refactor(blazing): 重构任务系统并优化相关功能

- 重构了任务系统的数据结构和执行逻辑
- 优化了地图加载和怪物刷新机制
- 改进了宠物系统的基础架构
- 调整了玩家信息和背包的处理方式
- 统一了数据访问层的接口和实现
This commit is contained in:
2025-08-30 21:59:52 +08:00
parent 2ed5c2db27
commit 75e428f62e
23 changed files with 326 additions and 230 deletions

View File

@@ -32,7 +32,10 @@ func (h *Controller) Login(data *login.InInfo, c *socket.Conn) (result *login.Ou
glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(t.Info.MapID).Len())
result = login.NewOutInfo() //设置登录消息
result.PlayerInfo = *t.Info
//result.TaskList = blservice.NewUserService(t.Info.UserID).GenTask()
result.PetList = blservice.NewUserService(t.Info.UserID).GetPetList()
tt := maps.NewOutInfo()
//copier.Copy(t.Info, tt)
t1 := handler.NewTomeeHeader(2001, t.Info.UserID)

View File

@@ -21,14 +21,17 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *socket.Player) (result *maps
data.Broadcast(c.Info.MapID, *result) //同步广播
// 如果是无怪地图,直接返回
if c.StopChan != nil {
close(c.StopChan)
c.StopChan = nil
}
// 创建新的停止通道
c.StopChan = make(chan struct{})
// 启动刷怪协程
go func(stopChan chan struct{}, currentMap int) {
time.After(5 * time.Second)
<-time.After(5 * time.Second)
// 首次刷新
if !c.IsFighting && c.Info.MapID != 0 {
data.SpawnMonsters(c, true)

View File

@@ -4,38 +4,23 @@ import (
"blazing/common/data/socket"
"blazing/common/socket/errorcode"
"blazing/logic/service/pet"
"blazing/modules/blazing/model"
"time"
)
func (h *Controller) GetPetInfo(data *pet.InInfo, c *socket.Player) (result *pet.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
// 获取精灵信息
func (h *Controller) GetPetInfo(
data *pet.InInfo,
c *socket.Player) (result *pet.OutInfo,
err errorcode.ErrorCode) { //这个时候player应该是空的
t := model.PetInfo{
ID: 300,
Name: [16]byte{'1'},
Dv: 1,
Attack: 1000,
Defence: 1000,
SpecialAttack: 1000,
CatchTime: uint32(time.Now().Unix()),
Speed: 1000,
Hp: 1000,
MaxHp: 1000,
Level: 1,
LvExp: 1000,
NextLvExp: 1000,
Exp: 1000,
//SkillList: [4]model.SkillInfo{{ID: 1, Pp: 1}},
Nature: 1,
Shiny: 1,
}
t.SkillListLen = 1
for i := 0; i < 4; i++ {
t.SkillList[i] = model.SkillInfo{ID: 10001, Pp: 10001}
}
t.EffectInfo = make([]model.PetEffectInfo, 0)
t.EffectInfo = append(t.EffectInfo, model.PetEffectInfo{EffectID: 1, ItemID: 1, LeftCount: 1})
return &pet.OutInfo{
PetInfo: t,
}, 0
return nil, 0
}
// 精灵背包仓库切换
func (h *Controller) PetRelease(
data *pet.PetReleaseInboundInfo,
c *socket.Player) (
result *pet.PetReleaseOutboundInfo,
err errorcode.ErrorCode) { //这个时候player应该是空的
return nil, 0
}

View File

@@ -6,34 +6,22 @@ import (
"blazing/logic/service/task"
"blazing/modules/blazing/model"
"blazing/modules/blazing/service"
"time"
)
/**
* 接受任务
*/
func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *socket.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) {
isdaliy := false
//isdaliy := false
if data.Head.CMD != 2201 { //判断是每日任务
isdaliy = true
//isdaliy = true
}
service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
ft, ok := ttt[data.TaskId]
if ok { //如果找到任务
if ft.Status == 0 { //可以接受
ft.Status = 1 //接受
return true
} else {
return false
}
} else {
ttt[data.TaskId] = model.TaskInfo{
Status: 1,
}
}
if c.Info.TaskList[data.TaskId] == 0 {
c.Info.TaskList[data.TaskId] = 1
}
return false
}, isdaliy)
result = &task.AcceptTaskOutboundInfo{}
result.TaskId = data.TaskId
return result, 0
@@ -47,14 +35,17 @@ func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *socket.Playe
if data.Head.CMD != 2204 { //判断是每日任务
isdaliy = true
}
service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
if conditions, ok := ttt[data.TaskId]; ok {
conditions.TaskInfo = data.TaskList
ttt[data.TaskId] = conditions
return true
service.NewUserService(c.Info.UserID).TaskExec(func(ttt []model.TaskInfo) []model.TaskInfo {
var ttt2 []model.TaskInfo
for _, v := range ttt {
v.TaskInfo = data.TaskList
ttt2 = append(ttt2, v)
}
return false
return ttt2
}, isdaliy)
return &task.AddTaskBufOutboundInfo{}, 0
@@ -65,25 +56,68 @@ func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *socket.Playe
*/
func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *socket.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) {
if data.Head.CMD == 2202 { //判断不是每日任务
if c.Info.TaskList[data.TaskId] != 1 { //如果任务没有接受或者已经完成Complete_Task
} else {
return result, 0
}
c.Info.TaskList[data.TaskId] = 3
result = &task.CompleteTaskOutboundInfo{}
result.ItemList = make([]task.ItemInfo, 0)
result.TaskId = data.TaskId
if data.TaskId == 85 { //新手注册任务
return &task.CompleteTaskOutboundInfo{}, 0
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 100027, ItemCount: 1})
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 100028, ItemCount: 1})
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 500001, ItemCount: 1})
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 500502, ItemCount: 1})
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 500503, ItemCount: 1})
}
if data.TaskId == 86 { //新手注册任务
result.CaptureTime = uint32(time.Now().Unix())
result.PetTypeId = 1
}
if data.TaskId == 87 { //新手注册任务
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 300001, ItemCount: 10})
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 300011, ItemCount: 5})
}
if data.TaskId == 88 { //新手注册任务
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 1, ItemCount: 1000})
}
return result, 0
}
/**
* 获取任务状态
*/
func (h Controller) Get_Task_Buf(data *task.GetTaskBufInboundInfo, c *socket.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) {
// isdaliy := false
// if data.Head.CMD != 2203 { //判断是每日任务
// isdaliy = true
// }
isdaliy := false
if data.Head.CMD == 2203 { //判断是每日任务
isdaliy = true
}
return &task.GetTaskBufOutboundInfo{}, 0
service.NewUserService(c.Info.UserID).TaskExec(func(ttt []model.TaskInfo) []model.TaskInfo {
var ttt2 = make([]model.TaskInfo, 500)
for _, v := range ttt {
if data.TaskId == v.TaskID {
result = &task.GetTaskBufOutboundInfo{TaskId: data.TaskId, TaskList: v.TaskInfo}
}
return ttt2
}
return ttt2
}, isdaliy)
return result, 0
}
/**