361 lines
9.0 KiB
Go
361 lines
9.0 KiB
Go
package socket
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import (
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"context"
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"database/sql"
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"errors"
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"fmt"
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"log"
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"sync"
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"time"
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)
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// Server 游戏服务器核心类,管理玩家、星球和游戏逻辑
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type Server struct {
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players map[int64]*entity.Player
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planets map[int64]*planet.Planet
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mutex sync.RWMutex
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gameRepo repo.GameResourceRepo
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serverRepo repo.ServerRepo
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accountRepo repo.AccountRepo
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playerInfoRepo repo.PlayerInfoRepo
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playerItemRepo repo.PlayerItemInfoRepo
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petRepo repo.PetRepo
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}
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// NewServer 创建新的游戏服务器实例
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func NewServer(
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gameRepo repo.GameResourceRepo,
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serverRepo repo.ServerRepo,
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accountRepo repo.AccountRepo,
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playerInfoRepo repo.PlayerInfoRepo,
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playerItemRepo repo.PlayerItemInfoRepo,
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petRepo repo.PetRepo,
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) *Server {
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s := &Server{
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players: make(map[int64]*entity.Player),
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planets: make(map[int64]*planet.Planet),
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gameRepo: gameRepo,
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serverRepo: serverRepo,
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accountRepo: accountRepo,
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playerInfoRepo: playerInfoRepo,
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playerItemRepo: playerItemRepo,
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petRepo: petRepo,
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}
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s.initializePlanets()
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return s
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}
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// initializePlanets 初始化所有星球
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func (s *Server) initializePlanets() {
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maps := s.gameRepo.GetAllMaps()
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for _, config := range maps {
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planet := s.generatePlanet(config)
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s.planets[planet.GetId()] = planet
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}
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}
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// generatePlanet 根据地图配置生成星球
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func (s *Server) generatePlanet(config *mapInfo.MapXmlModel) *planet.Planet {
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entries := config.GetEntries()
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positions := make(map[int64]structs.Point)
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if len(entries) == 0 {
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positions = make(map[int64]structs.Point)
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} else {
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for _, entry := range entries {
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positions[entry.GetFromMap()] = s.generatePoint(entry)
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}
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}
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return planet.NewPlanet(
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s,
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int64(config.GetId()),
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config.GetName(),
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structs.Point{X: config.GetX(), Y: config.GetY()},
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positions,
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s.gameRepo.CanMapRefresh(config.GetId()),
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)
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}
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// generatePoint 从入口配置生成点坐标
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func (s *Server) generatePoint(xml *mapInfo.EntryXmlModel) structs.Point {
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return structs.Point{X: xml.GetPosX(), Y: xml.GetPosY()}
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}
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// GetPlayer 获取玩家信息
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func (s *Server) GetPlayer(accountID int64) (*entity.Player, error) {
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s.mutex.RLock()
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defer s.mutex.RUnlock()
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player, exists := s.players[accountID]
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if !exists {
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return nil, errors.New("玩家不存在")
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}
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return player, nil
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}
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// GetPlanet 获取星球信息
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func (s *Server) GetPlanet(planetID int64) (*planet.Planet, error) {
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s.mutex.RLock()
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defer s.mutex.RUnlock()
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planet, exists := s.planets[planetID]
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if !exists {
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return nil, errors.New("星球不存在")
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}
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return planet, nil
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}
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// GetDefaultPlanet 获取默认星球
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func (s *Server) GetDefaultPlanet() (*planet.Planet, error) {
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s.mutex.RLock()
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defer s.mutex.RUnlock()
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planet, exists := s.planets[1] // 假设1是默认星球ID
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if !exists {
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return nil, errors.New("未找到默认星球")
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}
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return planet, nil
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}
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// PlayerEnter 玩家加入服务器
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func (s *Server) PlayerEnter(player *entity.Player) {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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s.players[player.GetAccountID()] = player
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}
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// PlayerOffline 玩家离线处理
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func (s *Server) PlayerOffline(player *entity.Player) {
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s.mutex.Lock()
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defer s.mutex.Unlock()
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// 清理缓存会话数据
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if err := s.accountRepo.RemoveSessionID(player.GetSessionID()); err != nil {
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log.Printf("清除会话ID失败: %v", err)
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}
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// 清理登录绑定服务器
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if err := s.serverRepo.CancelRecordAccount(player.GetAccountID()); err != nil {
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log.Printf("取消账号绑定失败: %v", err)
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}
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// 从玩家列表中移除
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delete(s.players, player.GetAccountID())
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}
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// BroadcastMessage 广播消息给所有在线玩家
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func (s *Server) BroadcastMessage(message *net.OutboundMessage) {
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s.mutex.RLock()
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defer s.mutex.RUnlock()
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for _, player := range s.players {
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if player.IsOnline() {
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player.SendMessage(message)
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}
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}
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}
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// BroadcastMessageWithFilter 按条件广播消息给在线玩家
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func (s *Server) BroadcastMessageWithFilter(message *net.OutboundMessage, filter func(*entity.Player) bool) {
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s.mutex.RLock()
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defer s.mutex.RUnlock()
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for _, player := range s.players {
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if player.IsOnline() && filter(player) {
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player.SendMessage(message)
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}
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}
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}
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// GeneratePetEntity 生成宠物实体
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func (s *Server) GeneratePetEntity(
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playerID int64,
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petTypeID int,
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individualValue int16,
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nature int,
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abilityTypeEnum int,
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isShiny bool,
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level int,
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) (*pet.PetEntity, error) {
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if level < 1 || level > 100 {
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return nil, fmt.Errorf("精灵等级必须在1到100之间, level: %d", level)
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}
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petInfo, err := s.gameRepo.GetMonsterByID(petTypeID)
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if err != nil {
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return nil, fmt.Errorf("无效的精灵ID, pet_id: %d, 错误: %v", petTypeID, err)
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}
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firstSkillInfo, err := s.gameRepo.GetPetFirstSkillID(petTypeID, level)
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if err != nil {
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return nil, fmt.Errorf("精灵没有初始技能, pet_id: %d, 错误: %v", petTypeID, err)
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}
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zero := int16(0)
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pet := pet.NewPetEntityBuilder()
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.WithAsset(petInfo)
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.WithLevelToExp(s.gameRepo.GetLevelToExp())
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.WithPlayerID(playerID)
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.WithCapturePlayerID(playerID)
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.WithCaptureTime(time.Now().Unix())
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.WithCaptureMap(0) // 假设0是默认地图ID
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.WithCaptureRect(0) // 假设0是默认区域
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.WithCaptureLevel(level)
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.WithIndividualValue(individualValue)
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.WithNature(nature)
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.WithAbilityTypeEnum(abilityTypeEnum)
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.WithIsShiny(isShiny)
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.WithLevel(level)
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.WithCurrentExp(0)
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.WithEvHp(zero)
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.WithEvAttack(zero)
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.WithEvDefense(zero)
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.WithEvSpecialAttack(zero)
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.WithEvSpecialDefense(zero)
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.WithEvSpeed(zero)
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.WithSkill1ID(firstSkillInfo[0].GetId())
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.WithSkill1Pp(firstSkillInfo[0].GetMaxPp())
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.WithSkill2ID(firstSkillInfo[1].GetId())
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.WithSkill2Pp(firstSkillInfo[1].GetMaxPp())
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.WithSkill3ID(firstSkillInfo[2].GetId())
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.WithSkill3Pp(firstSkillInfo[2].GetMaxPp())
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.WithSkill4ID(firstSkillInfo[3].GetId())
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.WithSkill4Pp(firstSkillInfo[3].GetMaxPp())
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.WithIndividualGuarantee(0)
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.WithNatureGuarantee(0)
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.Build()
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if err := s.CalculatePetPanel(pet); err != nil {
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return nil, err
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}
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return pet, nil
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}
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// CalculatePetPanel 计算宠物面板属性
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func (s *Server) CalculatePetPanel(petEntity *pet.PetEntity) error {
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natureInfo, err := s.gameRepo.GetNatureInfoByID(petEntity.GetNature())
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if err != nil {
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return fmt.Errorf("无效的性格ID, nature: %d, 错误: %v", petEntity.GetNature(), err)
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}
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hp := util.CalculatePetHPPanelSize(
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petEntity.GetAsset().GetHp(),
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petEntity.GetIndividualValue(),
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petEntity.GetLevel(),
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petEntity.GetEvHp(),
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)
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attack := util.CalculatePetPanelSize(
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petEntity.GetAsset().GetAtk(),
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petEntity.GetIndividualValue(),
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petEntity.GetLevel(),
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petEntity.GetEvHp(),
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natureInfo.GetAttackCorrect(),
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)
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defense := util.CalculatePetPanelSize(
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petEntity.GetAsset().GetDef(),
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petEntity.GetIndividualValue(),
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petEntity.GetLevel(),
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petEntity.GetEvHp(),
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natureInfo.GetDefenseCorrect(),
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)
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specialAttack := util.CalculatePetPanelSize(
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petEntity.GetAsset().GetSpAtk(),
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petEntity.GetIndividualValue(),
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petEntity.GetLevel(),
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petEntity.GetEvHp(),
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natureInfo.GetSaCorrect(),
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)
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specialDefense := util.CalculatePetPanelSize(
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petEntity.GetAsset().GetSpDef(),
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petEntity.GetIndividualValue(),
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petEntity.GetLevel(),
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petEntity.GetEvHp(),
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natureInfo.GetSdCorrect(),
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)
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speed := util.CalculatePetPanelSize(
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petEntity.GetAsset().GetSpd(),
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petEntity.GetIndividualValue(),
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petEntity.GetLevel(),
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petEntity.GetEvHp(),
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natureInfo.GetSpeedCorrect(),
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)
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petEntity.SetMaxHp(hp)
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petEntity.SetCurrentHp(hp)
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petEntity.SetAttack(attack)
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petEntity.SetDefense(defense)
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petEntity.SetSpecialAttack(specialAttack)
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petEntity.SetSpecialDefense(specialDefense)
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petEntity.SetSpeed(speed)
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return nil
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}
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// SavePlayer 保存玩家信息到数据库
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func (s *Server) SavePlayer(player *entity.Player) (bool, error) {
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ctx := context.Background()
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tx, err := s.playerInfoRepo.BeginTransaction(ctx)
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if err != nil {
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return false, fmt.Errorf("开始事务失败: %v", err)
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}
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defer func() {
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if r := recover(); r != nil {
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tx.Rollback()
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log.Printf("保存玩家时发生panic: %v", r)
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} else if err != nil {
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tx.Rollback()
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} else {
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tx.Commit()
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}
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}()
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playerID := player.GetGameID()
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pets := player.GetPetBag().GetUsedPets()
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items := player.GetItemBag().GetItems()
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// 保存玩家信息
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if err := s.playerInfoRepo.Save(ctx, tx, player); err != nil {
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return false, fmt.Errorf("保存玩家信息失败: %v", err)
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}
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// 保存精灵信息
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if err := s.petRepo.SaveAll(ctx, tx, playerID, pets); err != nil {
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return false, fmt.Errorf("保存精灵信息失败: %v", err)
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}
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// 保存玩家背包信息
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if err := s.playerItemRepo.SaveAll(ctx, tx, playerID, items); err != nil {
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return false, fmt.Errorf("保存背包信息失败: %v", err)
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}
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return true, nil
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}
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// Destroy 销毁服务器,清理资源
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func (s *Server) Destroy() error {
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// 保存所有玩家数据
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s.mutex.RLock()
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for _, player := range s.players {
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go func(p *entity.Player) {
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if _, err := s.SavePlayer(p); err != nil {
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log.Printf("保存玩家 %d 数据失败: %v", p.GetAccountID(), err)
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}
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}(player)
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}
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s.mutex.RUnlock()
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log.Println("Destroying server ...")
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return nil
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}
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