refactor(blazing): 重构任务系统并优化相关功能
- 重构了任务系统的数据结构和执行逻辑 - 优化了地图加载和怪物刷新机制 - 改进了宠物系统的基础架构 - 调整了玩家信息和背包的处理方式 - 统一了数据访问层的接口和实现
This commit is contained in:
@@ -32,7 +32,10 @@ func (h *Controller) Login(data *login.InInfo, c *socket.Conn) (result *login.Ou
|
||||
glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(t.Info.MapID).Len())
|
||||
|
||||
result = login.NewOutInfo() //设置登录消息
|
||||
|
||||
result.PlayerInfo = *t.Info
|
||||
//result.TaskList = blservice.NewUserService(t.Info.UserID).GenTask()
|
||||
result.PetList = blservice.NewUserService(t.Info.UserID).GetPetList()
|
||||
tt := maps.NewOutInfo()
|
||||
//copier.Copy(t.Info, tt)
|
||||
t1 := handler.NewTomeeHeader(2001, t.Info.UserID)
|
||||
|
||||
@@ -21,14 +21,17 @@ func (h *Controller) MapEnter(data *maps.InInfo, c *socket.Player) (result *maps
|
||||
|
||||
data.Broadcast(c.Info.MapID, *result) //同步广播
|
||||
// 如果是无怪地图,直接返回
|
||||
|
||||
if c.StopChan != nil {
|
||||
close(c.StopChan)
|
||||
c.StopChan = nil
|
||||
}
|
||||
// 创建新的停止通道
|
||||
c.StopChan = make(chan struct{})
|
||||
|
||||
// 启动刷怪协程
|
||||
go func(stopChan chan struct{}, currentMap int) {
|
||||
|
||||
time.After(5 * time.Second)
|
||||
<-time.After(5 * time.Second)
|
||||
// 首次刷新
|
||||
if !c.IsFighting && c.Info.MapID != 0 {
|
||||
data.SpawnMonsters(c, true)
|
||||
|
||||
@@ -4,38 +4,23 @@ import (
|
||||
"blazing/common/data/socket"
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/logic/service/pet"
|
||||
"blazing/modules/blazing/model"
|
||||
"time"
|
||||
)
|
||||
|
||||
func (h *Controller) GetPetInfo(data *pet.InInfo, c *socket.Player) (result *pet.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
// 获取精灵信息
|
||||
func (h *Controller) GetPetInfo(
|
||||
data *pet.InInfo,
|
||||
c *socket.Player) (result *pet.OutInfo,
|
||||
err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
|
||||
t := model.PetInfo{
|
||||
ID: 300,
|
||||
Name: [16]byte{'1'},
|
||||
Dv: 1,
|
||||
Attack: 1000,
|
||||
Defence: 1000,
|
||||
SpecialAttack: 1000,
|
||||
CatchTime: uint32(time.Now().Unix()),
|
||||
Speed: 1000,
|
||||
Hp: 1000,
|
||||
MaxHp: 1000,
|
||||
Level: 1,
|
||||
LvExp: 1000,
|
||||
NextLvExp: 1000,
|
||||
Exp: 1000,
|
||||
//SkillList: [4]model.SkillInfo{{ID: 1, Pp: 1}},
|
||||
Nature: 1,
|
||||
Shiny: 1,
|
||||
}
|
||||
t.SkillListLen = 1
|
||||
for i := 0; i < 4; i++ {
|
||||
t.SkillList[i] = model.SkillInfo{ID: 10001, Pp: 10001}
|
||||
}
|
||||
t.EffectInfo = make([]model.PetEffectInfo, 0)
|
||||
t.EffectInfo = append(t.EffectInfo, model.PetEffectInfo{EffectID: 1, ItemID: 1, LeftCount: 1})
|
||||
return &pet.OutInfo{
|
||||
PetInfo: t,
|
||||
}, 0
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
// 精灵背包仓库切换
|
||||
func (h *Controller) PetRelease(
|
||||
data *pet.PetReleaseInboundInfo,
|
||||
c *socket.Player) (
|
||||
result *pet.PetReleaseOutboundInfo,
|
||||
err errorcode.ErrorCode) { //这个时候player应该是空的
|
||||
|
||||
return nil, 0
|
||||
}
|
||||
|
||||
@@ -6,34 +6,22 @@ import (
|
||||
"blazing/logic/service/task"
|
||||
"blazing/modules/blazing/model"
|
||||
"blazing/modules/blazing/service"
|
||||
"time"
|
||||
)
|
||||
|
||||
/**
|
||||
* 接受任务
|
||||
*/
|
||||
func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *socket.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) {
|
||||
isdaliy := false
|
||||
//isdaliy := false
|
||||
if data.Head.CMD != 2201 { //判断是每日任务
|
||||
isdaliy = true
|
||||
//isdaliy = true
|
||||
}
|
||||
service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
|
||||
ft, ok := ttt[data.TaskId]
|
||||
if ok { //如果找到任务
|
||||
if ft.Status == 0 { //可以接受
|
||||
ft.Status = 1 //接受
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
} else {
|
||||
ttt[data.TaskId] = model.TaskInfo{
|
||||
Status: 1,
|
||||
}
|
||||
|
||||
}
|
||||
if c.Info.TaskList[data.TaskId] == 0 {
|
||||
c.Info.TaskList[data.TaskId] = 1
|
||||
}
|
||||
|
||||
return false
|
||||
}, isdaliy)
|
||||
result = &task.AcceptTaskOutboundInfo{}
|
||||
result.TaskId = data.TaskId
|
||||
return result, 0
|
||||
@@ -47,14 +35,17 @@ func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *socket.Playe
|
||||
if data.Head.CMD != 2204 { //判断是每日任务
|
||||
isdaliy = true
|
||||
}
|
||||
service.NewUserService(c.Info.UserID).TaskExec(func(ttt map[uint32]model.TaskInfo) bool {
|
||||
if conditions, ok := ttt[data.TaskId]; ok {
|
||||
conditions.TaskInfo = data.TaskList
|
||||
ttt[data.TaskId] = conditions
|
||||
return true
|
||||
service.NewUserService(c.Info.UserID).TaskExec(func(ttt []model.TaskInfo) []model.TaskInfo {
|
||||
var ttt2 []model.TaskInfo
|
||||
for _, v := range ttt {
|
||||
|
||||
v.TaskInfo = data.TaskList
|
||||
|
||||
ttt2 = append(ttt2, v)
|
||||
|
||||
}
|
||||
|
||||
return false
|
||||
return ttt2
|
||||
}, isdaliy)
|
||||
|
||||
return &task.AddTaskBufOutboundInfo{}, 0
|
||||
@@ -65,25 +56,68 @@ func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *socket.Playe
|
||||
*/
|
||||
func (h Controller) Complete_Task(data *task.CompleteTaskInboundInfo, c *socket.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) {
|
||||
|
||||
if data.Head.CMD == 2202 { //判断不是每日任务
|
||||
if c.Info.TaskList[data.TaskId] != 1 { //如果任务没有接受或者已经完成Complete_Task
|
||||
|
||||
} else {
|
||||
return result, 0
|
||||
|
||||
}
|
||||
c.Info.TaskList[data.TaskId] = 3
|
||||
result = &task.CompleteTaskOutboundInfo{}
|
||||
result.ItemList = make([]task.ItemInfo, 0)
|
||||
result.TaskId = data.TaskId
|
||||
if data.TaskId == 85 { //新手注册任务
|
||||
|
||||
return &task.CompleteTaskOutboundInfo{}, 0
|
||||
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 100027, ItemCount: 1})
|
||||
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 100028, ItemCount: 1})
|
||||
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 500001, ItemCount: 1})
|
||||
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 500502, ItemCount: 1})
|
||||
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 500503, ItemCount: 1})
|
||||
|
||||
}
|
||||
if data.TaskId == 86 { //新手注册任务
|
||||
|
||||
result.CaptureTime = uint32(time.Now().Unix())
|
||||
result.PetTypeId = 1
|
||||
|
||||
}
|
||||
if data.TaskId == 87 { //新手注册任务
|
||||
|
||||
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 300001, ItemCount: 10})
|
||||
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 300011, ItemCount: 5})
|
||||
|
||||
}
|
||||
if data.TaskId == 88 { //新手注册任务
|
||||
|
||||
result.ItemList = append(result.ItemList, task.ItemInfo{ItemId: 1, ItemCount: 1000})
|
||||
|
||||
}
|
||||
return result, 0
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取任务状态
|
||||
*/
|
||||
func (h Controller) Get_Task_Buf(data *task.GetTaskBufInboundInfo, c *socket.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) {
|
||||
// isdaliy := false
|
||||
// if data.Head.CMD != 2203 { //判断是每日任务
|
||||
// isdaliy = true
|
||||
// }
|
||||
isdaliy := false
|
||||
if data.Head.CMD == 2203 { //判断不是每日任务
|
||||
isdaliy = true
|
||||
}
|
||||
|
||||
return &task.GetTaskBufOutboundInfo{}, 0
|
||||
service.NewUserService(c.Info.UserID).TaskExec(func(ttt []model.TaskInfo) []model.TaskInfo {
|
||||
var ttt2 = make([]model.TaskInfo, 500)
|
||||
for _, v := range ttt {
|
||||
if data.TaskId == v.TaskID {
|
||||
result = &task.GetTaskBufOutboundInfo{TaskId: data.TaskId, TaskList: v.TaskInfo}
|
||||
}
|
||||
|
||||
return ttt2
|
||||
|
||||
}
|
||||
|
||||
return ttt2
|
||||
}, isdaliy)
|
||||
|
||||
return result, 0
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -61,7 +61,7 @@ func CreateBattleSkillWithInfinity(id int, pp int) *BattleSkillEntity {
|
||||
}
|
||||
|
||||
// 从资源仓库获取技能数据
|
||||
move, ok := xmlres.MovesConfig.Moves[id]
|
||||
move, ok := xmlres.SkillMap[id]
|
||||
if !ok {
|
||||
glog.Error(context.Background(), "技能ID无效", "id", id)
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@ import (
|
||||
"blazing/modules/blazing/model"
|
||||
"context"
|
||||
"encoding/hex"
|
||||
"time"
|
||||
|
||||
"github.com/gogf/gf/v2/os/glog"
|
||||
)
|
||||
@@ -42,32 +41,6 @@ func NewOutInfo() *OutInfo {
|
||||
l := &OutInfo{
|
||||
PlayerInfo: *model.NewPlayerInfo(),
|
||||
}
|
||||
t := model.PetInfo{
|
||||
ID: 300,
|
||||
Name: [16]byte{'1'},
|
||||
Dv: 1,
|
||||
Attack: 1000,
|
||||
Defence: 1000,
|
||||
SpecialAttack: 1000,
|
||||
CatchTime: uint32(time.Now().Unix()),
|
||||
Speed: 1000,
|
||||
Hp: 1000,
|
||||
MaxHp: 1000,
|
||||
Level: 1,
|
||||
LvExp: 1000,
|
||||
NextLvExp: 1000,
|
||||
Exp: 1000,
|
||||
//SkillList: [4]model.SkillInfo{{ID: 1, Pp: 1}},
|
||||
Nature: 1,
|
||||
Shiny: 1,
|
||||
}
|
||||
t.SkillListLen = 1
|
||||
for i := 0; i < 4; i++ {
|
||||
t.SkillList[i] = model.SkillInfo{ID: 10001, Pp: 10001}
|
||||
}
|
||||
t.EffectInfo = make([]model.PetEffectInfo, 0)
|
||||
t.EffectInfo = append(t.EffectInfo, model.PetEffectInfo{EffectID: 1, ItemID: 1, LeftCount: 1})
|
||||
l.PetList = append(l.PetList, t)
|
||||
|
||||
return l
|
||||
}
|
||||
|
||||
@@ -83,27 +83,25 @@ func RandomStringFromSlice(s []string) string {
|
||||
func (t *InInfo) genMonster(mapid uint32) *OgreInfo {
|
||||
// 设置怪物信息
|
||||
t1 := OgreInfo{}
|
||||
for _, tc := range xmlres.Monster.Maps {
|
||||
|
||||
if tc.ID == gconv.Int(mapid) && tc.Monsters != nil {
|
||||
|
||||
for i, m := range tc.Monsters.Monsters { //这里是9个
|
||||
id := strings.Split(m.ID, " ")
|
||||
lv := strings.Split(m.Lv, " ")
|
||||
ttt := OgrePetInfo{
|
||||
Id: gconv.Uint32(RandomStringFromSlice(id)),
|
||||
}
|
||||
if ttt.Id != 0 {
|
||||
ttt.Shiny = 0 //待确认是否刷新异色
|
||||
ttt.Lv = gconv.Uint32(RandomStringFromSlice(lv))
|
||||
}
|
||||
t1.Data[i] = ttt
|
||||
mapss, ok := xmlres.MonsterMap[gconv.Int(mapid)]
|
||||
|
||||
if ok && mapss.Monsters != nil {
|
||||
for i, m := range mapss.Monsters.Monsters { //这里是9个
|
||||
id := strings.Split(m.ID, " ")
|
||||
lv := strings.Split(m.Lv, " ")
|
||||
ttt := OgrePetInfo{
|
||||
Id: gconv.Uint32(RandomStringFromSlice(id)),
|
||||
}
|
||||
break
|
||||
if ttt.Id != 0 {
|
||||
ttt.Shiny = 0 //待确认是否刷新异色
|
||||
ttt.Lv = gconv.Uint32(RandomStringFromSlice(lv))
|
||||
}
|
||||
t1.Data[i] = ttt
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
t2 := OgreInfo{}
|
||||
for i := 0; i < 3; i++ {
|
||||
|
||||
@@ -292,3 +290,14 @@ func NewOutInfo() *OutInfo {
|
||||
|
||||
return l
|
||||
}
|
||||
|
||||
func LeaveMap(c *socket.Player) {
|
||||
t := handler.NewTomeeHeader(2002, c.Info.UserID)
|
||||
|
||||
space.GetSpace(c.Info.MapID).Range(func(playerID uint32, player *socket.Player) bool {
|
||||
|
||||
player.SendPack(t.Pack(&LeaveMapOutboundInfo{UserID: c.Info.UserID}))
|
||||
return true
|
||||
})
|
||||
space.GetSpace(c.Info.MapID).Delete(c.Info.UserID)
|
||||
}
|
||||
|
||||
@@ -14,3 +14,17 @@ type InInfo struct {
|
||||
type OutInfo struct {
|
||||
model.PetInfo
|
||||
}
|
||||
|
||||
// PetReleaseOutboundInfo 宠物释放出站消息
|
||||
type PetReleaseOutboundInfo struct {
|
||||
HomeEnergy uint64 `json:"home_energy" fieldDescription:"暂定0" autoCodec:"true" uint:"true"`
|
||||
FirstPetTime uint64 `json:"first_pet_time" fieldDescription:"精灵生成时间" autoCodec:"true" uint:"true"`
|
||||
PetInfo []model.PetInfo `json:"pet_info" fieldDescription:"精灵信息" autoCodec:"true"`
|
||||
}
|
||||
|
||||
// 放入背包或者加入仓库
|
||||
type PetReleaseInboundInfo struct {
|
||||
Head handler.TomeeHeader `cmd:"2304" struc:"[0]pad"`
|
||||
CatchTime uint64 `json:"catch_time" fieldDescription:"精灵生成时间" autoCodec:"true" uint:"true"`
|
||||
Flag uint64 `json:"flag" fieldDescription:"0为放入仓库,1为放入背包" autoCodec:"true" uint:"true"`
|
||||
}
|
||||
|
||||
@@ -4,8 +4,8 @@ import "blazing/common/socket/handler"
|
||||
|
||||
type CompleteTaskInboundInfo struct {
|
||||
Head handler.TomeeHeader `cmd:"2202|2233" struc:"[0]pad"`
|
||||
TaskId uint32 `json:"taskId" description:"任务ID"` // 任务ID,对应Java的@UInt long
|
||||
OutState uint32 `json:"outState" description:"当前状态, 1为完成任务"` // 当前状态,1表示完成任务,对应Java的@UInt long
|
||||
TaskId uint32 `json:"taskId" description:"任务ID"` // 任务ID,对应Java的@UInt long
|
||||
OutState uint32 `json:"outState" 分支"` // 当前状态,1表示完成任务,对应Java的@UInt long
|
||||
}
|
||||
type CompleteTaskOutboundInfo struct {
|
||||
TaskId uint32 `json:"taskId" description:"任务ID"` // 任务ID,对应Java的@UInt long
|
||||
@@ -18,6 +18,6 @@ type CompleteTaskOutboundInfo struct {
|
||||
// ItemInfo 对应Java的ItemInfo类
|
||||
// 用于表示发放物品的信息
|
||||
type ItemInfo struct {
|
||||
ItemId uint64 `json:"itemId" description:"发放物品ID"` // 发放物品ID,对应Java的@UInt long
|
||||
ItemCount uint64 `json:"itemCount" description:"发放物品的数量"` // 发放物品的数量,对应Java的@UInt long
|
||||
ItemId uint32 `json:"itemId" description:"发放物品ID"` // 发放物品ID,对应Java的@UInt long
|
||||
ItemCount uint32 `json:"itemCount" description:"发放物品的数量"` // 发放物品的数量,对应Java的@UInt long
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user