图的怪物
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spawnMonsters(currentMap, c)
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}
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c.SendPack(tt.Pack(&t1))
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<-time.After(10000 * time.Millisecond)
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}
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}()
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}(c.StopChan, int(c.MapId))
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return nil, -1
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}
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func (h Controller) MapHot(data *maphot.InInfo, c *entity.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
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@@ -52,6 +60,12 @@ func (h *Controller) MapLeave(data *maps.LeaveMapInboundInfo, c *entity.Player)
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//result = &maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}
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data.Broadcast(c.MapId, maps.LeaveMapOutboundInfo{UserID: c.GetUserID()}) //同步广播
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space.GetSpace(c.MapId).Delete(c.UserID)
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// 如果有正在运行的刷怪协程,发送停止信号
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if c.StopChan != nil {
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close(c.StopChan)
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c.StopChan = nil
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}
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c.MapId = 0 // 重置当前地图
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return nil, -1
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}
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func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *entity.Player) (result *maps.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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@@ -66,3 +80,27 @@ func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *entity.Play
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result.Player = append(result.Player, *result1)
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return
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}
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// 刷怪具体实现
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func spawnMonsters(mapID int, c *entity.Player) {
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// 获取当前地图的怪物配置
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if mservice.NewMonsterService().GetId(c.MapId) == 0 {
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return
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}
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// 创建数据包
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tt := handler.NewTomeeHeader()
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tt.CMD = 2004
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tt.Result = 0
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tt.UserID = c.UserID
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// 设置怪物信息
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t1 := maps.OgreInfo{}
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//copy(t1.Data[:], monsterConfig) // 使用地图对应的怪物配置
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for i := 0; i < 9; i++ {
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t1.Data[i] = mservice.NewMonsterService().GetId(c.MapId)
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}
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// 发送数据包
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c.SendPack(tt.Pack(&t1))
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}
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@@ -32,6 +32,7 @@ func init() {
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ctx = gctx.GetInitCtx()
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)
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cool.Loger.Debug(ctx, "module base init start ...")
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var t bool
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cool.FillInitData(ctx, "base", &model.BaseSysMenu{}, &t)
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@@ -10,7 +10,7 @@ type BaseSysMenu struct {
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ParentID uint `gorm:"column:parentId;type:bigint" json:"parentId"` // 父菜单ID
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Name string `gorm:"column:name;type:varchar(255);not null" json:"name"` // 菜单名称
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Router *string `gorm:"column:router;type:varchar(255)" json:"router"` // 菜单地址
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Perms *string `gorm:"column:perms;type:varchar(255)" json:"perms"` // 权限标识
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Perms *string `gorm:"column:perms;type:text" json:"perms"` // 权限标识
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Type int32 `gorm:"column:type;not null" json:"type"` // 类型 0:目录 1:菜单 2:按钮
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Icon *string `gorm:"column:icon;type:varchar(255)" json:"icon"` // 图标
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OrderNum int32 `gorm:"column:orderNum;type:int;not null;default:0" json:"orderNum"` // 排序
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@@ -33,7 +33,7 @@ func (s *BaseSysDepartmentService) GetByRoleIds(roleIds []string, isAdmin bool)
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}
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} else {
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// 如果不是超级管理员,则返回角色所在部门
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result, _ = cool.DBM(BaseSysRoleDepartment).Where("roleId IN (?)", roleIds).Fields("departmentId").All()
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result, _ = cool.DBM(BaseSysRoleDepartment).Where(`"roleId" IN (?)`, roleIds).Fields("departmentId").All()
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for _, v := range result {
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vmap := v.Map()
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if vmap["departmentId"] != nil {
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@@ -30,7 +30,7 @@ func (s *BaseSysMenuService) GetPerms(roleIds []string) []string {
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if garray.NewIntArrayFrom(gconv.Ints(roleIds)).Contains(1) {
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result, _ = m.Fields("a.perms").All()
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} else {
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result, _ = m.InnerJoin("base_sys_role_menu b", "a.id=b.menuId").InnerJoin("base_sys_role c", "b.roleId=c.id").Where("c.id IN (?)", roleIds).Fields("a.perms").All()
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result, _ = m.InnerJoin("base_sys_role_menu b", `a.id=b."menuId"`).InnerJoin("base_sys_role c", `b."roleId"=c.id`).Where("c.id IN (?)", roleIds).Fields("a.perms").All()
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}
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for _, v := range result {
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vmap := v.Map()
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@@ -51,7 +51,7 @@ func (s *BaseSysMenuService) GetMenus(roleIds []string, isAdmin bool) (result gd
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result, err = m.Group("a.id").Order("a.orderNum", "asc").All()
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fmt.Println(err)
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} else {
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result, _ = m.InnerJoin("base_sys_role_menu b", "a.id=b.menuId").Where("b.roleId IN (?)", roleIds).Group("a.id").Order("a.orderNum asc").All()
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result, _ = m.InnerJoin("base_sys_role_menu b", `a.id=b."menuId"`).Where(`b."roleId" IN (?)`, roleIds).Group("a.id").Order("a.orderNum asc").All()
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}
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return
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@@ -204,7 +204,7 @@ func (s *BaseSysUserService) Move(ctx g.Ctx) (err error) {
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departmentId := request.Get("departmentId").Int()
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userIds := request.Get("userIds").Slice()
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_, err = cool.DBM(s.Model).Where("`id` IN(?)", userIds).Data(g.Map{"departmentId": departmentId}).Update()
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_, err = cool.DBM(s.Model).Where("id IN(?)", userIds).Data(g.Map{"departmentId": departmentId}).Update()
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return
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}
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22
modules/blazing/controller/admin/monster_refresh.go
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22
modules/blazing/controller/admin/monster_refresh.go
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@@ -0,0 +1,22 @@
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package admin
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import (
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"blazing/cool"
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"blazing/modules/blazing/service"
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)
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type TaskInfoController struct {
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*cool.Controller
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}
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func init() {
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var task_info_controller = &TaskInfoController{
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&cool.Controller{
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Prefix: "/admin/monster/refresh",
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Api: []string{"Add", "Delete", "Update", "Info", "List", "Page"},
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Service: service.NewMonsterService(),
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},
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}
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// 注册路由
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cool.RegisterController(task_info_controller)
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}
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@@ -15,11 +15,12 @@ type MonsterRefresh struct {
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MapID int32 `gorm:"not null;index:idx_refresh_by_map_id;comment:'所属地图ID'" json:"map_id"`
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MonsterID int32 `gorm:"not null;comment:'怪物唯一编号'" json:"monster_id"`
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//Desc string `gorm:"type:varchar(100);not null;comment:'怪物名称(如皮皮)'" json:"desc"`
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MinLevel int32 `gorm:"not null;comment:'最低等级'" json:"min_level"`
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MaxLevel int32 `gorm:"not null;comment:'最高等级'" json:"max_level"`
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Capturable bool `gorm:"not null;comment:'是否可捕捉'" json:"capturable"`
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Rate float64 `gorm:"not null;comment:'刷新概率(百分比)'" json:"rate"` //未设置概率的就是默认刷新
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Value string `gorm:"type:text;not null;comment:'限制值(如19:00-24:00)'" json:"value"` //这里是js文本,暂定传入时间
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MinLevel int32 `gorm:"not null;comment:'最低等级'" json:"min_level"`
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MaxLevel int32 `gorm:"not null;comment:'最高等级'" json:"max_level"`
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Capturable bool `gorm:"not null;comment:'是否可捕捉'" json:"capturable"`
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Rate float64 `gorm:"not null;comment:'刷新概率(百分比)'" json:"rate"` //未设置概率的就是默认刷新
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Value string `gorm:"type:text;not null;comment:'限制值(如19:00-24:00)'" json:"value"` //这里是js文本,暂定传入时间
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}
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// TableName MonsterRefresh's table name
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@@ -40,7 +40,7 @@ func (s *PlayerService) IsReg(accountID uint) bool {
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// 实现注册,id+昵称+颜色
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func (s *PlayerService) Reg(accountID uint, nick string, color uint32) {
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nick = strings.TrimSpace(nick)
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nick = strings.Trim(nick, "\x00")
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t := model.NewPlayer()
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t.PlayerID = uint64(accountID)
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@@ -54,8 +54,9 @@ func (s *PlayerService) Reg(accountID uint, nick string, color uint32) {
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if err != nil {
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return
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}
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t.Data = string(t22)
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_, err = cool.DBM(s.Model).Data(t).Insert()
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_, err = cool.DBM(s.Model).Data(t).FieldsEx("id").Insert()
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if err != nil {
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glog.Error(context.Background(), err)
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return
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41
modules/blazing/service/monster_refresh.go
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41
modules/blazing/service/monster_refresh.go
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@@ -0,0 +1,41 @@
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package service
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import (
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"blazing/cool"
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"blazing/modules/blazing/model"
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)
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type MonsterService struct {
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*cool.Service
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}
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func NewMonsterService() *MonsterService {
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return &MonsterService{
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&cool.Service{
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Model: model.NewMonsterRefresh(),
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PageQueryOp: &cool.QueryOp{
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FieldEQ: []string{"status", "type"},
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},
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UniqueKey: map[string]string{
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"name": "任务名称不能重复",
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},
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},
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}
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}
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func (s *MonsterService) GetId(mapid uint32) uint32 {
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m := cool.DBM(s.Model).Where("map_id", mapid)
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var tt []model.MonsterRefresh
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m.Scan(&tt)
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for _, v := range tt {
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if v.MapID == int32(mapid) {
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return uint32(v.MonsterID)
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}
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}
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return 0
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}
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Block a user