diff --git a/common/bytearray/bytearray.go b/common/bytearray/bytearray.go
new file mode 100644
index 000000000..897b39b87
--- /dev/null
+++ b/common/bytearray/bytearray.go
@@ -0,0 +1,514 @@
+package bytearray
+
+import (
+ "encoding/binary"
+ "errors"
+ "io"
+ "math"
+ "sync"
+)
+
+// ByteArray 提供字节数组的读写操作,支持大小端字节序
+type ByteArray struct {
+ buf []byte
+ posWrite int
+ posRead int
+ endian binary.ByteOrder
+}
+
+// 默认使用大端字节序
+var defaultEndian binary.ByteOrder = binary.BigEndian
+
+// bufferpool 用于重用ByteArray实例
+var bufferpool = &sync.Pool{
+ New: func() interface{} {
+ return &ByteArray{endian: defaultEndian}
+ },
+}
+
+// CreateByteArray 创建一个新的ByteArray实例,使用指定的字节数组
+func CreateByteArray(bytes []byte) *ByteArray {
+ ba := bufferpool.Get().(*ByteArray)
+ ba.buf = bytes
+ ba.ResetPos()
+ return ba
+}
+
+// ReleaseByteArray 将ByteArray实例放回池中以便重用
+func ReleaseByteArray(ba *ByteArray) {
+ ba.Reset()
+ bufferpool.Put(ba)
+}
+
+// Length 返回字节数组的总长度
+func (ba *ByteArray) Length() int {
+ return len(ba.buf)
+}
+
+// Available 返回可读取的字节数
+func (ba *ByteArray) Available() int {
+ return ba.Length() - ba.posRead
+}
+
+// SetEndian 设置字节序(大端或小端)
+func (ba *ByteArray) SetEndian(endian binary.ByteOrder) {
+ ba.endian = endian
+}
+
+// GetEndian 获取当前字节序
+func (ba *ByteArray) GetEndian() binary.ByteOrder {
+ if ba.endian == nil {
+ return defaultEndian
+ }
+ return ba.endian
+}
+
+// Grow 确保缓冲区有足够的空间
+func (ba *ByteArray) Grow(size int) {
+ if size <= 0 {
+ return
+ }
+
+ required := ba.posWrite + size
+ if len(ba.buf) >= required {
+ return
+ }
+
+ newBuf := make([]byte, required)
+ copy(newBuf, ba.buf)
+ ba.buf = newBuf
+}
+
+// SetWritePos 设置写指针位置
+func (ba *ByteArray) SetWritePos(pos int) error {
+ if pos < 0 || pos > ba.Length() {
+ return io.EOF
+ }
+ ba.posWrite = pos
+ return nil
+}
+
+// SetWriteEnd 将写指针设置到末尾
+func (ba *ByteArray) SetWriteEnd() {
+ ba.posWrite = ba.Length()
+}
+
+// GetWritePos 获取写指针位置
+func (ba *ByteArray) GetWritePos() int {
+ return ba.posWrite
+}
+
+// SetReadPos 设置读指针位置
+func (ba *ByteArray) SetReadPos(pos int) error {
+ if pos < 0 || pos > ba.Length() {
+ return io.EOF
+ }
+ ba.posRead = pos
+ return nil
+}
+
+// SetReadEnd 将读指针设置到末尾
+func (ba *ByteArray) SetReadEnd() {
+ ba.posRead = ba.Length()
+}
+
+// GetReadPos 获取读指针位置
+func (ba *ByteArray) GetReadPos() int {
+ return ba.posRead
+}
+
+// ResetPos 重置读写指针到开始位置
+func (ba *ByteArray) ResetPos() {
+ ba.posWrite = 0
+ ba.posRead = 0
+}
+
+// Reset 重置ByteArray,清空缓冲区并重置指针
+func (ba *ByteArray) Reset() {
+ ba.buf = nil
+ ba.ResetPos()
+}
+
+// Bytes 返回完整的字节数组
+func (ba *ByteArray) Bytes() []byte {
+ return ba.buf
+}
+
+// BytesAvailable 返回从当前读指针位置到末尾的字节数组
+func (ba *ByteArray) BytesAvailable() []byte {
+ return ba.buf[ba.posRead:]
+}
+
+// ========== 写入方法 ==========
+
+// Write 写入字节数组
+func (ba *ByteArray) Write(bytes []byte) (int, error) {
+ if len(bytes) == 0 {
+ return 0, nil
+ }
+
+ ba.Grow(len(bytes))
+ n := copy(ba.buf[ba.posWrite:], bytes)
+ ba.posWrite += n
+ return n, nil
+}
+
+// WriteByte 写入单个字节
+func (ba *ByteArray) WriteByte(b byte) error {
+ ba.Grow(1)
+ ba.buf[ba.posWrite] = b
+ ba.posWrite++
+ return nil
+}
+
+// WriteInt8 写入int8
+func (ba *ByteArray) WriteInt8(value int8) error {
+ return ba.WriteByte(byte(value))
+}
+
+// WriteInt16 写入int16,根据当前字节序处理
+func (ba *ByteArray) WriteInt16(value int16) error {
+ return ba.writeNumber(value)
+}
+
+// WriteUInt16 写入uint16,根据当前字节序处理
+func (ba *ByteArray) WriteUInt16(value uint16) error {
+ return ba.writeNumber(value)
+}
+
+// WriteInt32 写入int32,根据当前字节序处理
+func (ba *ByteArray) WriteInt32(value int32) error {
+ return ba.writeNumber(value)
+}
+
+// WriteUInt32 写入uint32,根据当前字节序处理
+func (ba *ByteArray) WriteUInt32(value uint32) error {
+ return ba.writeNumber(value)
+}
+
+// WriteInt64 写入int64,根据当前字节序处理
+func (ba *ByteArray) WriteInt64(value int64) error {
+ return ba.writeNumber(value)
+}
+
+// WriteUInt64 写入uint64,根据当前字节序处理
+func (ba *ByteArray) WriteUInt64(value uint64) error {
+ return ba.writeNumber(value)
+}
+
+// WriteFloat32 写入float32,根据当前字节序处理
+func (ba *ByteArray) WriteFloat32(value float32) error {
+ return ba.writeNumber(math.Float32bits(value))
+}
+
+// WriteFloat64 写入float64,根据当前字节序处理
+func (ba *ByteArray) WriteFloat64(value float64) error {
+ return ba.writeNumber(math.Float64bits(value))
+}
+
+// WriteBool 写入布尔值
+func (ba *ByteArray) WriteBool(value bool) error {
+ var b byte
+ if value {
+ b = 1
+ } else {
+ b = 0
+ }
+ return ba.WriteByte(b)
+}
+
+// WriteString 写入字符串
+func (ba *ByteArray) WriteString(value string) error {
+ _, err := ba.Write([]byte(value))
+ return err
+}
+
+// WriteUTF 写入UTF字符串(带长度前缀)
+func (ba *ByteArray) WriteUTF(value string) error {
+ bytes := []byte(value)
+ if err := ba.WriteUInt16(uint16(len(bytes))); err != nil {
+ return err
+ }
+ _, err := ba.Write(bytes)
+ return err
+}
+
+// ReadUTF8Array 读取 UTF8 字符串数组(格式:先读取 Int32 长度,再读取多个 UTF 字符串)
+func (ba *ByteArray) ReadUTF8Array() ([]string, error) {
+ count, err := ba.ReadInt32()
+ if err != nil {
+ return nil, err
+ }
+ if count < 0 {
+ return nil, errors.New("invalid array length")
+ }
+
+ array := make([]string, 0, count)
+ for i := 0; i < int(count); i++ {
+ str, err := ba.ReadUTF()
+ if err != nil {
+ return nil, err
+ }
+ array = append(array, str)
+ }
+ return array, nil
+}
+
+// ReadInt32Array 读取 Int32 数组(格式:先读取 Int32 长度,再读取多个 Int32)
+func (ba *ByteArray) ReadInt32Array() ([]int32, error) {
+ count, err := ba.ReadInt32()
+ if err != nil {
+ return nil, err
+ }
+ if count < 0 {
+ return nil, errors.New("invalid array length")
+ }
+
+ array := make([]int32, 0, count)
+ for i := 0; i < int(count); i++ {
+ val, err := ba.ReadInt32()
+ if err != nil {
+ return nil, err
+ }
+ array = append(array, val)
+ }
+ return array, nil
+}
+
+// WriteUTF8 写入UTF8字符串(不带长度前缀)
+func (ba *ByteArray) WriteUTF8(value string) error {
+ _, err := ba.Write([]byte(value))
+ return err
+}
+
+// 通用写入数值方法
+func (ba *ByteArray) writeNumber(value interface{}) error {
+ var size int
+ switch value.(type) {
+ case int8, uint8:
+ size = 1
+ case int16, uint16:
+ size = 2
+ case int32, uint32, float32:
+ size = 4
+ case int64, uint64, float64:
+ size = 8
+ default:
+ return errors.New("unsupported number type")
+ }
+
+ ba.Grow(size)
+
+ switch v := value.(type) {
+ case int8:
+ ba.buf[ba.posWrite] = byte(v)
+ case uint8:
+ ba.buf[ba.posWrite] = v
+ case int16:
+ ba.endian.PutUint16(ba.buf[ba.posWrite:], uint16(v))
+ case uint16:
+ ba.endian.PutUint16(ba.buf[ba.posWrite:], v)
+ case int32:
+ ba.endian.PutUint32(ba.buf[ba.posWrite:], uint32(v))
+ case uint32:
+ ba.endian.PutUint32(ba.buf[ba.posWrite:], v)
+ case int64:
+ ba.endian.PutUint64(ba.buf[ba.posWrite:], uint64(v))
+ case uint64:
+ ba.endian.PutUint64(ba.buf[ba.posWrite:], v)
+ case float32:
+ ba.endian.PutUint32(ba.buf[ba.posWrite:], math.Float32bits(v))
+ case float64:
+ ba.endian.PutUint64(ba.buf[ba.posWrite:], math.Float64bits(v))
+ }
+
+ ba.posWrite += size
+ return nil
+}
+
+// ========== 读取方法 ==========
+
+// Read 读取字节数组到指定缓冲区
+func (ba *ByteArray) Read(bytes []byte) (int, error) {
+ if len(bytes) == 0 {
+ return 0, nil
+ }
+
+ if ba.posRead+len(bytes) > ba.Length() {
+ return 0, io.EOF
+ }
+
+ n := copy(bytes, ba.buf[ba.posRead:])
+ ba.posRead += n
+ return n, nil
+}
+
+// ReadByte 读取单个字节
+func (ba *ByteArray) ReadByte() (byte, error) {
+ if ba.posRead >= ba.Length() {
+ return 0, io.EOF
+ }
+
+ b := ba.buf[ba.posRead]
+ ba.posRead++
+ return b, nil
+}
+
+// ReadInt8 读取int8
+func (ba *ByteArray) ReadInt8() (int8, error) {
+ b, err := ba.ReadByte()
+ return int8(b), err
+}
+
+// ReadUInt8 读取uint8
+func (ba *ByteArray) ReadUInt8() (uint8, error) {
+ return ba.ReadByte()
+}
+
+// ReadInt16 读取int16,根据当前字节序处理
+func (ba *ByteArray) ReadInt16() (int16, error) {
+ var v uint16
+ if err := ba.readNumber(&v); err != nil {
+ return 0, err
+ }
+ return int16(v), nil
+}
+
+// ReadUInt16 读取uint16,根据当前字节序处理
+func (ba *ByteArray) ReadUInt16() (uint16, error) {
+ var v uint16
+ if err := ba.readNumber(&v); err != nil {
+ return 0, err
+ }
+ return v, nil
+}
+
+// ReadInt32 读取int32,根据当前字节序处理
+func (ba *ByteArray) ReadInt32() (int32, error) {
+ var v uint32
+ if err := ba.readNumber(&v); err != nil {
+ return 0, err
+ }
+ return int32(v), nil
+}
+
+// ReadUInt32 读取uint32,根据当前字节序处理
+func (ba *ByteArray) ReadUInt32() (uint32, error) {
+ var v uint32
+ if err := ba.readNumber(&v); err != nil {
+ return 0, err
+ }
+ return v, nil
+}
+
+// ReadInt64 读取int64,根据当前字节序处理
+func (ba *ByteArray) ReadInt64() (int64, error) {
+ var v uint64
+ if err := ba.readNumber(&v); err != nil {
+ return 0, err
+ }
+ return int64(v), nil
+}
+
+// ReadUInt64 读取uint64,根据当前字节序处理
+func (ba *ByteArray) ReadUInt64() (uint64, error) {
+ var v uint64
+ if err := ba.readNumber(&v); err != nil {
+ return 0, err
+ }
+ return v, nil
+}
+
+// ReadFloat32 读取float32,根据当前字节序处理
+func (ba *ByteArray) ReadFloat32() (float32, error) {
+ var v uint32
+ if err := ba.readNumber(&v); err != nil {
+ return 0, err
+ }
+ return math.Float32frombits(v), nil
+}
+
+// ReadFloat64 读取float64,根据当前字节序处理
+func (ba *ByteArray) ReadFloat64() (float64, error) {
+ var v uint64
+ if err := ba.readNumber(&v); err != nil {
+ return 0, err
+ }
+ return math.Float64frombits(v), nil
+}
+
+// ReadBool 读取布尔值
+func (ba *ByteArray) ReadBool() (bool, error) {
+ b, err := ba.ReadByte()
+ if err != nil {
+ return false, err
+ }
+ return b != 0, nil
+}
+
+// ReadString 读取指定长度的字符串
+func (ba *ByteArray) ReadString(length int) (string, error) {
+ if length < 0 {
+ return "", errors.New("invalid string length")
+ }
+
+ if ba.posRead+length > ba.Length() {
+ return "", io.EOF
+ }
+
+ str := string(ba.buf[ba.posRead : ba.posRead+length])
+ ba.posRead += length
+ return str, nil
+}
+
+// ReadUTF 读取UTF字符串(带长度前缀)
+func (ba *ByteArray) ReadUTF() (string, error) {
+ length, err := ba.ReadUInt16()
+ if err != nil {
+ return "", err
+ }
+ return ba.ReadString(int(length))
+}
+
+// 通用读取数值方法
+func (ba *ByteArray) readNumber(value interface{}) error {
+ var size int
+ switch value.(type) {
+ case *int16, *uint16:
+ size = 2
+ case *int32, *uint32, *float32:
+ size = 4
+ case *int64, *uint64, *float64:
+ size = 8
+ default:
+ return errors.New("unsupported number type")
+ }
+
+ if ba.posRead+size > ba.Length() {
+ return io.EOF
+ }
+
+ buf := ba.buf[ba.posRead : ba.posRead+size]
+ ba.posRead += size
+
+ switch v := value.(type) {
+ case *int16:
+ *v = int16(ba.endian.Uint16(buf))
+ case *uint16:
+ *v = ba.endian.Uint16(buf)
+ case *int32:
+ *v = int32(ba.endian.Uint32(buf))
+ case *uint32:
+ *v = ba.endian.Uint32(buf)
+ case *int64:
+ *v = int64(ba.endian.Uint64(buf))
+ case *uint64:
+ *v = ba.endian.Uint64(buf)
+ case *float32:
+ *v = math.Float32frombits(ba.endian.Uint32(buf))
+ case *float64:
+ *v = math.Float64frombits(ba.endian.Uint64(buf))
+ }
+
+ return nil
+}
diff --git a/common/player/Server.go b/common/player/Server.go
new file mode 100644
index 000000000..a18b5b289
--- /dev/null
+++ b/common/player/Server.go
@@ -0,0 +1,360 @@
+package socket
+
+import (
+ "context"
+ "database/sql"
+ "errors"
+ "fmt"
+ "log"
+ "sync"
+ "time"
+
+)
+
+// Server 游戏服务器核心类,管理玩家、星球和游戏逻辑
+type Server struct {
+ players map[int64]*entity.Player
+ planets map[int64]*planet.Planet
+ mutex sync.RWMutex
+ gameRepo repo.GameResourceRepo
+ serverRepo repo.ServerRepo
+ accountRepo repo.AccountRepo
+ playerInfoRepo repo.PlayerInfoRepo
+ playerItemRepo repo.PlayerItemInfoRepo
+ petRepo repo.PetRepo
+}
+
+// NewServer 创建新的游戏服务器实例
+func NewServer(
+ gameRepo repo.GameResourceRepo,
+ serverRepo repo.ServerRepo,
+ accountRepo repo.AccountRepo,
+ playerInfoRepo repo.PlayerInfoRepo,
+ playerItemRepo repo.PlayerItemInfoRepo,
+ petRepo repo.PetRepo,
+) *Server {
+ s := &Server{
+ players: make(map[int64]*entity.Player),
+ planets: make(map[int64]*planet.Planet),
+ gameRepo: gameRepo,
+ serverRepo: serverRepo,
+ accountRepo: accountRepo,
+ playerInfoRepo: playerInfoRepo,
+ playerItemRepo: playerItemRepo,
+ petRepo: petRepo,
+ }
+ s.initializePlanets()
+ return s
+}
+
+// initializePlanets 初始化所有星球
+func (s *Server) initializePlanets() {
+ maps := s.gameRepo.GetAllMaps()
+ for _, config := range maps {
+ planet := s.generatePlanet(config)
+ s.planets[planet.GetId()] = planet
+ }
+}
+
+// generatePlanet 根据地图配置生成星球
+func (s *Server) generatePlanet(config *mapInfo.MapXmlModel) *planet.Planet {
+ entries := config.GetEntries()
+ positions := make(map[int64]structs.Point)
+
+ if len(entries) == 0 {
+ positions = make(map[int64]structs.Point)
+ } else {
+ for _, entry := range entries {
+ positions[entry.GetFromMap()] = s.generatePoint(entry)
+ }
+ }
+
+ return planet.NewPlanet(
+ s,
+ int64(config.GetId()),
+ config.GetName(),
+ structs.Point{X: config.GetX(), Y: config.GetY()},
+ positions,
+ s.gameRepo.CanMapRefresh(config.GetId()),
+ )
+}
+
+// generatePoint 从入口配置生成点坐标
+func (s *Server) generatePoint(xml *mapInfo.EntryXmlModel) structs.Point {
+ return structs.Point{X: xml.GetPosX(), Y: xml.GetPosY()}
+}
+
+// GetPlayer 获取玩家信息
+func (s *Server) GetPlayer(accountID int64) (*entity.Player, error) {
+ s.mutex.RLock()
+ defer s.mutex.RUnlock()
+
+ player, exists := s.players[accountID]
+ if !exists {
+ return nil, errors.New("玩家不存在")
+ }
+ return player, nil
+}
+
+// GetPlanet 获取星球信息
+func (s *Server) GetPlanet(planetID int64) (*planet.Planet, error) {
+ s.mutex.RLock()
+ defer s.mutex.RUnlock()
+
+ planet, exists := s.planets[planetID]
+ if !exists {
+ return nil, errors.New("星球不存在")
+ }
+ return planet, nil
+}
+
+// GetDefaultPlanet 获取默认星球
+func (s *Server) GetDefaultPlanet() (*planet.Planet, error) {
+ s.mutex.RLock()
+ defer s.mutex.RUnlock()
+
+ planet, exists := s.planets[1] // 假设1是默认星球ID
+ if !exists {
+ return nil, errors.New("未找到默认星球")
+ }
+ return planet, nil
+}
+
+// PlayerEnter 玩家加入服务器
+func (s *Server) PlayerEnter(player *entity.Player) {
+ s.mutex.Lock()
+ defer s.mutex.Unlock()
+
+ s.players[player.GetAccountID()] = player
+}
+
+// PlayerOffline 玩家离线处理
+func (s *Server) PlayerOffline(player *entity.Player) {
+ s.mutex.Lock()
+ defer s.mutex.Unlock()
+
+ // 清理缓存会话数据
+ if err := s.accountRepo.RemoveSessionID(player.GetSessionID()); err != nil {
+ log.Printf("清除会话ID失败: %v", err)
+ }
+
+ // 清理登录绑定服务器
+ if err := s.serverRepo.CancelRecordAccount(player.GetAccountID()); err != nil {
+ log.Printf("取消账号绑定失败: %v", err)
+ }
+
+ // 从玩家列表中移除
+ delete(s.players, player.GetAccountID())
+}
+
+// BroadcastMessage 广播消息给所有在线玩家
+func (s *Server) BroadcastMessage(message *net.OutboundMessage) {
+ s.mutex.RLock()
+ defer s.mutex.RUnlock()
+
+ for _, player := range s.players {
+ if player.IsOnline() {
+ player.SendMessage(message)
+ }
+ }
+}
+
+// BroadcastMessageWithFilter 按条件广播消息给在线玩家
+func (s *Server) BroadcastMessageWithFilter(message *net.OutboundMessage, filter func(*entity.Player) bool) {
+ s.mutex.RLock()
+ defer s.mutex.RUnlock()
+
+ for _, player := range s.players {
+ if player.IsOnline() && filter(player) {
+ player.SendMessage(message)
+ }
+ }
+}
+
+// GeneratePetEntity 生成宠物实体
+func (s *Server) GeneratePetEntity(
+ playerID int64,
+ petTypeID int,
+ individualValue int16,
+ nature int,
+ abilityTypeEnum int,
+ isShiny bool,
+ level int,
+) (*pet.PetEntity, error) {
+ if level < 1 || level > 100 {
+ return nil, fmt.Errorf("精灵等级必须在1到100之间, level: %d", level)
+ }
+
+ petInfo, err := s.gameRepo.GetMonsterByID(petTypeID)
+ if err != nil {
+ return nil, fmt.Errorf("无效的精灵ID, pet_id: %d, 错误: %v", petTypeID, err)
+ }
+
+ firstSkillInfo, err := s.gameRepo.GetPetFirstSkillID(petTypeID, level)
+ if err != nil {
+ return nil, fmt.Errorf("精灵没有初始技能, pet_id: %d, 错误: %v", petTypeID, err)
+ }
+
+ zero := int16(0)
+
+ pet := pet.NewPetEntityBuilder()
+ .WithAsset(petInfo)
+ .WithLevelToExp(s.gameRepo.GetLevelToExp())
+ .WithPlayerID(playerID)
+ .WithCapturePlayerID(playerID)
+ .WithCaptureTime(time.Now().Unix())
+ .WithCaptureMap(0) // 假设0是默认地图ID
+ .WithCaptureRect(0) // 假设0是默认区域
+ .WithCaptureLevel(level)
+ .WithIndividualValue(individualValue)
+ .WithNature(nature)
+ .WithAbilityTypeEnum(abilityTypeEnum)
+ .WithIsShiny(isShiny)
+ .WithLevel(level)
+ .WithCurrentExp(0)
+ .WithEvHp(zero)
+ .WithEvAttack(zero)
+ .WithEvDefense(zero)
+ .WithEvSpecialAttack(zero)
+ .WithEvSpecialDefense(zero)
+ .WithEvSpeed(zero)
+ .WithSkill1ID(firstSkillInfo[0].GetId())
+ .WithSkill1Pp(firstSkillInfo[0].GetMaxPp())
+ .WithSkill2ID(firstSkillInfo[1].GetId())
+ .WithSkill2Pp(firstSkillInfo[1].GetMaxPp())
+ .WithSkill3ID(firstSkillInfo[2].GetId())
+ .WithSkill3Pp(firstSkillInfo[2].GetMaxPp())
+ .WithSkill4ID(firstSkillInfo[3].GetId())
+ .WithSkill4Pp(firstSkillInfo[3].GetMaxPp())
+ .WithIndividualGuarantee(0)
+ .WithNatureGuarantee(0)
+ .Build()
+
+ if err := s.CalculatePetPanel(pet); err != nil {
+ return nil, err
+ }
+
+ return pet, nil
+}
+
+// CalculatePetPanel 计算宠物面板属性
+func (s *Server) CalculatePetPanel(petEntity *pet.PetEntity) error {
+ natureInfo, err := s.gameRepo.GetNatureInfoByID(petEntity.GetNature())
+ if err != nil {
+ return fmt.Errorf("无效的性格ID, nature: %d, 错误: %v", petEntity.GetNature(), err)
+ }
+
+ hp := util.CalculatePetHPPanelSize(
+ petEntity.GetAsset().GetHp(),
+ petEntity.GetIndividualValue(),
+ petEntity.GetLevel(),
+ petEntity.GetEvHp(),
+ )
+
+ attack := util.CalculatePetPanelSize(
+ petEntity.GetAsset().GetAtk(),
+ petEntity.GetIndividualValue(),
+ petEntity.GetLevel(),
+ petEntity.GetEvHp(),
+ natureInfo.GetAttackCorrect(),
+ )
+
+ defense := util.CalculatePetPanelSize(
+ petEntity.GetAsset().GetDef(),
+ petEntity.GetIndividualValue(),
+ petEntity.GetLevel(),
+ petEntity.GetEvHp(),
+ natureInfo.GetDefenseCorrect(),
+ )
+
+ specialAttack := util.CalculatePetPanelSize(
+ petEntity.GetAsset().GetSpAtk(),
+ petEntity.GetIndividualValue(),
+ petEntity.GetLevel(),
+ petEntity.GetEvHp(),
+ natureInfo.GetSaCorrect(),
+ )
+
+ specialDefense := util.CalculatePetPanelSize(
+ petEntity.GetAsset().GetSpDef(),
+ petEntity.GetIndividualValue(),
+ petEntity.GetLevel(),
+ petEntity.GetEvHp(),
+ natureInfo.GetSdCorrect(),
+ )
+
+ speed := util.CalculatePetPanelSize(
+ petEntity.GetAsset().GetSpd(),
+ petEntity.GetIndividualValue(),
+ petEntity.GetLevel(),
+ petEntity.GetEvHp(),
+ natureInfo.GetSpeedCorrect(),
+ )
+
+ petEntity.SetMaxHp(hp)
+ petEntity.SetCurrentHp(hp)
+ petEntity.SetAttack(attack)
+ petEntity.SetDefense(defense)
+ petEntity.SetSpecialAttack(specialAttack)
+ petEntity.SetSpecialDefense(specialDefense)
+ petEntity.SetSpeed(speed)
+
+ return nil
+}
+
+// SavePlayer 保存玩家信息到数据库
+func (s *Server) SavePlayer(player *entity.Player) (bool, error) {
+ ctx := context.Background()
+ tx, err := s.playerInfoRepo.BeginTransaction(ctx)
+ if err != nil {
+ return false, fmt.Errorf("开始事务失败: %v", err)
+ }
+ defer func() {
+ if r := recover(); r != nil {
+ tx.Rollback()
+ log.Printf("保存玩家时发生panic: %v", r)
+ } else if err != nil {
+ tx.Rollback()
+ } else {
+ tx.Commit()
+ }
+ }()
+
+ playerID := player.GetGameID()
+ pets := player.GetPetBag().GetUsedPets()
+ items := player.GetItemBag().GetItems()
+
+ // 保存玩家信息
+ if err := s.playerInfoRepo.Save(ctx, tx, player); err != nil {
+ return false, fmt.Errorf("保存玩家信息失败: %v", err)
+ }
+
+ // 保存精灵信息
+ if err := s.petRepo.SaveAll(ctx, tx, playerID, pets); err != nil {
+ return false, fmt.Errorf("保存精灵信息失败: %v", err)
+ }
+
+ // 保存玩家背包信息
+ if err := s.playerItemRepo.SaveAll(ctx, tx, playerID, items); err != nil {
+ return false, fmt.Errorf("保存背包信息失败: %v", err)
+ }
+
+ return true, nil
+}
+
+// Destroy 销毁服务器,清理资源
+func (s *Server) Destroy() error {
+ // 保存所有玩家数据
+ s.mutex.RLock()
+ for _, player := range s.players {
+ go func(p *entity.Player) {
+ if _, err := s.SavePlayer(p); err != nil {
+ log.Printf("保存玩家 %d 数据失败: %v", p.GetAccountID(), err)
+ }
+ }(player)
+ }
+ s.mutex.RUnlock()
+
+ log.Println("Destroying server ...")
+ return nil
+}
diff --git a/common/socket/ServerEvent.go b/common/socket/ServerEvent.go
new file mode 100644
index 000000000..ca8fc5f7e
--- /dev/null
+++ b/common/socket/ServerEvent.go
@@ -0,0 +1,83 @@
+package socket
+
+import (
+ "context"
+
+ "github.com/panjf2000/gnet/v2"
+ "github.com/panjf2000/gnet/v2/pkg/logging"
+)
+
+func (s *Server) Boot() error {
+ err := gnet.Run(s, s.addr,
+ gnet.WithMulticore(true),
+ gnet.WithSocketRecvBuffer(s.bufferSize))
+ if err != nil {
+ return err
+ }
+
+ return nil
+}
+
+func (s *Server) Stop() error {
+ _ = s.eng.Stop(context.Background())
+ s.workerPool.Release()
+
+ return nil
+}
+
+func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
+ s.eng = eng
+
+ logging.Infof("syslog server is listening on %s\n", s.addr)
+
+ return gnet.None
+}
+
+func (s *Server) OnTraffic(conn gnet.Conn) (action gnet.Action) {
+
+
+ if s.network == "tcp" {
+ return s.handleTcp(conn)
+ }
+
+
+
+ return gnet.None
+}
+
+
+func (s *Server) handleTcp(conn gnet.Conn) (action gnet.Action) {
+ for {
+ data, err := s.codec.Decode(conn)
+ if err != nil {
+ break
+ }
+
+ //client := conn.RemoteAddr().String()
+ _ = s.workerPool.Submit(func() {
+ s.parser(conn, data)
+ })
+
+ return gnet.None
+ }
+
+ if conn.InboundBuffered() > 0 {
+ if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data
+ logging.Errorf("failed to wake up the connection, %v", err)
+ return gnet.Close
+ }
+ }
+
+ return gnet.None
+
+}
+
+func (s *Server) parser(c gnet.Conn, line []byte) {
+
+ s.handler.Handle(line)
+}
+func (s *Server) Start() {
+
+ err := gnet.Run(s, s.network+"://"+s.addr, gnet.WithMulticore(s.multicore))
+ logging.Infof("server exits with error: %v", err)
+}
diff --git a/common/socket/ServerOption.go b/common/socket/ServerOption.go
new file mode 100644
index 000000000..135274774
--- /dev/null
+++ b/common/socket/ServerOption.go
@@ -0,0 +1,63 @@
+package socket
+
+import (
+ "blazing/common/socket/codec"
+ "blazing/common/socket/handler"
+
+ "github.com/panjf2000/gnet/pkg/pool/goroutine"
+ "github.com/panjf2000/gnet/v2"
+)
+
+type Server struct {
+ gnet.BuiltinEventEngine
+ eng gnet.Engine
+ addr string
+ network string
+ multicore bool
+ bufferSize int
+ workerPool *goroutine.Pool
+ codec codec.SocketCodec
+ handler handler.Handler
+}
+
+type Option func(*Server)
+
+// NewServer returns a new Server
+
+func NewServer(options ...Option) *Server {
+ server := &Server{
+ handler: handler.NewTomeeHandler(), //请求返回
+ codec: codec.NewTomeeSocketCodec(), //默认解码器 len+pack
+ workerPool: goroutine.Default(),
+ bufferSize: 4096, //默认缓冲区大小
+ multicore: true,
+ }
+ for _, option := range options {
+ option(server)
+ }
+ //...
+ return server
+}
+func WithSocketCodec(codec codec.SocketCodec) Option {
+ return func(u *Server) {
+ u.codec = codec
+ }
+}
+
+func WithSocketHandler(handler handler.Handler) Option {
+ return func(u *Server) {
+ u.handler = handler
+ }
+}
+func WithBufferSize(bufferSize int) Option {
+ return func(u *Server) {
+ u.bufferSize = bufferSize
+ }
+}
+func WithPort(port string) Option {
+ return func(s *Server) {
+
+ s.network = "tcp"
+ s.addr = ":" + port
+ }
+}
diff --git a/common/socket/codec/CrossDomain.go b/common/socket/codec/CrossDomain.go
new file mode 100644
index 000000000..ea7b1088e
--- /dev/null
+++ b/common/socket/codec/CrossDomain.go
@@ -0,0 +1,33 @@
+package codec
+
+import (
+ "log"
+
+ "github.com/panjf2000/gnet/v2"
+)
+
+// CROSS_DOMAIN 定义跨域策略文件内容
+const CROSS_DOMAIN = "\x00"
+
+// TEXT 定义跨域请求的文本格式
+const TEXT = "\x00"
+
+// Handle 处理网络连接
+func Handle(conn gnet.Conn) error {
+ // 读取数据并检查是否为跨域请求
+ data, err := conn.Peek(len(TEXT))
+ if err != nil {
+ log.Printf("Error reading cross-domain request: %v", err)
+ return err
+ }
+
+ if string(data) == TEXT { //判断是否是跨域请求
+ log.Printf("Received cross-domain request from %s", conn.RemoteAddr())
+ // 处理跨域请求
+ conn.Write([]byte(CROSS_DOMAIN))
+ conn.Discard(len(TEXT))
+ return nil
+ }
+
+ return nil
+}
diff --git a/common/socket/codec/SocketCodec.go b/common/socket/codec/SocketCodec.go
new file mode 100644
index 000000000..79d974174
--- /dev/null
+++ b/common/socket/codec/SocketCodec.go
@@ -0,0 +1,13 @@
+package codec
+
+import "github.com/panjf2000/gnet/v2"
+
+
+
+
+type SocketCodec interface {
+
+ Encode([]byte) ([]byte, error)
+ Decode(gnet.Conn) ([]byte, error)
+
+}
\ No newline at end of file
diff --git a/common/socket/codec/SocketCodec_Tomee.go b/common/socket/codec/SocketCodec_Tomee.go
new file mode 100644
index 000000000..37745ceef
--- /dev/null
+++ b/common/socket/codec/SocketCodec_Tomee.go
@@ -0,0 +1,75 @@
+package codec
+
+import (
+ "encoding/binary"
+ "errors"
+ "io"
+
+ "github.com/panjf2000/gnet/v2"
+)
+
+var ErrIncompletePacket = errors.New("incomplete packet")
+
+// TomeeSocketCodec 协议格式:
+//
+// * 0 4
+// * +-----------+
+// * | body len |
+// * +-----------+
+// * | |
+// * + +
+// * | body bytes|
+// * + +
+// * | ... ... |
+// * +-----------+
+type TomeeSocketCodec struct{}
+var _ SocketCodec = (*TomeeSocketCodec)(nil)
+
+
+func NewTomeeSocketCodec() *TomeeSocketCodec {
+ return &TomeeSocketCodec{}
+
+}
+func (codec TomeeSocketCodec) Encode(buf []byte) ([]byte, error) {
+ bodyLen := len(buf)
+ data := make([]byte, 4+bodyLen)
+
+ // 写入4字节的包长度
+ binary.BigEndian.PutUint32(data[:4], uint32(bodyLen))
+ // 写入包体
+ copy(data[4:], buf)
+
+ return data, nil
+}
+
+func (codec TomeeSocketCodec) Decode(c gnet.Conn) ([]byte, error) {
+ // 先读取4字节的包长度
+ lenBuf, err := c.Peek(4)
+ if err != nil {
+ if errors.Is(err, io.ErrShortBuffer) {
+ return nil, ErrIncompletePacket
+ }
+ return nil, err
+ }
+
+ bodyLen := binary.BigEndian.Uint32(lenBuf)
+ totalLen := 4 + int(bodyLen)
+
+ // 检查整个包是否完整
+ buf, err := c.Peek(totalLen)
+ if err != nil {
+ if errors.Is(err, io.ErrShortBuffer) {
+ return nil, ErrIncompletePacket
+ }
+ return nil, err
+ }
+
+ // 提取包体
+ body := make([]byte, bodyLen)
+ copy(body, buf[4:totalLen])
+
+ // 从缓冲区中丢弃已读取的数据
+ _, _ = c.Discard(totalLen)
+
+ return body, nil
+}
diff --git a/common/socket/handler/SocketHandler.go b/common/socket/handler/SocketHandler.go
new file mode 100644
index 000000000..a474139eb
--- /dev/null
+++ b/common/socket/handler/SocketHandler.go
@@ -0,0 +1,6 @@
+package handler
+
+// Handler The handler receive every syslog entry at Handle method
+type Handler interface {
+ Handle([]byte)
+}
diff --git a/common/socket/handler/SocketHandler_Tomee.go b/common/socket/handler/SocketHandler_Tomee.go
new file mode 100644
index 000000000..51a13dade
--- /dev/null
+++ b/common/socket/handler/SocketHandler_Tomee.go
@@ -0,0 +1,24 @@
+package handler
+
+// TomeeHeader 结构体字段定义
+type TomeeHeader struct {
+ Version string `json:"version"`
+ UserID int `json:"userId"`
+ Error int `json:"error"`
+ CMDID int `json:"cmdId"`
+ Result int `json:"result"`
+}
+type TomeeHandler struct {
+
+}
+
+func NewTomeeHandler() *TomeeHandler {
+ return &TomeeHandler{
+
+ }
+}
+
+// Handle entry receiver
+func (h *TomeeHandler) Handle(data []byte ) {
+
+}
\ No newline at end of file
diff --git a/go.mod b/go.mod
new file mode 100644
index 000000000..eb103e676
--- /dev/null
+++ b/go.mod
@@ -0,0 +1,15 @@
+module blazing
+
+go 1.20
+
+require (
+ github.com/panjf2000/ants/v2 v2.11.3 // indirect
+ github.com/panjf2000/gnet v1.6.7
+ github.com/panjf2000/gnet/v2 v2.9.1 // indirect
+ github.com/valyala/bytebufferpool v1.0.0 // indirect
+ go.uber.org/multierr v1.11.0 // indirect
+ go.uber.org/zap v1.27.0 // indirect
+ golang.org/x/sync v0.11.0 // indirect
+ golang.org/x/sys v0.30.0 // indirect
+ gopkg.in/natefinch/lumberjack.v2 v2.2.1 // indirect
+)
diff --git a/go.sum b/go.sum
new file mode 100644
index 000000000..9e150dda8
--- /dev/null
+++ b/go.sum
@@ -0,0 +1,73 @@
+github.com/BurntSushi/toml v0.3.1/go.mod h1:xHWCNGjB5oqiDr8zfno3MHue2Ht5sIBksp03qcyfWMU=
+github.com/benbjohnson/clock v1.1.0/go.mod h1:J11/hYXuz8f4ySSvYwY0FKfm+ezbsZBKZxNJlLklBHA=
+github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
+github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
+github.com/kr/pretty v0.1.0/go.mod h1:dAy3ld7l9f0ibDNOQOHHMYYIIbhfbHSm3C4ZsoJORNo=
+github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
+github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
+github.com/panjf2000/ants/v2 v2.4.7/go.mod h1:f6F0NZVFsGCp5A7QW/Zj/m92atWwOkY0OIhFxRNFr4A=
+github.com/panjf2000/ants/v2 v2.11.3 h1:AfI0ngBoXJmYOpDh9m516vjqoUu2sLrIVgppI9TZVpg=
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diff --git a/logic/logic b/logic/logic
new file mode 100644
index 000000000..a391e8acb
Binary files /dev/null and b/logic/logic differ
diff --git a/logic/main.go b/logic/main.go
new file mode 100644
index 000000000..d94fbe4bc
--- /dev/null
+++ b/logic/main.go
@@ -0,0 +1,7 @@
+package main
+
+import "blazing/common/socket"
+
+func main() {
+ socket.NewServer(socket.WithPort("9999")).Start()
+}