Files
bl/modules/blazing/service/isreg.go
昔念 b6164f3b9e feat(logic): 实现地图刷怪功能并优化数据库查询
- 在玩家结构中添加 StopChan 通道,用于停止刷怪协程
- 优化 MapEnter 和 MapLeave 函数,支持刷怪功能
- 新增 spawnMonsters 函数实现具体刷怪逻辑
- 优化多个模块的数据库查询语句,提高查询效率
- 调整 PlayerService 中的 Reg 函数,优化数据插入操作
2025-08-23 17:44:12 +08:00

104 lines
1.9 KiB
Go

package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"context"
"encoding/json"
"strings"
"github.com/gogf/gf/v2/os/glog"
)
type PlayerService struct {
*cool.Service
}
func NewPlayerService() *PlayerService {
return &PlayerService{
&cool.Service{
Model: model.NewPlayer(),
},
}
}
// 是否注册,如果注册过,那么就会产生用户player信息
func (s *PlayerService) IsReg(accountID uint) bool {
m := cool.DBM(s.Model).Where("player_id", accountID)
record, err := m.One()
if err != nil {
return false
}
if record != nil {
return true
}
return false
}
// 实现注册,id+昵称+颜色
func (s *PlayerService) Reg(accountID uint, nick string, color uint32) {
nick = strings.Trim(nick, "\x00")
t := model.NewPlayer()
t.PlayerID = uint64(accountID)
//设置用户信息
t1 := model.NewPlayerInfo()
t1.Nick = nick
t1.Color = color
t22, err := json.Marshal(t1)
if err != nil {
return
}
t.Data = string(t22)
_, err = cool.DBM(s.Model).Data(t).FieldsEx("id").Insert()
if err != nil {
glog.Error(context.Background(), err)
return
}
}
func (s *PlayerService) Person(accountID uint) (ret *model.PlayerInfo) {
m := cool.DBM(s.Model).Where("player_id", accountID)
var tt model.Player
m.Scan(&tt)
json.Unmarshal([]byte(tt.Data), &ret)
return
}
func (s *PlayerService) Save(data *model.PlayerInfo) {
m := cool.DBM(s.Model).Where("player_id", data.UserID)
var tt model.Player
m.Scan(&tt)
//todo 待测试
temp, _ := json.Marshal(data)
tt.Data = string(temp)
m.Save(tt)
return
}
func (s *PlayerService) ProcessAndSave(playerID uint32, processFunc func(*model.PlayerInfo) error) error {
//todo待测试
var player model.Player
m1 := cool.DBM(s.Model).Where("player_id", playerID)
m1.Scan(&player)
var tt model.PlayerInfo
json.Unmarshal([]byte(player.Data), &tt)
processFunc(&tt)
tmep, _ := json.Marshal(tt)
player.Data = string(tmep)
m1.Save(player)
return nil
}